qbs | A Go ORM | SQL Database library
kandi X-RAY | qbs Summary
kandi X-RAY | qbs Summary
QBS stands for Query By Struct. A Go ORM.
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QUESTION
I have installed Qt 6.0.3 and 6.1.0.
And I want to create Qt 6 Quick project. I start Qt Creator, click "New", "Qt Quick Application - Empty", "Choose...".
Then I type the name of my project and click "Next".
On the "Build System" step I select any build system(qmake, CMake or QBS, it does not affect the next step) and click "Next".
On the next step "Details" there is a drop-down with a list of available Qt versions. But it does not contain Qt 6!
How to create Qt 6 Qt Quick project?
...ANSWER
Answered 2021-Apr-25 at 18:06Latest Qt Creator's (4.14.2 at the time of answering) new project assistant does not provide the option to require Qt 6 as a minimal version yet. There is an open bug about the missing feature in Qt Bug Tracker: New project assistant: no minimal Qt version >= 6.0
However, as @JarMan already commented you actually configure your project for specific kit and selecting e.g. Qt 6.0.3 kit means that you configure and build your application against that Qt version.
In fact, minimal Qt version selection in Qt Quick application wizard affects versions of the QML import statements used in generated QML files. E.g. selecting Qt 5.12
as minimal version means that you get import QtQuick 2.12
and import QtQuick.Window 2.12
written to your main.qml. And selecting Qt 5.15
as minimal version means getting import QtQuick 2.15
and import QtQuick.Window 2.15
, and so on.
In Qt 6
version numbers may be omitted from imports in QML. If the version is omitted, the latest version will be used.
Most probably it means that when Qt Creator starts supporting Qt 6 as minimal version respective generated import statements will be import QtQuick
and import QtQuick.Window
.
You can actually edit your generated Qt Quick application so that you manually remove version numbers from import statements if you wish. It will turn your application to minimal Qt6 application
because that application cannot be built with Qt5 kits anymore.
QUESTION
There is my qbs project:
...ANSWER
Answered 2021-Apr-02 at 09:12From qbs 1.19 on, this should work transparently by just setting "install: true" on the StaticLibrary item (as it already does for non-multiplexed products). See https://codereview.qt-project.org/c/qbs/qbs/+/339928 for how multiplexing is handled there. But if your workaround does the trick, you could just as well keep using it until then.
QUESTION
I want a certain command in a CMake rule to be executed in series rather than in parallel. That is because the invoked executable has side-effects. The command is multiplied by a foreach loop with slightly different options. All other commands should be executed in parallel.
Is that easily possible in CMake? Other build systems like Qbs have named job pools for that purpose.
I don't want to set CMAKE_BUILD_PARALLEL_LEVEL because that would serialize all rules.
...ANSWER
Answered 2021-Mar-24 at 14:01I assume this is for a custom command.
If you are only using Ninja try JOB_POOLS:
"Specify a pool for the Ninja generator. Incompatible with USES_TERMINAL, which implies the console pool. Using a pool that is not defined by JOB_POOLS causes an error by ninja at build time."
QUESTION
I tried to create a C++ project with Qt I stumbled across different kinds of guides which all refer to a special '.pro' file inside the project where I have to adjust a setting so the SQL part takes effect.
My problem: whenever I create a new project - doesn't matter whether its with qbs, qmake, or cmake - the project structure/ folder is lacking the '.pro' file.
Currently I'm using Qt 5.15.2 (via QT Creator) with MinGW Kit and cmake/ qbs.
As I'd like to play around with SQL-based apps.
Maybe I'm just skipping/ overlook something?
...ANSWER
Answered 2020-Dec-07 at 04:34TL;DR: Use cmake. Forget about qbs and qmake.
Whenever I create a new project - doesn't matter whether its with qbs, qmake, or cmake - the project structure/ folder is lacking the '.pro' file.
