UniRx | Reactive Extensions for Unity | Reactive Programming library
kandi X-RAY | UniRx Summary
kandi X-RAY | UniRx Summary
UniRx - Reactive Extensions for Unity === Created by Yoshifumi Kawai(neuecc). [Become as Sponsor] What is UniRx? --- UniRx (Reactive Extensions for Unity) is a reimplementation of the .NET Reactive Extensions. The Official Rx implementation is great but doesn’t work on Unity and has issues with iOS IL2CPP compatibility. This library fixes those issues and adds some specific utilities for Unity. Supported platforms are PC/Mac/Android/iOS/WebGL/WindowsStore/etc and the library. UniRx is available on the Unity Asset Store (FREE) - Blog for update info - Support thread on the Unity Forums: Ask me any question - Release Notes, see [UniRx/releases] UniRx is Core Library (Port of Rx) + Platform Adaptor (MainThreadScheduler/FromCoroutine/etc) + Framework (ObservableTriggers/ReactiveProeperty/etc).
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QUESTION
i'm using UniRx to use streams in unity. im using the CombineLatest() operator to combine two subjects and publish this value in one of the streams. when i'm using the generated value outside the .Subscribe() the OnNext() is called and works perfectly:
...ANSWER
Answered 2021-Apr-03 at 13:04You are calling OnNext
while the Subject is in the middle hand handling the previous on next call. This would cause a stack overflow.
If you want to update an object's position every time unit, then you should set up an Interval
.
QUESTION
I'm using the UniRx flavor of Reactive Extensions for the Unity3D game engine. Unity uses C#, so I guess it's similar to Rx.NET.
I need a more beautiful way of checking when several observable sequences complete.
In the example below, one of the sequences is dependent on the outcome of the first (since it needs an integer for processID
).
The observables are both of type IObservable
.
ANSWER
Answered 2021-Feb-10 at 01:46Instead of putting your code into the Subscribe
handler, you could make it part of the sequence. You could use the Select
operator in order to project each listJson
to an IObservable
(resulting to a nested IObservable>
), and then flatten the sequence by using either the Concat
or the Merge
operator, depending on whether you want to prevent or allow concurrency.
QUESTION
The problem: there is a stream of numeric values. Values are pushed in bursts so 100 values can come very close to each other (time-wise) say each 5-10 ms and then it possibly stops for a while, then can burst again.The idea is to show accumulated value (sum) of windows of at most length of 500 ms.
My first attempt was with Buffer(500ms) but this is causing constant pumping of events (every 500 ms) with the sum of 0 (as the accumulated buffer items os 0), it could be fixed with filtering by empty buffers but I would really like to avoid that entirely and only open the buffering after a value is actually pushed after a period of "silence".
Additional restrictions: the implementation is UniRx which does not contain all the Rx operators, notably Window (which I suspect could be useful in that case) so solution is limited to basic operators including Buffer.
...ANSWER
Answered 2020-Mar-19 at 21:34Since you just want the sum, using Buffer
is overkill.
We can run a Scan
or Aggregation
.
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