go-pe | A Portable Executable parser for Golang | Parser library

 by   Velocidex Go Version: v0.1.0 License: Apache-2.0

kandi X-RAY | go-pe Summary

kandi X-RAY | go-pe Summary

go-pe is a Go library typically used in Utilities, Parser applications. go-pe has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This parser is designed to extract high level information about PE files on disk. The information currently provided:.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              go-pe has a low active ecosystem.
              It has 29 star(s) with 14 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 5 have been closed. On average issues are closed in 109 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of go-pe is v0.1.0

            kandi-Quality Quality

              go-pe has 0 bugs and 0 code smells.

            kandi-Security Security

              go-pe has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              go-pe code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              go-pe is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              go-pe releases are available to install and integrate.
              It has 1433 lines of code, 196 functions and 12 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed go-pe and discovered the below as its top functions. This is intended to give you an instant insight into go-pe implemented functionality, and help decide if they suit your requirements.
            • getExtensionDict returns the ordered dictionary for the given certificate .
            • getSignerInfo returns an ordered list of authenticated attributes
            • Computes the hashes of the PE file
            • NewPEFile creates a new PE file .
            • printKeyInfo returns a human - readable string of pk .
            • getNamesString returns a string representation of a named attribute .
            • GetVersionInformation gets the version information for the given resource
            • NewRVAResolver creates a new RVAResolver
            • GetImports returns a list of all imported directories .
            • UTF16BytesToUTF8 converts a byte slice to UTF - 8 .
            Get all kandi verified functions for this library.

            go-pe Key Features

            No Key Features are available at this moment for go-pe.

            go-pe Examples and Code Snippets

            No Code Snippets are available at this moment for go-pe.

            Community Discussions

            QUESTION

            Is there any way to calculate the startup time of Go app?
            Asked 2021-May-03 at 07:37

            I tried to calculate the time a Go app takes to start up and accept requests. I tried to do it using:

            ...

            ANSWER

            Answered 2021-May-03 at 07:37

            The easiest, which should be good enough for most cases, would be something like this:

            Source https://stackoverflow.com/questions/67364875

            QUESTION

            Unable to get data from Firestore using Flutter
            Asked 2020-Oct-22 at 17:32

            I am trying to retrieve some data from cloud Firestore using flutter. I used the circularprogress indicator to show that it is still getting data , but it keeps on going as if it is not receiveing any data. I am new to flutter so I have no clue why this is happening and I've tried everything (probably it has something to do with setting state but I am not really clear with that concept)

            I am not getting any error , but the app isn't getting the info from the Firestore database. Sharing the full code

            Full Code

            ...

            ANSWER

            Answered 2020-Oct-22 at 17:32

            I would suggest sticking to the way it's done in the docs, especially if you are new to firestore.

            Not only will this actually work but it will also be more efficient and easier when handling changes.

            Here is your code modified, hope this works for you:

            Source https://stackoverflow.com/questions/64475667

            QUESTION

            Unity WebGL form posts to Cloud Firestore with Firebase JS SDK
            Asked 2020-Aug-07 at 19:18

            My goal is to build a WebGL game in Unity that has a specific form and upon submission that form posts data into one of the Firebase storage solutions. After reading this article, it's clear to me I need to use Cloud Firestore instead of Realtime Database. Good news is that as of of March 2020, one of the team members wrote,

            we released Firebase Unity SDK 6.12.0 which includes an alpha release of Firestore.

            Thing is, Firebase's Unity SDK isn't for WebGL builds and, for someone going through that thought process, could use Firebase JS SDK (spam alert). From looking at the release notes, one can see that Firebase JS SDK supports Firestore and so this has all the conditions in place for a quick solution.

            So, I've gone to Firebase console, created a project, a Web app to use Firebase JS SDK and this process gave as output the following code

            ...

            ANSWER

            Answered 2020-Aug-07 at 19:18

            Let's say you want a form that receives as input

            • String
            • Number
            • Text from the user

            In your Firestore console, create a collection and give it a name (like formDataTree), give an autoID and add the fields

            • strVal
            • intVal
            • webVal

            Then, I would put those scripts at the bottom of the head tag in your WebGL template. So, create a folder in Assets named WebGLTemplates, and a folder named New Template (or whatever name you will) and add an index.html there.

            According to the documentation, this index.html should be similar to

            Source https://stackoverflow.com/questions/63274431

            QUESTION

            How to increase planes' size in Plotly
            Asked 2020-Jun-29 at 11:36

            Got the following code

            ...

            ANSWER

            Answered 2020-Jun-29 at 11:36

            The issue was that the arrays I was plotting weren't the right shapes.

            By properly splitting the bit where created the input arrays and the plotting, was able to discover this, and consequently made input arrays (for plotting) of the right size and appropriate content.

            Source https://stackoverflow.com/questions/62620959

            QUESTION

            How to add Planes in a 3D Scatter Plot
            Asked 2020-Jun-21 at 21:16

            Using Blender created this model

            that can be seen in A-frame in this link

            This model is great and it gives an overview of what I'm trying to accomplish here. Basically, instead of having the names, I'd have dots that symbolize one specific platform.

            The best way to achieve it with current state of the art, at my sight, is through Plotly 3D Scatter Plots. I've got the following scatterplot

            ...

            ANSWER

            Answered 2020-Jun-21 at 21:16

            I think you might be looking for the add_trace function in plotly so you can just create the surfaces and then add them to the figure:

            Also, note, there's definitely ways to simplify this code, but for a general idea:

            Source https://stackoverflow.com/questions/62403763

            QUESTION

            Call C function from Golang
            Asked 2020-Mar-18 at 12:02

            I want to write controllers logic and handle json and databases in Golang, while having my math processing model in C. In my opinion overhead calling C function have to be as low, as as setting registers rcx, rdx, rsi, rdi, doin some fastcall and getting out rax value. But i've heard of big overhead in cgo

            Say it I have common fastcall x64 c function int64 f(int64 a,b,c,d){return a+b+c+d} How can I call it from go, to get a highest potential benchmark score in go testing.B benchmark?

            PS no pointer passing, no tricks, just interested in how to access C interface in most robust way

            ...

            ANSWER

            Answered 2020-Mar-18 at 02:37
            package main
            
            // #include 
            // int64_t f(int64_t a, int64_t b, int64_t c, int64_t d) {return a+b+c+d; }
            import "C"
            import (
                "fmt"
                "math/rand"
                "time"
            )
            
            func f(a, b, c, d int64) int64 {
                return a + b + c + d
            }
            
            func main() {
            
                start := time.Now()
                for i := 1; i < 2000; i++ {
                    a, b, c, d := rand.Int63(), rand.Int63(), rand.Int63(), rand.Int63()
                    ans_c := int64(C.f((C.int64_t)(a), (C.int64_t)(b), (C.int64_t)(c), (C.int64_t)(d)))
                    ans_c = ans_c
                }
                fmt.Printf("cgo time %v\n", time.Since(start))
            
                start = time.Now()
                for i := 1; i < 2000; i++ {
                    a, b, c, d := rand.Int63(), rand.Int63(), rand.Int63(), rand.Int63()
                    ans_go := f(a, b, c, d)
                    ans_go = ans_go
                }
                fmt.Printf("go time %v\n", time.Since(start))
            }
            

            Source https://stackoverflow.com/questions/60729198

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install go-pe

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/Velocidex/go-pe.git

          • CLI

            gh repo clone Velocidex/go-pe

          • sshUrl

            git@github.com:Velocidex/go-pe.git

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