sdk-preview | Tilt Five SDK Preview contains the Unity plugin | SDK library

 by   tiltfive C# Version: 1.2 License: Apache-2.0

kandi X-RAY | sdk-preview Summary

kandi X-RAY | sdk-preview Summary

sdk-preview is a C# library typically used in Utilities, SDK, Unity applications. sdk-preview has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Tilt Five utilizes a system composed of glasses, a special game board with a  retroreflective surface, and a motion-tracked wand controller. To use this system with a Unity project, we provide a plugin to act as a bridge between the Tilt Five hardware and Unity. The Tilt Five SDK Preview contains the Unity plugin, which exposes the Glasses, Game Board, and Tilt Five Manager. The purpose of the SDK Preview is to let interested developers start familiarizing themselves with the Tilt Five SDK's Unity plugin while we are working on getting the hardware manufactured and shipped.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              sdk-preview has a low active ecosystem.
              It has 86 star(s) with 8 fork(s). There are 20 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of sdk-preview is 1.2

            kandi-Quality Quality

              sdk-preview has 0 bugs and 0 code smells.

            kandi-Security Security

              sdk-preview has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              sdk-preview code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              sdk-preview is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              sdk-preview releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of sdk-preview
            Get all kandi verified functions for this library.

            sdk-preview Key Features

            No Key Features are available at this moment for sdk-preview.

            sdk-preview Examples and Code Snippets

            No Code Snippets are available at this moment for sdk-preview.

            Community Discussions

            QUESTION

            Multiple versions of .Net Core on Macos with brew
            Asked 2020-Feb-15 at 09:21

            I have been searching for a while but I haven't found anything accurate in 2019 about that how can I have multiple versions from .Net Core on Mac. My use case is that, I use .Net Core 2.2 for active development, and I'd like to play with .Net Core 3 and the goodness it has now like Razor Components and Blazor stuff.

            I found articles about how .Net Core multiple version can live on the same system on Windows, which is awesome. But, Mac is not Windows (luckily, and unfortunately), and I'd like to use brew as package manager which is dealing with managing versions instead of me. If it is possible, I don't want to move out form brew zone.

            I haven't found information about that how brew can help me out, rather it throws an error message saying that it will overwrite dotnet command.

            ...

            ANSWER

            Answered 2019-Mar-28 at 12:08

            It seems brew cannot help, or at least, I haven't find a solution. However, just downloading and installing packages from .Net Core websites solves the problem. Installing both version SDKS, you will have both.

            Source https://stackoverflow.com/questions/55387250

            QUESTION

            Travis CI Android build failed to detect file in Product Flavour directory
            Asked 2019-Jun-10 at 13:25

            My Android project has two product flavour FlavourOne & FlavourTwo and BuildType Debug & Release.

            My project src directory has

            1. main
            2. FlavourOneDebug
            3. FlavourOneRelease
            4. FlavourTwoDebug
            5. FlavourTwoRelease

            xxx.xxx.test.constant.FlavourConstant is placed in FlavourOneDebug, FlavourOneRelease, FlavourTwoDebug, FlavourTwoRelease and not in main directory

            xxx.xxx.test.MainActivity which is placed in main directory imports FlavourConstant

            here is my travis.yml

            ...

            ANSWER

            Answered 2019-Jun-10 at 13:25

            Finally managed to solve the issue, which is actually caused by the flavour source set directory naming.

            The Gradle task in Travis expects the flavour directory to be CaseSensitive.

            Changed the directory naming form flavoruonedebug to flavoruoneDebug solved the issue

            Source https://stackoverflow.com/questions/55935089

            QUESTION

            Transfer the license agreements from my workstation to Azure Pipeline agent
            Asked 2019-Jan-24 at 14:04

            I am using Azure Pipeline in order to execute CI on my Android projects. Since yesterday, the CI failed to build apps with the following message :

            Failed to install the following Android SDK packages as some licences have not been accepted. build-tools;28.0.3 Android SDK Build-Tools 28.0.3 To build this project, accept the SDK license agreements and install the missing components using the Android Studio SDK Manager. Alternatively, to transfer the license agreements from one workstation to another, see http://d.android.com/r/studio-ui/export-licenses.html

            Because the agent is directly managed by Microsoft (Hosted VS2017 agent) I cannot run a command line manually in order to accept the missing licenses.

            As suggested by gradle, I tried to create a task in order to copy the licenses from my workstation to the Azure Pipeline one.

            Here the steps :

            • I have added the licenses from my android-sdk home to the source code of the android app
            • I have added a task to the pipeline in order to copy theses licenses files to the licenses directory of the pipeline workstation.

