sokoban | ClojureScript implementation of the Sokoban game
kandi X-RAY | sokoban Summary
kandi X-RAY | sokoban Summary
This is the sokoban project.
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sokoban Key Features
sokoban Examples and Code Snippets
def main():
parser = argparse.ArgumentParser()
parser.add_argument(
"-m", "--mem", help="amount of memory to use for sorting", default="100M"
)
parser.add_argument(
"filename", metavar="", nargs=1, help="name of file t
def main():
try:
for key, value in sorted(find_cuda_config().items()):
print("%s: %s" % (key, value))
except ConfigError as e:
sys.stderr.write(str(e) + '\n')
sys.exit(1)
Community Discussions
Trending Discussions on sokoban
QUESTION
I'm making project which uses sfml, imgui-sfml and nlohmann json. For my dependences im using vcpkg. My host machine is Arch and I wanna cross build to Windows x64. Im getting strange linking error, am I missing something easy here? Here is my toolchain file:
...ANSWER
Answered 2021-Mar-12 at 00:30I managed to get this to work by symlinking libopengl32.a with libOpenGL32.a. Maybe its dirty but atleast it works. I don't know if that is typo in imgui/sfml packages or what.
QUESTION
I need an internal .wav (in the source folder) to load into a Media Player without errors.
I got it working yesterday and committed the code with which it worked. Today, rolling back to that commit shows the following error:
...ANSWER
Answered 2020-Nov-03 at 15:32Per ArchWiki, that exception might be thrown as a result of some incompatibilities.
Working solution is to install ffmpeg-compat-55
AUR package.
QUESTION
I'm creating the game Sokoban in java.
The map / playing field is a 10x10 array. One field in the array can contain one of the 5 different objects
- Target Field
- Chest
- Player
- Wall
- Empty Field ( this is just a blank field where a player can walk over)
now i want to store that map in the MySql database i'm not so sure how to approach this. I don't know what the table would look like. Later on i should be able to pull the map so a player can instantly play or modify the field.
I thought about using a string of 100 chars and each object has a specific char so i know the meaning and place of it.
...ANSWER
Answered 2020-Mar-23 at 14:33Yeah so one approach would be to have a table that has a unique-key based on the column/row. Then you can store the key(s) relative to that column/row that link to the target field, the chest, the player, the wall, empty field.
Edit: To answer your question on this answer, you can create a Location class that has and x and y that represents a spot in the grid. Then override equals/hashCode to make it unique. Then you can use a Map to store the Location and the relative GameObject at that location!
QUESTION
I have a String text which represents a level in the game Sokoban. I have a few different characters which each has a different meaning.
- '#' = a wall
'$' = the player
'@' = the baggage to move
- '.' = the target the baggage has to drop in to
I'm using a 2d array (10x10)
this is the level for example:
...ANSWER
Answered 2020-Feb-25 at 16:17First, declare spelbord
as a char array (char[][]
). It is a lot more efficient and easy to deal with. By the looks if it, you don't need it to contain strings.
Then just write:
QUESTION
I'm a beginner game developers, I'm really like puzzle game like Sokoban, Mummy Maze or Chip's Challenge. If i want to create a game like that (a simple game but player have to think to solve it) where should i start, what should i read to get ideas or game algorithm, ... anything can help me build a game like that.
Here's some picture about these games
https://i.stack.imgur.com/0XHdf.png
http://tientrieu.net/wp-content/uploads/2011/10/MmMaze5.jpg
Please help me, thanks for your time. Sorry for my bad english
...ANSWER
Answered 2017-Jun-22 at 05:04I'd suggest using PuzzleScript to start a project like this. It's a simple environment for building tile-based games that have very little object state. Even if you end up using something else in the end, it's good for prototyping rules and levels.
QUESTION
I've been trying to complete an assignment for my game design class in C#, one of the issues I have been having is that I cannot load my Save1.GAME text file with all the loading information, I receive a "System.FormatException: 'Input string was not in a correct format.'" error.
At the moment, this assignment includes a small panel where you, the player designs a Sokoban (https://en.wikipedia.org/wiki/Sokoban) map, I have already done this part and now I must load that save file into my program, then generate the "tiles" (the tiles just being little squares where items are) into the different panel where the game will actually be played.
So far I've tried to load the file and write it into a string array, line by line. I've also tried to write the entire file into a string and use the .split(',') function, to no avail. I've tried quite a few ideas that honestly I've forgotten every single one of them.
My load button on the form where the game will be played:
...ANSWER
Answered 2019-Nov-04 at 01:37Based on the information you've provided, you're erroring out on the last line because newline at the end of your last record.
One means of handling this is to check whether row
is Null
, Empty
, Whitespace
in your iteration, and continue
your loop if that condition is true
.
QUESTION
Background: For a school assignment, I am making a puzzle game. The player has to create a puzzle game and save it in a text file. First, the player enters rows and columns of tiles (PictureBoxes), the program creates the 2d PictureBox layout. After which player selects the tool (button assigned an image from ImageList) and clicks on the tile, the image appears on a tile.
Approach: I have a custom class that inherits from PictureBox class and has property ToolValue. The ToolValue is the tool (constant assigned to tool) chosen by the player and added to that PictureBox. For loading the image, I have created a new event handler that handles the click event of PictureBox control and has additional parameters, inside the for-loop. The new event handler loads the image on the tile and sets the ToolValue property of the custom PictureBox(MyPictureBox) class to the constant. I have created a two-dimensional array of PictureBox class references.
...ANSWER
Answered 2019-Nov-02 at 16:56Your problem is in the following line:
QUESTION
Under Linux(Ubuntu) I'm writing a CMakeLists.txt with CLion to compile my project which is a little game written in C. How do I fix these errors?
Here's a link to the entire source code.
Any help will be greatly appreciated
I have tried to rewrite my .h files. It was primarily an issue about linking SDL and SDL_images.
I have tried to compile the main with gcc main.c -o main -lSDL -lSDL_image
.
Here's the CMakeLists.txt
...ANSWER
Answered 2019-Oct-30 at 09:30If you get such errors you need to look into each of them:
QUESTION
I want to return a ArrayList and a File Array with one method. For more Background(isnt necessary to help me) you can read the rest.
I am coding my version for the Sokoban game. For that i have to get a List(in my case a ArrayList) with all the paths of the levels so i can get the information and I also need the File Array because i used in a previous version and it would take hours to change that. The input for the method is "level" at the moment. Thats the directory with the .xsd files.r
I cant rly change the things i want to return.
...ANSWER
Answered 2019-Jul-06 at 12:02Just make a tuple like this:
QUESTION
I try to download this url http://www.sourcecode.se/sokoban/levels?act=dnl_text&file=100Boxes.slc it downloads fine on browser, but it doesn't work with
curl -v http://www.sourcecode.se/sokoban/levels?act=dnl_text&file=100Boxes.slc
ANSWER
Answered 2019-Jun-18 at 16:21Double quote your URL ,there are character like &
in the URL. Which will sent curl into background with partial URL
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