go-bindata | small utility which generates Go code | Generator Utils library

 by   containous Go Version: v1.0.0 License: Non-SPDX

kandi X-RAY | go-bindata Summary

kandi X-RAY | go-bindata Summary

go-bindata is a Go library typically used in Generator, Generator Utils applications. go-bindata has no bugs, it has no vulnerabilities and it has low support. However go-bindata has a Non-SPDX License. You can download it from GitHub.

go-bindata - A small utility which generates Go code from any file. Useful for embedding binary data in a Go program. [backup from
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            kandi-support Support

              go-bindata has a low active ecosystem.
              It has 15 star(s) with 8 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              go-bindata has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of go-bindata is v1.0.0

            kandi-Quality Quality

              go-bindata has no bugs reported.

            kandi-Security Security

              go-bindata has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              go-bindata has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              go-bindata releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed go-bindata and discovered the below as its top functions. This is intended to give you an instant insight into go-bindata implemented functionality, and help decide if they suit your requirements.
            • findFiles recursively finds all files in dir recursively
            • Translate is the same as Translate .
            • writeToCHeader writes the asset info to the given writer .
            • parseArgs parses command line arguments
            • writeRestore writes an asset to the given writer .
            • writeTOCTree writes the contents of the go - bindata to the given io . Writer .
            • validate validates the configuration .
            • Generate a compressed compressed image .
            • copy from memcopy
            • Header_release_common .
            Get all kandi verified functions for this library.

            go-bindata Key Features

            No Key Features are available at this moment for go-bindata.

            go-bindata Examples and Code Snippets

            bindata,Lower memory footprint
            Godot img1Lines of Code : 15dot img1License : Non-SPDX (NOASSERTION)
            copy iconCopy
            func myfile() []byte {
                return []byte{0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a}
            }
            
            var _myfile = "\x89\x50\x4e\x47\x0d\x0a\x1a"
            
            func myfile() []byte {
                var empty [0]byte
                sx := (*reflect.StringHeader)(unsafe.Pointer(&_myfile))
                b :=   
            bindata,Path prefix stripping
            Godot img2Lines of Code : 6dot img2License : Non-SPDX (NOASSERTION)
            copy iconCopy
            $ go-bindata /path/to/templates/
            
            _bindata["/path/to/templates/foo.html"] = path_to_templates_foo_html
            
            $ go-bindata -prefix "/path/to/" /path/to/templates/
            
            _bindata["templates/foo.html"] = templates_foo_html
              
            bindata,Accessing an asset
            Godot img3Lines of Code : 6dot img3License : Non-SPDX (NOASSERTION)
            copy iconCopy
            data, err := Asset("pub/style/foo.css")
            if err != nil {
            	// Asset was not found.
            }
            
            // use asset data
              

            Community Discussions

            QUESTION

            How to get the path to a Go module dependency?
            Asked 2021-Apr-22 at 16:08

            I have two Go modules, let's name them example.com/a and example.com/b.

            Let this be example.com/a's go.mod:

            ...

            ANSWER

            Answered 2021-Apr-22 at 16:08

            You can use go list with the -m flag and the -f flag like so:

            Source https://stackoverflow.com/questions/67211875

            QUESTION

            How to bundle an SQLite database in a Go binary?
            Asked 2019-Aug-03 at 13:41

            I am try to use go-bindata and packr, but those packages do not show how to pack an SQLite database file in to a binary file.

            I don't need to update the database in any way, I just want to read the data from it on startup.

            How can I embed an SQLite database file in a Go binary file?

            ...

            ANSWER

            Answered 2019-Aug-03 at 13:41

            The SQLite driver can't read a database file from memory (e.g. from a byte slice). But you can write the data to a temporary file, and open that:

            Source https://stackoverflow.com/questions/57326215

            QUESTION

            Serving a map of strings without 3rd party libraries using http.filesystem in Go (Golang)
            Asked 2018-Sep-14 at 18:32

            I am just starting out with Go and am trying to learn how to build a simple web app without using 3rd party libraries / packages.

