UniRx | Reactive Extensions for Unity | Reactive Programming library

 by   neuecc C# Version: 7.1.0 License: MIT

kandi X-RAY | UniRx Summary

kandi X-RAY | UniRx Summary

UniRx is a C# library typically used in Programming Style, Reactive Programming, Unity applications. UniRx has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

UniRx - Reactive Extensions for Unity === Created by Yoshifumi Kawai(neuecc). [Become as Sponsor] What is UniRx? --- UniRx (Reactive Extensions for Unity) is a reimplementation of the .NET Reactive Extensions. The Official Rx implementation is great but doesn’t work on Unity and has issues with iOS IL2CPP compatibility. This library fixes those issues and adds some specific utilities for Unity. Supported platforms are PC/Mac/Android/iOS/WebGL/WindowsStore/etc and the library. UniRx is available on the Unity Asset Store (FREE) - Blog for update info - Support thread on the Unity Forums: Ask me any question - Release Notes, see [UniRx/releases] UniRx is Core Library (Port of Rx) + Platform Adaptor (MainThreadScheduler/FromCoroutine/etc) + Framework (ObservableTriggers/ReactiveProeperty/etc).
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            kandi-support Support

              UniRx has a medium active ecosystem.
              It has 6479 star(s) with 844 fork(s). There are 375 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 189 open issues and 217 have been closed. On average issues are closed in 193 days. There are 46 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of UniRx is 7.1.0

            kandi-Quality Quality

              UniRx has 0 bugs and 0 code smells.

            kandi-Security Security

              UniRx has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              UniRx code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              UniRx is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              UniRx releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              UniRx saves you 255 person hours of effort in developing the same functionality from scratch.
              It has 619 lines of code, 0 functions and 324 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            UniRx Key Features

            No Key Features are available at this moment for UniRx.

            UniRx Examples and Code Snippets

            No Code Snippets are available at this moment for UniRx.

            Community Discussions

            QUESTION

            what type of observable UniRx CombineLatest() operator returns ? cold or hot?
            Asked 2021-Apr-08 at 02:34

            i'm using UniRx to use streams in unity. im using the CombineLatest() operator to combine two subjects and publish this value in one of the streams. when i'm using the generated value outside the .Subscribe() the OnNext() is called and works perfectly:

            ...

            ANSWER

            Answered 2021-Apr-03 at 13:04

            You are calling OnNext while the Subject is in the middle hand handling the previous on next call. This would cause a stack overflow.

            If you want to update an object's position every time unit, then you should set up an Interval.

            Source https://stackoverflow.com/questions/66930464

            QUESTION

            How to combine IObservable sequences in UniRx/Rx.NET?
            Asked 2021-Feb-10 at 01:46

            I'm using the UniRx flavor of Reactive Extensions for the Unity3D game engine. Unity uses C#, so I guess it's similar to Rx.NET.

            I need a more beautiful way of checking when several observable sequences complete.

            In the example below, one of the sequences is dependent on the outcome of the first (since it needs an integer for processID).

            The observables are both of type IObservable.

            ...

            ANSWER

            Answered 2021-Feb-10 at 01:46

            Instead of putting your code into the Subscribe handler, you could make it part of the sequence. You could use the Select operator in order to project each listJson to an IObservable (resulting to a nested IObservable>), and then flatten the sequence by using either the Concat or the Merge operator, depending on whether you want to prevent or allow concurrency.

            Source https://stackoverflow.com/questions/66125802

            QUESTION

            Reactive accumulation of data coming in bursts
            Asked 2020-Mar-19 at 21:34

            The problem: there is a stream of numeric values. Values are pushed in bursts so 100 values can come very close to each other (time-wise) say each 5-10 ms and then it possibly stops for a while, then can burst again.The idea is to show accumulated value (sum) of windows of at most length of 500 ms.

            My first attempt was with Buffer(500ms) but this is causing constant pumping of events (every 500 ms) with the sum of 0 (as the accumulated buffer items os 0), it could be fixed with filtering by empty buffers but I would really like to avoid that entirely and only open the buffering after a value is actually pushed after a period of "silence".

            Additional restrictions: the implementation is UniRx which does not contain all the Rx operators, notably Window (which I suspect could be useful in that case) so solution is limited to basic operators including Buffer.

            ...

            ANSWER

            Answered 2020-Mar-19 at 21:34

            Since you just want the sum, using Buffer is overkill. We can run a Scan or Aggregation.

            Source https://stackoverflow.com/questions/60727104

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install UniRx

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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