sysfont | Golang identification and matching of system fonts | User Interface library

 by   adrg Go Version: v0.1.2 License: MIT

kandi X-RAY | sysfont Summary

kandi X-RAY | sysfont Summary

sysfont is a Go library typically used in User Interface applications. sysfont has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

[Buy me a coffee] sysfont is a small package that makes it easy to identify installed fonts. It is useful for listing installed fonts or for matching fonts based on user queries. The matching process also suggests viable font alternatives. The package uses a collection of standard fonts compiled from the [os-font-list] project along with string processing and similarity metrics for scoring font matches, in order to account for partial or inexact input queries. Full documentation can be found at:
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            kandi-support Support

              sysfont has a low active ecosystem.
              It has 32 star(s) with 10 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 1 have been closed. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of sysfont is v0.1.2

            kandi-Quality Quality

              sysfont has no bugs reported.

            kandi-Security Security

              sysfont has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              sysfont is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              sysfont releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed sysfont and discovered the below as its top functions. This is intended to give you an instant insight into sysfont implemented functionality, and help decide if they suit your requirements.
            • NewFinder returns a new Font Finder .
            • init initializes font registry .
            • getFontStyleScore returns the similarity score for the query .
            • extractStyles removes all font styles from the query string .
            • Match returns the font with the given query string .
            • extractFamily removes a family from a string .
            • cleanQuery cleans the query string
            • getFamilyScore returns the score of a query .
            Get all kandi verified functions for this library.

            sysfont Key Features

            No Key Features are available at this moment for sysfont.

            sysfont Examples and Code Snippets

            No Code Snippets are available at this moment for sysfont.

            Community Discussions

            QUESTION

            How can I use a class to shrink this code section in Pygame?
            Asked 2021-Jun-11 at 21:25

            I'm trying to make 5 screens to show information about a team and need to print some text in each one of them. How can I avoid all these lines?

            ...

            ANSWER

            Answered 2021-Jun-11 at 20:29

            You can have the single instance of SysFont as a class variable:

            Source https://stackoverflow.com/questions/67942768

            QUESTION

            How to go back to main page in pygame?
            Asked 2021-Jun-07 at 02:24

            I have a Pygame program which has a 'Home' screen that has 5 buttons which when pressed calls a new function which opens up a different screen for every different button. For every of those screens I have added a small 'Home' button at the top right so that the user can go back to the 'Home' screen from any of the called screens.

            ...

            ANSWER

            Answered 2021-Jun-06 at 10:41

            Do not call home_intro recursively, but add and call a function that changes the game_state variable:

            Source https://stackoverflow.com/questions/67858020

            QUESTION

            Why is pygame button not functioning?
            Asked 2021-Jun-06 at 10:42

            I have been following a tutorial from Sentdex to create a button and make it functional. I tried to change it as per my requirement. When I click on the button, I want the function(another screen) to execute. I placed a button in the function(another screen) where I can go back to the main page. But when I click on the button, it goes to the other function only when I clicked the mouse and the output is displayed just until I click the mouse. It does not go to another screen and keeps on staying at initial screen.

            ...

            ANSWER

            Answered 2021-Jun-06 at 10:42

            You have to add a variable that stores the current state of the game (game_state ). Change the variable when a button is clicked and draw different scenes depending on the state of the variable:

            Source https://stackoverflow.com/questions/67856946

            QUESTION

            Hangman using pygame and python
            Asked 2021-Jun-05 at 18:22

            I am trying to make the game "Hangman" and here is my code. in my code I have a variable called hangman_status=0 and I want to increase in when the user guesses wrongly and the picture related to that each time but code is not doing this I would be happy if you helped me understand what is the problem.

            My code :

            ...

            ANSWER

            Answered 2021-Jun-05 at 18:22

            You need to change the images varaible when hangman_status changes:

            Source https://stackoverflow.com/questions/67852660

            QUESTION

            How do I get fonts to display in pygame using replit
            Asked 2021-Jun-05 at 13:56

            I have the following error showing in the console when trying to run my platformer game in pygame:

            pygame.error: font not initialised

            I have tried to display fonts as follows...

            font_score = pygame.font.SysFont('Arial', 30)

            I have tried adding a ttf. file to call from but it will not go into the files (I am using replit) and I have tried using different file names such as Arial as I assume it will have standard fonts in the system such as arial.

