RandomChoice | An simple library for making those hard

 by   lukencode C# Version: Current License: No License

kandi X-RAY | RandomChoice Summary

kandi X-RAY | RandomChoice Summary

RandomChoice is a C# library typically used in Testing applications. RandomChoice has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A little helper library that given an (optionaly weighted) list of methods chooses one at random. Useful if you are making a game or something I guess. You can also optionally weight each action.
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            kandi-support Support

              RandomChoice has a low active ecosystem.
              It has 6 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              RandomChoice has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of RandomChoice is current.

            kandi-Quality Quality

              RandomChoice has no bugs reported.

            kandi-Security Security

              RandomChoice has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              RandomChoice does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              RandomChoice releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            RandomChoice Key Features

            No Key Features are available at this moment for RandomChoice.

            RandomChoice Examples and Code Snippets

            No Code Snippets are available at this moment for RandomChoice.

            Community Discussions

            QUESTION

            What is happening to the choices array in this code?
            Asked 2021-May-16 at 03:16

            I understand that the computer is generating a random choice from the choices array, but for some reason I don't see the connection from the original choices array. Is the choices array being changed or another reference created? I just don't get it.

            ...

            ANSWER

            Answered 2021-May-16 at 03:16

            The choices array there is just the same array, same memory address, the exact same thing.

            The choices[...] means "evaluate ..., then get the N-th index of choices (N = value of ...)"

            In this case, it's saying:

            • Get a random decimal number between 0 and 1
            • Multiply it by the # of choices
            • Floor the number (2.9 => 2, etc)
            • Get that index in the array

            You could also write it like this:

            Source https://stackoverflow.com/questions/67552364

            QUESTION

            Python Tweepy Bot that randomly tweets image and a corresponding text caption from a json file
            Asked 2021-Mar-04 at 00:42

            I am trying to create a Twitter bot that tweets a random caption and corresponding image from a json file every 30 minutes. So far I have:

            ...

            ANSWER

            Answered 2021-Mar-04 at 00:42

            You need something like:

            Source https://stackoverflow.com/questions/66466698

            QUESTION

            c# passing class type member as parameter works as call by value
            Asked 2021-Feb-01 at 14:43

            as i know class type parameter is always passed as reference. but whenever i pass a class type variable which is class member as parameter. it always works like call by value.

            ...

            ANSWER

            Answered 2021-Feb-01 at 14:43

            From the ref documentation

            When used in a method's parameter list, the ref keyword indicates that an argument is passed by reference, not by value. The ref keyword makes the formal parameter an alias for the argument, which must be a variable.

            So I'll try to explain the makes the formal parameter an alias as simple as possible.

            Without ref

            Imagine the stageTerrain from private MapEntity stageTerrain = new MapEntity(); as a box holding an address.

            Imagine the mapEntity from public void RandomChoice(MapEntity mapEntity) as another NEW box.

            • If you change a property of the mapEntity before assigning a new object, it will also change the value of the calling variable.

            When you call the RandomChoice the mapEntity is a new box holding the same memory address as the stageTerrain box.

            Now mapEntity = stageTerrains[Random.Range(0,selectedList.Count)]; will assign the selected value only to the New box.

            With ref

            Imagine the mapEntity from public void RandomChoice(ref MapEntity mapEntity) as an alias for an already existing box that will hold the memory reference just with a different name. (thus the alias statement)

            When you call the RandomChoice the mapEntity is the stageTerrain box.

            Source https://stackoverflow.com/questions/65994468

            QUESTION

            My code is wrong? I can't seem to find the answer
            Asked 2021-Jan-19 at 14:36

            Question is:

            Create a text file named team.txt and store 8 football team names and their best player, separate the player from the team name by a comma. Create a program that reads from the text file and displays a random team name and the first letter of the player’s first name and the first letter of their surname.

            ...

            ANSWER

            Answered 2021-Jan-19 at 14:34

            The issue is with this line:

            Source https://stackoverflow.com/questions/65793281

            QUESTION

            I am having difficulty completing the code, it's a random generator - filling in the blanks
            Asked 2021-Jan-13 at 12:52

            Question: Create a text file named team.txt and store 8 football team names and their best player, separate the player from the team name by a comma. Create a program that reads from the text file and displays a random team name and the first letter of the player’s first name and the first letter of their surname.

            ...

