sdk-preview | Tilt Five SDK Preview contains the Unity plugin | SDK library
kandi X-RAY | sdk-preview Summary
kandi X-RAY | sdk-preview Summary
Tilt Five utilizes a system composed of glasses, a special game board with a retroreflective surface, and a motion-tracked wand controller. To use this system with a Unity project, we provide a plugin to act as a bridge between the Tilt Five hardware and Unity. The Tilt Five SDK Preview contains the Unity plugin, which exposes the Glasses, Game Board, and Tilt Five Manager. The purpose of the SDK Preview is to let interested developers start familiarizing themselves with the Tilt Five SDK's Unity plugin while we are working on getting the hardware manufactured and shipped.
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QUESTION
I have been searching for a while but I haven't found anything accurate in 2019 about that how can I have multiple versions from .Net Core on Mac. My use case is that, I use .Net Core 2.2 for active development, and I'd like to play with .Net Core 3 and the goodness it has now like Razor Components and Blazor stuff.
I found articles about how .Net Core multiple version can live on the same system on Windows, which is awesome. But, Mac is not Windows (luckily, and unfortunately), and I'd like to use brew as package manager which is dealing with managing versions instead of me. If it is possible, I don't want to move out form brew zone.
I haven't found information about that how brew can help me out, rather it throws an error message saying that it will overwrite dotnet command.
...ANSWER
Answered 2019-Mar-28 at 12:08It seems brew cannot help, or at least, I haven't find a solution. However, just downloading and installing packages from .Net Core websites solves the problem. Installing both version SDKS, you will have both.
QUESTION
My Android project has two product flavour FlavourOne & FlavourTwo and BuildType Debug & Release.
My project src directory has
- main
- FlavourOneDebug
- FlavourOneRelease
- FlavourTwoDebug
- FlavourTwoRelease
xxx.xxx.test.constant.FlavourConstant is placed in FlavourOneDebug, FlavourOneRelease, FlavourTwoDebug, FlavourTwoRelease and not in main directory
xxx.xxx.test.MainActivity which is placed in main directory imports FlavourConstant
here is my travis.yml
...ANSWER
Answered 2019-Jun-10 at 13:25Finally managed to solve the issue, which is actually caused by the flavour source set directory naming.
The Gradle task in Travis expects the flavour directory to be CaseSensitive.
Changed the directory naming form flavoruonedebug
to flavoruoneDebug
solved the issue
QUESTION
I am using Azure Pipeline in order to execute CI on my Android projects. Since yesterday, the CI failed to build apps with the following message :
Failed to install the following Android SDK packages as some licences have not been accepted. build-tools;28.0.3 Android SDK Build-Tools 28.0.3 To build this project, accept the SDK license agreements and install the missing components using the Android Studio SDK Manager. Alternatively, to transfer the license agreements from one workstation to another, see http://d.android.com/r/studio-ui/export-licenses.html
Because the agent is directly managed by Microsoft (Hosted VS2017 agent) I cannot run a command line manually in order to accept the missing licenses.
As suggested by gradle, I tried to create a task in order to copy the licenses from my workstation to the Azure Pipeline one.
Here the steps :
- I have added the licenses from my android-sdk home to the source code of the android app
- I have added a task to the pipeline in order to copy theses licenses files to the licenses directory of the pipeline workstation.
Here a screenshot of the the task in azure pipeline :
The copy of this file seems to be done correctly according to the logs :
[section]Starting: Copy Files to: C:\Program Files (x86)\Android\android-sdk\licenses\ ============================================================================== Task : Copy Files Description : Copy files from source folder to target folder using match patterns (The match patterns will only match file paths, not folder paths) Version : 2.117.2 Author
: Microsoft Corporation Help : More Information ============================================================================== found 6 files Cleaning target folder: C:\Program Files (x86)\Android\android-sdk\licenses\ Copying D:\a\1\s\licenses\android-googletv-license to C:\Program Files (x86)\Android\android-sdk\licenses\android-googletv-license Copying D:\a\1\s\licenses\android-sdk-license to C:\Program Files (x86)\Android\android-sdk\licenses\android-sdk-license Copying D:\a\1\s\licenses\android-sdk-preview-license to C:\Program Files (x86)\Android\android-sdk\licenses\android-sdk-preview-license Copying D:\a\1\s\licenses\google-gdk-license to C:\Program Files (x86)\Android\android-sdk\licenses\google-gdk-license Copying D:\a\1\s\licenses\intel-android-extra-license to C:\Program Files (x86)\Android\android-sdk\licenses\intel-android-extra-license Copying D:\a\1\s\licenses\mips-android-sysimage-license to C:\Program Files (x86)\Android\android-sdk\licenses\mips-android-sysimage-license [section]Finishing: Copy Files to: C:\Program Files (x86)\Android\android-sdk\licenses\
But the issue is still present. Note that this copy task is done before the gradle one.
Any idea in order to fix the issue ?