            Using this post and this code as a guideline, I've hacked the following together:

            ...

            ANSWER

            Answered 2018-Sep-14 at 18:32

            Here is the main code we will need to look at, which comes from the source regarding http.FileServer:

            Source https://stackoverflow.com/questions/52267801

            QUESTION

            How to use go-bindata with Gin?
            Asked 2018-Aug-23 at 00:04

            I am going to package the static file into an Golang executable file. How to use go-bindata (or go-bindata-assetfs) in Gin? There are missing examples on the Internet.

            ...

            ANSWER

            Answered 2018-Aug-23 at 00:04

            Basically you would need to roll your own static file handler using go-bindata...

            Source https://stackoverflow.com/questions/51974004

            QUESTION

            building kubernetes on Docker
            Asked 2018-May-25 at 09:36

            OS: CentOS 7 docker version 1.13.1

            I am trying to install kubernetes on centos to run in-house. I built it using the build on docker since the build with go would not work. Documentation is extremely poor regarding dependencies and specifics.

            I followed the instructions on the kubernetes site here : https://github.com/kubernetes/kubernetes

            ...

            ANSWER

            Answered 2018-May-25 at 09:36

            First of all, the result of built is located in folder _output :

            Source https://stackoverflow.com/questions/50458027

            QUESTION

            Include full directory structure, not individual files, in Go executable
            Asked 2018-Mar-07 at 10:19

            I am trying to create an executable program with a trained tensorflow model. However, I have realised that the compiled Go script will need the model directory path as an argument. To avoid this I would like to include the model in the Go executable and compile them together. I have been looking at go-bindata but that doesn't work in this case because the function tf.LoadSavedModel takes a directory path to load the model, not the actual model files.

            Do you know how this could be done?

            EDIT:

            tf.LoadSavedModel function (https://godoc.org/github.com/tensorflow/tensorflow/tensorflow/go#LoadSavedModel) needs the path of a directory to load a model. It is not able to process individual files, so thats why go-bindata (which is the solution of that question) doesn't work in this case. tf.LoadSavedModel uses a function in C to load files in a directory, so the files cannot be provided directly to Go. I hope that I explained it correctly

            ...

            ANSWER

            Answered 2018-Mar-07 at 10:19

            Take a look at golang.org/x/tools/godoc/vfs or, say, github.com/spf13/afero.

            Combined with go-bindata or any other package providing for embedding of file contents, it could be used to abstract away filesystem-like trees (directory hierarchies).

            Note that this approach presumes that "tensorflow" thing is able to use such virtualization. If, instead, it insists on using a path on a real filesystem, you'll need to work around this somehow.

            One approach is to embed an archive file into your executable, and then unpack it under a temporary directory during the program initialization phase. Read up on io/ioutil.TempDir.

            Source https://stackoverflow.com/questions/49148831

            QUESTION

            os.Lstat is failing in a mounted volume on an ubuntu-based Docker container
            Asked 2018-Jan-23 at 10:09

            I have a docker container that uses go-bindata to compile a config. I run the docker container with

            ...

            ANSWER

            Answered 2018-Jan-23 at 10:09

            It looks like you have the bindata call declared in your Dockerfile. With the RUN prefix it's executed during build of the container when there is no volume yet mounted. If you use the CMD prefix it will run during execution of the container, then the volume is mounted and it should work.

            Source https://stackoverflow.com/questions/48393899

            QUESTION

            How to run go generate on Heroku
            Asked 2017-Aug-27 at 16:56

            I am using http://github.com/tmthrgd/go-bindata to embed static files and templates within Go executable file. It requires to run go generate to run a Go code that read each file and write binary representation as standard go file. go generate have to be fired before build process. Is there a chance to configure Heroku to handle this?

            ...

