mapbox-unity-sdk | Mapbox Unity SDK - https : //www.mapbox.com/unity/ | SDK library

 by   mapbox C# Version: v2.1.1 License: Non-SPDX

kandi X-RAY | mapbox-unity-sdk Summary

kandi X-RAY | mapbox-unity-sdk Summary

mapbox-unity-sdk is a C# library typically used in Utilities, SDK applications. mapbox-unity-sdk has no bugs, it has no vulnerabilities and it has medium support. However mapbox-unity-sdk has a Non-SPDX License. You can download it from GitHub.

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              mapbox-unity-sdk has a medium active ecosystem.
              It has 680 star(s) with 207 fork(s). There are 132 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 236 open issues and 1112 have been closed. On average issues are closed in 136 days. There are 24 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of mapbox-unity-sdk is v2.1.1

            kandi-Quality Quality

              mapbox-unity-sdk has 0 bugs and 0 code smells.

            kandi-Security Security

              mapbox-unity-sdk has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              mapbox-unity-sdk code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              mapbox-unity-sdk has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

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              mapbox-unity-sdk releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            mapbox-unity-sdk Key Features

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            mapbox-unity-sdk Examples and Code Snippets

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            Community Discussions

            QUESTION

            Achieving equal size of square/pixel on Mapbox anywhere on the world map?
            Asked 2018-Apr-22 at 05:29

            The problem I'm facing is similar and closely related to this issue on Github but that's for Unity SDK, my question is for iOS SDK.

            I want to achieve the same thing. Let me explain, basically I have pixel grid in which each pixel'd have equal size. Pixel is set to be 10m x 10m in real world. The thing I experienced is that if pixel locates towards the northern or southern part of the world, its size is stretched like the following.

            Click for larger resolution

            But when such pixel locates along the equator line, or simply along the middle part of the world. It looks ok like following

            Click for larger resolution

            There's no problem about rendering stuff, or positioning on Mapbox. The thing is I want every pixel to be square visually.

            I've read along on the issue I linked above. It relates to mercator and the world is not flat thus makes this visual happens. It looks stretched along the northern and southern part of world map. As well, I found out that there's no equal functionalities as presented in Unity SDK for this particular problem on iOS SDK, so I'm not sure which approach I should go on to solve this solution.

            How can I achieve equal size of pixel on the gridline on mapbox using Mapbox iOS SDK? Is there already solutions provided in the SDK?

            FYI.

            • My requirement also needs real distance as shown on the map. I'm not sure it'd affect the solution as presented in the link I linked above.
            • I use Mapbox iOS SDK 3.7.6
            • My initial approach is straightforward as I fix the size of pixel to be 10m x 10m, then calculate its corresponding latitude and longitude value. Use those values to position them in Mapbox treating entire world map as a tilemap. Anyway I didn't take into account mercator in calculation, so this might be the case, if so then how to do just that? Only thing from my checking as available in iOS SDK is MGLMapView's metersPerPoint(atLatitude:). No tile ID system, or Conversions.cs as seen on Unity SDK. So i'm not sure on how to go on and solve this problem.

            Update I managed to solve it and made it work! I'll come back and post the solution.

            ...

            ANSWER

            Answered 2018-Apr-22 at 05:29

            My solution is to port sphericalmercator.js to swift, then use it in code. I use a fixed zoom level of level 22 as its visual look is closest to what I need and also before. I went with the approach to at least have it looks visually equal not necessary its physical size.

            Thanks to a hint in this answer on how to use sphericalmercator.js.

            Anyway from my testing with it, tile size as set when you creating an instance using SphericalMercator seems not to be in effect no matter what value I set. Only zoom level will determine number of tiles across the world map for you. Note that upper-left corner is origin which is 0,0 tile index. Lower zoom level value will generate large tile size, but higher value will generate smaller tile size.

            You can take a look as SphericalMercator-swift; the code I ported from origin JS implementation as linked above along with how to use it to get tile index, or bounding box of longitude/latitude in swift code in order to do rendering stuff on top of Mapbox.

            Source https://stackoverflow.com/questions/49704955

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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            gh repo clone mapbox/mapbox-unity-sdk

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