            ANSWER

            Answered 2021-Jan-13 at 12:52

            I think this should do it:

            Source https://stackoverflow.com/questions/65701666

            QUESTION

            How do I go about updating a property when the button element is clicked?
            Asked 2021-Jan-12 at 03:30

            I am have a issue here, I am trying to create this Rock, Paper, Scissors game and am having trouble with button choices for the user to pick. I am having no luck with getting the code to update the playerTurn.currentPick property to update what the player chose on the button click. I create a function called choiceBtn which is suppose to update the property with what the user chooses. I am a newbie in coding as you can tell but any help would be appreciated. Below is my JS code and I will attached the HTML code as well if it would help.

            ...

            ANSWER

            Answered 2021-Jan-12 at 01:34

            You were on the right track. There were just a couple of issues around defining your on click events. I removed these from the function they were in so that they could be defined at the start of the run. There was also an issue with moving the player choice to the current pick variable. Your paper and scissors were being moved to the variable name.

            The snippet shows the onClick events working, but there does appear to be further work needed in checking the results of the game. It's not always correct about who wins

            Source https://stackoverflow.com/questions/65676643

            QUESTION

            PyTorch : How to apply the same random transformation to multiple image?
            Asked 2020-Dec-26 at 10:11

            I am writing a simple transformation for a dataset which contains many pairs of images. As a data augmentation, I want to apply some random transformation for each pair but the images in that pair should be transformed in the same way. For example, given a pair of two images A and B, if A is flipped horizontally, B must be flipped horizontally as A. Then the next pair C and D should be differently transformed from A and B but C and D are transformed in the same way. I am trying that in the way below

            ...

            ANSWER

            Answered 2020-Dec-25 at 13:35

            I dont know of a function to fix the random output. maybe try a different logic, like creating the randomization yourself to be able to reuse the same transformation. logic:

            • generate a random number
            • based on the number apply a transformation on both images
            • generate another random number
            • do the same for the other two images try this:

            Source https://stackoverflow.com/questions/65447992

            QUESTION

            Cypress - How do I wait to select dorpdown to load all options?
            Asked 2020-Dec-02 at 05:09
            cy.get("#severities").then(($optionsArray) => {
                       expect($optionsArray.get(0)).to.have.property('childElementCount', 6) 
                   let optionVal = new Array()
                   optionVal = $optionsArray.children()
                   var randomChoice = optionVal[Math.floor(Math.random() * optionVal.length) + 1]
                   addAppointment.selectSeverity(randomChoice.text)
                   })
            
            ...

            ANSWER

            Answered 2020-Dec-01 at 11:03

            To wait for options to load, insert a .should() between the .get() and the .then(). Or perhaps even changing .then() to .should() will do the trick.

            The key thing with .should() is that it retires the preceding command until it's criteria succeed, so it's ideal for waiting for async data.

            So

            Source https://stackoverflow.com/questions/65088350

            QUESTION

            Change two values depending on specific comparisons between two other values?
            Asked 2020-Nov-10 at 15:45

            I am making a small game and I have two variables; one for the player's choice and another for the computer's random choice. The player can choose between attack1, attack2, and attack3. And so will the computer (using Math.random()).

            I want to increase the score of the winner if they choose an option that beats the computer's option. And increase the number of draws if they choose the same.

            I have written an if-else statement that accomplishes this but I think it should be possible to make it shorter or better. Let's call the attacks rock, paper, and scissors so it's easy to see who would win:

            THE WHOLE JS CODE IS IN THE CODE SNIPPET AND JSFiddle

            ...

            ANSWER

            Answered 2020-Nov-10 at 15:09

            You could turn the choices into numbers alone, and then just check whether the difference between the computer's and the player's, modulo 3, is 0, 1, or 2:

            Source https://stackoverflow.com/questions/64771396

            QUESTION

            Java Rock Paper Scissors - Everything Is a Tie
            Asked 2020-Oct-07 at 22:36

            I am working on a project for an introductory CompSci course in java and I am stuck. We have to fill out the methods for a rock, paper, scissor game called stick, fire, water. I thought I filled it out correctly, but every time I run it, my program says it is a tie. It displays both my choice and the computer choice, but it says it is a tie and it doesn't increment the rounds played (or either my score or the computer's score, but since it is a tie that would not happen anyways, although I am sure it is still messed up).

            ...

            ANSWER

            Answered 2020-Oct-07 at 22:36

            There are numerous suspicious things about your code, but the specific issues you describe are likely related to the fact that your playRound() method declares local variables shadowing most of the class's instance variables:

            Source https://stackoverflow.com/questions/64253134

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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