TLD-Bugfixes | A mod that fixes bugs and exploits in The Long Dark | Hacking library

 by   zeobviouslyfakeacc C# Version: 2.0.1 License: MIT

kandi X-RAY | TLD-Bugfixes Summary

kandi X-RAY | TLD-Bugfixes Summary

TLD-Bugfixes is a C# library typically used in Security, Hacking applications. TLD-Bugfixes has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A mod that fixes bugs and exploits in The Long Dark
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              TLD-Bugfixes has a low active ecosystem.
              It has 5 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of TLD-Bugfixes is 2.0.1

            kandi-Quality Quality

              TLD-Bugfixes has no bugs reported.

            kandi-Security Security

              TLD-Bugfixes has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              TLD-Bugfixes is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              TLD-Bugfixes releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of TLD-Bugfixes
            Get all kandi verified functions for this library.

            TLD-Bugfixes Key Features

            No Key Features are available at this moment for TLD-Bugfixes.

            TLD-Bugfixes Examples and Code Snippets

            No Code Snippets are available at this moment for TLD-Bugfixes.

            Community Discussions

            QUESTION

            Xcode 13.2 SwiftUI Preview Crashes
            Asked 2022-Mar-29 at 10:26

            I am learning SwiftUI on 100 Days of SwiftUI on Hacking with Swift. My Xcode SwiftUI Preview crashes and I don't know why. Running on Simulator works though. I tried to completely reinstall Xcode (deleting the app, preferences, libraries etc), but it still doesn't work. I am using Xcode 13.2.1 on iMac 2019 i9 9900K 64GB RAM.

            Here is the problem details. (cannot contain full report because of 30000 word limit)

            ...

            ANSWER

            Answered 2022-Mar-29 at 10:26

            Solved by adding ZStack in Preview struct solved it.. This is maybe a bug. Solution

            Source https://stackoverflow.com/questions/71272975

            QUESTION

            Padding scipy affine_transform output to show non-overlapping regions of transformed images
            Asked 2022-Mar-28 at 11:54

            I have source (src) image(s) I wish to align to a destination (dst) image using an Affine Transformation whilst retaining the full extent of both images during alignment (even the non-overlapping areas).

            I am already able to calculate the Affine Transformation rotation and offset matrix, which I feed to scipy.ndimage.interpolate.affine_transform to recover the dst-aligned src image.

            The problem is that, when the images are not fuly overlapping, the resultant image is cropped to only the common footprint of the two images. What I need is the full extent of both images, placed on the same pixel coordinate system. This question is almost a duplicate of this one - and the excellent answer and repository there provides this functionality for OpenCV transformations. I unfortunately need this for scipy's implementation.

            Much too late, after repeatedly hitting a brick wall trying to translate the above question's answer to scipy, I came across this issue and subsequently followed to this question. The latter question did give some insight into the wonderful world of scipy's affine transformation, but I have as yet been unable to crack my particular needs.

            The transformations from src to dst can have translations and rotation. I can get translations only working (an example is shown below) and I can get rotations only working (largely hacking around the below and taking inspiration from the use of the reshape argument in scipy.ndimage.interpolation.rotate). However, I am getting thoroughly lost combining the two. I have tried to calculate what should be the correct offset (see this question's answers again), but I can't get it working in all scenarios.

            Translation-only working example of padded affine transformation, which follows largely this repo, explained in this answer:

            ...

            ANSWER

            Answered 2022-Mar-22 at 16:44

            If you have two images that are similar (or the same) and you want to align them, you can do it using both functions rotate and shift :

            Source https://stackoverflow.com/questions/71516584

            QUESTION

            How to make isort always produce multi-line output when there are multiple imports on a line?
            Asked 2022-Mar-07 at 06:44

            I'm currently using isort --profile=black --line-length=79 as a linter in my project for python files.

            This produces the Vertical Hanging Indent (mode 3 in isort's documentation kind of output:

            ...

            ANSWER

            Answered 2022-Mar-07 at 06:44

            You should use the --force-grid-wrap 2 flag in the CLI or set in the settings file like pyproject.toml option force_grid_wrap = 2. This would force isort to produce multiline output for 2 or more imports, regardless of line length. More info about this option

            Source https://stackoverflow.com/questions/69205085

            QUESTION

            Specialising Range or overloading ".."
            Asked 2022-Feb-10 at 05:54

            I have a little library where I can define integer types. These are intended for type-safe indexing into arrays and strings in the kind of algorithms I often write. For example, I can use it to define an offset type, Offset and an index type, Idx such that you can get an Offset by subtracting two Idx, you can get Idx by adding or subtracting Offset, but you cannot for example multiple or add Idx.

