SceneLoader | A library for creating 3D Windows.UI.Composition.Scenes | User Interface library
kandi X-RAY | SceneLoader Summary
kandi X-RAY | SceneLoader Summary
SceneLoader is a library for generating Windows.UI.Composition.Scenes scene graphs from 3D file formats such as glTF. This project aims to simplify the design-to-code workflow for rendering 3D assets in your Windows applications. SceneLoader currently produces a SceneNode, allowing you to programmatically construct your own Visual tree. A proposed companion Microsoft.UI.Xaml control is expected to enable 3D assets to be loaded from markup without requiring explicit management of the Visual tree.
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Community Discussions
Trending Discussions on SceneLoader
QUESTION
I'm making my first 2D topdown shooter game. I'm working on the loading part of the game. I have this functioning loading screen function (a method of my GameManager class) I made. I tried swapping between the main title scene and the first level a few times to test it. After loading the first level, then the title screen, when I try loading the first level back again the load screen is stuck. The whole thing is working on a coroutine, and after some debugging I figured out the problem was that this coroutine stopped executing in a certain part of the code for some reason.
...ANSWER
Answered 2021-Oct-06 at 14:29I figured out the problem by myself. The GameManager itself was programmed as a singleton, and since there was a GameManager in both scenes that was messing things up. Had to move the GameManager to a separate scene loaded additively.
QUESTION
I have a .Net Core API and a React application using BabylonJs to render some 3D models. On my server side I am storing the 3D models that will be requested by the client to render into the scene. In order to do so I have allowed UseFileServer
and UseStaticFiles
on my .Net Core server. I have also created a Policy to apply for requests that require the CORS policy. The policy that I implemented is the following:
ANSWER
Answered 2021-Feb-08 at 10:04After some research time I found the solution for my problem. What was causing the issue was not CORS. It looks like Google has made a security upgrade to Chrome that has changed the Referrer-Policy to:
wgile both other browsers remain on:
As so, google only support CORS on https->https sites. After creating a self-signed certificate and open a port for https problem was resolved.
QUESTION
I am trying to import some data from a .csv file using a modified version of FileIO. I am supposed to use this data to show axis posture information. Therefore, values should be updated automatically every second. Then I created Q_PROPERTIES for every variable and created the code which gets data from the CSV file. I also added emit valueChanged() after every changing process.
...ANSWER
Answered 2021-Feb-20 at 06:50The problem is that the reading of the data is very fast so that our slow vision cannot see the change. In this case, what you should do is create a method that only reads a line and updates the value of xValue, yValue and zValue and then use a Timer to invoke that method every T seconds:
QUESTION
I am trying to import a .stl file into main.qml file. I have some code that uses a FileDialog to set SceneLoader's source. I don't want to use a FileDialog. Instead of FileDialog I try to use a direct source that doesn't ask the users for a .stl file directory. Code that I am using for the import a .stl file
...ANSWER
Answered 2021-Jan-11 at 13:15Try source: "file://C:/Users/Halil/yedekleme/Belgeler/r.stl" or escape the \ correctly, it seems you only put one \ in your path
QUESTION
I tried to transition into a scene with a fade in/fade out animation. Basically just changing the alpha value of an Image.
As reference: I followed the tutorial of Brackeys here https://www.youtube.com/watch?v=CE9VOZivb3I - However it did not work for me.
So I tried to do step one which is blending into a scene when started on my own.
I set up a SceneLoader with an Image:
I animated the alpha value change for a StartScene animation and added the Controller to the Canvas:
The Animator looks as following:
It worked a few times but stopped working suddenly. I'm pretty sure I did not change settings of the object. When I prefabed it and put it on other scenes, it also did not work accordingly.
I have multiple UI Elements in my scenes, so I put the SceneLoader at the very bottom of the Hierarchy.
Any idea what I'm doing wrong here?
...ANSWER
Answered 2020-Nov-24 at 08:23I suggest you not to use the canvas but the panel instead. You can create 3 animations in the panel, one for fading in, one for fading out, and one for idle ( with transparent panel). Once you have done this you can set the fade-in for the first state and add a transition for the idle one without conditions with "Has exit time" with the duration of your animation. Then you can set a transition from idle to fade-out with a trigger. In the code, you will simply animator.SetTrigger(fading);
and it should work like that. Remember to uncheck the loop in fading animations and check it in the idle one.
QUESTION
I have been using babylonjs within a reactjs environment and so far it's very good. However i've been having trouble loading 3d models into the canvas. I've managed to load models into a non-react environment but not the react environment.
You can see a simple example of my current code below.
...ANSWER
Answered 2020-May-30 at 09:26I have managed to get .babylon 3d model files imported using the following
I created an assets folder within the create-react-app /public folder.
I then put my .babylon file within this folder and called it in the import mesh code using the following.
QUESTION
I want to rotate the object in the window screen. I am using Qt/QML/Qt3D.
I write some code here to add a button in the object window display screen. With the help of this button I could rotate the object in the display screen about (90 and 180) degrees.
QML source code:
...ANSWER
Answered 2020-Aug-04 at 21:22Here is one example of how to do this in Qt (not Qt3D): https://doc.qt.io/qt-5/qml-qtquick-item.html#rotation-prop
QUESTION
In the Hierarchy I have 3 objects I want to keep and to not destroy when starting a new game. But I want to destroy them when switching back to the main menu.
The objects are : Player , Game Manager , Scene Loader
On the 3 objects Player , Game Manager , Scene Loader I added to each one a script name PersistentManager:
...ANSWER
Answered 2020-Apr-17 at 09:01The problem is that the class you are inheriting from has it's instance in the parent
public static PersistentManager Instance { get; private set; }
this means that the first object will go
- Is instance null? yes
- Set me as instance
- Set a don't destroy on load
the other two objects will check the instance, see that it's not null because the first object is referenced, and they will destroy themselves.
In general I would advise against using singletons as much as possible, as some might consider them an anti design pattern.
However, if you still want to use one; I'm attaching here a script I used in games that are in production for multiple years with millions of users, so it's already set up against most of the edge cases we encountered.
QUESTION
The problem is that when I hit escape to go baco to main menu then I have the dont destroy objects original on the main menu and also the same objects in the DontDestroyOnLoad scene.
I have in the main menu scene 3 objects Player, Game Manager, Scene Loader that each one have attached a script DontDestroy :
...ANSWER
Answered 2020-Apr-16 at 07:59That's exactly what DontDestroyOnLoad it's supposed to do, preserve a GameObject across multiple scenes. Your GameManager
script starts with backToMainMenu
stetted to false
, which will trigger the execution of DontDestroyOnLoad
on the Awake
function the first time, but not the second (since, when you go back to the main menu, backToMainMenu
is setted to true
).
QUESTION
i want to show text behind a babylon.js scene. I've made the background transparent but i can't see the text behind it. I've also tried z-index:-1 for the text.
I've only been learning Babylon since last night so I'm really not too sure whats going on. I'm also not good at java Script so any help would be greatly appreciated :)
...ANSWER
Answered 2020-Apr-07 at 10:05The main issue here is setting background color to '*' elements, which prevents the image to be shown. When removing it (and adding it only to body
), the h1s (with the negative z index) are shown behind the babylon scene:
Note that I didn't use your model, but the default babylon scene, as i have no access to it.
There is no need to set the canvas' background color to be transparent, the scene.clearColor parameter is doing it for you.
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