versus | Benchmark multiple API endpoints | Testing library
kandi X-RAY | versus Summary
kandi X-RAY | versus Summary
Versus takes a stream of requests and runs them against multiple endpoints simultaneously, comparing the output and timing.
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Top functions reviewed by kandi - BETA
- run starts the goroutines
- main is the main entry point .
- NewTransport creates a new HTTP transport .
- pump reads from r until stopAfter is called .
- Percentiles returns the percentiles of the given buckets .
- jsonEqual returns true if two JSON objects are equal .
- parseStopAfter is a helper function that takes a string as input .
- NewClients returns a new Clients instance .
- NewClient creates a new Client .
- exit is a wrapper of os . Stderr
versus Key Features
versus Examples and Code Snippets
Usage:
versus [OPTIONS] [endpoint...]
Application Options:
--timeout= Abort request after duration (default: 30s)
--stop-after= Stop after N requests per endpoint, N can be a number or duration.
--concurrency= Concurrent req
Community Discussions
Trending Discussions on versus
QUESTION
This question is related to Azure MSIX Build and Package task only has Release and Debug configurations
We have a WinForms project that has an MSIX installer. Manually, we can successfully create
- An MSIXBUNDLE and deploy it to Kudu
- An MSIX and deploy it to an Azure VM through a VHDX. We have manually convert the MSIX to a VHDX first
We are now trying to automate the build and release process to create the VHDX. However, we are getting a blank screen when the VHDX is mounted using a process that we have already validated. The only thing different is the build method (i.e., MSBuild versus VS Publish).
How do we create a working VHDX in Azure CI Build Pipeline?
Below is the YAML.
...ANSWER
Answered 2021-Jun-15 at 14:26Actually, there is nothing wrong with the YAML. The problem was a delay in the virtual machine loading the VHDX. In other words, wait about 5 minutes once the VHDX is mounted before trying to run the application. I am leaving this here in case anyone else runs into this issue
.
QUESTION
I have a question about how rebasing works in git, in part because whenever I ask other devs questions about it I get vague, abstract, high level "architect-y speak" that doesn't make a whole lot of sense to me.
It sounds as if rebasing "replays" commits, one after another (so sequentially) from the source branch over the changes in my working branch, is this the case? So if I have a feature branch, say, feature/xyz-123
that was cut from develop
originally, and then I rebase from origin/develop
, then it replays all the commits made to develop
since I branched off of it. Furthermore, it does so, one develop
commit at a time, until all the changes have been "replayed" into my feature branch, yes?
If anything I have said above is incorrect or misled, please begin by correcting me! But assuming I'm more or less correct, I'm not seeing how this is any different than merging in changes from develop
by doing a git merge develop
. Don't both methods result with all the latest changes from develop
making their way into feature/xyz-123
?
I'm sure this is not the case but I'm just not seeing the forest through the trees here. If someone could give a concrete example (with perhaps some mock commits and git command line invocations) I might be able to understand the difference in how rebase works versus a merge. Thanks in advance!
...ANSWER
Answered 2021-Jun-15 at 13:22" It sounds as if rebasing "replays" commits, one after another (so sequentially) from the source branch over the changes in my working branch, is this the case? "
Yes.
" Furthermore, it does so, one develop commit at a time, until all the changes have been "replayed" into my feature branch, yes? "
No, it's the contrary. If you rebase your branch on origin/develop
, all your branch's commits are to be replayed on top of origin/develop
, not the other way around.
Finally, the difference between merge and rebase scenarios has been described in details everywhere, including on this site, but very broadly the merge workflow will add a merge commit to history. For that last part, take a look here for a start.
QUESTION
If I look at the pricing examples of running an Azure functions, versus running a virtual machine running those same functions, here is what I see on the Azure pricing site:
Running 3M functions each which takes one second and required 500MB of memory: $18.00 (invocations cost + computer cost)
Running 3M seconds on Azures cheapest virtual machine with at least 500MB of memory: (B1S instance, $0.008/hour): $6.67
I'm wondering if that comparison is fair in the simplest cases (where the functions are don't perform a lot of i/o, or use other Azure services) -- particularly whether whatever machine Azure uses to run Azure functions will run those same 3M functions at the same speed per function as the B1S Virutual machine instance? In other words, is the B1S instance as efficient per unit time as the Azure function running machines given the same memory requirements?
...ANSWER
Answered 2021-Jun-14 at 06:07You must look at your usage profile. Do the request come constantly at a steady rate? Or are they spread out?
With a virtual machine you pay for the time it is running, it is not dependent on what it is doing.
With an Azure function consumption plan you pay per request. So when there are no requests there is no charge.
https://azure.microsoft.com/en-us/pricing/details/functions/ (Your 18 USD comes from this page?)
When a function has 500 MB to use, your code can use all the memory. When a VM has 500 MB of RAM a significant portion is used by the operating system.
