AudioJack | External Audio Analyzer for Unity | Speech library

 by   keijiro C# Version: Current License: No License

kandi X-RAY | AudioJack Summary

kandi X-RAY | AudioJack Summary

AudioJack is a C# library typically used in Telecommunications, Media, Media, Entertainment, Artificial Intelligence, Speech applications. AudioJack has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

AudioJack is an external audio processing plugin for Unity. It allows Unity apps to analyze the external audio signals and obtain frequency spectrum information. The plugin is highly optimized and utilizes low-latency signal processing APIs, and therefore allows Unity apps to react to the external audio signals without any significant delay.
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            kandi-support Support

              AudioJack has a low active ecosystem.
              It has 22 star(s) with 13 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 4 have been closed. On average issues are closed in 15 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of AudioJack is current.

            kandi-Quality Quality

              AudioJack has 0 bugs and 0 code smells.

            kandi-Security Security

              AudioJack has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              AudioJack code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              AudioJack does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              AudioJack releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            AudioJack Key Features

            No Key Features are available at this moment for AudioJack.

            AudioJack Examples and Code Snippets

            No Code Snippets are available at this moment for AudioJack.

            Community Discussions

            QUESTION

            How to build microservice GET api in springboot which can take single or multiple parameters as insert in Request url and fetch the data as request
            Asked 2019-Oct-15 at 10:33

            GET/data/search? Will return all records

            GET/data/search?name=jhon&add=US Will return specific records as per request

            GET/data/search? Amount=100 Will return all records specific to amount 100

            The client can enter at time above all or some parameters as per his requirements.

            Any links to reference code will also do

            below is my error and implementation

            where my repo method is not getting called it is invoking the service method and printing the sysout of controller and service but not of repo that means it is not calling to repo below is the consol output: Request param received (sysout)

            Inside service method(sysout)

            2019-10-15 13:54:30,185 ERROR [http-nio-8080-exec-1] org.apache.juli.logging.DirectJDKLog: Servlet.service() for servlet [dispatcherServlet] in context with path [] threw exception [Request processing failed; nested exception is java.lang.NullPointerException] with root cause java.lang.NullPointerException: null

            ...

            ANSWER

            Answered 2019-Oct-15 at 08:15

            It should be something like that:

            Source https://stackoverflow.com/questions/58384279

            QUESTION

            Detecting Media-Button press in react-native
            Asked 2018-May-14 at 13:27

            How can I detect a mediabutton press (on earbuds,selfie-sticks,..) in react-native?

            I have tried numerous libraries and solutions, they all failed. The closest solution I got is from a library called react-native-incall-manager. This was originally made to give more control during calls, but they also bring the option to detect certain events. Some of these events work, like detecting if the audiojack is plugged in or out. The one I need, the mediabutton event, doesn't work. The physical button works, just not with my application I'm developing.

            This works:

            ...

            ANSWER

            Answered 2018-May-14 at 13:27

            I have found the answer. This library fixed it: https://github.com/kevinejohn/react-native-keyevent

            It only works on android for now.

            Source https://stackoverflow.com/questions/50253209

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install AudioJack

            Before launching Unity, select an audio interface for capturing audio signals in [the system sound preferences] (http://support.apple.com/kb/PH13972). Import AudioJackPlugin.bundle into Plugins folder in your project. Import AudioJackEditor.cs into Editor folder. Create a new game object and add the AudioJack script component to it. Note: You have to restart Unity to switch to another audio interface.
            Before launching Unity, select an audio interface for capturing audio signals in [the system sound preferences] (http://support.apple.com/kb/PH13972).
            Import AudioJackPlugin.bundle into Plugins folder in your project.
            Import AudioJack.cs.
            Import AudioJackEditor.cs into Editor folder.
            Create a new game object and add the AudioJack script component to it.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/keijiro/AudioJack.git

          • CLI

            gh repo clone keijiro/AudioJack

          • sshUrl

            git@github.com:keijiro/AudioJack.git

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