ghosts | hosts files and domain lists | File Utils library
kandi X-RAY | ghosts Summary
kandi X-RAY | ghosts Summary
ghosts is a utility to evaluate, compare, and format hosts files. It's written in Go.
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Top functions reviewed by kandi - BETA
- Main entry point for Hosts
- FlagSet sets the default main hosts flags .
- Load loads the hosts
- reverse reverses an array of strings .
- returns n times
- padRight pad the string with pad
ghosts Key Features
ghosts Examples and Code Snippets
$ ./ghosts -h
Usage of ./ghosts:
-c string
Hosts list to compare.
A shortcut code, full URL, or a local file.
Use the -m option for the main comparison list.
Use the -clip option to use what is on the system clipboard.
Sho
$ ./ghosts
--------------------------------------------------------------------------------
Base hosts file summary:
--------------------------------------------------------------------------------
Location: https://raw.githubusercontent.com/StevenBl
127.0.0.1 localhost
127.0.0.1 localhost.localdomain
127.0.0.1 local
255.255.255.255 broadcasthost
::1 localhost
::1 ip6-localhost
::1 ip6-loopback
fe80::1%lo0 localhost
ff00::0 ip6-localnet
ff00::0 ip6-mcastprefix
ff02::1 ip6-allnodes
ff02::2 ip6-all
Community Discussions
Trending Discussions on ghosts
QUESTION
Sorry if this is a noob question!
I have two tables - a movie and a comment table.
I am trying to return output of the movie name and each comment for that movie as long as that movie has more than 1 comment associated to it.
Here are my tables
...ANSWER
Answered 2021-Jun-15 at 20:19Something like this could work
QUESTION
I have been getting into Elixir from the Ruby on Rails world.
I have the following table:
...ANSWER
Answered 2021-May-26 at 08:21Enum.group_by
should help:
QUESTION
I have a batch of images that need a transparent background. I am able to create a black/white mask of the lighter and darker regions and want to use this mask to keep the pixels, which are white in the mask unchanged and set all pixel to transparent, which are black. The best outcome so far I got with
...ANSWER
Answered 2021-May-20 at 21:46You simply need to remove the "-mask" from your command line leaving your mask image (and add -alpha off). So the following works fine for me in ImageMagick 6.
Input:
QUESTION
A warning message
...ANSWER
Answered 2021-Mar-16 at 04:43You need to tell R where to find ghostscript. For Windows, download ghostscript from http://ghostscript.com/download/gsdnld.html After installing ghostscript, we still need to tell R where to find ghostscript. To do so, it is necessary to set adapt your system’s Path variable: Go to Control Panel → System and Security → System → Advanced System Settings → computer name, domain and workgroup settings → Advanced → Environment Variables Find the Path variable within System Variables, select it and click on edit. Add C:\Program Files\gs\gs9.23\bin (or the directory where you installed ghostscript to) to the Path variable. In Windows 10, you can do this by clicking on New and entering the path. In other Windows versions, just append the path to the variable value, seperated by a semicolon. Restart R For MacOS, download and install the Ghostscript 9.23 package from http://pages.uoregon.edu/koch/ Restart R
I found the solution from this website https://rnbeads.org/data/installing_rnbeads.html
QUESTION
I am currently implementing an alpha-beta pruning algorithm for a minimax function. This exercise corresponds to the multiagent section of the PacMan Project at Berkeley University.
My implementation:
...ANSWER
Answered 2021-Apr-23 at 20:57Solution:
There were two bugs in my previous implementation:
Previously in the
minValue
function calculated the value for all 'legal actions' if there was only one ghost left. This is incorrect, you only have to calculate it once.
QUESTION
The GitHub repository of my SVG PacMan is available here: https://github.com/FlatAssembler/SVG-Pacman
You can see it alive here: http://flatassembler.github.io/pacman.html
The function for drawing ghosts is here:
...ANSWER
Answered 2021-Mar-27 at 13:49Solved it myself, here is how I modified the drawGhost
function:
QUESTION
This question is more about code organisation rather than an error/bug problem.
I am working on request body validation, json has structure like:
...ANSWER
Answered 2021-Mar-17 at 21:09the good practice here is that you are validating inputs ✅
the downside of your current approach is that it is hard to maintain long term ❌
you could go down the middleware way, and create multiple middlewares for each route/body that you need to validate. It works, but, the amount of work and maintenance burden will increase over time.
one approach you can follow is to create an expected schema of your input (e.g. a model definition describing the fields and values expected), and use a validator to check the current input based on the schema you created.
for Node.js we have multiple tools for that like: AJV, JOI, YUP.
using a sample example with JOI, you could replace your validation flow by doing:
QUESTION
Don't kill me if I'm about to ask something stupid. But I'm very noobish in this whole crypto world, and I'm terribly fascinated about its technology.
So just for education purposes I've decided to build my own blockchain following more or less the bitcoin principles (ECC keypair generation using the secpbk1 curve, SHA256 as hashing algo, dynamic diff based on the timestamp of the previous block, p2p connectivity etc..). But I've came to a point where I'm pretty confused about the blockchain's wallet itself.
For what I've learned so far, each transaction has to be signed by a wallet. So my transactions has basically three fields: input, outputs and id. Since the user's wallet signs the outputs field of the transaction, this can't be changed anymore without being signed again by the same private key that belongs to the public key contained in the input field, how can I reward the miners?
