InAppBillingPlugin | Cross-platform In App Billing Plugin for Xamarin
kandi X-RAY | InAppBillingPlugin Summary
kandi X-RAY | InAppBillingPlugin Summary
Cross-platform In App Billing Plugin for Xamarin
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of InAppBillingPlugin
InAppBillingPlugin Key Features
InAppBillingPlugin Examples and Code Snippets
Community Discussions
Trending Discussions on InAppBillingPlugin
QUESTION
I use the InAppBilling plugin from the author jamesmontemagno version 4.x. (last stable)
Follow the code return error: Cannot convert from 'Plugin.InAppBilling.ItemType' to 'bool'
Original example Method by jamesmontemagno
...ANSWER
Answered 2021-Sep-29 at 14:39the docs clearly note
Change: await CrossInAppBilling.Current.ConnectAsync(ItemType.InAppPurchase); to await CrossInAppBilling.Current.ConnectAsync();
QUESTION
I have setup an App in Apple App Store as a free app. Not yet submitted. I added an in-app purchase as auto-renewable subscription
Trying to implement/test this using https://github.com/jamesmontemagno/InAppBillingPlugin within my app.
This returns true-
...ANSWER
Answered 2020-Nov-27 at 17:41Your app's first in-app purchase must be approved by Apple in order to exist at all (i.e. even to be available for testing). Yours, presumably, has not been approved.
You can submit the app build and the in-app purchase together for approval. However, my experience is that it is actually simpler to submit the app build without the in-app purchase, get it approved, and then submit the in-app purchase for approval.
Note that your app must visibly provide the correct interface for letting the user interact with the purchase. You should point out to the reviewers where this interface is to be found.
QUESTION
I have been receiving this refusal reason from the app store for the third time. My app is being rejected for the same reason that there is one or more bug with in-app purchases while being tested in iPad running IOS 14.0.1. I have tested the app with Testflight in iPhone iOS 14.0.1 and I never get what it appears for them.
Message from the App Store
Guideline 2.1 - Performance - App Completeness
We found that your in-app purchase products exhibited one or more bugs when reviewed on iPad running iOS 14.0.1 on Wi-Fi. Specifically, we could not complete the in-app purchase. When purchasing, it goes into an endless loop and the payment mechanism keeps presenting.
Next Steps
When validating receipts on your server, your server needs to be able to handle a production-signed app getting its receipts from Apple’s test environment. The recommended approach is for your production server to always validate receipts against the production App Store first. If validation fails with the error code "Sandbox receipt used in production," you should validate against the test environment instead.
Additionally, I don't validate purchases in my code. I have tested the app in numerous iPhones in test flight and it works. Also, I don't get such an error/bug in dev with any of the emulators. Any workaround for the app store?
In terms of code, Its a copy of Integrating In-App Purchases in Mobile Apps and Purchase Non-Consumable
...ANSWER
Answered 2020-Oct-01 at 12:40I finally managed to have my app in the App Store by repling the App review team with asking them to consider restarting their Ipad and reconnect their device to the internet.
QUESTION
I installed the in app billing plugin in my Xamarin Forms project: Plugin.
First I want to use it on iOS but the plugin doesn't work. It shows following error: Plugin.InAppBilling.Abstractions.InAppBillingPurchaseException: Cannot connect to iTunes Store
at Plugin.InAppBilling.InAppBillingImplementation.PurchaseAsync (System.String productId, Plugin.InAppBilling.Abstractions.ItemType itemType, System.String payload, Plugin.InAppBilling.Abstractions.IInAppBillingVerifyPurchase verifyPurchase) ..
I think my productId or the payload is wrong, what should I put in there? Here is my Code:
...ANSWER
Answered 2020-May-11 at 00:05You must setup ios settings before using that nuget:
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