            Here a screenshot of the the task in azure pipeline :

            The copy of this file seems to be done correctly according to the logs :

            [section]Starting: Copy Files to: C:\Program Files (x86)\Android\android-sdk\licenses\ ============================================================================== Task : Copy Files Description : Copy files from source folder to target folder using match patterns (The match patterns will only match file paths, not folder paths) Version : 2.117.2 Author
            : Microsoft Corporation Help : More Information ============================================================================== found 6 files Cleaning target folder: C:\Program Files (x86)\Android\android-sdk\licenses\ Copying D:\a\1\s\licenses\android-googletv-license to C:\Program Files (x86)\Android\android-sdk\licenses\android-googletv-license Copying D:\a\1\s\licenses\android-sdk-license to C:\Program Files (x86)\Android\android-sdk\licenses\android-sdk-license Copying D:\a\1\s\licenses\android-sdk-preview-license to C:\Program Files (x86)\Android\android-sdk\licenses\android-sdk-preview-license Copying D:\a\1\s\licenses\google-gdk-license to C:\Program Files (x86)\Android\android-sdk\licenses\google-gdk-license Copying D:\a\1\s\licenses\intel-android-extra-license to C:\Program Files (x86)\Android\android-sdk\licenses\intel-android-extra-license Copying D:\a\1\s\licenses\mips-android-sysimage-license to C:\Program Files (x86)\Android\android-sdk\licenses\mips-android-sysimage-license [section]Finishing: Copy Files to: C:\Program Files (x86)\Android\android-sdk\licenses\

            But the issue is still present. Note that this copy task is done before the gradle one.

            Any idea in order to fix the issue ?

            ...

            ANSWER

            Answered 2019-Jan-24 at 14:04

            Sorry for the trouble, @rolandl. Something in Android SDK licensing changed on Windows. We have a longer-term fix, but here’s a workaround until the fix reaches all of production:

            1. Add a PowerShell step to the very beginning of your pipeline. Set the inline PowerShell script to be the following, which updates the Android licenses on the VS2017 virtual machine:

              Get-ChildItem -path 'C:\Program Files (x86)\Android\android-sdk\licenses' | Remove-Item -Recurse -Confirm:$false -Force

              dir 'C:\Program Files (x86)\Android\android-sdk\licenses'

              $base64Content = "UEsDBBQAAAAAAKJeN06amkPzKgAAACoAAAAhAAAAbGljZW5zZXMvYW5kcm9pZC1nb29nbGV0di1saWNlbnNlDQpmYzk0NmU4ZjIzMWYzZTMxNTliZjBiN2M2NTVjOTI0Y2IyZTM4MzMwUEsDBBQAAAAIAKBrN05E+YSqQwAAAFQAAAAcAAAAbGljZW5zZXMvYW5kcm9pZC1zZGstbGljZW5zZQXByREAIQgEwP9WmYsjhxgOKJN/CNs9vmdOQ2zdRw2dxQnWjqQ/3oIgXQM9vqUiwkiX8ljWea4ZlCF3xTo1pz6w+wdQSwMEFAAAAAAAxV43TpECY7AqAAAAKgAAACQAAABsaWNlbnNlcy9hbmRyb2lkLXNkay1wcmV2aWV3LWxpY2Vuc2UNCjUwNDY2N2Y0YzBkZTdhZjFhMDZkZTlmNGIxNzI3Yjg0MzUxZjI5MTBQSwMEFAAAAAAAzF43TpOr0CgqAAAAKgAAABsAAABsaWNlbnNlcy9nb29nbGUtZ2RrLWxpY2Vuc2UNCjMzYjZhMmI2NDYwN2YxMWI3NTlmMzIwZWY5ZGZmNGFlNWM0N2Q5N2FQSwMEFAAAAAAAz143TqxN4xEqAAAAKgAAACQAAABsaWNlbnNlcy9pbnRlbC1hbmRyb2lkLWV4dHJhLWxpY2Vuc2UNCmQ5NzVmNzUxNjk4YTc3YjY2MmYxMjU0ZGRiZWVkMzkwMWU5NzZmNWFQSwMEFAAAAAAA0l43Tu2ee/8qAAAAKgAAACYAAABsaWNlbnNlcy9taXBzLWFuZHJvaWQtc3lzaW1hZ2UtbGljZW5zZQ0KNjNkNzAzZjU2OTJmZDg5MWQ1YWNhY2ZiZDhlMDlmNDBmYzk3NjEwNVBLAQIUABQAAAAAAKJeN06amkPzKgAAACoAAAAhAAAAAAAAAAEAIAAAAAAAAABsaWNlbnNlcy9hbmRyb2lkLWdvb2dsZXR2LWxpY2Vuc2VQSwECFAAUAAAACACgazdORPmEqkMAAABUAAAAHAAAAAAAAAABACAAAABpAAAAbGljZW5zZXMvYW5kcm9pZC1zZGstbGljZW5zZVBLAQIUABQAAAAAAMVeN06RAmOwKgAAACoAAAAkAAAAAAAAAAEAIAAAAOYAAABsaWNlbnNlcy9hbmRyb2lkLXNkay1wcmV2aWV3LWxpY2Vuc2VQSwECFAAUAAAAAADMXjdOk6vQKCoAAAAqAAAAGwAAAAAAAAABACAAAABSAQAAbGljZW5zZXMvZ29vZ2xlLWdkay1saWNlbnNlUEsBAhQAFAAAAAAAz143TqxN4xEqAAAAKgAAACQAAAAAAAAAAQAgAAAAtQEAAGxpY2Vuc2VzL2ludGVsLWFuZHJvaWQtZXh0cmEtbGljZW5zZVBLAQIUABQAAAAAANJeN07tnnv/KgAAACoAAAAmAAAAAAAAAAEAIAAAACECAABsaWNlbnNlcy9taXBzLWFuZHJvaWQtc3lzaW1hZ2UtbGljZW5zZVBLBQYAAAAABgAGANoBAACPAgAAAAA="

