Baum2 | Psd to Unity UI(uGUI) | User Interface library
kandi X-RAY | Baum2 Summary
kandi X-RAY | Baum2 Summary
Photoshop(psd) to Unity(uGUI) Library!. There are no plans to update this library with additional features in the future. I am currently developing [AkyuiUnity(AdobeXD to Unity)] .
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QUESTION
I want to code a collision. I have 2 classes and if they collide one of them should undraw for 1 second
...ANSWER
Answered 2020-Mar-25 at 19:52Ok, firstly is the standard response to these sort of questions: If you use the PyGame Sprite functions, after some extra work initially, your program will be easier to write and maintain.
To make good collisions on arbitrary objects, first you need a "bounding box". This is a rectangle which surrounds your object.
Looking at the code for the Schlitten/Sleigh I have to calculate this from the various drawing co-ordinates (but I'm only doing a quick/rough job). It looks like from Schlitten.x
and Schlitten.y
the rendering extends another 31 pixels in x
and 75 pixels in y
. You may want to temporarily add some code to draw the bounding-box to check it.
So to define a collision function, we need a PyGame Rect.
QUESTION
I have a error in the class "Baum" i dont know how to fix it. I want to code a collision so if one object of the Baum class is on a certain position , the other class stop to draw the object of the "Schlitten" class.
...ANSWER
Answered 2020-Mar-25 at 14:33kollision
is an instance method. The method has to be invoked by an instance object of the class Schlitten
.
See further Method Objects and Instance Objects.
You have to pass an instance of the class Schlitten
to the constructor of Baum
, to solve the issue. e.g.:
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