thunk | Useful thunk combinators for golang code generation | Generator Utils library

 by   DylanRJohnston Go Version: Current License: No License

kandi X-RAY | thunk Summary

kandi X-RAY | thunk Summary

thunk is a Go library typically used in Generator, Generator Utils applications. thunk has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Just an experiment at this stage that may find its way into a real library. A typewriter for use with the golang code generator gen.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              thunk has a low active ecosystem.
              It has 2 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              thunk has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of thunk is current.

            kandi-Quality Quality

              thunk has 0 bugs and 0 code smells.

            kandi-Security Security

              thunk has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              thunk code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              thunk does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              thunk releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 120 lines of code, 5 functions and 2 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of thunk
            Get all kandi verified functions for this library.

            thunk Key Features

            No Key Features are available at this moment for thunk.

            thunk Examples and Code Snippets

            No Code Snippets are available at this moment for thunk.

            Community Discussions

            QUESTION

            Why does gcc -march=znver1 restrict uint64_t vectorization?
            Asked 2022-Apr-10 at 02:47

            I'm trying to make sure gcc vectorizes my loops. It turns out, that by using -march=znver1 (or -march=native) gcc skips some loops even though they can be vectorized. Why does this happen?

            In this code, the second loop, which multiplies each element by a scalar is not vectorised:

            ...

            ANSWER

            Answered 2022-Apr-10 at 02:47

            The default -mtune=generic has -mprefer-vector-width=256, and -mavx2 doesn't change that.

            znver1 implies -mprefer-vector-width=128, because that's all the native width of the HW. An instruction using 32-byte YMM vectors decodes to at least 2 uops, more if it's a lane-crossing shuffle. For simple vertical SIMD like this, 32-byte vectors would be ok; the pipeline handles 2-uop instructions efficiently. (And I think is 6 uops wide but only 5 instructions wide, so max front-end throughput isn't available using only 1-uop instructions). But when vectorization would require shuffling, e.g. with arrays of different element widths, GCC code-gen can get messier with 256-bit or wider.

            And vmovdqa ymm0, ymm1 mov-elimination only works on the low 128-bit half on Zen1. Also, normally using 256-bit vectors would imply one should use vzeroupper afterwards, to avoid performance problems on other CPUs (but not Zen1).

            I don't know how Zen1 handles misaligned 32-byte loads/stores where each 16-byte half is aligned but in separate cache lines. If that performs well, GCC might want to consider increasing the znver1 -mprefer-vector-width to 256. But wider vectors means more cleanup code if the size isn't known to be a multiple of the vector width.

            Ideally GCC would be able to detect easy cases like this and use 256-bit vectors there. (Pure vertical, no mixing of element widths, constant size that's am multiple of 32 bytes.) At least on CPUs where that's fine: znver1, but not bdver2 for example where 256-bit stores are always slow due to a CPU design bug.

            You can see the result of this choice in the way it vectorizes your first loop, the memset-like loop, with a vmovdqu [rdx], xmm0. https://godbolt.org/z/E5Tq7Gfzc

            So given that GCC has decided to only use 128-bit vectors, which can only hold two uint64_t elements, it (rightly or wrongly) decides it wouldn't be worth using vpsllq / vpaddd to implement qword *5 as (v<<2) + v, vs. doing it with integer in one LEA instruction.

            Almost certainly wrongly in this case, since it still requires a separate load and store for every element or pair of elements. (And loop overhead since GCC's default is not to unroll except with PGO, -fprofile-use. SIMD is like loop unrolling, especially on a CPU that handles 256-bit vectors as 2 separate uops.)

            I'm not sure exactly what GCC means by "not vectorized: unsupported data-type". x86 doesn't have a SIMD uint64_t multiply instruction until AVX-512, so perhaps GCC assigns it a cost based on the general case of having to emulate it with multiple 32x32 => 64-bit pmuludq instructions and a bunch of shuffles. And it's only after it gets over that hump that it realizes that it's actually quite cheap for a constant like 5 with only 2 set bits?

