retro | nullCreate session for your team | Frontend Framework library

 by   galczo5 CSS Version: Current License: No License

kandi X-RAY | retro Summary

kandi X-RAY | retro Summary

retro is a CSS library typically used in User Interface, Frontend Framework, React applications. retro has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

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            kandi-support Support

              retro has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              retro has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of retro is current.

            kandi-Quality Quality

              retro has no bugs reported.

            kandi-Security Security

              retro has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              retro does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              retro releases are not available. You will need to build from source code and install.

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            retro Key Features

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            retro Examples and Code Snippets

            No Code Snippets are available at this moment for retro.

            Community Discussions

            QUESTION

            neovim is transparent but the auto copplete window is pink.how to make it semi transparent (black) too?
            Asked 2021-Jun-09 at 19:27

            i use parrot security as my daily distro. its mate terminal is transparent so is vim .but i wanted to get auto complete and used some plugins.auto complete window appears to be in pink which looks really ugly in semi transparent black background.i changed the theme and it was fixed but so was gone vim transparency .

            in short word (1)i have to keep the default (2)i have to keep transparent vim (3)i have to change the auto complete window from pink to semi transparent black

            here is my init.vimrc

            ...

            ANSWER

            Answered 2021-Jun-09 at 19:27

            If you are using neovim there is an option called :h pumblend which can be used to change the transparency of the popup menu.

            Are you sure gruvbox caused your vim to lose transparency? I am not sure if vim is able to change a terminal emulator's transparency. I or someone else might be able to advise you better if you post pictures of what has changed.

            Source https://stackoverflow.com/questions/67898068

            QUESTION

            Strategy for AMD64 cache optimization - stacks, symbols, variables and strings tables
            Asked 2021-Jun-05 at 00:12
            Intro

            I am going to write my own FORTH "engine" in GNU assembler (GAS) for Linux x86-64 (specifically for AMD Ryzen 9 3900X that is siting on my table).

            (If it will be success, I may use similar idea for make firmware for retro 6502 and similar home-brewed computer)

            I want to add some interesting debugging features, as saving comments with the compiled code in for of "NOP words" with attached strings, which would do nothing in runtime, but when disassembling/printing out already defined words it would print those comment too, so it would not loose all the headers ( a b -- c) and comments like ( here goes this particular little trick ) and I would be able try to define new words with documentation, and later print all definitions in some nice way and make new library from those, which I consider good. (And have switch to just ignore comments for "production release")

            I had read too much of optimalization here and I am not able to understand all of that in few weeks, so I will put out microoptimalisation until it will suffer performance problems and then I will start with profiling.

            But I want to start with at least decent architectural decisions.

            What I understood yet:

            • it would be nice, if the programs was run mainly from CPU cache, not from memory
            • the cache is filled somehow "automagically", but having related data/code compact and as near as possible may help a lot
            • I identified some areas, that would be good candidates for caching and some, that are not so good - I sorted it in order of importance:
              • assembler code - the engine and basic words like "+" - used all the time (fixed size, .text section)
              • both stacks - also used all the time (dynamic, I will probably use rsp for data stack and implement return stack independly - not sure yet, which will be "native" and which "emulated")
              • forth bytecode - the defined and compiled words - used at runtime, when the speed matters (still growing size)
              • variables, constants, strings, other memory allocations (used in runtime)
              • names of words ("DUP", "DROP" - used only when defining new words in compilation phase)
              • comments (used one daily or so)
            Question:

            As there is lot of "heaps" that grows up (well, there is not "free" used, so it may be also stack, or stack growing up) (and two stacks that grows down) I am unsure how to implement it, so the CPU cache will cover it somehow decently.

            My idea is to use one "big heap" (and increse it with brk() when needed), and then allocate big chunks of alligned memory on it, implementing "smaller heaps" in each chunk and extend them to another big chunk when the old one is filled up.

            I hope, that the cache would automagically get the most used blocks first keep it most of the time and the less used blocks would be mostly ignored by the cache (respective it would occupy only small parts and get read and kicked out all the time), but maybe I did not it correctly.

            But maybe is there some better strategy for that?

            ...

            ANSWER

            Answered 2021-Jun-04 at 23:53

            Your first stops for further reading should probably be:

            so I will put out microoptimalisation until it will suffer performance problems and then I will start with profiling.

            Yes, probably good to start trying stuff so you have something to profile with HW performance counters, so you can correlate what you're reading about performance stuff with what actually happens. And so you get some ideas of possible details you hadn't thought of yet before you go too far into optimizing your overall design idea. You can learn a lot about asm micro-optimization by starting with something very small scale, like a single loop somewhere without any complicated branching.