...ANSWER
Answered 2019-Jan-24 at 14:04Sorry for the trouble, @rolandl. Something in Android SDK licensing changed on Windows. We have a longer-term fix, but here’s a workaround until the fix reaches all of production:
Add a PowerShell step to the very beginning of your pipeline. Set the inline PowerShell script to be the following, which updates the Android licenses on the VS2017 virtual machine:
Get-ChildItem -path 'C:\Program Files (x86)\Android\android-sdk\licenses' | Remove-Item -Recurse -Confirm:$false -Force
dir 'C:\Program Files (x86)\Android\android-sdk\licenses'
$base64Content = "UEsDBBQAAAAAAKJeN06amkPzKgAAACoAAAAhAAAAbGljZW5zZXMvYW5kcm9pZC1nb29nbGV0di1saWNlbnNlDQpmYzk0NmU4ZjIzMWYzZTMxNTliZjBiN2M2NTVjOTI0Y2IyZTM4MzMwUEsDBBQAAAAIAKBrN05E+YSqQwAAAFQAAAAcAAAAbGljZW5zZXMvYW5kcm9pZC1zZGstbGljZW5zZQXByREAIQgEwP9WmYsjhxgOKJN/CNs9vmdOQ2zdRw2dxQnWjqQ/3oIgXQM9vqUiwkiX8ljWea4ZlCF3xTo1pz6w+wdQSwMEFAAAAAAAxV43TpECY7AqAAAAKgAAACQAAABsaWNlbnNlcy9hbmRyb2lkLXNkay1wcmV2aWV3LWxpY2Vuc2UNCjUwNDY2N2Y0YzBkZTdhZjFhMDZkZTlmNGIxNzI3Yjg0MzUxZjI5MTBQSwMEFAAAAAAAzF43TpOr0CgqAAAAKgAAABsAAABsaWNlbnNlcy9nb29nbGUtZ2RrLWxpY2Vuc2UNCjMzYjZhMmI2NDYwN2YxMWI3NTlmMzIwZWY5ZGZmNGFlNWM0N2Q5N2FQSwMEFAAAAAAAz143TqxN4xEqAAAAKgAAACQAAABsaWNlbnNlcy9pbnRlbC1hbmRyb2lkLWV4dHJhLWxpY2Vuc2UNCmQ5NzVmNzUxNjk4YTc3YjY2MmYxMjU0ZGRiZWVkMzkwMWU5NzZmNWFQSwMEFAAAAAAA0l43Tu2ee/8qAAAAKgAAACYAAABsaWNlbnNlcy9taXBzLWFuZHJvaWQtc3lzaW1hZ2UtbGljZW5zZQ0KNjNkNzAzZjU2OTJmZDg5MWQ1YWNhY2ZiZDhlMDlmNDBmYzk3NjEwNVBLAQIUABQAAAAAAKJeN06amkPzKgAAACoAAAAhAAAAAAAAAAEAIAAAAAAAAABsaWNlbnNlcy9hbmRyb2lkLWdvb2dsZXR2LWxpY2Vuc2VQSwECFAAUAAAACACgazdORPmEqkMAAABUAAAAHAAAAAAAAAABACAAAABpAAAAbGljZW5zZXMvYW5kcm9pZC1zZGstbGljZW5zZVBLAQIUABQAAAAAAMVeN06RAmOwKgAAACoAAAAkAAAAAAAAAAEAIAAAAOYAAABsaWNlbnNlcy9hbmRyb2lkLXNkay1wcmV2aWV3LWxpY2Vuc2VQSwECFAAUAAAAAADMXjdOk6vQKCoAAAAqAAAAGwAAAAAAAAABACAAAABSAQAAbGljZW5zZXMvZ29vZ2xlLWdkay1saWNlbnNlUEsBAhQAFAAAAAAAz143TqxN4xEqAAAAKgAAACQAAAAAAAAAAQAgAAAAtQEAAGxpY2Vuc2VzL2ludGVsLWFuZHJvaWQtZXh0cmEtbGljZW5zZVBLAQIUABQAAAAAANJeN07tnnv/KgAAACoAAAAmAAAAAAAAAAEAIAAAACECAABsaWNlbnNlcy9taXBzLWFuZHJvaWQtc3lzaW1hZ2UtbGljZW5zZVBLBQYAAAAABgAGANoBAACPAgAAAAA="
$content = [System.Convert]::FromBase64String($base64Content)
Set-Content -Path .\android-sdk-licenses.zip -Value $content -Encoding Byte
Expand-Archive -Path .\android-sdk-licenses.zip -DestinationPath 'C:\Program Files (x86)\Android\android-sdk' -Force
dir 'C:\Program Files (x86)\Android\android-sdk\licenses'
Verify that the PowerShell step runs at the start of your build and the rest of the build succeeds again.
QUESTION
I am creating an application which will fetch different tenants' user details, oneDrive files and sharepoint files. I am using MSGraph APIs for doing the same. I want to use the sdk provided for the same for the ease of getting and handling data. https://github.com/microsoftgraph/msgraph-sdk-java
I would require batching, delta APIs, filtering etc.
