eevee | Generate model , repository , dao sources for Go application

 by   blastrain Go Version: v0.0.3 License: MIT

kandi X-RAY | eevee Summary

kandi X-RAY | eevee Summary

eevee is a Go library. eevee has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Generate model, repository, dao sources for Go application. eevee はアプリケーション開発時に必要となる キャッシュやデータベースといったミドルウェアとの効率的なデータのやりとりや 開発時に生じる冗長な作業を自動化するための仕組みを提供します。. データをいかに簡単かつ効率的に参照し書き込めるかということにフォーカスしているため、 ルーティングなどの機能は提供していません。 そのため、 echo や chi や goji といったアプリケーションフレームワークと同時に利用することを想定しています。. goa が提供しているような APIリクエスト・レスポンス を自動生成する機能等も存在しますが、 プロジェクトにあわせて導入するしないを判断することができます。. eevee は 600 を超えるテーブル、150万行を超える規模のアプリケーション開発を日々支えており、 小規模開発から大規模開発まで様々な用途で利用することができます。.
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            kandi-support Support

              eevee has a low active ecosystem.
              It has 50 star(s) with 2 fork(s). There are 14 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              eevee has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of eevee is v0.0.3

            kandi-Quality Quality

              eevee has no bugs reported.

            kandi-Security Security

              eevee has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              eevee is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              eevee releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed eevee and discovered the below as its top functions. This is intended to give you an instant insight into eevee implemented functionality, and help decide if they suit your requirements.
            • PluginMap returns a mapping for a given plugin name
            • Generate generates a graphClass for the given classes .
            • New creates a new repository .
            • NewMock returns a new RepositoryMock instance
            • NewPluginMap initializes a plugin map
            • DataStoreMap returns the DAOPinMap for a given name
            • initUserRecord initializes the user record .
            • DefaultImportList returns the default import list
            • NewUserExpect returns a new UserExpect .
            • NewFieldExpect returns a new FieldExpect .
            Get all kandi verified functions for this library.

            eevee Key Features

            No Key Features are available at this moment for eevee.

            eevee Examples and Code Snippets

            使い方,アプリケーションコードの書き換え
            Godot img1Lines of Code : 150dot img1License : Permissive (MIT)
            copy iconCopy
            package main
            
            import (
              "context"
              "database/sql"
              "io/ioutil"
              "net/http"
              "simple/entity"
              "simple/repository"
              "strconv"
            
              _ "github.com/go-sql-driver/mysql"
              "github.com/labstack/echo"
              "github.com/labstack/echo/middleware"
            )
            
            var (
              d  
            copy iconCopy
            package dao
            
            import (
            ...
            )
            
            type User interface {
            	Count(context.Context) (int64, error)
            	Create(context.Context, *entity.User) error
            	Delete(context.Context, *entity.User) error
            	DeleteByID(context.Context, uint64) error
            	DeleteByIDs(context.Contex  
            使い方,アプリケーションコードの作成
            Godot img3Lines of Code : 71dot img3License : Permissive (MIT)
            copy iconCopy
            package main
            
            import (
              "net/http"
              "strconv"
            
              "github.com/labstack/echo"
              "github.com/labstack/echo/middleware"
            )
            
            type (
              user struct {
                ID   int    `json:"id"`
                Name string `json:"name"`
              }
            )
            
            var (
              users = map[int]*user{}
              seq   =  

            Community Discussions

            QUESTION

            What should i change to ensure that my code will display the desired output?
            Asked 2021-May-30 at 14:03

            So, i am having a slight issue with my code and i think it's probably due to foreach loop but if i put a break in it, it will no longer go to the other else if blocks which is an issue. Thus, i would like your help if possible.

            This is my code - the loop.

            ...

            ANSWER

            Answered 2021-May-29 at 16:28

            You can add a bool type variables to keep state whether or not the pokemon has already been created. if it's the first time you'll create it, just change the value to true and it won't print it again the next time.

            also, you can use Equals1("someString", StringComparison.CurrentCultureIgnoreCase) instead of comparing the pokemon name twice.

            Source https://stackoverflow.com/questions/67753403

            QUESTION

            Check if Pokemon can evolve
            Asked 2021-May-24 at 14:45

            I have Pokemon.cs here:

            ...

            ANSWER

            Answered 2021-May-24 at 14:45

            QUESTION

            How do I print out the dictionary in another menu
            Asked 2021-May-20 at 15:01

            I am new to this so pardon me. I have created a menu so that if I input 1, the program will do this set of code for 1 and so on. I am not sure how to "move" the dictionary I have created after entering option 1 into option 2. Help would be appreciated

            ...