            Since modern CPUs use split L1i and L1d caches and first-level TLBs, it's not a good idea to place code and data next to each other. (Especially not read-write data; self-modifying code is handled by flushing the whole pipeline on any store too near any code that's in-flight anywhere in the pipeline.)

            Related: Why do Compilers put data inside .text(code) section of the PE and ELF files and how does the CPU distinguish between data and code? - they don't, only obfuscated x86 programs do that. (ARM code does sometimes mix code/data because PC-relative loads have limited range on ARM.)

            Yes, making sure all your data allocations are nearby should be good for TLB locality. Hardware normally uses a pseudo-LRU allocation/eviction algorithm which generally does a good job at keeping hot data in cache, and it's generally not worth trying to manually clflushopt anything to help it. Software prefetch is also rarely useful, especially in linear traversal of arrays. It can sometimes be worth it if you know where you'll want to access quite a few instructions later, but the CPU couldn't predict that easily.

            AMD's L3 cache may use adaptive replacement like Intel does, to try to keep more lines that get reused, not letting them get evicted as easily by lines that tend not to get reused. But Zen2's 512kiB L2 is relatively big by Forth standards; you probably won't have a significant amount of L2 cache misses. (And out-of-order exec can do a lot to hide L1 miss / L2 hit. And even hide some of the latency of an L3 hit.) Contemporary Intel CPUs typically use 256k L2 caches; if you're cache-blocking for generic modern x86, 128kiB is a good choice of block size to assume you can write and then loop over again while getting L2 hits.

            The L1i and L1d caches (32k each), and even uop cache (up to 4096 uops, about 1 or 2 per instruction), on a modern x86 like Zen2 (https://en.wikichip.org/wiki/amd/microarchitectures/zen_2#Architecture) or Skylake, are pretty large compared to a Forth implementation; probably everything will hit in L1 cache most of the time, and certainly L2. Yes, code locality is generally good, but with more L2 cache than the whole memory of a typical 6502, you really don't have much to worry about :P

            Of more concern for an interpreter is branch prediction, but fortunately Zen2 (and Intel since Haswell) have TAGE predictors that do well at learning patterns of indirect branches even with one "grand central dispatch" branch: Branch Prediction and the Performance of Interpreters - Don’t Trust Folklore

            Source https://stackoverflow.com/questions/67841704

            QUESTION

            MongooseError: Operation `users.findOne()` buffering timed out after 10000ms
            Asked 2021-May-26 at 22:40

            This is my connection file

            ...

            ANSWER

            Answered 2021-Apr-04 at 07:24

            Connect to your database 1st and after that start your server.

            You're trying to query the database without connecting to your database.

            https://mongoosejs.com/docs/connections.html#buffering

            Mongoose lets you start using your models immediately, without waiting for mongoose to establish a connection to MongoDB.

            That's because mongoose buffers model function calls internally. This buffering is convenient, but also a common source of confusion. Mongoose will not throw any errors by default if you use a model without connecting.

            Source https://stackoverflow.com/questions/66938905

            QUESTION

            Compressing or converting game data to a short string password (and back again) in Javascript
            Asked 2021-May-10 at 19:00

            (Edited the title because I had no idea what I was looking for and it was misleading.)

            Edit: What I was looking for was binary to string and back again. I have answered my own question below.)

            Original Post: I'm trying to make a retro-style password system for a game made with JavaScript. (like on an old NES game for example that uses alpha-numeric characters to load the level you were on or all the flags pertaining to that level.)

            I've gotten so far as generating a string of flags (all numeric) and then loading that string later by sorting through those flags with regex and then putting them back into my gamestate object (with objects in it that hold all my various flags).

            Each flag is a number between 0-9 and each object (or group of flags) are 8 characters long. (often with leading zeros, so these groups are always 8 characters long)

            A typical string could look like this:

            var gameStr = "000102340000001000019531";

            ...

            ANSWER

            Answered 2021-May-08 at 19:08

            Where does the initial state that you want to compress come from? I guess there are three likely options.

            1. It's random. Most likely that means some code seeded a pseudo random number generator using some value like e.g. the time of the day, then used that to produce the values. In this case, you could get your hands on the seed (which most likely would be a fairly short number) and use that as the identifier from which everything else is computed. Make sure to use a portable random number generator with well-defined deterministic behaviour, e.g. some Mersenne Twister implementation. The JavaScript built in number generator is implementation-defined so it does not fit this bill.

            2. It came from some catalog made by the game developer (i.e. you). Then just obfuscating the index into that catalog might be good enough.

