sysfont | Golang identification and matching of system fonts | User Interface library
kandi X-RAY | sysfont Summary
kandi X-RAY | sysfont Summary
[Buy me a coffee] sysfont is a small package that makes it easy to identify installed fonts. It is useful for listing installed fonts or for matching fonts based on user queries. The matching process also suggests viable font alternatives. The package uses a collection of standard fonts compiled from the [os-font-list] project along with string processing and similarity metrics for scoring font matches, in order to account for partial or inexact input queries. Full documentation can be found at:
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Top functions reviewed by kandi - BETA
- NewFinder returns a new Font Finder .
- init initializes font registry .
- getFontStyleScore returns the similarity score for the query .
- extractStyles removes all font styles from the query string .
- Match returns the font with the given query string .
- extractFamily removes a family from a string .
- cleanQuery cleans the query string
- getFamilyScore returns the score of a query .
sysfont Key Features
sysfont Examples and Code Snippets
Community Discussions
Trending Discussions on sysfont
QUESTION
I'm trying to make 5 screens to show information about a team and need to print some text in each one of them. How can I avoid all these lines?
...ANSWER
Answered 2021-Jun-11 at 20:29You can have the single instance of SysFont
as a class variable:
QUESTION
I have a Pygame program which has a 'Home' screen that has 5 buttons which when pressed calls a new function which opens up a different screen for every different button. For every of those screens I have added a small 'Home' button at the top right so that the user can go back to the 'Home' screen from any of the called screens.
...ANSWER
Answered 2021-Jun-06 at 10:41Do not call home_intro
recursively, but add and call a function that changes the game_state
variable:
QUESTION
I have been following a tutorial from Sentdex to create a button and make it functional. I tried to change it as per my requirement. When I click on the button, I want the function(another screen) to execute. I placed a button in the function(another screen) where I can go back to the main page. But when I click on the button, it goes to the other function only when I clicked the mouse and the output is displayed just until I click the mouse. It does not go to another screen and keeps on staying at initial screen.
...ANSWER
Answered 2021-Jun-06 at 10:42You have to add a variable that stores the current state of the game (game_state
). Change the variable when a button is clicked and draw different scenes depending on the state of the variable:
QUESTION
I am trying to make the game "Hangman" and here is my code. in my code I have a variable called hangman_status=0
and I want to increase in when the user guesses wrongly and the picture related to that each time but code is not doing this I would be happy if you helped me understand what is the problem.
My code :
...ANSWER
Answered 2021-Jun-05 at 18:22You need to change the images
varaible when hangman_status
changes:
QUESTION
I have the following error showing in the console when trying to run my platformer game in pygame:
pygame.error: font not initialised
I have tried to display fonts as follows...
font_score = pygame.font.SysFont('Arial', 30)
I have tried adding a ttf. file to call from but it will not go into the files (I am using replit) and I have tried using different file names such as Arial as I assume it will have standard fonts in the system such as arial.
I have tried using None instead of 'Arial' too, thinking it would revert to a standard font but to no avail. Same error shows each time.
Please help, thanks in advance.
...ANSWER
Answered 2021-Jun-05 at 13:56The error is pretty starightforward, you need to initalise pygame.font
QUESTION
I have created a Pygame application where I have about 25 rectangles. I want to display 25 different text values (which is a numerical value but typecasted in str
- I mention this because I believe we need string in the first argument) at the center of the rectangle. I have imported a csv file that contains data.
ANSWER
Answered 2021-Jun-05 at 07:30All of the text is drawn on top of each other. You need to draw the text at different positions. e.g.:
QUESTION
Hey i am trying to make fruit catcher game in python using pygame but the fruits somehow get struck on screen(screenshot attached).The fruits and basket are getting screeched on the screen. I have also tried adding user defined events but then also the fruits images are getting screeched on the output screen. Can someone tell me what I am doing wrong?
...ANSWER
Answered 2021-May-27 at 08:14Credit: https://stackoverflow.com/a/44686333/6660373 You need to add background before updating your fruits and basket. add these two lines:
QUESTION
how to make the snake not to move left if i move right so it doesn't crash same fore up and down. so if i press left arrow i cant press right arrow unless i press up or down arrow same for left and up and down because if i press right arrow then left arrow the snake will crash and game is over same for up and down
...ANSWER
Answered 2021-May-25 at 19:48You have to lock the directions against each other:
QUESTION
I'm very new to python and pygame and I was trying to make a top-down shooter style game. I managed to get many components working but I cant get the blocks that I shoot at to show up in the rooms I created in the game. I moved the code for it to the game function and it shows up on screen but when you move between rooms they stay the same, for the time being I commented that part out. I want each room to have their own blocks that I can shoot, but when I try putting the code into each room class it does not show up on the screen. I'm pretty sure nothing is drawn over it. I want to know why the walls are being drawn but not the blocks. Any help is appreciated.
...ANSWER
Answered 2021-May-25 at 00:07You need to make the blocks list a property of the room class, and then draw them in draw. Notice how in draw, I call
QUESTION
So, I was watching a video from youtube on making the game Snake on Python with the pygame module.. and it was quite confusing.. and now I'm having an issue.. The pygame window opened and closed suddenly and there was no errors in the output.
I ran this pile of code :
...ANSWER
Answered 2021-May-24 at 19:45There are 4 issues:
- Update the
head
attribute after in themove()
method:
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