deltaq | portable delta encoding for .NET in 100 % safe , managed code | Audio Utils library

 by   jzebedee C# Version: v2.0 License: Non-SPDX

kandi X-RAY | deltaq Summary

kandi X-RAY | deltaq Summary

deltaq is a C# library typically used in Audio, Audio Utils applications. deltaq has no bugs, it has no vulnerabilities and it has low support. However deltaq has a Non-SPDX License. You can download it from GitHub.

Fast and portable delta encoding for .NET in 100% safe, managed code. DeltaQ is available for use as a library in .NET and .NET Framework, and as a cross-platform command-line tool, dq, which can be used to perform delta operations (similar to bsdiff or xdelta).
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              deltaq has a low active ecosystem.
              It has 22 star(s) with 11 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 3 have been closed. On average issues are closed in 8 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of deltaq is v2.0

            kandi-Quality Quality

              deltaq has 0 bugs and 0 code smells.

            kandi-Security Security

              deltaq has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              deltaq code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              deltaq has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              deltaq releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            deltaq Key Features

            No Key Features are available at this moment for deltaq.

            deltaq Examples and Code Snippets

            ,Usage,DeltaQ
            C#dot img1Lines of Code : 29dot img1License : Non-SPDX (NOASSERTION)
            copy iconCopy
            using System.IO;
            using DeltaQ.BsDiff;
            using DeltaQ.SuffixSorting;
            using DeltaQ.SuffixSorting.LibDivSufSort;
            
            void MakeDelta() {
                var oldData = File.ReadAllBytes("oldfile.txt");
                var newData = File.ReadAllBytes("newfile.txt");
                using var outS  
            ,Usage,dq
            C#dot img2Lines of Code : 20dot img2License : Non-SPDX (NOASSERTION)
            copy iconCopy
            > ls -sh
            total 32M
            16M app_v1.exe  17M app_v2.exe
            
            > dq bsdiff app_v1.exe app_v2.exe v1_to_v2.delta
            Generating BsDiff delta between
            Old file: "app_v1.exe"
            New file: "app_v2.exe"
            
            Delta file: "v1_to_v2.delta"
            Delta size: 4.28 MB (13.49%)
            
            > d  

            Community Discussions

            Trending Discussions on deltaq

            QUESTION

            Oriented projectiles keep facing camera
            Asked 2021-Oct-16 at 15:17

            I'm trying to render a 2d image that represent a projectile in a 3d world and i have difficulty to make the projectile face the camera without changing its direction. Im using JOML math library.

            my working code to orient the projectile in his direction

            ...

            ANSWER

            Answered 2021-Oct-16 at 15:05

            Since you are using JOML, you can massively simplify your whole setup.

            Let's assume that:

            • projectilePosition is the position of the projectile,
            • targetPosition is the position the projectile is flying at/towards, and
            • cameraPosition is the position of the "camera" (which we ultimately want the projectile to face)

            We will also assume that the local coordinate system of the projectile is such that its +X axis points along the projectile's path (like how you depicted it) and the +Z axis points away from the projectile towards the viewer when the viewer is "facing" the projectile. So, the projectile itself is defined as a quad on the XY plane within its own local coordinate system.

            What we must do now is create a basis transformation that will effectively transform the projectile such that its X axis points towards the "target" and its Z axis points "as best as we can" towards the camera.

            This is very reminiscent of what we know as the "lookAt" transformation in OpenGL. And in fact, we are just going to use that. However, since the common "lookAt" is the inverse of what we wanted to do, we will also just invert it.

            So, all in all, your complete model matrix/transformation for a single projectile will look like this (in JOML):

            Source https://stackoverflow.com/questions/69505698

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install deltaq

            You can download it from GitHub.

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