beats | : tropical_fish : Beats - Lightweight shippers

 by   elastic Go Version: v8.8.1 License: Non-SPDX

kandi X-RAY | beats Summary

kandi X-RAY | beats Summary

beats is a Go library typically used in Logging applications. beats has no bugs, it has no vulnerabilities and it has medium support. However beats has a Non-SPDX License. You can download it from GitHub.

The Beats are lightweight data shippers, written in Go, that you install on your servers to capture all sorts of operational data (think of logs, metrics, or network packet data). The Beats send the operational data to Elasticsearch, either directly or via Logstash, so it can be visualized with Kibana. By "lightweight", we mean that Beats have a small installation footprint, use limited system resources, and have no runtime dependencies.
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            kandi-support Support

              beats has a medium active ecosystem.
              It has 11699 star(s) with 4770 fork(s). There are 674 watchers for this library.
              There were 9 major release(s) in the last 12 months.
              There are 962 open issues and 8098 have been closed. On average issues are closed in 382 days. There are 122 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of beats is v8.8.1

            kandi-Quality Quality

              beats has no bugs reported.

            kandi-Security Security

              beats has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              beats has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              beats releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of beats
            Get all kandi verified functions for this library.

            beats Key Features

            No Key Features are available at this moment for beats.

            beats Examples and Code Snippets

            Calculates the probability of the winner of the game .
            pythondot img1Lines of Code : 31dot img1License : Permissive (MIT License)
            copy iconCopy
            def solution() -> float:
                """
                Returns probability that Pyramidal Peter beats Cubic Colin
                rounded to seven decimal places in the form 0.abcdefg
            
                >>> solution()
                0.5731441
                """
            
                peter_totals_frequencies = total_freq  

            Community Discussions

            QUESTION

            Audio widget within Jupyter notebook is **not** playing. How can I get the widget to play the audio?
            Asked 2022-Mar-15 at 00:07

            I writing my code within a Jupyter notebook in VS Code. I am hoping to play some of the audio within my data set. However, when I execute the cell, the console reports no errors, produces the widget, but the widget displays 0:00 / 0:00 (see below), indicating there is no sound to play.

            Below, I have listed two ways to reproduce the error.

            1. I have acquired data from the hub data store. Looking specifically at the spoken MNIST data set, I cannot get the data from the audio tensor to play
            ...

            ANSWER

            Answered 2022-Mar-15 at 00:07

            Apologies for the late reply! In the future, please tag the questions with activeloop so it's easier to sort through (or hit us up directly in community slack -> slack.activeloop.ai).

            Regarding the Free Spoken Digit Dataset, I managed to track the error with your usage of activeloop hub and audio display.

            adding [:,0] to 9th line will help fixing display on Colab as Audio expects one-dimensional data

            Source https://stackoverflow.com/questions/71200390

            QUESTION

            Why is this (presumably more efficient) dynamic algorithm being outperformed by the naive recursive version?
            Asked 2022-Mar-08 at 22:57

            I have the following problem as homework:

            Write a O(N^2) algorithm to determine whether the string can be broken into a list of words. You can start by writing an exponential algorithm and then using dynamic programming to improve the runtime complexity.

            The naive exponential algorithm which I started out with is this:

            ...

            ANSWER

            Answered 2022-Mar-08 at 22:49

            The naive recursive approach is only slow when there are many, many, ways to break up the same string into words. If there is only one way, then it will be linear.

            Assuming that can, not and cannot are all words in your list, try a string like "cannot" * n. By the time you get to n=40, you should see the win pretty clearly.

            Source https://stackoverflow.com/questions/71402224

            QUESTION

            LabelEncoding in Pandas on a column with list of strings across rows
            Asked 2022-Feb-24 at 15:29

            I would like to LabelEncode a column in pandas where each row contains a list of strings. Since a similar string/text carries a same meaning across rows, encoding should respect that, and ideally encode it with a unique number. Imagine:

            ...