If I got it right, the miner creates a transaction signed somehow by the chain using the fee in the outputs field, or by asking the chain itself to generate and sign a special reward transaction for that miner.
The guide that I was following was using the second approach, and was generating a blockchain wallet each time the program was executed on a client. This approach left me perplexed:
wouldn't a client generate a new wallet for "his" blockchain each time it goes back online? If so, wouldn't this create a mess on the transactions signed on the chain? Since each miner (therefore peer) signing its own reward would use a different blockchain wallet than the other peers? Wouldn't this lead to any problems?
The first one that I might think of, is that if we generate a new blockchain wallet that signs rewards for miners, each peer would create a different wallet, so wouldn't this lead to many "ghosts" wallets in the chain, that spits out rewards tokens from nowhere? Is this supposed to happen?
For what I think is definitively more straightforward to use the fee amount to reward the miner, but this doesn't solve my doubts at all. Since the outputs of the transactions are signed upon creation, how could the peer initiating the transaction know upfront the possible miner who finds the block? And if he can't know it, how could possibly the miner "extract" its reward without tampering the transaction itself? Of course it could create a new transaction, and add that to the block. But who would sign that transaction? From where those reward tokens come?
And if the answer is not to generate a new wallet each time, where could you possibly store that very first private key of the chain's wallet where no one can see it, but still be able to use it, without having to put a server in the middle?
Which in my opinion breaks the whole decentralized concept and would add a single point of failure.
I've also implemented a transactions pool, that automatically filters out invalid (tampered) transactions, whenever a miner requests a sub set of them to stamp in a block. But does this mean that the miner for that only exception can tamper the transaction since it'll be "forged" in the block? So who gives a *** if it was tampered once it got in the chain? MEEEEEH that doesn't sound nice at all.
I'm terribly confused, and I'm dreaming key pairs at night. Please help me.
...ANSWER
Answered 2021-Mar-01 at 20:12wouldn't a client generate a new wallet for "his" blockchain each time it goes back online? If so, wouldn't this create a mess on the transactions signed on the chain? Since each miner (therefore peer) signing its own reward would use a different blockchain wallet than the other peers? Wouldn't this lead to any problems?
You don't say what problems you think this will lead to. I can't think of any.
For what I think is definitively more straightforward to use the fee amount to reward the miner, but this doesn't solve my doubts at all. Since the outputs of the transactions are signed upon creation, how could the peer initiating the transaction know upfront the possible miner who finds the block? And if he can't know it, how could possibly the miner "extract" its reward without tampering the transaction itself?
The simplest solution to this is for the transaction itself to just contain its inputs and outputs. The fee is the difference between the total inputs and the total outputs.
The miner just includes the transaction in the block of transactions they mine. They also add one additional transaction into the block, sending themselves the reward. Obviously, they know their own destination address. Every participant who receives the newly-mined block checks to make sure this transaction is valid (just as they check every other one) and doesn't claim a larger reward than is allowed.
And if the answer is not to generate a new wallet each time, where could you possibly store that very first private key of the chain's wallet where no one can see it, but still be able to use it, without having to put a server in the middle?
Typically in a file on the local disk. The private key isn't really needed anyway -- you only need it to send. You don't need it to mine or report. So it can be prompted for or decrypted only when actually needed.
Of course it could create a new transaction, and add that to the block. But who would sign that transaction? From where those reward tokens come?
The usual rule is that the reward transaction has no inputs, one output, and no signature. The tokens come from the pool of unclaimed miner reward tokens which can be finite or infinite depending on the blockchain's design. (For bitcoin, this pool is finite.)
QUESTION
I created a variable called attemptCount that I am initiating at 0 and should increment every time the player tries to type a direction that is not available. I run the debugger and the variable is resetting to 0 once I attempt to type in the same direction again. The variable attemptCount is not declared locally and it is set in the game method. Any ideas why the counter is resetting instead of incrementing? I tried setting attempCount to static and tried creating a new variable that would increment attemptCount e.g. counter = attempCounter++ but none worked. I also took a look at another question that was answered but could not understand how I would apply that in this case. Can anyone shed some light on what I am doing wrong?
...ANSWER
Answered 2021-Feb-19 at 17:28You have a parameter in changeRoom
also named attemptCount
. When you refer to attemptCount
in the body of the method, you are referring to the parameter and not to the member variable. You can fix it by changing the name of the parameter, changing the name of the variable or by using this.attemptCount
whenever you mean the member variable and not the parameter.
QUESTION
Hey I am currently building a simple pacman in javascript as a learning project. I am able to render a basic board, pacman, pellets and big pellets with basic canvas drawings (arc etc) . The game is responsive to key codes moving pacman around but Imstruggling when I want to test for collision and access x and y values of canvas drawings. My board is drawn in for loop that iterates through a layout/grid 2d array of numbers and draws something different depending on the number, 0 representing walls, 1 - pellets etc. I feel I may be making an error in the drawBoard for loop also.. I have started to go back and forth between using a function to draw walls and then trying to access its X and Y positions:
...ANSWER
Answered 2021-Jan-26 at 12:56In pacman collision can be oversimplified by just using an array and checking wether the current case where pacman is contains something or not, if so make him return to previous position.
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