devices.xunit | xUnit.net Runners for Devices | Form library
kandi X-RAY | devices.xunit Summary
kandi X-RAY | devices.xunit Summary
These runners enable xUnit.net tests to run on iOS and Android devices with Xamarin and on any UWP device. The xUnit.net Device Runners are a sub-project of xUnit.net under the .NET Foundation. It is licensed under the Apache 2 license, which is approved by the OSI.
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QUESTION
As part of a CI build process I would like to build, then run an IOS XUnit Runner (https://github.com/xunit/devices.xunit) on the build server and then eventually monitor its results.
After the app is built, here is where I have got to to try and load the app on a simulator -
/Library/Frameworks/Xamarin.iOS.framework/Versions/Current/bin/mtouch --sdkroot /Applications/Xcode.app -launchsim Users/me/Dev/mydir/xunit.app --device=iphone
gets me
error MT1212: Failed to create a simulator where type = iPhone 4s (com.apple.CoreSimulator.SimDeviceType.iPhone-4s) and runtime = iOS 11.2 (11.2 - 15C107) - com.apple.CoreSimulator.SimRuntime.iOS-11-2.
changing --device to ipad gets a similar error related to IPads.
I can use
instruments -w help
to get me a list of these sims (shortened) -
iMac 2017 [CCC8A9DA-BB70-58B4-9653-39EEE0789847] iPhone (11.2.6) [28061ef6effc9e9e12a8f5932d5e07c219340f3e] iPhone X (11.2) [77911DFD-7E53-4CAD-AEE3-A119EC22D14E] (Simulator)
But I have no luck on how I START and load the app on a SPECIFIC simulator from the command line from this list.
Also, is there anyway I can see the command lines that Xamarin calls to start and install the app on the device when it kicks off debug etc?
...ANSWER
Answered 2018-May-23 at 10:01We solved this after further investigation using -
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