            ...

            ANSWER

            Answered 2022-Feb-10 at 05:54

            No, you can't.

            By definition of the orphan rules:

            Given impl Trait for T0, an impl is valid only if at least one of the following is true:

            • Trait is a local trait
            • All of
              • At least one of the types T0..=Tn must be a local type. Let Ti be the first such type.
              • No uncovered type parameters P1..=Pn may appear in T0..Ti (excluding Ti)

            Only the appearance of uncovered type parameters is restricted. Note that for the purposes of coherence, fundamental types are special. The T in Box is not considered covered, and Box is considered local.

            Local trait

            A trait which was defined in the current crate. A trait definition is local or not independent of applied type arguments. Given trait Foo, Foo is always local, regardless of the types substituted for T and U.

            Local type

            A struct, enum, or union which was defined in the current crate. This is not affected by applied type arguments. struct Foo is considered local, but Vec is not. LocalType is local. Type aliases do not affect locality.

            As neither Index nor Range nor Vec are local, and Range is not a fundamental type, you cannot impl Index<...>> for Vec, no matter what you put in the place of the ....

            The reason for these rules is that nothing prevents Range or Vec from implementing impl Index> for Vec. Such impl does not exist, and probably never will, but the rules are the same among all types, and in the general case this definitely can happen.

            You cannot overload the range operator either - it always creates a Range (or RangeInclusive, RangeFull, etc.).

            The only solution I can think about is to create a newtype wrapper for Vec, as suggested in the comments.

            If you want your vector to return a wrapped slice, you can use a bit of unsafe code:

            Source https://stackoverflow.com/questions/71017029

            QUESTION

            Why is there extra space alongside my carousel images?
            Asked 2022-Feb-01 at 19:44

            I am not a coder by trade, but am working on hacking together an image carousel for our website. I've gotten everything to work except for this last weird problem I am having with spacing. In the attached image, you'll see there is too much spacing between the screenshot and the next-image button to the right of it.

            Here is the code (apologies in advance, it is truly terrible):

            ...

            ANSWER

            Answered 2022-Feb-01 at 19:44

            Replacing justify-content: space-between with justify-content: center in #p-10-s-i-s-image-container will fix that.

            Source https://stackoverflow.com/questions/70946318

            QUESTION

            How to start a new jthread on a class member
            Asked 2022-Feb-01 at 12:18

            I think the question is quite obvious. The I have tried so far:

            ...

            ANSWER

            Answered 2022-Feb-01 at 12:18

            You can use std::bind_front to bind this to &test::member and pass it to jthread:

            Source https://stackoverflow.com/questions/70940366

            QUESTION

            Spec - how to change the color (or background color) of a presenter
            Asked 2022-Jan-31 at 20:30

            I want to change the background color of a SpTextInputFieldPresenter

            e.g. to provide a visual feedback of the input, I want to react to whenTextChangedDo: and change the background color of the field to show if the input is correct or wrong. I know this is not the best for everybody, but I still want to try it.
            How can I do without hacking?

            ...

            ANSWER

            Answered 2022-Jan-28 at 14:01

            Spec previews the use of styles to change (up to a point) how a component looks. Styles are added to an application (an instance of SpApplication or child of it) and can be used by any presenter that is part of the application.
            Styles can be seen as CSS stylesheets, and in the case of Gtk they actually are CSS stylesheets, but in the case of Morphic backend they have a complete different implementation (you can see all properties you can define in the SpPropertyStyle hierarchy.

            The following code will show how to

            • declare styles (in a scripting way, in a production scenario styles would be likely defined in a configuration for the application).
            • use them by adding or removing them.

            Source https://stackoverflow.com/questions/70894972

            QUESTION

            What is the best way to build event counts for certain time resolution over multiple names in Spark dataframe while groupby?
            Asked 2022-Jan-31 at 19:38

            Let's say I have the following Spark frame:

            ...

            ANSWER

            Answered 2022-Jan-31 at 13:47

            Group by time window '1 day' + UserName to count then group by window frame and pivot user names:

            Source https://stackoverflow.com/questions/70924818

            QUESTION

            Getting Cluster Running State Using Ansible
            Asked 2022-Jan-29 at 11:28

            I have a playbook that performs some tasks on a GKE cluster. It works, but every now and again, the cluster will go into a "RECONCILING" state (we don't know why yet).

