eevee | Generate model , repository , dao sources for Go application
kandi X-RAY | eevee Summary
kandi X-RAY | eevee Summary
Generate model, repository, dao sources for Go application. eevee はアプリケーション開発時に必要となる キャッシュやデータベースといったミドルウェアとの効率的なデータのやりとりや 開発時に生じる冗長な作業を自動化するための仕組みを提供します。. データをいかに簡単かつ効率的に参照し書き込めるかということにフォーカスしているため、 ルーティングなどの機能は提供していません。 そのため、 echo や chi や goji といったアプリケーションフレームワークと同時に利用することを想定しています。. goa が提供しているような APIリクエスト・レスポンス を自動生成する機能等も存在しますが、 プロジェクトにあわせて導入するしないを判断することができます。. eevee は 600 を超えるテーブル、150万行を超える規模のアプリケーション開発を日々支えており、 小規模開発から大規模開発まで様々な用途で利用することができます。.
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Top functions reviewed by kandi - BETA
- PluginMap returns a mapping for a given plugin name
- Generate generates a graphClass for the given classes .
- New creates a new repository .
- NewMock returns a new RepositoryMock instance
- NewPluginMap initializes a plugin map
- DataStoreMap returns the DAOPinMap for a given name
- initUserRecord initializes the user record .
- DefaultImportList returns the default import list
- NewUserExpect returns a new UserExpect .
- NewFieldExpect returns a new FieldExpect .
eevee Key Features
eevee Examples and Code Snippets
package main
import (
"context"
"database/sql"
"io/ioutil"
"net/http"
"simple/entity"
"simple/repository"
"strconv"
_ "github.com/go-sql-driver/mysql"
"github.com/labstack/echo"
"github.com/labstack/echo/middleware"
)
var (
d
package dao
import (
...
)
type User interface {
Count(context.Context) (int64, error)
Create(context.Context, *entity.User) error
Delete(context.Context, *entity.User) error
DeleteByID(context.Context, uint64) error
DeleteByIDs(context.Contex
package main
import (
"net/http"
"strconv"
"github.com/labstack/echo"
"github.com/labstack/echo/middleware"
)
type (
user struct {
ID int `json:"id"`
Name string `json:"name"`
}
)
var (
users = map[int]*user{}
seq =
Community Discussions
Trending Discussions on eevee
QUESTION
So, i am having a slight issue with my code and i think it's probably due to foreach loop but if i put a break in it, it will no longer go to the other else if blocks which is an issue. Thus, i would like your help if possible.
This is my code - the loop.
...ANSWER
Answered 2021-May-29 at 16:28You can add a bool type variables to keep state whether or not the pokemon has already been created. if it's the first time you'll create it, just change the value to true and it won't print it again the next time.
also, you can use Equals1("someString", StringComparison.CurrentCultureIgnoreCase)
instead of comparing the pokemon name twice.
QUESTION
I have Pokemon.cs here:
...ANSWER
Answered 2021-May-24 at 14:45This should work:
QUESTION
I am new to this so pardon me. I have created a menu so that if I input 1, the program will do this set of code for 1 and so on. I am not sure how to "move" the dictionary I have created after entering option 1 into option 2. Help would be appreciated
...ANSWER
Answered 2021-May-20 at 14:48I suggest uisng loop instead of recursion (i.e. calling PokemonMenu()
within itself):
QUESTION
I have expandable list items I want to add an image with a list I have 3 values of each sublist item (title,image_link,id)
this is code shows list title and sublist title I want to show image_link and title in list , and image_link, title, id in the sublist How do I pass id,image in adaptor? please help.
sorry for my bad English.
...ANSWER
Answered 2020-May-26 at 06:23Create custom object and pass it to the adapter
ListItem.javaQUESTION
I'm trying to learn MEAN and I was trying to make an Easy Pokemon finder.
The thing is that i'm having troubles with events attaching to a component.
Here is the main view:
...ANSWER
Answered 2017-Apr-16 at 17:30Just like Ved mentioned, you should use onChange={this.handleClick.bind(this)}
instead of onChange={this.handleClick}
However, you could add constructor for class Pokedex
to get more readability.
QUESTION
I am using Python
This is the code that I have tried:
...ANSWER
Answered 2020-Mar-20 at 08:42Not sure if I am understanding your question properly. Based on your examples, here is what I think you are trying to do.
-If command string is inputted, store pokemon and level in dictionary
-If query string is inputted, ouput string with pokemon name and level.
Here is how you would do that:
QUESTION
Running Blender 2.82 on Macbook Pro 2017.
Every time I append objects from .blend files, the objects appear magenta. This happens in all viewport shading modes, eevee and cycles. For example, I will try appending .blend scenes, objects, collections or materials, but even though the material is attached to the objects, and a little icon of the material appears, it does not seem to be opening the texture file. When I try to append textures from .blend files, I cannot find any in the Textures subfolder.
I also cannot see UV meshes on the UV editor, even after unwrapping, though that may be a separate issue.
The files are free .blend files from Turbosquid, if that's any relevance.
Any help is greatly appreciated! Thanks
...ANSWER
Answered 2020-Mar-19 at 12:05Solved! Blender 2.8 doesn't load materials properly from earlier versions, and so you have to rebuild the materials from scratch.
QUESTION
For some reason I'm having such a hard time converting this txt file to an actual javascript array.
myJson.txt
...ANSWER
Answered 2018-Apr-08 at 02:14Since your file contains a JSON object per line, you could read that file line by line, using readline
.
Each line is then parsed, and push into an array, which is then returned (resolved) after the file is fully read.
QUESTION
I think I actually might have figured this out, just looking for confirmation to make sure I am really understanding this.
I was doing a practice exercise with this array
...ANSWER
Answered 2019-Dec-22 at 21:36From MDN:
initialValue: A value to use as the first argument to the first call of the callback. If no initialValue is supplied, the first element in the array will be used and skipped.
In your case, you have to add an initial value, since you deal with numbers. You can compact a bit more your code (since your return only one value):
QUESTION
I'm following a python course on runestone and i'm stuck with the following question:
Provided is a dictionary that contains pokemon go player data, where each player reveals the amount of candy each of their pokemon have. If you pooled all the data together, which pokemon has the highest number of candy? Assign that pokemon to the variable most_common_pokemon
.
what i thought is to created a dictionary that merge the common keys (and their value or to make a comparison something like
...ANSWER
Answered 2019-Sep-09 at 21:43This should do it:
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