            I have tried using None instead of 'Arial' too, thinking it would revert to a standard font but to no avail. Same error shows each time.

            Please help, thanks in advance.

            ...

            ANSWER

            Answered 2021-Jun-05 at 13:56

            The error is pretty starightforward, you need to initalise pygame.font

            Source https://stackoverflow.com/questions/67850277

            QUESTION

            How to display different text on different rectangles in pygame?
            Asked 2021-Jun-05 at 07:36

            I have created a Pygame application where I have about 25 rectangles. I want to display 25 different text values (which is a numerical value but typecasted in str- I mention this because I believe we need string in the first argument) at the center of the rectangle. I have imported a csv file that contains data.

            ...

            ANSWER

            Answered 2021-Jun-05 at 07:30

            All of the text is drawn on top of each other. You need to draw the text at different positions. e.g.:

            Source https://stackoverflow.com/questions/67847287

            QUESTION

            Pygame: How do i make Fruits fall randomly without them getting struck on screen?
            Asked 2021-May-27 at 08:23

            Hey i am trying to make fruit catcher game in python using pygame but the fruits somehow get struck on screen(screenshot attached).The fruits and basket are getting screeched on the screen. I have also tried adding user defined events but then also the fruits images are getting screeched on the output screen. Can someone tell me what I am doing wrong?

            ...

            ANSWER

            Answered 2021-May-27 at 08:14

            Credit: https://stackoverflow.com/a/44686333/6660373 You need to add background before updating your fruits and basket. add these two lines:

            Source https://stackoverflow.com/questions/67717629

            QUESTION

            snake game but the problem is if i move the snake left and then move the snake right the snake crash itself or the opposite, same for up and down
            Asked 2021-May-25 at 19:48

            how to make the snake not to move left if i move right so it doesn't crash same fore up and down. so if i press left arrow i cant press right arrow unless i press up or down arrow same for left and up and down because if i press right arrow then left arrow the snake will crash and game is over same for up and down

            ...

            ANSWER

            Answered 2021-May-25 at 19:48

            You have to lock the directions against each other:

            Source https://stackoverflow.com/questions/67694618

            QUESTION

            Pygame block sprites not being drawn on screen
            Asked 2021-May-25 at 00:07

            I'm very new to python and pygame and I was trying to make a top-down shooter style game. I managed to get many components working but I cant get the blocks that I shoot at to show up in the rooms I created in the game. I moved the code for it to the game function and it shows up on screen but when you move between rooms they stay the same, for the time being I commented that part out. I want each room to have their own blocks that I can shoot, but when I try putting the code into each room class it does not show up on the screen. I'm pretty sure nothing is drawn over it. I want to know why the walls are being drawn but not the blocks. Any help is appreciated.

            ...

            ANSWER

            Answered 2021-May-25 at 00:07

            You need to make the blocks list a property of the room class, and then draw them in draw. Notice how in draw, I call

            Source https://stackoverflow.com/questions/67679503

            QUESTION

            ubuntu pygame window not showing up in snake
            Asked 2021-May-24 at 19:45

            So, I was watching a video from youtube on making the game Snake on Python with the pygame module.. and it was quite confusing.. and now I'm having an issue.. The pygame window opened and closed suddenly and there was no errors in the output.

            I ran this pile of code :

            ...

            ANSWER

            Answered 2021-May-24 at 19:45

            There are 4 issues:

            1. Update the head attribute after in the move() method:

            Source https://stackoverflow.com/questions/67612905

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install sysfont

            You can download it from GitHub.

            Support

            Contributions in the form of pull requests, issues or just general feedback, are always welcome. See [CONTRIBUTING.MD](CONTRIBUTING.md).
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            https://github.com/adrg/sysfont.git

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            gh repo clone adrg/sysfont

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            git@github.com:adrg/sysfont.git

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