SceneLoader | A library for creating 3D Windows.UI.Composition.Scenes | User Interface library

 by   windows-toolkit C# Version: Current License: Non-SPDX

kandi X-RAY | SceneLoader Summary

kandi X-RAY | SceneLoader Summary

SceneLoader is a C# library typically used in User Interface applications. SceneLoader has no bugs, it has no vulnerabilities and it has low support. However SceneLoader has a Non-SPDX License. You can download it from GitHub.

SceneLoader is a library for generating Windows.UI.Composition.Scenes scene graphs from 3D file formats such as glTF. This project aims to simplify the design-to-code workflow for rendering 3D assets in your Windows applications. SceneLoader currently produces a SceneNode, allowing you to programmatically construct your own Visual tree. A proposed companion Microsoft.UI.Xaml control is expected to enable 3D assets to be loaded from markup without requiring explicit management of the Visual tree.
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            kandi-support Support

              SceneLoader has a low active ecosystem.
              It has 27 star(s) with 5 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 7 open issues and 1 have been closed. On average issues are closed in 259 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of SceneLoader is current.

            kandi-Quality Quality

              SceneLoader has 0 bugs and 0 code smells.

            kandi-Security Security

              SceneLoader has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SceneLoader code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              SceneLoader has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              SceneLoader releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.
              SceneLoader saves you 1 person hours of effort in developing the same functionality from scratch.
              It has 5 lines of code, 0 functions and 14 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            SceneLoader Key Features

            No Key Features are available at this moment for SceneLoader.

            SceneLoader Examples and Code Snippets

            No Code Snippets are available at this moment for SceneLoader.

            Community Discussions

            QUESTION

            Unity coroutine stopping for no reason
            Asked 2021-Oct-06 at 14:29

            I'm making my first 2D topdown shooter game. I'm working on the loading part of the game. I have this functioning loading screen function (a method of my GameManager class) I made. I tried swapping between the main title scene and the first level a few times to test it. After loading the first level, then the title screen, when I try loading the first level back again the load screen is stuck. The whole thing is working on a coroutine, and after some debugging I figured out the problem was that this coroutine stopped executing in a certain part of the code for some reason.

            ...

            ANSWER

            Answered 2021-Oct-06 at 14:29

            I figured out the problem by myself. The GameManager itself was programmed as a singleton, and since there was a GameManager in both scenes that was messing things up. Had to move the GameManager to a separate scene loaded additively.

            Source https://stackoverflow.com/questions/69441489

            QUESTION

            CORS problem requesting a file (ONLY on Google Chrome)
            Asked 2021-Apr-29 at 22:52

            I have a .Net Core API and a React application using BabylonJs to render some 3D models. On my server side I am storing the 3D models that will be requested by the client to render into the scene. In order to do so I have allowed UseFileServer and UseStaticFiles on my .Net Core server. I have also created a Policy to apply for requests that require the CORS policy. The policy that I implemented is the following:

            ...

            ANSWER

            Answered 2021-Feb-08 at 10:04

            After some research time I found the solution for my problem. What was causing the issue was not CORS. It looks like Google has made a security upgrade to Chrome that has changed the Referrer-Policy to:

            wgile both other browsers remain on:

            As so, google only support CORS on https->https sites. After creating a self-signed certificate and open a port for https problem was resolved.

            Source https://stackoverflow.com/questions/66048945

            QUESTION

            Is it possible to initalize ApplicationWindow before Component.onCompleted is done?
            Asked 2021-Feb-20 at 06:50

            I am trying to import some data from a .csv file using a modified version of FileIO. I am supposed to use this data to show axis posture information. Therefore, values should be updated automatically every second. Then I created Q_PROPERTIES for every variable and created the code which gets data from the CSV file. I also added emit valueChanged() after every changing process.

            ...

            ANSWER

            Answered 2021-Feb-20 at 06:50

            The problem is that the reading of the data is very fast so that our slow vision cannot see the change. In this case, what you should do is create a method that only reads a line and updates the value of xValue, yValue and zValue and then use a Timer to invoke that method every T seconds:

            Source https://stackoverflow.com/questions/66282628

            QUESTION

            Qt QML problem about importing a .STL file
            Asked 2021-Jan-11 at 13:15

            I am trying to import a .stl file into main.qml file. I have some code that uses a FileDialog to set SceneLoader's source. I don't want to use a FileDialog. Instead of FileDialog I try to use a direct source that doesn't ask the users for a .stl file directory. Code that I am using for the import a .stl file

            ...

            ANSWER

            Answered 2021-Jan-11 at 13:15

            Try source: "file://C:/Users/Halil/yedekleme/Belgeler/r.stl" or escape the \ correctly, it seems you only put one \ in your path

            Source https://stackoverflow.com/questions/65667363

            QUESTION

            Unity: Why does my animation only work sometimes?
            Asked 2020-Nov-24 at 08:23

            I tried to transition into a scene with a fade in/fade out animation. Basically just changing the alpha value of an Image.

            As reference: I followed the tutorial of Brackeys here https://www.youtube.com/watch?v=CE9VOZivb3I - However it did not work for me.