Edit: As Ken mentioned in the comment with a VM you need to look after the server, so you also need to take that cost into consideration.
The compute capacity is the same given a steady constant continuous use where you turn off the VM when the 3M calls are finished. But the VM has additional costs that also need to be taken into consideration.
Note when you turn the VM off you still pay for the storage of the disks.
QUESTION
I have the following data stored in a DynamoDB table called elo-history
.
ANSWER
Answered 2021-Jun-13 at 15:03It looks like you're modeling the one-to-many relationship between Games and Results using a complex attribute (e.g. a list or objects) on the Game item. This is a completely valid approach to modeling one-to-many relationships and is best used when 1) the results data doesn't change (or change often) and 2) you don't have any access patterns around Results.
Since it sounds like you do have access patterns around Results, you'd be better off storing your Results in their own items.
For example, you might consider modeling results in the user partition with a PK=USER#user_id SK=RESULT#game_id. This would allow you to fetch results by User ID (QUERY where PK=USER#user_id SK begins_with RESULT). Alternatively, you could model results with a PK=RESULT#game_id SK=USER#user_id and create a GSI that swaps the PK/SK's which will allow you to group results by User.
I don't know the specifics around your access patterns, but can say that you'll need to move results into their own items if you want to support access patterns around game results.
QUESTION
I have about 200 records that I need to write frequently to DynamoDB and I'm trying to see if the BatchWriteItem saves any overhead in terms of WCU versus iterating PutItem 200 times. Other than the number of network requests sent, does BatchWriteItem lower the amount of WCU used?
...ANSWER
Answered 2021-Jun-13 at 18:44Going with the WCU calculation guide here it looks like BatchWriteItem and PutItem both follows the same rounding off calculation for the size and will have same WCU consumed.
For PutItem, UpdateItem, and DeleteItem operations, DynamoDB rounds the item size up to the next 1 KB. For example, if you put or delete an item of 1.6 KB, DynamoDB rounds the item size up to 2 KB.
BatchWriteItem—Writes up to 25 items to one or more tables. DynamoDB processes each item in the batch as an individual PutItem or DeleteItem request (updates are not supported). So DynamoDB first rounds up the size of each item to the next 1 KB boundary, and then calculates the total size. The result is not necessarily the same as the total size of all the items. For example, if BatchWriteItem writes a 500-byte item and a 3.5 KB item, DynamoDB calculates the size as 5 KB (1 KB + 4 KB), not 4 KB (500 bytes + 3.5 KB).
QUESTION
I am using a 3.5: TFT LCD display with an Arduino Uno and the library from the manufacturer, the KeDei TFT library. The library came with a bitmap font table that is huge for the small amount of memory of an Arduino Uno so I've been looking for alternatives.
What I am running into is that there doesn't seem to be a standard representation and some of the bitmap font tables I've found work fine and others display as strange doodles and marks or they display upside down or they display with letters flipped. After writing a simple application to display some of the characters, I finally realized that different bitmaps use different character orientations.
My questionWhat are the rules or standards or expected representations for the bit data for bitmap fonts? Why do there seem to be several different text character orientations used with bitmap fonts?
Thoughts about the questionAre these due to different target devices such as a Windows display driver or a Linux display driver versus a bare metal Arduino TFT LCD display driver?
What is the criteria used to determine a particular bitmap font representation as a series of unsigned char values? Are different types of raster devices such as a TFT LCD display and its controller have a different sequence of bits when drawing on the display surface by setting pixel colors?
What other possible bitmap font representations requiring a transformation which my version of the library currently doesn't offer, are there?
Is there some method other than the approach I'm using to determine what transformation is needed? I currently plug the bitmap font table into a test program and print out a set of characters to see how it looks and then fine tune the transformation by testing with the Arduino and the TFT LCD screen.
My experience thus farThe KeDei TFT library came with an a bitmap font table that was defined as
...ANSWER
Answered 2021-Jun-12 at 16:19Raster or bitmap fonts are represented in a number of different ways and there are bitmap font file standards that have been developed for both Linux and Windows. However raw data representation of bitmap fonts in programming language source code seems to vary depending on:
- the memory architecture of the target computer,
- the architecture and communication pathways to the display controller,
- character glyph height and width in pixels and
- the amount of memory for bitmap storage and what measures are taken to make that as small as possible.
A brief overview of bitmap fonts
A generic bitmap is a block of data in which individual bits are used to indicate a state of either on or off. One use of a bitmap is to store image data. Character glyphs can be created and stored as a collection of images, one for each character in the character set, so using a bitmap to encode and store each character image is a natural fit.
Bitmap fonts are bitmaps used to indicate how to display or print characters by turning on or off pixels or printing or not printing dots on a page. See Wikipedia Bitmap fonts
A bitmap font is one that stores each glyph as an array of pixels (that is, a bitmap). It is less commonly known as a raster font or a pixel font. Bitmap fonts are simply collections of raster images of glyphs. For each variant of the font, there is a complete set of glyph images, with each set containing an image for each character. For example, if a font has three sizes, and any combination of bold and italic, then there must be 12 complete sets of images.