            ANSWER

            Answered 2021-May-20 at 14:48

            I suggest uisng loop instead of recursion (i.e. calling PokemonMenu() within itself):

            Source https://stackoverflow.com/questions/67622528

            QUESTION

            Android Expendable listview with image
            Asked 2020-May-26 at 06:23

            I have expandable list items I want to add an image with a list I have 3 values of each sublist item (title,image_link,id)

            this is code shows list title and sublist title I want to show image_link and title in list , and image_link, title, id in the sublist How do I pass id,image in adaptor? please help.

            sorry for my bad English.

            ...

            ANSWER

            Answered 2020-May-26 at 06:23

            Create custom object and pass it to the adapter

            ListItem.java

            Source https://stackoverflow.com/questions/62006443

            QUESTION

            onClick event on react-bootstrap
            Asked 2020-May-01 at 13:02

            I'm trying to learn MEAN and I was trying to make an Easy Pokemon finder.

            The thing is that i'm having troubles with events attaching to a component.

            Here is the main view:

            ...

            ANSWER

            Answered 2017-Apr-16 at 17:30

            Just like Ved mentioned, you should use onChange={this.handleClick.bind(this)} instead of onChange={this.handleClick}

            However, you could add constructor for class Pokedex to get more readability.

            Source https://stackoverflow.com/questions/43439479

            QUESTION

            how to append the second or third word of input to a dictionary
            Asked 2020-Mar-20 at 08:42

            I am using Python

            This is the code that I have tried:

            ...

            ANSWER

            Answered 2020-Mar-20 at 08:42

            Not sure if I am understanding your question properly. Based on your examples, here is what I think you are trying to do.

            -If command string is inputted, store pokemon and level in dictionary

            -If query string is inputted, ouput string with pokemon name and level.

            Here is how you would do that:

            Source https://stackoverflow.com/questions/60751856

            QUESTION

            Blender: No objects append with textures
            Asked 2020-Mar-19 at 12:05

            Running Blender 2.82 on Macbook Pro 2017.

            Every time I append objects from .blend files, the objects appear magenta. This happens in all viewport shading modes, eevee and cycles. For example, I will try appending .blend scenes, objects, collections or materials, but even though the material is attached to the objects, and a little icon of the material appears, it does not seem to be opening the texture file. When I try to append textures from .blend files, I cannot find any in the Textures subfolder.

            I also cannot see UV meshes on the UV editor, even after unwrapping, though that may be a separate issue.

            The files are free .blend files from Turbosquid, if that's any relevance.

            Any help is greatly appreciated! Thanks

            ...

            ANSWER

            Answered 2020-Mar-19 at 12:05

            Solved! Blender 2.8 doesn't load materials properly from earlier versions, and so you have to rebuild the materials from scratch.

            Source https://stackoverflow.com/questions/60704904

            QUESTION

            Nodejs Convert text to JSON
            Asked 2020-Jan-11 at 10:34

            For some reason I'm having such a hard time converting this txt file to an actual javascript array.

            myJson.txt

            ...

            ANSWER

            Answered 2018-Apr-08 at 02:14

            Since your file contains a JSON object per line, you could read that file line by line, using readline.

            Each line is then parsed, and push into an array, which is then returned (resolved) after the file is fully read.

            Source https://stackoverflow.com/questions/49713174

            QUESTION

            Why is .reduce() requiring me to enter a starting value for the accumulator when using it to sum a specific key value pair in an object
            Asked 2019-Dec-22 at 21:59

            I think I actually might have figured this out, just looking for confirmation to make sure I am really understanding this.

            I was doing a practice exercise with this array

            ...

            ANSWER

            Answered 2019-Dec-22 at 21:36

            From MDN:

            initialValue: A value to use as the first argument to the first call of the callback. If no initialValue is supplied, the first element in the array will be used and skipped.

            In your case, you have to add an initial value, since you deal with numbers. You can compact a bit more your code (since your return only one value):

            Source https://stackoverflow.com/questions/59448007

            QUESTION

            question regarding a nested dictionary is there a way to merge a nested dictionary in one dictionary
            Asked 2019-Sep-10 at 02:13

            I'm following a python course on runestone and i'm stuck with the following question:

            Provided is a dictionary that contains pokemon go player data, where each player reveals the amount of candy each of their pokemon have. If you pooled all the data together, which pokemon has the highest number of candy? Assign that pokemon to the variable most_common_pokemon.

            what i thought is to created a dictionary that merge the common keys (and their value or to make a comparison something like

            ...

            ANSWER

            Answered 2019-Sep-09 at 21:43

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install eevee

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/blastrain/eevee.git

          • CLI

            gh repo clone blastrain/eevee

          • sshUrl

            git@github.com:blastrain/eevee.git

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