              $content = [System.Convert]::FromBase64String($base64Content)

              Set-Content -Path .\android-sdk-licenses.zip -Value $content -Encoding Byte

              Expand-Archive -Path .\android-sdk-licenses.zip -DestinationPath 'C:\Program Files (x86)\Android\android-sdk' -Force

              dir 'C:\Program Files (x86)\Android\android-sdk\licenses'

            2. Verify that the PowerShell step runs at the start of your build and the rest of the build succeeds again.

            Source https://stackoverflow.com/questions/54325029

            QUESTION

            Is the current msgraph-sdk-java ready to be used for production level applications
            Asked 2018-Oct-10 at 22:30

            I am creating an application which will fetch different tenants' user details, oneDrive files and sharepoint files. I am using MSGraph APIs for doing the same. I want to use the sdk provided for the same for the ease of getting and handling data. https://github.com/microsoftgraph/msgraph-sdk-java

            I would require batching, delta APIs, filtering etc.

            Is the current msgraph-sdk-java developed enough to be used for a production level application ??

            I am just worried because it says that the current version in in preview version https://developer.microsoft.com/en-us/onedrive/blogs/microsoft-graph-java-sdk-preview-2/

            ...

            ANSWER

            Answered 2018-Oct-10 at 21:56

            I am just worried because it says that the current version in in preview version https://developer.microsoft.com/en-us/onedrive/blogs/microsoft-graph-java-sdk-preview-2/

            You're looking at an old link probably (at least seems that way by the link mentioned as part of your question.)

            Check out the release notes and current version, it looks like it went into GA in September 2018.

            Please refer here:

            1. Java GA - September 2018

            1. Microsoft Graph SDK for Java

            2. Microsoft Graph SDK Release Notes for September 2018

            Source https://stackoverflow.com/questions/52749178

            QUESTION

            Travis CI build doesn't find Android Constraint Layout
            Asked 2018-Mar-01 at 13:17

            I am using Travis CI to build my Android app, but I am dealing with build failure due to com.android.support.constraint:constraint-layout. I saw other questions but they didn't worked for me.

            My .travis.yml file:

            ...

            ANSWER

            Answered 2017-Apr-14 at 08:51

            I think that you need to update tools after platform-tools due to codependencies like this:

            Source https://stackoverflow.com/questions/43090804

            QUESTION

            Travis CI failed because cannot accept license Constrain Layout
            Asked 2018-Mar-01 at 13:13

            Before i write this question, i already search same question about this, they did export license because still use alpha version of constrain layout. But now android already release stable version of constrain layout. I tried a lot of setup but still failed..

            my latest .travis.yml

            ...

            ANSWER

            Answered 2017-May-28 at 13:11
            Updated response

            is there any solution without workaround using export license?

            Yes, you can use the new sdkmanager to install the constraint library and accept the license:

            Source https://stackoverflow.com/questions/42731625

            QUESTION

            Does C++/WinRT require installation of Windows Insider Preview builds of Windows 10?
            Asked 2018-Feb-14 at 02:06

            This C++/WinRT announcement states "What this also means is that you no longer need to wait for us to update GitHub following the release of a new Windows SDK. Indeed, we will no longer be publishing the updated headers on GitHub at all since you can get them directly from the Windows SDK."

