OpenList | Chrome extension to open a list of URLs or search terms | Browser Plugin library
kandi X-RAY | OpenList Summary
kandi X-RAY | OpenList Summary
OpenList helps you manage lists of URLs. It's useful if you have a habit of emailing yourself lists of articles or pages to check out later.
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Top functions reviewed by kandi - BETA
- Open a list of strings
- Initializes the popup
- Determine if a string is a url
- Opens textarea list
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QUESTION
I've been at this for a while and for the life of me I cannot figure out why I cannot pass test cases 4 and 5. My code is below, including my own custom test cases that all execute and pass in under 5ms.
Basically I added a third dimension to each node's position that represents whether a wall has already been traversed or not. When analyzing each current node's neighbor, if it's a wall and the current node has a zero for its third coordinate, then moving to the wall and to a 1 on the third coordinate becomes an option. On paper, it works great. In my own IDE, it works great.
I'm starting to wonder if there's something in here that's Python 3 and not working correctly in foobar or something. I'd appreciate any help.
...ANSWER
Answered 2022-Mar-27 at 20:23So I figured it out. The line
QUESTION
In my project I faced the above error can anyone tell me how to solve this error.
The error I faced is:
Error: useTheme
must be used within NativeBaseConfigProvider
This error is located at:
...ANSWER
Answered 2022-Mar-20 at 13:59in your app.js import NativeBaseProvider and wrap your other components around it
QUESTION
I'm implementing A*(A-star) algorithm in react.js but my program crashes whenever startNode(green) or destinationNode(blue) have more than one neighbour or if there is a cycle in the graph. There is something wrong when adding and deleting the neighbours from/to openList or when updating the parentId in the getPath() function. I cant even see the console because the website goes down. Each node has: id, name, x, y, connectedToIdsList:[], gcost:Infinity, fcost:0, heuristic:0, parentId:null. I'm sending the path to another component "TodoList" which prints out the path. My program should not return the path but keeps updating the path as i'm adding nodes and edges to the list. Please help, I've been stuck for hours now:/
My code:
...ANSWER
Answered 2021-Nov-06 at 18:34There are a few issues in your code:
return originLocationId;
should not happen. When the source is equal to the target, then set the path, and make sure the finalreturn
of this function is executed, as you want to return thediv
element.When the target is found in the loop, not only should the
path
be built, but the loop should be exited. So add abreak
currentNode.gcost = currentNode.gcost + manhattanDistance(currentNode, neighbourNode);
is not right: you don't want to modifycurrentNode.gcost
: its value should not depend on the outgoing edge to that neighbour. Instead store this sum in a temporary variable (likegcost
)The comparison with
neighbourNode.gcost
will not work when that node does not yet have agcost
member. I don't see in your code that it got a default value that makes sure this condition is true, so you should use a default value here, like(neighbourNode.gcost ?? Infinity)
path = path.reverse().join("->");
should better be executed always, also when there is no solution (sopath
is a string) or when the source and target are the same node.
Here is a corrected version, slightly adapted to run here as a runnable snippet:
QUESTION
I'm trying to implement A* algorithm in react.js but I'm quite stuck when it comes to implement the fScore function. I know that f=g+h where g is the gScore from the start node till the current node and h is the heuristic distance from the currentNode till the end node. I calculated the heuristic using the euclidean distance where I'm sending the coordinates of the current and End nodes but I don't know how to calculate the gScore. Each node in my graph has: id, name, x, y, connectedToIds:[] //list of neihbours or connectedNodes. Update: I added the variables parentId, fscore, gscore, hscore to each node. So now each node has the variables : id, name, x, y, connectedToIds:[], fscore: 0, gscore: 0, hscore: 0, parentId: null. Update2: originLocationId is the id of the start node. destinationLocationId is the id of the end node. locations is a list of all nodes. my code:
...ANSWER
Answered 2021-Nov-05 at 14:58While h
is the heuristic, a plausible guess of the possible cost it will be needed to reach the end node, g
is the actual cost spent to reach the current node. In your case it could be even the same euclidian distance you use for h
.
In a real case scenario, using euclidian distance, a graph connecting different cities, h
is the air-distance of two cities while g
is their road-distance.
Furthermore, if you are using a monotonic heuristic (or an underestimating heuristic, such as the euclidian distance) you will not need the close list, since it is provent that the first found path will also be the shortest: longer or already visited paths will be dropped before being explored.
Probably what is confusing is the fact that you need to keep track of g
during the exploration of the graph, while h
just measure a straight line between current and end nodes, g
measure all the lines between the nodes you explored to reach the current.
QUESTION
How can I add trigger key to my button when I add something to input area?
My code:
...ANSWER
Answered 2021-Jul-06 at 08:15To add event listener on keyboard's events you can use the keydown
event and then filter the events based on the keyCodes
Here an example working when pressing enter:
QUESTION
I tried making a category filter for my ecommerce app but it keeps giving me this error. I have not connected my app to a database and i am using a json file. I dont have dublicate id's in my json files.