A qmake project will have the .pro
file, since that's the project file for qmake. Maybe you're looking in a wrong place? A qbs project will have a .qbs
file, since that's what qbs uses. A cmake project will have CMakeLists.txt
, since that's what cmake uses. It all works for me.
I'm just confused by all these guides stating that I have to add QT += widgets sql in the .pro file.
Those guides only apply when you use qmake, since .pro
are qmake project files.
I suggest that you use cmake, as qbs is abandoned now, and there's no benefit to using Qt-specific qmake over the widely supported and continuously developed cmake.
Qt documentation covers the basics of how to use cmake to build Qt projects.
Qt support is provided natively by cmake, and it thus provides a comprehensive reference page.
QUESTION
It is currently my first time using the PuLP library in python. The purpose of diving into this library was to make a fantasy football solver in python. I have successfully made the solver but cant figure out how to add a few constraints I need.
I have an excel sheet of 400 players and how I project them to play, and I want to find the optimal combination of 9 players given specific constraints. The excel sheet holds, player name, player projection, team player is on, opponent player is facing, and position. Below is what the head of the panda dataframe looks like.
...ANSWER
Answered 2020-Sep-28 at 05:35This is my exact specialty! In general, if you want a constraint to depend on the choice for particular variables (e.x. which QB variable is picked), you'll need to set up a new constraint for each possible choice, in a somewhat clever way to ensure that that constraint only does anything when that variable was chosen.
- Stack at least
n
players with your QB: You're going to have a new constraint for each QB in your player pool. The constraint will look like this:
QUESTION
I have the following pandas df
...ANSWER
Answered 2020-Sep-06 at 02:05Not sure if you just want the EPA column colored, if you want the entire row remove the subset
argument from the last line.
QUESTION
I have an R Shiny app with which I'm trying to create a dynamic UI based on the sum of other inputs. See my minimal reprex below:
...ANSWER
Answered 2020-May-14 at 22:46Using uiOutput
with rendering inputs in server, is the way to go.
QUESTION
I'm creating a Shiny app in R but every time I try to load it i get the error "non-numeric argument to binary operator" - this error seems to be occurring in the renderPlot section in the server area.
I'm in the preliminary stages of building this and I'm not an expert in Shiny by any means. The app is supposed to load a chart based on the values from the projections that I'm scraping from FantasyPros. It was working when I was using regular data (as opposed to reactive data), but I can't seem to nail down the reactive part. Any help is appreciated!
...ANSWER
Answered 2020-May-11 at 23:24I'm not testing the whole app, but you're assuming (incorrectly) that all of your inputs are numeric. Try the following:
QUESTION
I'm trying to build Qbs example collidingmice
on Windows 10 x64 and got the following error message:
ANSWER
Answered 2017-Sep-14 at 14:51My guess is that you are using an x86 compiler and an x64 Qt, which will not work. How did you set up your profile?
QUESTION
I am trying to create a standard JS library that is mostly shaped like Qbs (which uses deprecated QScriptEngine
) with QJSEngine
, so people who make Qt software can add things like file-operations to their plugin JS environment.
You can see the repo here
I've got basic classes exposed to the JS engine, like this:
...ANSWER
Answered 2020-Apr-29 at 18:55The object under construction does not have any association with QJSEngine
yet. So you can only do one of the following alternatives:
- Store the engine instance in a static variable if you can ensure that there is only ever one instance of
QJSEngine
in your whole application. - Store the engine instance in a thread-local variable (
QThreadStorage
) if you can ensure that there is only one engine per thread. - Set the current active engine in the current thread right before evaluating your JS code since. This might be the easiest and yet robust solution.
- Retrieve the engine from a
QJSValue
parameter. - Implement a JS wrapper for the constructor
Solution 4.: Passing the engine implicitly via a QJSValue
parameter.
I assume that your throwing constructor always has a parameter. QJSValue
has a (deprecated) method engine() which you then could use. You can replace any parameter in a Q_INVOKABLE
method with QJSValue
instead of using QString
and friends.
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