msync | bitrate copy of a music library | Incremental Backup library

 by   cdzombak Go Version: Current License: LGPL-2.1

kandi X-RAY | msync Summary

kandi X-RAY | msync Summary

msync is a Go library typically used in Backup Recovery, Incremental Backup applications. msync has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

Maintain a lower-bitrate copy of your music library, in sync with the main copy. Think of it as rsync, but only for music files, and with the ability to transcode high-bitrate or lossless files to lower-bitrate files suitable for use on devices with less storage. It's also more opinionated than rsync, with behaviors tailored for exactly this use case. For example, msync will always remove files from the destination which are missing from the source; whereas rsync won't do this unless you pass it the --delete flag.
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            kandi-support Support

              msync has a low active ecosystem.
              It has 16 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 9 have been closed. On average issues are closed in 12 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of msync is current.

            kandi-Quality Quality

              msync has no bugs reported.

            kandi-Security Security

              msync has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              msync is licensed under the LGPL-2.1 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              msync releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed msync and discovered the below as its top functions. This is intended to give you an instant insight into msync implemented functionality, and help decide if they suit your requirements.
            • msyncMain is the main entry point for msync .
            • makeMusicTreeNode creates a new music tree node
            • WithProgress returns a context containing the progress of the given context .
            • MakeMusicTree creates a MusicTreeNode
            • initSpinner initializes the spinner and returns it .
            • WithSpinner adds a spinner to the context
            • Main entry point .
            • fileBitrate returns the bitrate
            • CopyFile copies a file
            • ByteCountSI returns a string representation of bytes .
            Get all kandi verified functions for this library.

            msync Key Features

            No Key Features are available at this moment for msync.

            msync Examples and Code Snippets

            No Code Snippets are available at this moment for msync.

            Community Discussions

            QUESTION

            Should volatile be used when mapping GPU memory?
            Asked 2021-Apr-25 at 18:43

            Both OpenGL and Vulkan allow to obtain a pointer to a part of GPUs memory by using glMapBuffer and vkMapMemory respectively. They both give a void* to the mapped memory. To interpret its contents as some data it has to be cast to an appropriate type. The simplest example could be to cast to a float* to interpret the memory as an array of floats or vectors or similar.

            It seems that any kind of memory mapping is undefined behaviour in C++, as it has no notion of memory mapping. However, this isn't really an issue because this topic is outside of the scope of the C++ Standard. However, there is still the question of volatile.

            In the linked question the pointer is additionally marked as volatile because the contents of the memory it points at can be modified in a way that the compiler cannot anticipate during compilation. This seems reasonable though I rarely see people use volatile in this context (more broadly, this keyword seems to be barely used at all nowadays).

            At the same time in this question the answer seems to be that using volatile is unnecessary. This is due to the fact that the memory they speak of is mapped using mmap and later given to msync which can be treated as modifying the memory, which is similar to explicitly flushing it in Vulkan or OpenGL. I'm afraid though that this doesn't apply to neither OpenGL nor Vulkan.

            In case of the memory being mapped as not GL_MAP_FLUSH_EXPLICIT_BIT or it being VK_MEMORY_PROPERTY_HOST_COHERENT_BIT than no flushing is needed at all and the memory contents update automagically. Even if the memory is flushed by hand by using vkFlushMappedMemoryRanges or glFlushMappedBufferRange neither of these functions actually takes the mapped pointer as a parameter, so the compiler couldn't possibly know that they modify the mapped memory's contents.

            As such, is it necessary to mark pointers to mapped GPU memory as volatile? I know that technically this is all undefined behaviour, but I am asking what is required in practice on real hardware.

            By the way, neither the Vulkan Specification or the OpenGL Specification mention the volatile qualifier at all.

            EDIT: Would marking the memory as volatile incur a performance overhead?

            ...

            ANSWER

            Answered 2021-Mar-11 at 22:02

            OK, let's say that we have a compiler that is omniscient about everything that happens in your code. This means that the compiler can follow any pointer, even through the runtime execution of your code perfectly and correctly every time, no matter how you try to hide it. So even if you read a byte at one end of your program, the compiler will somehow remember the exact bytes you've read and anytime you try to read them again, it can choose to not execute that read and just give you the previous value, unless the compiler is aware of something that can change it.

            But let's also say that our omniscient compiler is completely oblivious to everything that happens in OpenGL/Vulkan. To this compiler, the graphics API is a black box. Here, there be dragons.

            So you get a pointer from the API, read from it, the GPU writes to it, and then you want to read that new data the GPU just wrote. Why would a compiler believe that the data behind that pointer has been altered; after all, the alterations came from outside of the system, from a source that the C++ standard does not recognize.

            That's is what volatile is for, right?