A brief history of using bitmap fonts
The earliest user interface terminals such as teletype terminals used dot matrix printer mechanisms to print on rolls of paper. With the development of Cathode Ray Tube terminals bitmap fonts were readily transferable to that technology as dots of luminescence turned on and off by a scanning electron gun.
Earliest bitmap fonts were of a fixed height and width with the bitmap acting as a kind of stamp or pattern to print characters on the output medium, paper or display tube, with a fixed line height and a fixed line width such as the 80 columns and 24 lines of the DEC VT-100 terminal.
With increasing processing power, a more sophisticated typographical approach became available with vector fonts used to improve displayed text quality and provide improved scaling while also reducing memory required to describe the character glyphs.
In addition, while a matrix of dots or pixels worked fairly well for languages such as English, written languages with complex glyph forms were poorly served by bitmap fonts.
Representation of bitmap fonts in source code
There are a number of bitmap font file formats which provide a way to represent a bitmap font in a device independent description. For an example see Wikipedia topic - Glyph Bitmap Distribution Format
The Glyph Bitmap Distribution Format (BDF) by Adobe is a file format for storing bitmap fonts. The content takes the form of a text file intended to be human- and computer-readable. BDF is typically used in Unix X Window environments. It has largely been replaced by the PCF font format which is somewhat more efficient, and by scalable fonts such as OpenType and TrueType fonts.
Other bitmap standards such as XBM, Wikipedia topic - X BitMap, or XPM, Wikipedia topic - X PixMap, are source code components that describe bitmaps however many of these are not meant for bitmap fonts specifically but rather other graphical images such as icons, cursors, etc.
As bitmap fonts are an older format many times bitmap fonts are wrapped within another font standard such as TrueType in order to be compatible with the standard font subsystems of modern operating systems such as Linux and Windows.
However embedded systems that are running on the bare metal or using an RTOS will normally need the raw bitmap character image data in the form similar to the XBM format. See Encyclopedia of Graphics File Formats which has this example:
Following is an example of a 16x16 bitmap stored using both its X10 and X11 variations. Note that each array contains exactly the same data, but is stored using different data word types:
QUESTION
ANSWER
Answered 2021-Jun-12 at 09:58- have synthesized data that is similar to your dataframe
- plotting is simple, just need to select Client Total from index using
.loc[]
QUESTION
I have built a simple app using Create React App, Tailwind and CRACO (https://github.com/gsoft-inc/craco), following the instructions here: https://tailwindcss.com/docs/guides/create-react-app The app also uses Typescript if thats relevant.
However I keep getting build errors when deploying to Netlify - Failed to load config "react-app" to extend from.
I am using the default command yarn build
but have also tried with npm run build
and CI=' ' npm run build
I have also tried updating the eslint deps based on other advice using the command yarn add eslint-config-react-app -D
but still no luck.
Here is the deploy log:
...ANSWER
Answered 2021-Jun-11 at 10:56I had this problem today and did npm install eslint-config-react-app
like on github is recommended. After that console adviced me to install @babel/core and typescript, so i installed them by npm install @babel/core
and npm install typescript
QUESTION
I've tried the code below to change 'new_col's value from 3 to 1. First of all, the random matrix was generated with an index of ['a','b'] and column name [x1~x5] I then additionally added 'new_col'.
I needed to call the row through column 'x1', therefore I randf[df['x1']==val]
, then I thought I could simply convert 'new_col's value by running df[df['x1']==val]['new_col'] = 1
ANSWER
Answered 2021-Jun-10 at 07:23Your approach is close to solution but the syntax need a little bit changed to avoid the warning.
You can use .loc
with the boolean index for filtering as the first parameter and the column name as second parameter , as follows:
QUESTION
Assumption (based on tutorials and reading material): Example; https://redux.js.org/recipes/structuring-reducers/immutable-update-patterns
Updating an object property in an array best practice is through map versus foreach. Every example as per the redux breaks out map into two functions 1. Update object properties/s and return object. Even on medium and other expert content it follows this format
Example:
I'm iterating through an array of objects and updating every boolean active flag based on on whether that object's id property === id argument.
...ANSWER
Answered 2021-Jun-08 at 06:06Updating an object property in an array best practice is through map versus foreach. Every example as per the redux breaks out map into two functions 1. Update object properties/s and return object. Even on medium and other expert content it follows this format
This is generally true only if you really need a separate array. Your current logic is mutating the existing objects, and returning a shallow copy of the array. This is quite an odd thing to do, and is probably the source of why some may be frowning on your existing approach. Usually, you'd want to create a whole new array with new objects, instead of mutating the existing array - use rest syntax instead of Object.assign
to keep things more concise:
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