SurfaceLights | Surface Mounted Stock-Alike Lights
kandi X-RAY | SurfaceLights Summary
kandi X-RAY | SurfaceLights Summary
Surface Mounted Stock-Alike Lights for Self-Illumination
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Top functions reviewed by kandi - BETA
- Uploads a changelog
- Make an API call
- Get the authorized endpoint
- Gets a list of KSP versions
- Upload a file to a project
- Make an API URL
- Writes the form data
- Writes a form data
- Generate a random id
- Gets project details
- Gets the details of a given mod
SurfaceLights Key Features
SurfaceLights Examples and Code Snippets
Community Discussions
Trending Discussions on Internet of Things (IoT)
QUESTION
I have js files Dashboard and Adverts. I managed to get Dashboard to list the information in one json file (advertisers), but when clicking on an advertiser I want it to navigate to a separate page that will display some data (Say title and text) from the second json file (productadverts). I can't get it to work. Below is the code for the Dashboard and next for Adverts. Then the json files
...ANSWER
Answered 2020-May-17 at 23:55The new object to get params in React Navigation 5 is:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install SurfaceLights
Recommended: Install and run CKAN. Search for "Surface Mounted Lights", then install the mod. Occasionally run CKAN client to update the mod to the latest version.
Manual: Download the ZIP archive: From CurseForge. From Spacedock. From GitHub. If you have an older version of the mod in your game, you must delete all the old files first! Do not just copy over, this will likely result in compatibility issues. Unzip the release archive into the game's GameData folder. Note, that names of the folders must be exactly like in the archive or the mod won't work. The release archive contains a minimum version of the required dependency: ModuleManager. If your game has better versions, do not overwrite! Verify the installation: the mod's LICENSE.md file must be located at <game root>/GameData/SurfaceLights/LICENSE.md.
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