            Well, here's the thing. In both OpenGL and Vulkan, to ensure that you can actually read that data, you need to do something. Even if you map the memory coherently, you have to make an API call to ensure that the GPU process that wrote to the memory has actually executed. For Vulkan, you're waiting on a fence or an event. For OpenGL, you're waiting on a fence or executing a full finish.

            Either way, before executing the read from the memory, the omniscient compiler encounters a function call into a black box which as established earlier the compiler knows nothing about. Since the mapped pointer itself came from the same black box, the compiler cannot assume that the black box doesn't have a pointer to that memory. So as far as the compiler is concerned, calling those functions could have written data to that memory.

            And therefore, our omniscient-yet-oblivious compiler cannot optimize away such memory accesses. Once we get control back from those functions, the compiler must assume that any memory from any pointer reachable through that address could have been altered.

            And if the compiler were able to peer into the graphics API itself, to read and understand what those functions are doing, then it would definitely see things that would tell it, "oh, I should not make assumptions about the state of memory retrieved through these pointers."

            This is why you don't need volatile.

            Also, note that the same applies to writing data. If you write to persistent, coherent mapped memory, you still have to perform some synchronization action with the graphics API so that your CPU writes so that the GPU isn't reading it. So that's where the compiler knows that it can no longer rely on its knowledge of previously written data.

            Source https://stackoverflow.com/questions/66588985

            QUESTION

            Writing and reading structs from file using mmap
            Asked 2020-Jul-02 at 11:44

            I am trying to read and write a struct using mmap, however the changes I do after the mmap are not being persisted to the disk or are not being loaded correctly.

            Here's my code sample, when run the first time the file is created and the prints show the correct data, on the second time when the file already exists the struct is empty, filled with 0's. So it looks like the changes were not written to the file but I am having trouble figuring out why.

            ...

            ANSWER

            Answered 2020-Jul-02 at 11:44

            Do not use MAP_PRIVATE because:

            Source https://stackoverflow.com/questions/62695547

            QUESTION

            How can I modify memory and write to disk?
            Asked 2020-Jun-08 at 13:41

            I am new to ELF and C programming.

            I wanna set e_shstrndx which locates ELF header to 0 to avoid debugging by using msync system call.

            I program this code, but it seems not working.

            ...

            ANSWER

            Answered 2020-Jun-08 at 13:41

            There are 2 errors in your code.

            1. you need to open the file with O_RDWR flag instead of O_RDONLY.
            2. you need to call mmap with MAP_SHARED argument instead of MAP_PRIVATE.

            Here is simplified version of your code with log statements that modifies the 4th byte of an 6-byte ASCII file:

            Source https://stackoverflow.com/questions/62255115

            QUESTION

            Exception in ChronicleHashRecoveryFailedException: java.lang.UnsatisfiedLinkError: Can't find dependent libraries
            Asked 2020-May-10 at 13:20

            I get the following error when I try to create a ChronicleMap:

            ...

            ANSWER

            Answered 2020-May-10 at 13:20

            Latest released version of Chronicle-Map depends on fairly old jna version (4.2.1) which doesn't work well with recent Windows. You can try last snapshot version (3.19.5-SNAPSHOT) as we haven't released it yet, or try overriding jna version in maven, e.g. add this to your dependency-management section:

            Source https://stackoverflow.com/questions/61695410

            QUESTION

            iOS app crashes on launch when only when downloaded from App Store on iOS 12 device
            Asked 2020-May-03 at 11:18

            I have an iOS app that works perfectly fine on all devices unless they are using iOS 12. I am not sure what the issue is. I tried downloading the app directly from my laptop, and it worked fine. But, when it is downloaded from the App Store or TestFlight, it crashes on launch.

            This is my crash log:

            ...

            ANSWER

            Answered 2020-May-03 at 11:18

            8badfood is a watchdog timer exception. You must exit didFinishLaunching with a view presented as soon as possible.

            If you have to load a large amount of data then you should present an initial "loading" view and perform the load, moving to the actual UI once that is complete.

            This is to avoid an impression to the user that the app has just "hung".

            The fact that you are only getting the crashes on iOS 12 devices is probably because they are older, slower devices.

            Source https://stackoverflow.com/questions/61567911

            QUESTION

            What's the exact meaning of the flag MS_INVALIDATE in msync?
            Asked 2020-Mar-08 at 23:52

            Having read the manual of msync, I think the exact meaning of MS_INVALIDATE is as follows:

            Provided that there are three processes p1, p2, and p3.

            p1 and p2 both use mmap with MAP_SHARED to simutaneously read and write the file /tmp/data.txt.

            p3 uses fread to read the same file.

            Assume that p1 have modified the file, p2 will immediately see the modification. However, p3 using fread is not sure to see the modification.

