ModLoaderInstaller | JavaFX application that installs a mod loader

 by   zeobviouslyfakeacc Java Version: il2cpp-note License: Non-SPDX

kandi X-RAY | ModLoaderInstaller Summary

kandi X-RAY | ModLoaderInstaller Summary

ModLoaderInstaller is a Java library typically used in User Interface, JavaFX applications. ModLoaderInstaller has no bugs, it has no vulnerabilities, it has build file available and it has low support. However ModLoaderInstaller has a Non-SPDX License. You can download it from GitHub.

JavaFX application that installs a mod loader for the game The Long Dark
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            kandi-support Support

              ModLoaderInstaller has a low active ecosystem.
              It has 53 star(s) with 11 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 6 open issues and 25 have been closed. On average issues are closed in 24 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ModLoaderInstaller is il2cpp-note

            kandi-Quality Quality

              ModLoaderInstaller has 0 bugs and 0 code smells.

            kandi-Security Security

              ModLoaderInstaller has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ModLoaderInstaller code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ModLoaderInstaller has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              ModLoaderInstaller releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              ModLoaderInstaller saves you 360 person hours of effort in developing the same functionality from scratch.
              It has 861 lines of code, 44 functions and 17 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed ModLoaderInstaller and discovered the below as its top functions. This is intended to give you an instant insight into ModLoaderInstaller implemented functionality, and help decide if they suit your requirements.
            • Performs a patch or un - patch operation
            • Create an alert panel with an error message
            • Creates a new patch
            • Creates a new unpatcher
            • Puts all the libraries
            • Applies xor to an assembly file
            • Installs the libraries
            • XOR two channels
            • Calculate the hashes of the selected file
            • Returns FileStatus object representing the file hashes
            • Hashes a file
            • Execute the command
            • Uninstall libraries
            • Initialize the fields
            • Select a default file
            • Select a file
            • Start the main panel
            • Creates a path from the text field text
            • Test program
            Get all kandi verified functions for this library.

            ModLoaderInstaller Key Features

            No Key Features are available at this moment for ModLoaderInstaller.

            ModLoaderInstaller Examples and Code Snippets

            copy iconCopy
            tar xf ModLoaderInstaller-Linux-x64.tar.gz && ./ModLoaderInstaller/ModLoaderInstaller
              

            Community Discussions

            QUESTION

            Correct way to run two Tk() mainloops independently, with second being started from first script?
            Asked 2022-Apr-18 at 02:03

            script_a.py

            ...

            ANSWER

            Answered 2022-Apr-18 at 02:03

            With many hours of testing, I did have success in running two Tk() loops, but it had potential to be problematic, as "Bryan Oakley" had posted in many threads about.

            Ultimately, I decided when I was in need of running something alone, I'd start my GUI with arguments and process it in an entirely new process instead of passing any arguments directly. Seems like a safer option.

            Source https://stackoverflow.com/questions/71880097

            QUESTION

            Xcode 13 - "Button" title not disappearing
            Asked 2022-Mar-31 at 04:36

            After updating to Xcode 13, I face a strange issue, I make a button without title in the storyboard, but it appears with "Button" title in build.

            And here's what it looks like in storyboard

            But in build it looks like this

            ...

            ANSWER

            Answered 2021-Sep-30 at 06:06

            If you want to stick to using a Plain button, try entering a thin space (U+2009) character as the title, which won't consume much space and solves the issue. (Thanks to @El Tomato for suggesting white space characters)

            Here it is for easier copy-pasting:

            Source https://stackoverflow.com/questions/69375584

            QUESTION

            ListView doesn't separate objects from doc
            Asked 2022-Mar-29 at 03:21

            [RESOLVED]

            Both answers under question are right. There is a final redaction below in post.

            I'm trying to create scrollable list of posts, but instead I got static non-scrollable block of strings, which is overflowing.

            1. Example:

            1. Overflowing:

            ...

            ANSWER

            Answered 2022-Mar-14 at 19:06
            @override
              Widget build(BuildContext context) {
                return Scaffold(
                    floatingActionButton: FloatingActionButton(
                      onPressed: _writePost,
                      tooltip: 'Increment',
                      child: Icon(Icons.create, color: Colors.grey[300]),
                    ),
                    body: SizedBox(
                       height: MediaQuery.of(context).height*0.8,  // add this line 
                        child: 
                      // Container(        // do not need this
                      //                   child:   // and this do not need    
                      // Column(children: [      // and this do not need 
                      StreamBuilder>(
                        initialData: const [],
                        stream: _socketStream.stream,
                        builder: (context, snapshot) {
                          if (_isLoading) {
                            return const Center(
                              child: CircularProgressIndicator(),
                            );
                          }
                           ListView(  // change this to ListView.builder for more performance
                            scrollDirection: Axis.vertical,
                            shrinkWrap: true,
                            children: [
                              ...snapshot.data!.map(
                                (post) => Padding(
                                  key: ValueKey(post.id),
                                  padding: const EdgeInsets.symmetric(vertical: 10),
                                  child: ListTile(
                                    title: Text(
                                      post.content,
                                      style: const TextStyle(fontSize: 20),
                                    ),
                                    trailing: MaterialButton(
                                      onPressed: () {
                                        _deletePost(post.id);
                                      },
                                      child: const Icon(
                                        Icons.delete,
                                        size: 30,
                                      ),
                                    ),
                                  ),
                                ),
                              )
                            ],
                          );## Heading ##
                        },
                      ),
                   // ]) // comment this
                   // ).  // and comment this
                 )
               );
              }
            

