go-pe | A Portable Executable parser for Golang | Parser library
kandi X-RAY | go-pe Summary
kandi X-RAY | go-pe Summary
This parser is designed to extract high level information about PE files on disk. The information currently provided:.
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Top functions reviewed by kandi - BETA
- getExtensionDict returns the ordered dictionary for the given certificate .
- getSignerInfo returns an ordered list of authenticated attributes
- Computes the hashes of the PE file
- NewPEFile creates a new PE file .
- printKeyInfo returns a human - readable string of pk .
- getNamesString returns a string representation of a named attribute .
- GetVersionInformation gets the version information for the given resource
- NewRVAResolver creates a new RVAResolver
- GetImports returns a list of all imported directories .
- UTF16BytesToUTF8 converts a byte slice to UTF - 8 .
go-pe Key Features
go-pe Examples and Code Snippets
Community Discussions
Trending Discussions on go-pe
QUESTION
I tried to calculate the time a Go app takes to start up and accept requests. I tried to do it using:
...ANSWER
Answered 2021-May-03 at 07:37The easiest, which should be good enough for most cases, would be something like this:
QUESTION
I am trying to retrieve some data from cloud Firestore using flutter. I used the circularprogress indicator to show that it is still getting data , but it keeps on going as if it is not receiveing any data. I am new to flutter so I have no clue why this is happening and I've tried everything (probably it has something to do with setting state but I am not really clear with that concept)
I am not getting any error , but the app isn't getting the info from the Firestore database. Sharing the full code
Full Code
...ANSWER
Answered 2020-Oct-22 at 17:32I would suggest sticking to the way it's done in the docs, especially if you are new to firestore.
Not only will this actually work but it will also be more efficient and easier when handling changes.
Here is your code modified, hope this works for you:
QUESTION
My goal is to build a WebGL game in Unity that has a specific form and upon submission that form posts data into one of the Firebase storage solutions. After reading this article, it's clear to me I need to use Cloud Firestore instead of Realtime Database. Good news is that as of of March 2020, one of the team members wrote,
we released Firebase Unity SDK 6.12.0 which includes an alpha release of Firestore.
Thing is, Firebase's Unity SDK isn't for WebGL builds and, for someone going through that thought process, could use Firebase JS SDK (spam alert). From looking at the release notes, one can see that Firebase JS SDK supports Firestore and so this has all the conditions in place for a quick solution.
So, I've gone to Firebase console, created a project, a Web app to use Firebase JS SDK and this process gave as output the following code
...ANSWER
Answered 2020-Aug-07 at 19:18Let's say you want a form that receives as input
- String
- Number
- Text from the user
In your Firestore console, create a collection and give it a name (like formDataTree), give an autoID and add the fields
- strVal
- intVal
- webVal
Then, I would put those scripts at the bottom of the head tag in your WebGL template. So, create a folder in Assets named WebGLTemplates, and a folder named New Template (or whatever name you will) and add an index.html there.
According to the documentation, this index.html should be similar to
QUESTION
Got the following code
...ANSWER
Answered 2020-Jun-29 at 11:36The issue was that the arrays I was plotting weren't the right shapes.
By properly splitting the bit where created the input arrays and the plotting, was able to discover this, and consequently made input arrays (for plotting) of the right size and appropriate content.
QUESTION
Using Blender created this model
that can be seen in A-frame in this link
This model is great and it gives an overview of what I'm trying to accomplish here. Basically, instead of having the names, I'd have dots that symbolize one specific platform.
The best way to achieve it with current state of the art, at my sight, is through Plotly 3D Scatter Plots. I've got the following scatterplot
...ANSWER
Answered 2020-Jun-21 at 21:16I think you might be looking for the add_trace
function in plotly
so you can just create the surfaces and then add them to the figure:
Also, note, there's definitely ways to simplify this code, but for a general idea:
QUESTION
I want to write controllers logic and handle json and databases in Golang, while having my math processing model in C. In my opinion overhead calling C function have to be as low, as as setting registers rcx, rdx, rsi, rdi, doin some fastcall and getting out rax value. But i've heard of big overhead in cgo
Say it I have common fastcall x64 c function int64 f(int64 a,b,c,d){return a+b+c+d}
How can I call it from go, to get a highest potential benchmark score in go testing.B
benchmark?
PS no pointer passing, no tricks, just interested in how to access C interface in most robust way
...ANSWER
Answered 2020-Mar-18 at 02:37package main
// #include
// int64_t f(int64_t a, int64_t b, int64_t c, int64_t d) {return a+b+c+d; }
import "C"
import (
"fmt"
"math/rand"
"time"
)
func f(a, b, c, d int64) int64 {
return a + b + c + d
}
func main() {
start := time.Now()
for i := 1; i < 2000; i++ {
a, b, c, d := rand.Int63(), rand.Int63(), rand.Int63(), rand.Int63()
ans_c := int64(C.f((C.int64_t)(a), (C.int64_t)(b), (C.int64_t)(c), (C.int64_t)(d)))
ans_c = ans_c
}
fmt.Printf("cgo time %v\n", time.Since(start))
start = time.Now()
for i := 1; i < 2000; i++ {
a, b, c, d := rand.Int63(), rand.Int63(), rand.Int63(), rand.Int63()
ans_go := f(a, b, c, d)
ans_go = ans_go
}
fmt.Printf("go time %v\n", time.Since(start))
}
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