DungeonGenerator | A dungeon generator for Unity | Generator Utils library

 by   jongallant C# Version: Current License: MIT

kandi X-RAY | DungeonGenerator Summary

kandi X-RAY | DungeonGenerator Summary

DungeonGenerator is a C# library typically used in Generator, Generator Utils, Unity applications. DungeonGenerator has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A dungeon generator for Unity. Based on the TinyKeep dungeon generator. Article can be found here:. Minimum Spanning Tree calculations were done with the following library:
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              DungeonGenerator has a low active ecosystem.
              It has 430 star(s) with 57 fork(s). There are 30 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of DungeonGenerator is current.

            kandi-Quality Quality

              DungeonGenerator has 0 bugs and 0 code smells.

            kandi-Security Security

              DungeonGenerator has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              DungeonGenerator code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              DungeonGenerator is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              DungeonGenerator releases are not available. You will need to build from source code and install.

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            DungeonGenerator Key Features

            No Key Features are available at this moment for DungeonGenerator.

            DungeonGenerator Examples and Code Snippets

            No Code Snippets are available at this moment for DungeonGenerator.

            Community Discussions

            Trending Discussions on DungeonGenerator

            QUESTION

            Unity Dungeon Generation
            Asked 2021-Oct-01 at 04:14

            I'm attempting to generate random dungeons using prefabs.

            I have it working to where it will pick a random doorway from a list of doorways and spawn a new room. I then have a script on the bounding box to update the room script for when it intersects another room.

            The issue that I am currently having is that I'm not entirely sure on how to wait or delay to check and see if the onTriggerEvent has been called.

            I'm currently checking to see if there was a collision, and setting a boolean variable to true when that happens otherwise it's false. This always results with the variable being false even though there is collision occurring.

            Edit:
            This is currently how i'm checking to see if a room is valid:

            DungeonGenerator.cs:

            ...

            ANSWER

            Answered 2021-Sep-20 at 18:25

            You can use OnTriggerStay() if I understand correctly, as it returns true if there is something in the trigger and false otherwise. If you are using 2d, use OnTriggerStay2D(). To use it, just define it as a function like you would normally, with an argument of Collider other, with Collider being the type, and other being the other collider.. Then, you can check details about the collider(for example you can check if it's the player) and then do stuff to the other collider(and by extension, the entire object) and the object the script is attached to. Here is an example, but it may require tweaking to perfectly fit what you want to do.

            Source https://stackoverflow.com/questions/69248026

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install DungeonGenerator

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/jongallant/DungeonGenerator.git

          • CLI

            gh repo clone jongallant/DungeonGenerator

          • sshUrl

            git@github.com:jongallant/DungeonGenerator.git

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