Is the current msgraph-sdk-java developed enough to be used for a production level application ??
I am just worried because it says that the current version in in preview version https://developer.microsoft.com/en-us/onedrive/blogs/microsoft-graph-java-sdk-preview-2/
...ANSWER
Answered 2018-Oct-10 at 21:56I am just worried because it says that the current version in in preview version https://developer.microsoft.com/en-us/onedrive/blogs/microsoft-graph-java-sdk-preview-2/
You're looking at an old link probably (at least seems that way by the link mentioned as part of your question.)
Check out the release notes and current version, it looks like it went into GA in September 2018.
Please refer here:
QUESTION
I am using Travis CI to build my Android app, but I am dealing with build failure due to com.android.support.constraint:constraint-layout
. I saw other questions but they didn't worked for me.
My .travis.yml
file:
ANSWER
Answered 2017-Apr-14 at 08:51I think that you need to update tools
after platform-tools
due to codependencies like this:
QUESTION
Before i write this question, i already search same question about this, they did export license because still use alpha version of constrain layout. But now android already release stable version of constrain layout. I tried a lot of setup but still failed..
my latest .travis.yml
ANSWER
Answered 2017-May-28 at 13:11is there any solution without workaround using export license?
Yes, you can use the new sdkmanager
to install the constraint library and accept the license:
QUESTION
This C++/WinRT announcement states "What this also means is that you no longer need to wait for us to update GitHub following the release of a new Windows SDK. Indeed, we will no longer be publishing the updated headers on GitHub at all since you can get them directly from the Windows SDK."
However if one delves one click further one finds that the "Windows 10 Preview Build of the SDK [is] to be used in conjunction with Windows 10 Insider Preview (Build 17025 or greater)" and "Installation on an operating system that is not a Windows 10 Insider Preview build is not supported and may fail."
Right now must one install a Windows Insider Preview of Windows 10? This is either a scary and lengthy process or straight impossible depending on one's admin rights.
Or can one grab the SDK and use the C++/WinRT bits on a box with a standard Windows 10 build?
Is the easiest route for some aspects of the C++/WinRT toolchain still GitHub?
How about if one is developing on a non-Windows-10 box, e.g. Windows 7? Zillions of commercial developers are in this situation and aren't in control of that.
Will the situation change and if so when?
Going forward does one wait for periodic updates to SDK previews, and if so how does one consume them?
...ANSWER
Answered 2018-Feb-14 at 02:06Preview versions of the Windows SDK will not install on a non-Insider build of Windows. This is a restriction of the Windows SDK and not specific to C++/WinRT. In the long run (once RS4 ships) this won’t be a problem since you’ll be able to install the final Windows SDK for RS4 without this restriction.
In the short term, you need an Insider build of Windows to install the SDK, but you can then use that to target previous versions of Windows. I’m not sure whether it would work on Windows 7, but I don’t think that any developer using C++/WinRT would care to use Windows 7 when the Windows Runtime isn’t even available on that version of Windows at all.
The cppwinrt.exe compiler also relies on Windows 10 APIs to function. While this isn’t a dependency of code built with C++/WinRT, it is a requirement for building C++/WinRT components. Of course, the resulting binaries can then be executed on older versions of Windows, provided you handle light-up in the usual ways, such as with delay-loading.
QUESTION
I am trying to create an app using arcore-unity-sdk-preview, which is supported by Google.
However, in order to use this ARCore, arcore-preview.apk must be installed. Otherwise, ARCore will stop working.
If I distribute the app I created in the store, the user will not be able to use the app unless I receive the arcore-preview.apk. Is there a solution to this problem?
Or are still experiencing this issue because it's not fully released yet?
If know about this, please help me.
...ANSWER
Answered 2017-Nov-22 at 12:50As you said, distribution is still an issue because it's not fully released.
To work around this issue, you could upload the apk somewhere / ship it in your app's files and install it programmatically but the user has to allow installation of apps from unknown sources (Settings > Security > Unknown Sources
)
QUESTION
I am tying to use Travis CI for Android build for the projects in GitHub. I have created the following .travis.yml file in GitHub and when the project build is triggered it gives build success.
The script is:
...ANSWER
Answered 2017-Oct-18 at 09:13Your script section does nothing but make the gradle script executable. You need to actually execute it too.
QUESTION
I am trying to use travis CI for one of my projects but I am unable to get it working. I managed to make a .travis.yml config file and builds were passing. But surprisingly builds started failing again when I pushed a commit after a couple of hours. Also, builds failed when i restarted a build which was previously passing. I don't understand why is this happening randomly.
Here is the travis log: Travis Log
and the .travis.yml file looks like this:
...ANSWER
Answered 2017-Oct-12 at 20:10Instead of
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install sdk-preview
Copy the source files under sdk-preview/sdk/unity/unity_package into a new folder within your Unity project's Assets folder.
Download the latest release and extract its contents.
From the extracted folder, import TiltFivePlugin-Preview.unitypackage into your Unity project (Unity 2018.4 LTS or newer).
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