            If p1 call msync with MS_INVALIDATE|MS_SYNC after the modification, then p3 using fread is SURE to see the modification. That's all the meanings of the flag MS_INVALIDATE.

            Is my understanding correct?

            ...

            ANSWER

            Answered 2020-Mar-08 at 23:52

            AFAIK, on linux kernel, MS_INVALIDATE actually doesn't do much, this is from msync.c

            The only use is this check.

            Source https://stackoverflow.com/questions/60547532

            QUESTION

            UIO and msync: Why does msync return "invalid argument" even though the address is a multiple of PAGESIZE
            Asked 2020-Feb-12 at 13:23

            Linux version: 4.19
            Platform: Xilinx Ultrascale+ Zynq

            In the programmable logic I've created a memory mapped device located at physical address 0xA0001000. I'm using uio_pdrv_genirq as my device driver. The device shows up as uio0 and I'm ready to read and write to it, using mmap. I want to be able to guarantee that any writes that I make get written to the device right away instead of waiting for Linux to flush the dirty pages on its own. For that I should use msync according to all my research. But I keep getting an error when I do that. Here's my test program:

            ...

            ANSWER

            Answered 2020-Feb-12 at 13:23

            I believe the EINVAL error is because the kernel's handler for the msync syscall (in "mm/msync.c") calls vfs_fsync_range:

            Source https://stackoverflow.com/questions/60178688

            QUESTION

            MarkLogic - Slow Fsync Notice/warning in errorlog file continuously
            Asked 2019-Jul-10 at 14:38

            We are using ML instance on AWS. We are using magnetic disks to store data. We are experiencing a lot of slow fsync messages in our log files

            ...

            ANSWER

            Answered 2019-Jul-10 at 14:38

            This knowledge base article has a lot of great detail about these error messages.

            In particular, an fsync should complete in milliseconds so seeing that its taking about 2.5 seconds to complete is very concerning:

            Source https://stackoverflow.com/questions/56968605

            QUESTION

            Mapping file into memory and writing beyong end of file
            Asked 2019-Jun-04 at 17:56

            I'm experimenting with memory mapped file in Linux and have a question of what actually going on when mapping the same file from different processes and writing beyond the end of file.

            I created a file with vim by hand and wrote 2 bytes in there:

            ...

            ANSWER

            Answered 2019-Jun-04 at 17:56

            The definitive reference in these matters is POSIX, which in its rationale section for mmap has to say:

            The mmap() function can be used to map a region of memory that is larger than the current size of the object. [... snip discussion on sending SIGBUS if possible, i.e. when accessing a page beyond the end of the file ...] written data may be lost and read data may not reflect actual data in the object.

            So, POSIX says that doing this can result in lost data. Also, the portability is questionable at best (think about no-MMU systems, the interaction with hugepages, platforms with different pagesizes...)

            Source https://stackoverflow.com/questions/56418803

            QUESTION

            Can I Share memory between 2 process without any passing? (In Android NDK)
            Asked 2018-Nov-28 at 04:42

            My Develop Environment is Android Studio with NDK. Min SDK level is 26 for use NDK shared mem header. https://developer.android.com/ndk/reference/group/memory

            I succeed in using shared memory between child and parents. but problem is, I need to make file descriptor before fork(). Below is how I did it.

            1. Make File Descriptor(AsharedMemory_create) from parents.
            2. fork()
            3. mmap from child using parents file descriptor. Work some stuff on a buffer.
            4. mmap from parents for sync and get buffer.

            It works fine but it needs to pre-make from parents before the fork. I don't want it. Also, I don't want to use Parcel file descriptor in Java.

            I want to make shared memory wherever I want and share with other process But not using pass it. Is there a way for using 'same' shared memory between child and parents? or between different processes (kinds like the child with child)?

            I tried make File descriptor that has Same name, Same size in child and parents for shared memory, But it doesn't works. Also tried to make File descriptor and mmap in parents after child did the same thing but it didn't works either even I didn't munmap or close in a child. All I can get is NULL in parents or other child. is it just impossible?

            //========================(11.15.2018 Update)================================

            1. Making fd in child and close. Open it from parents (X)
            2. Making fd in child and sleep. Open it from parents (X)
            3. Making fd in child and msync. Open it from parents (X)
            ...

            ANSWER

            Answered 2018-Nov-28 at 04:42

            I checked many things but it can't achieved. There is no magic solution. If i want to use shared memory that using other process's FD, i need to FD get that via IPC. Also android suggest Unix Domain Socket to pass fd.

            Source https://stackoverflow.com/questions/53142275

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install msync

            Requirements: at the moment, msync supports only macOS. This is because it uses macOS's built-in afinfo tool to determine music files' bitrates. make install will build msync for your current OS/architecture and install it to /usr/local/bin.

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