            However if one delves one click further one finds that the "Windows 10 Preview Build of the SDK [is] to be used in conjunction with Windows 10 Insider Preview (Build 17025 or greater)" and "Installation on an operating system that is not a Windows 10 Insider Preview build is not supported and may fail."

            Right now must one install a Windows Insider Preview of Windows 10? This is either a scary and lengthy process or straight impossible depending on one's admin rights.

            Or can one grab the SDK and use the C++/WinRT bits on a box with a standard Windows 10 build?

            Is the easiest route for some aspects of the C++/WinRT toolchain still GitHub?

            How about if one is developing on a non-Windows-10 box, e.g. Windows 7? Zillions of commercial developers are in this situation and aren't in control of that.

            Will the situation change and if so when?

            Going forward does one wait for periodic updates to SDK previews, and if so how does one consume them?

            ...

            ANSWER

            Answered 2018-Feb-14 at 02:06

            Preview versions of the Windows SDK will not install on a non-Insider build of Windows. This is a restriction of the Windows SDK and not specific to C++/WinRT. In the long run (once RS4 ships) this won’t be a problem since you’ll be able to install the final Windows SDK for RS4 without this restriction.

            In the short term, you need an Insider build of Windows to install the SDK, but you can then use that to target previous versions of Windows. I’m not sure whether it would work on Windows 7, but I don’t think that any developer using C++/WinRT would care to use Windows 7 when the Windows Runtime isn’t even available on that version of Windows at all.

            The cppwinrt.exe compiler also relies on Windows 10 APIs to function. While this isn’t a dependency of code built with C++/WinRT, it is a requirement for building C++/WinRT components. Of course, the resulting binaries can then be executed on older versions of Windows, provided you handle light-up in the usual ways, such as with delay-loading.

            Source https://stackoverflow.com/questions/48760879

            QUESTION

            How do I distribute apps created using ARCore in the store?
            Asked 2017-Nov-22 at 12:50

            I am trying to create an app using arcore-unity-sdk-preview, which is supported by Google.

            However, in order to use this ARCore, arcore-preview.apk must be installed. Otherwise, ARCore will stop working.

            If I distribute the app I created in the store, the user will not be able to use the app unless I receive the arcore-preview.apk. Is there a solution to this problem?

            Or are still experiencing this issue because it's not fully released yet?

            If know about this, please help me.

            ...

            ANSWER

            Answered 2017-Nov-22 at 12:50

            As you said, distribution is still an issue because it's not fully released.

            To work around this issue, you could upload the apk somewhere / ship it in your app's files and install it programmatically but the user has to allow installation of apps from unknown sources (Settings > Security > Unknown Sources)

            Source https://stackoverflow.com/questions/47430058

            QUESTION

            Travis CI - Android Build Script
            Asked 2017-Oct-18 at 15:18

            I am tying to use Travis CI for Android build for the projects in GitHub. I have created the following .travis.yml file in GitHub and when the project build is triggered it gives build success.

            The script is:

            ...

            ANSWER

            Answered 2017-Oct-18 at 09:13

            Your script section does nothing but make the gradle script executable. You need to actually execute it too.

            Source https://stackoverflow.com/questions/46794876

            QUESTION

            Travis CI Error: Could not access package manager. Is the system running?
            Asked 2017-Oct-12 at 20:10

            I am trying to use travis CI for one of my projects but I am unable to get it working. I managed to make a .travis.yml config file and builds were passing. But surprisingly builds started failing again when I pushed a commit after a couple of hours. Also, builds failed when i restarted a build which was previously passing. I don't understand why is this happening randomly.

            Here is the travis log: Travis Log

            and the .travis.yml file looks like this:

            ...

            ANSWER

            Answered 2017-Oct-12 at 20:10

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install sdk-preview

            To start developing with the Tilt Five SDK Preview, either:. Be sure to check out the Hello Tilt Five example Unity project under sdk-examples for an example of how to set up a scene using the SDK Preview. For further information, see Tilt Five Unity Preview Development Setup.pdf.
            Copy the source files under sdk-preview/sdk/unity/unity_package into a new folder within your Unity project's Assets folder.
            Download the latest release and extract its contents.
            From the extracted folder, import TiltFivePlugin-Preview.unitypackage into your Unity project (Unity 2018.4 LTS or newer).

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/tiltfive/sdk-preview.git

          • CLI

            gh repo clone tiltfive/sdk-preview

          • sshUrl

            git@github.com:tiltfive/sdk-preview.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link