            I want to add a task to wait for the cluster state to be in "RUNNING" before proceeding with the other tasks, in order to avoid tasks failing

            This works:

            ...

            ANSWER

            Answered 2022-Jan-29 at 11:28

            You've got it correct almost. The only thing is that the selectattr and map query is returning a list with 1 item, i.e.

            Source https://stackoverflow.com/questions/70896106

            QUESTION

            Rxjs how to get all values that are buffered during a concatMap
            Asked 2022-Jan-29 at 08:30

            Consider the following stream:

            ...

            ANSWER

            Answered 2022-Jan-25 at 22:11

            If I understand the problem right, I would proceed like this.

            First we isolate the source stream. Consider that we use the share operator to make sure that the source$ stream is shared by the other Observables we are going to create later on starting from source$.

            Source https://stackoverflow.com/questions/70851715

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install TLD-Bugfixes

            If you haven't done so already, install the Mod Loader
            Install the mod automatically by using WulfMarius's Mod-Installer
            If you haven't done so already, install the Mod Loader
            Download the latest version of TLD-Bugfixes.dll from the releases page
            Move TLD-Bugfixes.dll into the mods folder in your TLD install directory

            Support

            Fixed the broken weapon inaccuracy and improved the sway animation Arrows now fly to where their tip points at The rifle sights now stay aligned and can actually be used to aimFixed the bug where the 2 head clothing slots in the clothing UI were swapped For all other clothing regions, the slot closer to the character is the "inner" clothing slotCustom mode fixes: Fixed the bug where the "Wildlife Respawn Frequency" setting had the exact opposite effect of what the user intended Setting the respawn frequency to low would result in higher respawn frequencies, and vice versa Fixed a bug where the starting weather, wolf spawn distance, and wildlife detection range weren't saved properlyMap fixes: Fixed a bug where caches would never appear on the map, even after having discovered them Fixed a bug where the map could only show a certain amount of icons that many of the newer maps exceeded, which would lead to some icons suddenly not showing up anymoreFixed a bug where you'd always get torches with the same condition from a fire if you didn't move between the "take torch" actionsFixed that ruined snow shelters couldn't be destroyedFixed a bug where people could get stuck crafting forever until they diedFixed z-fighting between dropped flat items like booksFixed a bug where the crafting menu could display the wrong crafting timeFixed a too small interior zone in the Hunting Lodge There were places in that building where the temperature was several degrees lower than elsewhere for no apparent reasonFixed some problems when the "Survival Monologue" was turned off in a custom mode game Unlike eating, drinking was completely silent ~~When taking medicine without treating an affliction (e.g. when drinking medicinal tea for its calories), the player used to monologue about the treatment not working~~ (Fixed in TLD v1.41!)Fixed a bug where the game would call the Steam API thousands of times per second to check whether a Steam Controller is connected Previously, this bug also caused a large amount of memory allocation, but this has already been fixedFixed a bug where the game would get noticeably darker at night after opening and closing the options menuFixed a bug where the crafting recipe scroll bar had an incorrect number of steps~~Fixed a bug that would move cupboard doors, shelves, and similar objects around after breaking down some object~~ (Fixed in TLD v1.47!)~~Fixed the position of the red "stamina reduction bar"~~ (Fixed in TLD v1.47!)~~Fixed a bug where torches, flares, and lanterns would not increase the "feels like" temperature~~ (Fixed in TLD v1.47!)
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/zeobviouslyfakeacc/TLD-Bugfixes.git

          • CLI

            gh repo clone zeobviouslyfakeacc/TLD-Bugfixes

          • sshUrl

            git@github.com:zeobviouslyfakeacc/TLD-Bugfixes.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Hacking Libraries

            wifiphisher

            by wifiphisher

            routersploit

            by threat9

            XSStrike

            by s0md3v

            pwntools

            by Gallopsled

            Atmosphere

            by Atmosphere-NX

            Try Top Libraries by zeobviouslyfakeacc

            ModLoaderInstaller

            by zeobviouslyfakeaccJava

            MiniMods

            by zeobviouslyfakeaccC#

            HungerRevamped

            by zeobviouslyfakeaccC#

            ModSettings

            by zeobviouslyfakeaccC#

            ShorterReadingIntervals

            by zeobviouslyfakeaccC#