This is my categories json file
This is my CategoryFilter.js
...ANSWER
Answered 2021-Apr-21 at 12:00Here:
QUESTION
function algorithm(){
if(startPoint === true && endPoint === true){
//add the heuristic distance to the start position from the final position
startPosition.h = distance([startPosition.x, startPosition.y]);
let openList = []
openList.push(startPosition)
let closedList = []
while (openList.length > 0){
//print(openList)
lowPos = 0;
for(let i = 0; i < openList.length; i++){
if(openList[i].f < openList[lowPos].f){
lowPos = i;
}
}
let currentPosition = openList[lowPos];
//currentPosition.check()
//if the currentPosition is the endPosition, retrace steps and find the path, then return this path
if(currentPosition === endPosition){
let curr = currentPosition;
let ret = [];
while(curr.parent != null){
curr.path()
ret.push(curr);
curr = curr.parent;
}
endPosition.end()
return ret.reverse();
}
openList.splice(lowPos, 1);
closedList.push(currentPosition);
let neighbours = neighbors(currentPosition);
for(let i = 0; i < neighbours.length; i++){
let neighbour = neighbours[i];
if(closedList.includes(neighbour) || neighbour.colour == "black"){
continue;
}
neighbour.check()
let gScore = currentPosition.g + 1;
let gScoreBest = false;
if(openList.includes(neighbour) == false){
gScoreBest = true;
neighbour.h = distance([neighbour.x, neighbour.y]);
openList.push(neighbour);
}
else if(gScore < neighbour.g){
gScoreBest = true;
}
if(gScoreBest == true){
neighbour.parent = currentPosition;
neighbour.g = gScore;
neighbour.f = neighbour.g + neighbour.h;
}
}
}
}
//meaning that either the path is not possible or the final node/initial node
has not yet been placed.
return [];
}
...ANSWER
Answered 2021-Apr-13 at 12:34It looks like you are not checking the diagonals. It is not a mistake. You are doing great.
QUESTION
I am trying to scrape the th
element, but the result keeps returning None
. What am I doing wrong?
This is the code I have tried:
...ANSWER
Answered 2021-Mar-05 at 21:14I think the request object doesn't have a text attribute.
Try soup = bs4.BeautifulSoup(r.content, 'lxml')
QUESTION
I'm trying to implement an A* algorithm for pathfinding in my 3D grid. I've been following a tutorial but I'm not getting a valid path. I've stepped through my code to find out what's going on, but I don't know how to solve the problem. For the most basic test I'm just using a 2-D grid (it's 3-D, but there's only one Z option, so basically 2-D).
Here's what it's doing:
So we start at 0,0 (orange) and want to get to 1,2 (green). First it calculates the two options for the orange square, north and east, and gets distances of 2 and 1.414 for F values of 3 and 2.414. It moves to the east square (0,1). Great. But now it calculates the two open squares from 0,1 which are 1,1 and 0,2, both of which have a g value of 2 and an h value (distance) of 1, making their F values both be 3.
Since their F values are 3 and we already have an option with an F value of 3 (1,0 from the starting point), these two options are ignored even though they are clearly the best options.
It then continues onward and switches to moving to 1,0 where it then calculates 1,1 as 3 again and 2,0 as 4.236. 1,1's f value is not bigger than our current f value though, so it's ignored and we move upward to 2,0.
2,0 can only move right so it does.
2,1 can only move down since 2,2 is an invalid square, but the f value of moving to 1,1 is saved as 3, so it's again ignored, leaving us with no valid path between 0,0 and 1,2. What am I missing?
Here's a snippet of my path loop. There's a bunch of custom structs in here, and I'm using TMap from Unreal Engine to store my closed list, but I don't think that matters to the question. Here's a quick and dirty about what these structs are:
PCell
: Holds cell coordinatesPPair
: Holds cell coordinates as a PCell and an F valueFVectorInt
: 3-D integer vectorFPathCell
: Holds parent coordinates, and f, g, and h values.cellDetails
is a 3D dynamic array ofFPathCell
closedMap
is a TMap withas
Also locationIsWalkable(FVectorInt, StepDirection)
is just code that checks to see if the player can walk to a cell from a certain direction. You can ignore that part.
ANSWER
Answered 2021-Feb-07 at 15:03Since their F values are 3 and we already have an option with an F value of 3 (1,0 from the starting point), these two options are ignored even though they are clearly the best options.
This must be your mistake. These options shall not be 'ignored', but rather 'delayed till they are the next-best options'. The way it's done is that on every iteration of A* you ought to select the open cell with the lowest F-score.
In your example, once you expand 0,1
(to get 0,2
and 1,1
), your open set should look like:
QUESTION
I want to implement an A-Star Algorithm with a GUI for user input to set the start and end node, and draw obstacles. However, I have spent a great deal of time pondering why the Algorithm isn't working.
IssueThe path goes in the opposite direction of the end node and to the corner of the matrix. For example, if start: 2,2 and end: 8,8 the path will map to the origin: 0,0 and vice versa.
TroubleshootingI have already checked all the areas that I could possibly think is going wrong and even referring to source code from a medium article: A-Star Algorithm by Nicholas Swift
- Euclidean distance is not negative
- Adjacent nodes are not out of bounds
- Other smaller troubleshoot
The obstacles on the graph have not yet been implemented because I was trying to get the path to map correctly before adding additional complexity to the motivating problem.
I simply cannot see where I am going wrong. I come from a Java background so there could be some basic Python syntax that is escaping me and making everything break. Any suggestions will be appreciated.
Source code:
...ANSWER
Answered 2021-Jan-11 at 17:27As pointed out by user @Ghoti the issue was a simple comparison error in the algorithm. With the current comparison statement in the code above the first node in the adjNode list is always selected.
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