InAppBillingPlugin | Cross-platform In App Billing Plugin for Xamarin

 by   jamesmontemagno C# Version: v6.7.1.1 License: MIT

kandi X-RAY | InAppBillingPlugin Summary

kandi X-RAY | InAppBillingPlugin Summary

InAppBillingPlugin is a C# library typically used in Mobile, Xamarin applications. InAppBillingPlugin has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Cross-platform In App Billing Plugin for Xamarin
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            kandi-support Support

              InAppBillingPlugin has a low active ecosystem.
              It has 474 star(s) with 134 fork(s). There are 41 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 19 open issues and 445 have been closed. On average issues are closed in 68 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of InAppBillingPlugin is v6.7.1.1

            kandi-Quality Quality

              InAppBillingPlugin has 0 bugs and 0 code smells.

            kandi-Security Security

              InAppBillingPlugin has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              InAppBillingPlugin code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              InAppBillingPlugin is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              InAppBillingPlugin releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              InAppBillingPlugin saves you 15 person hours of effort in developing the same functionality from scratch.
              It has 44 lines of code, 0 functions and 38 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of InAppBillingPlugin
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            InAppBillingPlugin Key Features

            No Key Features are available at this moment for InAppBillingPlugin.

            InAppBillingPlugin Examples and Code Snippets

            No Code Snippets are available at this moment for InAppBillingPlugin.

            Community Discussions

            QUESTION

            Cannot convert from Plugin.InAppBilling.ItemType to bool
            Asked 2021-Sep-29 at 14:39

            I use the InAppBilling plugin from the author jamesmontemagno version 4.x. (last stable)

            Follow the code return error: Cannot convert from 'Plugin.InAppBilling.ItemType' to 'bool'

            Original example Method by jamesmontemagno

            ...

            ANSWER

            Answered 2021-Sep-29 at 14:39

            the docs clearly note

            Change: await CrossInAppBilling.Current.ConnectAsync(ItemType.InAppPurchase); to await CrossInAppBilling.Current.ConnectAsync();

            Source https://stackoverflow.com/questions/69378329

            QUESTION

            How to test in-app billing in App-Store Sandbox iOS?
            Asked 2020-Nov-27 at 17:41

            I have setup an App in Apple App Store as a free app. Not yet submitted. I added an in-app purchase as auto-renewable subscription

            Trying to implement/test this using https://github.com/jamesmontemagno/InAppBillingPlugin within my app.

            This returns true-

            ...

            ANSWER

            Answered 2020-Nov-27 at 17:41

            Your app's first in-app purchase must be approved by Apple in order to exist at all (i.e. even to be available for testing). Yours, presumably, has not been approved.

            You can submit the app build and the in-app purchase together for approval. However, my experience is that it is actually simpler to submit the app build without the in-app purchase, get it approved, and then submit the in-app purchase for approval.

            Note that your app must visibly provide the correct interface for letting the user interact with the purchase. You should point out to the reviewers where this interface is to be found.

            Source https://stackoverflow.com/questions/65041447

            QUESTION

            App refused in App store because of In-app purchase products exhibited bug on iPad running iOS 14.0.1 on Wi-Fi
            Asked 2020-Oct-01 at 12:40

            I have been receiving this refusal reason from the app store for the third time. My app is being rejected for the same reason that there is one or more bug with in-app purchases while being tested in iPad running IOS 14.0.1. I have tested the app with Testflight in iPhone iOS 14.0.1 and I never get what it appears for them.

            Message from the App Store

            Guideline 2.1 - Performance - App Completeness

            We found that your in-app purchase products exhibited one or more bugs when reviewed on iPad running iOS 14.0.1 on Wi-Fi. Specifically, we could not complete the in-app purchase. When purchasing, it goes into an endless loop and the payment mechanism keeps presenting.

            Next Steps

            When validating receipts on your server, your server needs to be able to handle a production-signed app getting its receipts from Apple’s test environment. The recommended approach is for your production server to always validate receipts against the production App Store first. If validation fails with the error code "Sandbox receipt used in production," you should validate against the test environment instead.

            Additionally, I don't validate purchases in my code. I have tested the app in numerous iPhones in test flight and it works. Also, I don't get such an error/bug in dev with any of the emulators. Any workaround for the app store?

            In terms of code, Its a copy of Integrating In-App Purchases in Mobile Apps and Purchase Non-Consumable

            ...

            ANSWER

            Answered 2020-Oct-01 at 12:40

            I finally managed to have my app in the App Store by repling the App review team with asking them to consider restarting their Ipad and reconnect their device to the internet.

            Source https://stackoverflow.com/questions/64086304

            QUESTION

            Xamarin Forms In App Billing plugin does not work
            Asked 2020-May-14 at 19:31

            I installed the in app billing plugin in my Xamarin Forms project: Plugin.

            First I want to use it on iOS but the plugin doesn't work. It shows following error: Plugin.InAppBilling.Abstractions.InAppBillingPurchaseException: Cannot connect to iTunes Store at Plugin.InAppBilling.InAppBillingImplementation.PurchaseAsync (System.String productId, Plugin.InAppBilling.Abstractions.ItemType itemType, System.String payload, Plugin.InAppBilling.Abstractions.IInAppBillingVerifyPurchase verifyPurchase) ..

            I think my productId or the payload is wrong, what should I put in there? Here is my Code:

            ...

            ANSWER

            Answered 2020-May-11 at 00:05

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install InAppBillingPlugin

            You can download it from GitHub.

            Support

            Get started by reading through the In-App Billing Plugin documentation.
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