DungeonGenerator | Procdural dungeon generator for Unity3D | Generator Utils library

 by   vazgriz C# Version: Current License: MIT

kandi X-RAY | DungeonGenerator Summary

kandi X-RAY | DungeonGenerator Summary

DungeonGenerator is a C# library typically used in Generator, Generator Utils, Unity applications. DungeonGenerator has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Procdural dungeon generator for Unity3D
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            kandi-support Support

              DungeonGenerator has a low active ecosystem.
              It has 411 star(s) with 99 fork(s). There are 12 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 1 have been closed. On average issues are closed in 18 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of DungeonGenerator is current.

            kandi-Quality Quality

              DungeonGenerator has 0 bugs and 0 code smells.

            kandi-Security Security

              DungeonGenerator has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              DungeonGenerator code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              DungeonGenerator is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              DungeonGenerator releases are not available. You will need to build from source code and install.

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            DungeonGenerator Key Features

            No Key Features are available at this moment for DungeonGenerator.

            DungeonGenerator Examples and Code Snippets

            No Code Snippets are available at this moment for DungeonGenerator.

            Community Discussions

            QUESTION

            Draw a coordinate System on JPanel
            Asked 2017-Dec-23 at 09:25

            I wrote a random Dungeon generator, that gives me coordinates like this(S= Start):

            Now I would like to print my coordinates on a JPane (or whatever is common for that), but I have no clue where to start ;-(

            I saw that I can paint something like rectangles or triangles on a JPane, so I tried to overwrite the paintComponent Method for the Graphics Object with my Console Output function (that is exactly the same, except that I draw instead of print())

            ...

            ANSWER

            Answered 2017-Dec-23 at 07:59

            The smallest rendering unit is a pixel, which is, for argument sake, a little square which 1x1 in size.

            When rendering something, you need to make your shape large enough to be visible for your needs, yes, you could use a pixel, but if you're like me and have spent to much time staring at a screen, you're probably going blind, so you might want something which is a little bigger.

            When doing this, you also need to offset the location of the shape so it doesn't overwrite something else which is painted.

            So, for example, if you have a square is 10x10, which is painted at 10x20, the next element will need to be at 20x20 to painted in the next column or 10x30 to painted on the next row, as an example.

            Now, I've just hacked the maze/model together, as it's basically irrelevant to the question and demonstrated the concept of painting columns and rows of information.

            Source https://stackoverflow.com/questions/47950204

            QUESTION

            My recursive method doesn't stop after it reaches the end of the method
            Asked 2017-Dec-11 at 15:02

            I would like to generate some random coordinates, from a start location in the north(x=10,y=0), west(x=0,y=10), east(x=20,y=10) or south(x=10,y=20). (for a random dungeongenerator, just for a hopefully funny project ;^) )

            ...

            ANSWER

            Answered 2017-Dec-11 at 14:06

            Hard to see the complete story from this snippet but it looks as though your first if statement is passing and you're calling generateDungeon without incrementing groesse. This would explain why it looks like the code is "jumping back" to the following line if(tempY==1) because that is the first line after the method call.

            I'd suggest debugging through the method step by step, keeping track of groesse and also the values of tempx/tempy

            Source https://stackoverflow.com/questions/47754540

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install DungeonGenerator

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/vazgriz/DungeonGenerator.git

          • CLI

            gh repo clone vazgriz/DungeonGenerator

          • sshUrl

            git@github.com:vazgriz/DungeonGenerator.git

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