            3. It came from some user hand-tuning the values. In this case you're out of luck, since as I understand the problem chances are that any possible combination could get entered. You can't compress a large set of values to a smaller set of values without losing information.

            There might be middle grounds. You could have a randomised setup that subsequently got hand-tuned, and the description as initial seed plus a few modifications would be shorter than the full set of settings. Or the hand-tuning would only be allowed following specific rules set out by the game developer, which again would make for a limited set of possible values and a potentially shorter encoding. Thinking along these categories might help you analyze your own situation and find a suitable solution.

            You can also look at this from an information theory point of view. You can't expect to encode a sequence of fully independent and uniformly distributed digits with less information than those digits, perhaps expressed in some other base or whatever. You can compress data if there are patterns to it that make some combinations more likely than others. The more you tell us about these patterns, the better we might be able to advise. In total you can't get below the entropy of the source (i.e. game state distribution), so estimating that might help you find a lower bound for what to expect.

            Source https://stackoverflow.com/questions/67448952

            QUESTION

            Python Selenium - get specc href value
            Asked 2021-May-08 at 20:02

            i am trying to extract all the href values form the following HTML:

            ...

            ANSWER

            Answered 2021-May-08 at 19:59

            You should use a different css locator. Also, you should find parent elements and put them to the list.

            After that - iterate through the list and get href attribute value.

            Source https://stackoverflow.com/questions/67450871

            QUESTION

            Add a score in a simple math game in Javascript
            Asked 2021-May-06 at 15:18

            I'm just learning Javascript and this is one of my first exercises. I'm trying to do a simple math game for my daughter and in general terms, it works. You can have a "good" or "try again" result but the only way that I found for having a new question was by reloading the page.

            I would like to include a score and get new values every time you have a right answer, I tried by adding this into a function or a for, but it didn't work.

            Can you help me with some ideas? Or any general recommendation will be great. Thanks!

            ...

            ANSWER

            Answered 2021-May-06 at 15:18

            I have given just the approach this code will work in your case. But this code can be optimized way better. I hope you can do it on your own.

            Source https://stackoverflow.com/questions/67420640

            QUESTION

            Line with more glow in the middle than start and end
            Asked 2021-Apr-24 at 08:56

            I was looking at some 80's retro design, and came across some glowy stuff, including this one:

            Can this be achieved with CSS ? I mean, create a line and do some box shadow. But I have to have more glow in the middle, and less in the sides, and I am not sure how this can be accomplished in just CSS ?

            Thanks in advance.

            ...

            ANSWER

            Answered 2021-Apr-24 at 08:44

            QUESTION

            users is not defined in nodejs at bcrypt.compare
            Asked 2021-Apr-24 at 00:18

            I am doing the following thing in node js

            1.register and save user in mongodb 2.generate token when registered. 3.authorization using token 4.login user and

            this is my router file

            ...

            ANSWER

            Answered 2021-Apr-24 at 00:18

            You didn't identify "Users" so you can chick as:

            Source https://stackoverflow.com/questions/67046561

            QUESTION

            How do I perform a join between two other joins
            Asked 2021-Apr-19 at 09:53

            I'd like to know how to do 2 execution plans: "traditional" execution plan joins (A with B) and then C. The "new" plan joins (A with B) then (A with C) and then joins the result of those joins so there would be 3 joins. How would I code the traditional and new plan in Oracle SQLPlus given the code below? I also need to measure the time complexity of both methods to show that the new plan takes less time, which I believe I just do with set timer on; The joins can be on whatever attributes work. Same with select statements. I made a artist, b album, c track, and d played.

            Here's the database:

            ...

            ANSWER

            Answered 2021-Apr-18 at 06:13

            Your question doesn't make a lot of sense, because it's imposing bizarre restrictions that we can't really assess, but I don't mind telling you how to join two joins

            You already know how to join three tables in the normal/traditional/sensible sense. Here's how to join them as you ask:

            Source https://stackoverflow.com/questions/67143352

            QUESTION

            How do i keep a Turtle in the foreground while 'spawning' other turtles?
            Asked 2021-Apr-15 at 02:40

            Im creating a small retro space invaders type game and wanted to hide the turtles being spawned in the background of the program while having a "loading" screen in front. is their any way to do this? (This is the first question i've asked on here so i'm not sure what code i need to include)

            ...

            ANSWER

            Answered 2021-Apr-15 at 02:40

            As a rule, turtles can never appear behind anything drawn by turtles. I recommend you put up your "loading" screen message, and create your turtles invisibly:

            Source https://stackoverflow.com/questions/66990486

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            Install retro

            You can download it from GitHub.

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