            That would explain GCC's decision-making process here, but I'm not sure it's exactly the right explanation. Still, these kinds of factors are what happen in a complex piece of machinery like a compiler. A skilled human can easily make smarter choices, but compilers just do sequences of optimization passes that don't always consider the big picture and all the details at the same time.

            -mprefer-vector-width=256 doesn't help: Not vectorizing uint64_t *= 5 seems to be a GCC9 regression

            (The benchmarks in the question confirm that an actual Zen1 CPU gets a nearly 2x speedup, as expected from doing 2x uint64 in 6 uops vs. 1x in 5 uops with scalar. Or 4x uint64_t in 10 uops with 256-bit vectors, including two 128-bit stores which will be the throughput bottleneck along with the front-end.)

            Even with -march=znver1 -O3 -mprefer-vector-width=256, we don't get the *= 5 loop vectorized with GCC9, 10, or 11, or current trunk. As you say, we do with -march=znver2. https://godbolt.org/z/dMTh7Wxcq

            We do get vectorization with those options for uint32_t (even leaving the vector width at 128-bit). Scalar would cost 4 operations per vector uop (not instruction), regardless of 128 or 256-bit vectorization on Zen1, so this doesn't tell us whether *= is what makes the cost-model decide not to vectorize, or just the 2 vs. 4 elements per 128-bit internal uop.

            With uint64_t, changing to arr[i] += arr[i]<<2; still doesn't vectorize, but arr[i] <<= 1; does. (https://godbolt.org/z/6PMn93Y5G). Even arr[i] <<= 2; and arr[i] += 123 in the same loop vectorize, to the same instructions that GCC thinks aren't worth it for vectorizing *= 5, just different operands, constant instead of the original vector again. (Scalar could still use one LEA). So clearly the cost-model isn't looking as far as final x86 asm machine instructions, but I don't know why arr[i] += arr[i] would be considered more expensive than arr[i] <<= 1; which is exactly the same thing.

            GCC8 does vectorize your loop, even with 128-bit vector width: https://godbolt.org/z/5o6qjc7f6

            Source https://stackoverflow.com/questions/71811588

            QUESTION

            Invalid options object. Dev Server has been initialized using an options object that does not match the API schema
            Asked 2022-Mar-28 at 21:08

            I have been stock on this error on my project when I add "proxy": "http://localhost:6000" in my package.json.

            This is the error response after yarn start.

            Invalid options object. Dev Server has been initialized using an options object that does not match the API schema.

            • options.allowedHosts[0] should be a non-empty string. error Command failed with exit code 1. info Visit https://yarnpkg.com/en/docs/cli/run for documentation about this command.

            But everything is fine when I remove the "proxy": "http://localhost:6000".

            This is on my package.json:

            ...

            ANSWER

            Answered 2021-Dec-19 at 16:06

            Here is a workaround. Delete "proxy": "http://localhost:6000". Install package http-proxy-middleware with command npm install http-proxy-middleware --save. Create a file setupProxy.js inside your src folder. Add these lines inside:

            Source https://stackoverflow.com/questions/70374005

            QUESTION

            java.lang.NoSuchMethodError: No virtual method setSkipClientToken(Z)V in class Lcom/facebook/GraphRequest;
            Asked 2022-Feb-25 at 23:22

            It was working fine before I have done nothing, no packages update, no gradle update no nothing just created new build and this error occurs. but for some team members the error occur after gradle sync.

            The issue is that build is generating successfully without any error but when opens the app it suddenly gets crash (in both debug and release mode)

            Error

            ...

            ANSWER

            Answered 2022-Feb-25 at 23:22

            We have fixed the issue by replacing

            Source https://stackoverflow.com/questions/71256006

            QUESTION

            using react with redux and Getting error in redux '=' expected
            Asked 2022-Feb-02 at 21:58

            hi i m using react with redux. 1 hour before its working perfectly but now getting error TypeScript error in /Users/invest19/Desktop/super admin/super Admin guest /invest19-admin-web/node_modules/redux-thunk/es/index.d.ts(1,13): '=' expected. TS1005

            Please help me for resolve this issue

            Screenshot

            ...

