KinoGlitch | Video glitch effects for Unity | Game Engine library

 by   keijiro C# Version: Current License: No License

kandi X-RAY | KinoGlitch Summary

kandi X-RAY | KinoGlitch Summary

KinoGlitch is a C# library typically used in Telecommunications, Media, Media, Entertainment, Gaming, Game Engine applications. KinoGlitch has no bugs, it has no vulnerabilities and it has medium support. You can download it from GitHub.

KinoGlitch is a collection of glitch video effects. At the moment, it provides two types of glitch effects.
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              KinoGlitch has a medium active ecosystem.
              It has 2157 star(s) with 230 fork(s). There are 114 watchers for this library.
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              It had no major release in the last 6 months.
              There are 4 open issues and 11 have been closed. On average issues are closed in 2 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of KinoGlitch is current.

            kandi-Quality Quality

              KinoGlitch has 0 bugs and 0 code smells.

            kandi-Security Security

              KinoGlitch has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              KinoGlitch code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              KinoGlitch does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              KinoGlitch releases are not available. You will need to build from source code and install.

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            KinoGlitch Key Features

            No Key Features are available at this moment for KinoGlitch.

            KinoGlitch Examples and Code Snippets

            No Code Snippets are available at this moment for KinoGlitch.

            Community Discussions

            Trending Discussions on KinoGlitch

            QUESTION

            Unity shader/C# - how to change colors of effect?
            Asked 2018-Jun-17 at 00:59

            Ok so Im using this glitch effect (the analog one) that features a color "drift"

            https://github.com/keijiro/KinoGlitch

            It comes with a shader and this Analog Glitch script (all in link):

            ...

            ANSWER

            Answered 2018-Jun-17 at 00:59

            _ColorDrift is used to generate a local variable in the shader called drift, this value is then only used in one location to generate the src2 texture.

            This texture is then used once, return half4(src1.r, src2.g, src1.b, 1);

            Notice that the src2 texture only supplies its Green value. This means that the green channel is offset (generating Green and Anti-Green (Magenta) distortions).

            You can adjust this return line to generate Red/Anti-Red (Cyan) distortions or Blue/Anti-Blue (Yellow) distortions. Just change which color value the src2 variable applies to.

            Red/Cyan:
            return half4(src2.r, src1.g, src1.b, 1);

            Blue/Yellow:
            return half4(src1.r, src1.g, src2.b, 1);

            Note that applying src2 to two of the color channels just flip-flops the distortion (Red/Anti-Red -> Anti-Red/Red) and makes it more intense (the apparent distance the texture jumps is greater).

            Source https://stackoverflow.com/questions/50891140

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install KinoGlitch

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/keijiro/KinoGlitch.git

          • CLI

            gh repo clone keijiro/KinoGlitch

          • sshUrl

            git@github.com:keijiro/KinoGlitch.git

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