            ANSWER

            Answered 2017-Aug-27 at 16:56

            go generate should be run locally while developing, not on heroku. If you run it on heroku it will lead to very hard to debug issues. If go generate has unexpected results you wont be able to easily inspect this.

            You could run go generate with a tool like modd or with a git hook. Having the results of go generate tracked by git also means that you can track which changes affected generated code.

            In a language like ruby it might be customary to run bundle install on the server and omit dependencies from git. For go programs this is not so. Dependencies should be vendored and tracked by git. Same for generated code.

            The rest is not at all advised for this case and I would never do something like this.

            • fork the go heroku buildpack
            • add a line to run go generate
            • use your modified go heroku buildpack
            • deploy your app

            around this line

            more on buildpacks

            Source https://stackoverflow.com/questions/45907131

            QUESTION

            How to put the output of a custom rule in `bazel-genfiles/` instead of `bazel-out/`?
            Asked 2017-Aug-09 at 11:25

            We are generating a number of Go source files as part of our build. Previously we used a genrule (example here) which resulted in the generated files being stored in bazel-genfiles/.

            We recently switched to using a custom rule as demonstrated in rules_go (https://github.com/bazelbuild/rules_go/tree/master/examples/bindata). This change means that the output source files are stored in bazel-bin/ instead of bazel-genfiles/.

            This change of output location has broken Go integration in some of the IDEs used by our developers. Notably, gocode, the autocompletion engine used by vim-go and VSCode, when running in bzl (Bazel) lookup mode seems to expect to find generated sources in bazel-genfiles/, not bazel-bin/, and therefore fails.

            How do I modify my rule to save the output to bazel-genfiles/ instead of bazel-bin/? My rule is equivalent to the example in rules_go:

            ...

            ANSWER

            Answered 2017-Aug-09 at 11:25

            Try setting output_to_genfiles=True in the rule() definition. It is mentioned in the rule docs.

            So:

            Source https://stackoverflow.com/questions/45586200

            QUESTION

            How to install a Go app without using go get?
            Asked 2017-Apr-03 at 14:50

            I'm trying to install a specific version of CockroachDB on my ubuntu machine. I followed the guide on the site and after downloading ~200MB, the latest version is installed :

            ...

            ANSWER

            Answered 2017-Apr-03 at 14:16

            Downloading cockroachdb using go get I get a $GOPATH/src/github.com/cockroachdb/cockroach with a size of 664MB.

            I then tried to clone the github repo for cockroachdb it has a size of 304MB most of which is because of the .git hidden folder which is 263MB.

            Downloading a zipfile from the github ui and unpacking it I end up with a 42MB folder.

            The pure git cloned repo and the zipfile version however lacks the vendor folder which you can read about here. It accounts for another 302MB. The folder is populated with the dependencies of cockroachdb when go get is used to download the repo (I'm guessing that it follows the link to the vendor repo for cockroach that you can see on the github page).

            Since I've done this from the master branch my sizes are a bit different from the v0.1-alpha version. But I'm guessing that it has a similar cause for the size difference.

            To get it to "work" using the zipfile you could try to extract the zipfile to $GOPATH/src/github.com/cockroachdb/cockroach. Then do a git init in that folder. And then follow the instructions in the README for in that tag which indicate that you should run make build. However, I believe you will still need to get some of cockroachdb's dependencies, so it is probably a lot simpler to just follow the official instructions.

            I haven't tried it, but are you certain that make install causes new downloads each time you run it?

            Source https://stackoverflow.com/questions/43184477

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install go-bindata

            To install the library and command line program, use the following:.
            With the optional -tags flag, you can specify any go build tags that must be fulfilled for the output file to be included in a build. This is useful when including binary data in multiple formats, where the desired format is specified at build time with the appropriate tags. The tags are appended to a // +build line in the beginning of the output file and must follow the build tags syntax specified by the go tool.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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          • HTTPS

            https://github.com/containous/go-bindata.git

          • CLI

            gh repo clone containous/go-bindata

          • sshUrl

            git@github.com:containous/go-bindata.git

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