            ANSWER

            Answered 2021-Nov-29 at 19:32

            Had this same error. Couldn't figure it out the cause, but downgrading to redux-thunk@2.3.0 solved it for me.

            Source https://stackoverflow.com/questions/70150683

            QUESTION

            npm install having warn issues
            Asked 2022-Jan-13 at 21:22

            Trying to install dependencies below

            ...

            ANSWER

            Answered 2022-Jan-13 at 20:11

            Those are peer dependencies, not actual dependencies. Here is a good article explaining the difference. Peer dependencies are just to let users know what versions of various packages your installed package is compatible with. You don't need to fix these issues, as they are just letting you know which versions of various packages are compatible IF you want to use those packages sometime in the future.

            In short, you can just start you project as-is, there is nothing that needs fixing.

            Source https://stackoverflow.com/questions/70702500

            QUESTION

            expo-barcode-scanner only works once with react-native version 0.64.2 and expo 43.0.0
            Asked 2022-Jan-12 at 17:35

            Because of Google Play, I had to update an old project of mine to the latest expo versions (version 43.0.0 to be exact). The idea is for the app to scan a QRCode and process the data, simply. However, expo-barcode-scanner only works once and after that I need to close and open the app again to work. Has anyone encountered this problem and (or) knows how to solve it? Below is my code:

            ...

            ANSWER

            Answered 2021-Nov-12 at 21:14

            Welcome @Backup Gov18,

            This is a documented issue.

            Note: Only one active BarCodeScanner preview is supported currently. When using navigation, the best practice is to unmount any previously rendered BarCodeScanner component so the following screens can use without issues.

            There is a workaround.

            Instead of conditionally rendering the component, you could render it inside another dedicated screen component.

            This way, after this new screen reads the barcode, you could navigate back to your first screen. Navigating back may unmount this new screen. You can force unmount if you need to.

            As you are using react-navigation, you had better use .pop() instead of goBack().

            Alternative

            You can also use expo-camera instead of expo-barcode-scanner. expo-camera does not have this issue. It also offers more options like flashlight/torch and switching cameras.

            Source https://stackoverflow.com/questions/69857156

            QUESTION

            Modularize a Redux Toolkit application
            Asked 2021-Dec-19 at 13:24
            The Question

            Is it possible to separate out the feature of an RTK-based application that depend on different slices of a the redux store into separate node packages? Assuming so, what is the best way to do that?

            Background

            We have a large, and growing, app that is based around Redux Toolkit. Where possible we try to separate parts of the application into their own node packages. We find there are a lot of benefits to doing this, including:

            • Maintainability of codebase
            • Fine-grained control over intra-application dependencies
            • Testability

            It's easy enough to do this for cross-cutting things, like logging, http requests, routing, etc. But we would like to go further and modularize the "features" of our app. For example, have the "address book" feature of our application live in a different module than, say, the "messages" feature, with them all composed together via an "app" package.

            The benefits we see here are ones we have found in other codebases and have been discussed in other places. (E.g., here for iOS). But, in brief: (1) you can see and control intra-app dependencies. For example, you can easily see if the "messages" feature depends on the "address book" feature and make explicit decisions about how you will expose the one feature to the other via what you export; (2) you can build fully testable sub-parts of the app by simply having a "preview" package that only composes in the things you want to test, e.g., you could have a "contact app" package that only depends on the "contact" feature for building and testing just that; (3) you can speed up CI/CD times by not needing to compile (TS/babel), pack/minify, and unit test every part; (4) you can utilize various analytics tools to get more fine-grained pictures of how each feature is developing.

            There may well be other ways to achieve these things, and some may disagree with the premise that this is a good way to do it. That's not the focus of the question, but I'm open to the possibility it may be the best answer (e.g., some one with significant Redux experience may explain why this is a bad idea).

            The Problem

            We've struggled to come up with a good way to do this with Redux Toolkit. The problem seems to boil down to -- is there a good way to modularize (via separate node packages) the various "slices" used in RTK? (This may apply to other Redux implementations but we are heavily invested in RTK).