            Source https://stackoverflow.com/questions/71472464

            QUESTION

            Change color of child button element regardless of box decoration background color
            Asked 2022-Mar-03 at 11:56

            I am building a landing page that has a logo and then a sign in and login button below it. I used a box decoration to specify the background color because I am very particular about the gradient scheme. However, I realize it may have some kind of "absolute" effect on my container widget because I can't seem to change the colors of the buttons within the widget. I am new to flutter UI and I am probably layering the widgets incorrectly, but any help would be greatly appreciated! Here's the code for the landing page:

            ...

            ANSWER

            Answered 2022-Mar-03 at 11:44

            Try this it will work. Change on pressed from null to this.....

            Source https://stackoverflow.com/questions/71336423

            QUESTION

            Stop child NSWindow disappearing when moved to another screen
            Asked 2022-Feb-27 at 16:17

            On macOS Monetrey, when I move a child NSWindow to another screen (by manually dragging it), it disappears. Minimal repro using SwiftUI:

            ...

            ANSWER

            Answered 2022-Feb-27 at 16:17

            I do believe you just want to add a second NSWindow, or a NSPanel. Without a child window relation. In AppKit document-based apps you would for example overwrite -[NSDocument makeWindowControllers] and setup multiple window controllers for one document.

            Child windows are for special use cases, for example: functionality like autocompletions lists, where you would want a chrome-less window with a table view beneath a textfield, which automatically follows the parent window when moved.

            Here is TextEdit with such a autocompletions window and the Xcode Debug View Hierarchy of the same:

            See this note from the documentation:

            After the childWin is added as a child of the window, it is maintained in relative position indicated by place for subsequent ordering operations involving either window. While this attachment is active, moving childWin will not cause the window to move (as in sliding a drawer in or out), but moving the window will cause childWin to move.

            I don't believe that a child window was ever intended to be independently moved from its parent window, especially different screens.

            Source https://stackoverflow.com/questions/71213724

            QUESTION

            How to open a new MDI sub-window in PyQt5?
            Asked 2022-Feb-14 at 18:51

            What I want to do is to open a new Countrypage sub-window by clicking on the "New" button which is in Countrypage itself.

            For example, if I click the "New" button in a CountryPage window (window title: "Country page"), one more new Countrypage window will be opened in the MDI area (window title: "Country Page 1"). Now if we click the "New" button in "Country Page 1", one more new window will open in the MDI area (window title: "Country page 2") and so on - and I want to close the windows one by one by pressing the corresponding "Close" button in Countrypage. New window are opened only by pressing a "New" button.

            And if we close the last opened window by pressing the "Close" button, the text item in the "Country" text-box will be automatically updated in the previous window's "Country" text-box and so on.

            Main Script :

            ...

            ANSWER

            Answered 2022-Feb-14 at 18:38

            The adding and closing of sub-windows is best handled by the main-window. The CountryPage class doesn't need to know anything about the sub-windows. The new/close buttons can be directly connected to methods of the main-window. This makes it easier to manage the sub-windows via the functions of the mdi-area.

            Below is a re-write of your example which should do what you asked for:

            Main Script:

            Source https://stackoverflow.com/questions/71027763

            QUESTION

            TS7006: Parameter 'event' implicitly has an 'any' type
            Asked 2022-Feb-04 at 09:17

            In angular,

            This is script

            ...

            ANSWER

            Answered 2021-Dec-30 at 01:04

            Some alternatives you can use:

            Source https://stackoverflow.com/questions/70526259

            QUESTION

            How to dynamically define Headers and Settings for UWP NavigationView's menu, using C++/winRT?
            Asked 2022-Feb-02 at 17:01

            I'm working on a cross-platform project in C++ generating the UI dynamically, and I am struggling with C++/winRT UWP NavigationView on two problems:

            1. When defining a NavigationViewItemHeader, the resulting header title doesn't show in the navigation menu, the space remains empty,
            2. When trying to update the SettingsItem of the navigation menu, the value of the Settings navigation item is nullptr as returned by SettingsItem().

            Here is the code I wrote for generating the menu from a list of items managed independently from the host (e.g. Windows):

            ...

            ANSWER

            Answered 2022-Feb-02 at 11:34

            Dynamic Headers/Footers enable different grouping options in reports, such as "By Location" or "By Location By System": Note that the words "Report Definitions" are circled above. Although reports can have up to three Dynamic Headers/Footers, some reports only have one or two Dynamic Groups.

