TestGame | 一款mmorpg的移动端网络游戏,采用大世界即时战斗方式。
kandi X-RAY | TestGame Summary
kandi X-RAY | TestGame Summary
一款mmorpg的移动端网络游戏,采用大世界即时战斗方式。 这个游戏有两个职业,每个职业有三个技能。战士的血量和防御比较强,有近程打击和吸血的技能;法师血少攻击距离远,具有远程攻击和治疗的技能。 左下角是控制手柄,视角会随着人物方向变换,点击视角可以瞬间完成变换,右下角是技能按钮和切换对象按钮用来选择对象并攻击或援助。 点选怪物或者玩家左上角会出现血条和名字,表示已选中,此时点击技能可以对该目标释放,如果目标距离大于技能范围则会自动移动到技能范围内,点击左上角自己的血条可以取消对其他目标的选中,此时释放治疗技能可以治疗自己。. 200人同屏,帧率14,下图是200人同屏的截图,机器配置:cpu:Intel(R) Xeon(R) CPU E5-2430 0 @ 2.20GHz 单核,内存:1G.
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Trending Discussions on TestGame
QUESTION
can somebody help me. I can't authorize my test user in unittests
...ANSWER
Answered 2022-Feb-03 at 08:36There is better way to do that. You can use client.force_authenticate
. This is included in DRF Base test class. Bacause that, you can focus on testing
QUESTION
Thank you for your reading. My English is not good, I'll explain this as well as I can. I need to generate the reflection line in canvas, but it not work well.
I think my problem is the "The formula for calculating the reflected vector".
The mathematics I learned before is not the same as canvas, so I am very confused
This is my code (wrong), you can run this (the first line is right, but the reflection is wrong):
...ANSWER
Answered 2021-Dec-19 at 06:25There are couple of things wrong in your code. But your guess is correct, the math for reflecting the raycast about normal is wrong. To be more precise, the vector you are using as the first raycast seems wrong.
Instead of,
QUESTION
I'm having trouble developing unit tests for a method that calls itself (a game loop) in Ruby using minitest. What I've attempted has been stubbing the method I'm trying to call in said game loop with my input. Here's the game loop:
...ANSWER
Answered 2021-Sep-21 at 00:21I'm not very familiar with minitest, but I expect you need to wrap the raise(exception)
in a block, otherwise your test code is raising the exception immediately in your test (not as a result of the stubbed method being called).
Something like:
QUESTION
I have a class in Typescript, in which I need to mark a number of methods as to whether they can be run on the server, the client, or both. I was going to use a decorator, so I would be able to mark the relevant methods with:
...ANSWER
Answered 2021-Aug-25 at 08:52The issue is that the property descriptor cannot be used to keep extra data other than what it is providing, making it immutable. I would suggest using typescripts' reflect-meta
which is for this specific case, adding meta data to decorated properties. You can read more on it here and its npm link.
Here is a case example for its use:
Say you want to mark your decorators as you say so that you can reference the data in another place at say a later stage for instance, first you would need to write the function that will add the data.
QUESTION
I have some questions. I'm working over app which uses Flame Engine in Expanded Widget as a part of bigger application. So Flame is used only as graphic representation of buttons and for interaction.
Now, theoretically:
- Is it possible to send variable value from flame to regular Text widget in my app? (I know I can read initial value which is 0, but then nothing happends even if console shows incrementing value) Should I write some kind of stream for Flame and future in main app, or is there any other option?
- How can I manage views in flame? I mean that currently I have two different backgrounds and different animations for each. On the bottom of the screen in main app in flutter i have buttons which i would like to use to change flame background and animations as needed (simple response from flame to my buttons)
As for code, my counter in app looks like this:
...ANSWER
Answered 2021-Jun-04 at 14:57Without using any state management library you can pass in a callback function for you widget to your extended Flame game class and update the state for the widget through that when Flame's
onTap
is called.Here it is the other way around, pass your game class to the navigation buttons and call a function that you make in your flame game that will react to your button presses.
There are multiple more ways of doing this depending on the structure of your app.