            It's easy enough to have a package that exports the various items that will be used by the redux store, i.e., the slice state, action creators, async thunks, and selectors. And RTK will then compose those very nicely in the higher-level app. In other words, you can easily have an "app" package that holds the store, and then a "contacts" package that exports the "contacts" slice, with its attendant actions, thunks, selectors, etc.

            The problem comes if you also want the components and hooks that use that portion of slice to live in the same package as the slice, e.g., in the "contacts" package. Those components/hooks will need access to the global dispatch and the global useSelector hook to really work, but that only exists in the "app" component, i.e., the feature that composes together the various feature packages.

            Possibilities Considered
            1. We could export the global dispatch and useSelector from the "higher" level "app" package, but then our sub-components now depend on the higher level packages. That means we can no longer build alternate higher level packages that compose different arrangements of sub packages.

            2. We could use separate stores. This has been discussed in the past regarding Redux and has been discouraged, although there is some suggestion it might be OK if you are trying to achieve modularization. These discussions are also somewhat old.

            The Question (Again)

            Is it possible to separate out the feature of an RTK-based application that depend on different slices of a the redux store into separate node packages? Assuming so, what is the best way to do that?

            While I'm primarily interested if if/how this can be done in RTK, I'd also be interested in answers--especially from folks with experience with RTK/redux on large apps--as to whether this is Bad Idea and what other approaches are taken to achieve the benefits of modularization.

            ...

            ANSWER

            Answered 2021-Dec-18 at 16:17

            This question has come up in other contexts, most notably how to write selector functions that need to know where a given slice's state is attached to the root state object. Randy Coulman had an excellent and insightful series of blog posts on that topic back in 2016 and a follow-up post in 2018 that cover several related aspects - see Solving Circular Dependencies in Modular Redux for that post and links to the prior ones.

            My general thought here is that you'd need to have these modules provide some method that allows injecting the root dispatch or asking the module for its provided pieces, and then wires those together at the app level. I haven't had to deal with any of this myself, but I agree it's probably one of the weaker aspects of using Redux due to the architectural aspects.

            For some related prior art, you might want to look at these libraries:

            Might also be worth filing this same question over in the RTK "Discussions" area as well so we can talk about it further.

            Source https://stackoverflow.com/questions/70394461

            QUESTION

            React-Typescript: Module '"react-router-dom"' has no exported member 'RouteComponentProps'
            Asked 2021-Dec-16 at 17:05

            I have a project and with this project I have a login page and I want to use "RouteComponentProps", but I got this error:

            ...

            ANSWER

            Answered 2021-Dec-16 at 17:05

            react-router v6 doesn't use RouteComponentProps anymore. Here are some links with examples on how to change route and how to use params on v6 with some links where you can find more informations:

            For changing route (old history.push)

            If you want to change the route after the login is successful react-router docs specify

            In v6, this app should be rewritten to use the navigate API. Most of the time this means changing useHistory to useNavigate and changing the history.push or history.replace callsite.

            So basically instead of having somthing like

            Source https://stackoverflow.com/questions/70378978

            QUESTION

            Why I'm getting Cannot read property 'tagName' of null on a SVG?
            Asked 2021-Oct-29 at 05:21

            I'm getting this error after I've updated the packages in my package JSON file.

            ...

            ANSWER

            Answered 2021-Oct-29 at 05:21

            As discussed in the comments you should update your webpack configuration to handle loading svg files. inside the module.rules array you should add the following:

            Source https://stackoverflow.com/questions/69763661

            QUESTION

            Redux-mock-store: Cannot get all dispatched actions into mocked store
            Asked 2021-Oct-20 at 07:46

            I have a CrudActions.js class:

            ...

            ANSWER

            Answered 2021-Oct-19 at 11:08

            Here's a generic example of testing a thunk, hope this helps.

            Source https://stackoverflow.com/questions/69551705

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install thunk

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/DylanRJohnston/thunk.git

          • CLI

            gh repo clone DylanRJohnston/thunk

          • sshUrl

            git@github.com:DylanRJohnston/thunk.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link