            Source https://stackoverflow.com/questions/70944049

            QUESTION

            Android Jetpack Compose: Keyboard changing from numeric to alphabets after modifying input text
            Asked 2021-Dec-24 at 04:43

            While exploring TextField in a Jetpack Compose, I came across a case where I have to modify input typed in the field. For example, adding a comma after entering 3 characters.

            This is how I made it.

            ...

            ANSWER

            Answered 2021-Dec-18 at 11:45

            This kind of cases is exactly what VisualTransformation is intended for.

            Here's a Googler's comment on another issue:

            I don't think we can fix this issue easily.

            The filtering text in onValueChanged callback is generally not recommended because the text state is shared with out process IME(software keyboard). The filtering text means the text content changes internally, then the new state is notified to IME. This is not a normal path to IME and different IME reacts differently to this unexpected state change. Some IME may try to reconstruct the composition, others may give up and start new session, etc. This is mostly due of the historical reason and hard to fix from now. So, please avoid filtering text in onValueChanged callback and consider following alternatives:

            1. (Recommended) Don't filter it and show error message. (irrelevant here)
            2. Use VisualTransformation for changing visual output without modifying edit buffer.

            Source https://stackoverflow.com/questions/70401519

            QUESTION

            Achieve Unique Column Width for each Cell in Different Rows with a GridPane?
            Asked 2021-Nov-24 at 16:43

            I am trying to model credit card data in JavaFx using a GridPane:

            My model contains 3 rows (Note: each field is comprised of label + text field):

            Row 1: First name and last name (4 fields)

            Row 2: Credit card number (2 fields)

            Row 3: Expiration date - month, year + CVV (6 fields)

            See screenshot below:

            I was reading this tutorial which states:

            All cells in the same row will have the same height, and all cells in the same column will have the same width. Different rows can have different heights and different columns can have different widths.

            Are there any workarounds to to have different size columns on a row by row basis in a GridPane?

            ...

            ANSWER

            Answered 2021-Nov-24 at 00:54

            For the specific layout in the image, I would use a VBox with HBox for rows:

            Source https://stackoverflow.com/questions/70088871

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ModLoaderInstaller

            Note that only TLD versions up to 1.56 are supported!.
            Download ModLoaderInstaller-Windows-x64.zip from the downloads page
            Extract the entire ZIP archive
            Run ModLoaderInstaller.exe by double-clicking the file.
            Select TLD's executable file (e.g. at C:\Program Files (x86)\Steam\SteamApps\common\TheLongDark\tld.exe)
            Check that the "file status" label now says Valid, unpatched or Valid, outdated
            Press the "Patch" or "Update" button
            If the text in the lower left corner says "Done!", the mod loader has been installed correctly. If it doesn't, please create an issue on the issues page!
            Download ModLoaderInstaller-Mac.zip from the downloads page
            Extract the entire ZIP archive
            Run ModLoaderInstaller-Mac by double-clicking the file.
            Select TLD's executable file (usually at ~/Library/Application Support/Steam/steamapps/common/TheLongDark/tld.app)
            Check that the "file status" label now says Valid, unpatched or Valid, outdated
            Press the "Patch" or "Update" button
            If the text in the lower left corner says "Done!", the mod loader has been installed correctly. If it doesn't, please create an issue on the issues page!
            Download ModLoaderInstaller-Linux-x64.tar.gz from the downloads page
            Open a terminal in your downloads folder and run the following command:
            Select TLD's executable file (usually at ~/.steam/steam/steamapps/common/TheLongDark/tld.x86)
            Check that the "file status" label now says Valid, unpatched or Valid, outdated
            Press the "Patch" or "Update" button
            If the text in the lower left corner says "Done!", the mod loader has been installed correctly. If it doesn't, please create an issue on the issues page!
            Download ModLoaderInstaller.jar from the downloads page
            Make sure a Java 8 runtime that includes JavaFX is installed (e.g. Amazon Corretto 8)
            Run java -jar ModLoaderInstaller.jar
            Select TLD's executable file
            Check that the "file status" label now says Valid, unpatched or Valid, outdated
            Press the "Patch" or "Update" button
            If the text in the lower left corner says "Done!", the mod loader has been installed correctly. If it doesn't, please create an issue on the issues page!

            Support

            If the installer doesn't let you patch Rewired_Core.dll because it says the file is Invalid, you'll need to restore the original DLL file: If you've installed an earlier version of the mod loader, re-run the old installer to unpatch the file. Alternatively, if you're using Steam, you can use the Verify integrity of game files option. If you've pirated TLD, I can't help you. You'll need to buy the game or at least find a distribution that includes binary-identical versions of all files.
            Find more information at:

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            gh repo clone zeobviouslyfakeacc/ModLoaderInstaller

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            git@github.com:zeobviouslyfakeacc/ModLoaderInstaller.git

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