QUESTION
I am having trouble understanding how to fix this issue of creating a bot that extends the Player class in my online multiplayer game.
If I try to make classes that extend Player (NPC_Type1, NPC_Type2, etc..), I want to be able register with the extended class not the Player since each class will do something different.
Just casting it to the proper type gives me an error:
Cast Example:
...ANSWER
Answered 2020-Dec-11 at 20:22An object can be cast to it's own class or a class that it extends (any class in the hierarchy down to Object) as well as any interface it implements. Player is your base class here which are extended by your NPC_TypeX classes. Therefore, an NPC_TypeX object can be cast to Player but not the other around.
This works:
QUESTION
My program instructions are as follows:
Create a class to hold data about a high school sports team. The Team class holds data fields for high school name (such as Roosevelt High), sport (such as Girls’ Basketball), and team name (such as Dolphins). Include a constructor that takes parameters for each field, and include get methods that return the values of the fields. Also include a public final static String named MOTTO and initialize it to Sportsmanship!.
Create a class named Game. Include two Team fields that hold data about the teams participating in the game. Also include a field for game time (for example, 7 PM). Include a constructor that takes parameters for two Team objects and a time.
So far I have written the following code but it will not compile.
...ANSWER
Answered 2020-Oct-11 at 20:48- Your Game.java class is incomplete, it doesn't have
getTime
method. Also there are missed some curly brackets. Complete it please. - Also your TestGame class has not
t1
,t2
andg
variables. It hasteam1
,team2
andgame
instead. Fix this too. - You have an error inside your
display
method. You pass here only oneTeam t
, but inside this method you're trying to print data from someteam1
,team2
,team3
variables. They just doesn't exists in that scope. - Inside the display method you're trying to get static class variable vie instance. There is no sence in that.
Here is an example of working code.
Game.java:
QUESTION
I'm trying to create a word game that will choose a random item from a list but some of the items have different weights so they show up less often. I want the function to be called once the user presses a HTML button. I have the code working fairly well right now (to the console). My question is how can I get the output from the function into the html web page. If anyone could help me with this, it would be a huge help.
Here's my code:
...ANSWER
Answered 2020-Sep-11 at 22:04Use getElementById
to get an element by id, for this I gave your button an id. With addEventListener
you can add an event (here: click) to be call a function.
Doing here your randomizing. Get the element where you want the output again with getElementById
and add with textContent
your answer to it.
QUESTION
I have IronSourceSDK pod files installed in my project and everything compiles and runs great. However, when I'm done for the day and pick it up the next day, I always get a compile error that the pod this file is missing -
:0: error: error opening input file '.../Pods/IronSourceSDK/IronSource/IronSource.framework/Versions/A/Headers/IronSource.h' (No such file or directory)
So every day I re-install the pods and it's back to normal until the next day.
I used Firebase SDK before and exactly the same thing used to happen.
What causes this deletion of the header file?
EDIT:
As requested, here is how my Podfile looks like:
...ANSWER
Answered 2020-Sep-08 at 18:16The issue was that the project folder was mistakenly stored in iCloud drive due to previous device migration. By plugging in the mobile device each time for testing, data back-up tried to refresh the Pod files but couldn't find them, so they were stuck at status - "Waiting for Download, which then became unrecognizable by Xcode.
Localizing the project folder and removing cloud dependency solved the problem.
QUESTION
I have installed raylib and ran the example .c files with success in VSCode and Notepad++.
I'm trying to execute the files from this repo raylib-cpp/projects/CMake
I haven't changed the files from the repo and ran the cmake command directly from VSCoode.
main.cpp
ANSWER
Answered 2020-Sep-07 at 06:56I can see that there's an issue reported already https://github.com/RobLoach/raylib-cpp/issues/51. I guess that author's default C++ compiler's standard is set to 17, thus there are no issues on his machine. You are one step behind, however. Inline variables, as your compiler suggests, are available since C++17. It appears that you are using some older standard (not sure which, though). Not sure which is the default one for visual studio's cpp compiler.
You can set C++ standard for your project via CMake like that:
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