            So I tried to do step one which is blending into a scene when started on my own.

            I set up a SceneLoader with an Image:

            I animated the alpha value change for a StartScene animation and added the Controller to the Canvas:

            The Animator looks as following:

            It worked a few times but stopped working suddenly. I'm pretty sure I did not change settings of the object. When I prefabed it and put it on other scenes, it also did not work accordingly.

            I have multiple UI Elements in my scenes, so I put the SceneLoader at the very bottom of the Hierarchy.

            Any idea what I'm doing wrong here?

            ...

            ANSWER

            Answered 2020-Nov-24 at 08:23

            I suggest you not to use the canvas but the panel instead. You can create 3 animations in the panel, one for fading in, one for fading out, and one for idle ( with transparent panel). Once you have done this you can set the fade-in for the first state and add a transition for the idle one without conditions with "Has exit time" with the duration of your animation. Then you can set a transition from idle to fade-out with a trigger. In the code, you will simply animator.SetTrigger(fading); and it should work like that. Remember to uncheck the loop in fading animations and check it in the idle one.

            Source https://stackoverflow.com/questions/64959375

            QUESTION

            importing 3d models into babylon when using react
            Asked 2020-Aug-10 at 08:48

            I have been using babylonjs within a reactjs environment and so far it's very good. However i've been having trouble loading 3d models into the canvas. I've managed to load models into a non-react environment but not the react environment.

            You can see a simple example of my current code below.

            ...

            ANSWER

            Answered 2020-May-30 at 09:26

            I have managed to get .babylon 3d model files imported using the following

            I created an assets folder within the create-react-app /public folder.

            I then put my .babylon file within this folder and called it in the import mesh code using the following.

            Source https://stackoverflow.com/questions/62099342

            QUESTION

            How to rotate the object about an angle using qml qt3d (qt)?
            Asked 2020-Aug-04 at 21:22

            I want to rotate the object in the window screen. I am using Qt/QML/Qt3D.

            I write some code here to add a button in the object window display screen. With the help of this button I could rotate the object in the display screen about (90 and 180) degrees.

            QML source code:

            ...

            ANSWER

            Answered 2020-Aug-04 at 21:22

            QUESTION

            How can I use a singleton when switching/loading scenes?
            Asked 2020-Apr-17 at 09:01

            In the Hierarchy I have 3 objects I want to keep and to not destroy when starting a new game. But I want to destroy them when switching back to the main menu.

            The objects are : Player , Game Manager , Scene Loader

            On the 3 objects Player , Game Manager , Scene Loader I added to each one a script name PersistentManager:

            ...

            ANSWER

            Answered 2020-Apr-17 at 09:01

            The problem is that the class you are inheriting from has it's instance in the parent

            public static PersistentManager Instance { get; private set; }

            this means that the first object will go

            1. Is instance null? yes
            2. Set me as instance
            3. Set a don't destroy on load

            the other two objects will check the instance, see that it's not null because the first object is referenced, and they will destroy themselves.

            In general I would advise against using singletons as much as possible, as some might consider them an anti design pattern.

            However, if you still want to use one; I'm attaching here a script I used in games that are in production for multiple years with millions of users, so it's already set up against most of the edge cases we encountered.

            Source https://stackoverflow.com/questions/61260097

            QUESTION

            Why the scene DontDestroyOnLoad is staying when switchig back to main menu?
            Asked 2020-Apr-16 at 08:44

            The problem is that when I hit escape to go baco to main menu then I have the dont destroy objects original on the main menu and also the same objects in the DontDestroyOnLoad scene.

            I have in the main menu scene 3 objects Player, Game Manager, Scene Loader that each one have attached a script DontDestroy :

            ...

            ANSWER

            Answered 2020-Apr-16 at 07:59

            That's exactly what DontDestroyOnLoad it's supposed to do, preserve a GameObject across multiple scenes. Your GameManager script starts with backToMainMenu stetted to false, which will trigger the execution of DontDestroyOnLoad on the Awake function the first time, but not the second (since, when you go back to the main menu, backToMainMenu is setted to true).

            Source https://stackoverflow.com/questions/61245054

            QUESTION

            babylon.js scene with transparent background won't show image/ text behind it z-index
            Asked 2020-Apr-07 at 10:05

            i want to show text behind a babylon.js scene. I've made the background transparent but i can't see the text behind it. I've also tried z-index:-1 for the text.

            I've only been learning Babylon since last night so I'm really not too sure whats going on. I'm also not good at java Script so any help would be greatly appreciated :)

            ...

            ANSWER

            Answered 2020-Apr-07 at 10:05

            The main issue here is setting background color to '*' elements, which prevents the image to be shown. When removing it (and adding it only to body), the h1s (with the negative z index) are shown behind the babylon scene:

            Note that I didn't use your model, but the default babylon scene, as i have no access to it.

            There is no need to set the canvas' background color to be transparent, the scene.clearColor parameter is doing it for you.

            Source https://stackoverflow.com/questions/61066786

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            Install SceneLoader

            You can download it from GitHub.

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