            ANSWER

            Answered 2022-Feb-24 at 15:29

            One approach would be to explode the column, then factorize to encode the column as categorical variable, then group the encoded column and aggregate using list

            Source https://stackoverflow.com/questions/71254003

            QUESTION

            Making "Rounds" in a Rock-Paper-Scissors Game?
            Asked 2022-Feb-23 at 21:13

            I know this is a very popular/simple game to make, but I'm having a bit of trouble. I have made a rock-paper-scissors game in javascript and I've managed to make it work so that it will prompt the player to choose rock, paper, or scissors, get the computer to randomly pick an option, and a means for it to say "you lose" or "you win". The problem is that I'm required to make 5 rounds. That's the issue I'm having. I, for some reason, cannot seem to get the code to prompt the user 5 times. It only prompts the user once and runs the same code each time. My code is as follows:

            ...

            ANSWER

            Answered 2022-Feb-23 at 19:00

            That's because you are asking for player's prompt only once i.e. it is outside the playRound method. Try moving the following snippet into playround method.

            Source https://stackoverflow.com/questions/71242552

            QUESTION

            Split each line at each space to create a list of lists
            Asked 2022-Feb-07 at 20:34

            I have the python zen text and want to split each line at each space to create a list of lists. I have split each line, but how can I create a list of lists? Thanks so much for your help.

            ...

            ANSWER

            Answered 2022-Feb-07 at 20:06

            Since str.split creates a list, you can use str.split again in a list comprehension:

            Source https://stackoverflow.com/questions/71024693

            QUESTION

            There are 3 method "this.add.rectangle()", "new Phaser.GameObjects.Rectangle()" and "fillRectShape()", when should I use which?
            Asked 2022-Jan-23 at 18:13

            I'm new to Phaser 3 and trying to figure out the difference between the (at least) 3 methods to create rectangles. Here is the code

            ...

            ANSWER

            Answered 2022-Jan-23 at 18:13

            The short Answer:

            • if you need a Rectangle for bounderies or other calculations or so use: new Phaser.Geom.Rectangle(...)
            • if you need a simple rectangle GameObject use: this.add.rectangle(...)
              • if you don't want to add it into the scene right away use: new Phaser.GameObjects.Rectangle(...)
            • if you need special rectangle GameObject with more bells and whistles use: this.add.graphics(...)

            The long Answer:

            It depends on the task at hand. Since each Object creates more or less a differnet Object with different properties/methods.

            Here an example of a special rectangle: https://phaser.io/examples/v3/view/game-objects/graphics/fill-rounded-rectangle

            • Type Phaser.GameObjects.Rectangle:
              Is a GameObject as the Phaser.GameObjects.Graphics, but is specialized for creating rectangles.
              this.add.rectangle(...) and new Phaser.GameObjects.Rectangle(...) create both a rectangle of this type. this.add.rectangle is only a more convenient way to achive this, and adds it straight to the current scene.
              Details can be found here https://photonstorm.github.io/phaser3-docs/Phaser.GameObjects.Rectangle.html)

            Here an example of basic rectangles: https://phaser.io/examples/v3/view/game-objects/shapes/rectangle

            Here an example of how it is used to check if an GameObject is in a specific rectangle: https://phaser.io/examples/v3/view/geom/rectangle/contains-rect

            Source https://stackoverflow.com/questions/70823142

            QUESTION

            Find occurences from a list of strings
            Asked 2022-Jan-20 at 09:02

            I would like to create a function without external libraries that finds letters from a list of words (strings) and counts their occurrence only if the word has more than 3 characters Then prints them in order.

            List with words

            ...

            ANSWER

            Answered 2022-Jan-20 at 09:02

            QUESTION

            Find character occurance percentage from a List of words
            Asked 2022-Jan-20 at 07:50

            I would like to create a function that loops a list with words (strings) and returns the occurrences percentage of each character (in alphabetical order) that exists inside the list.

            List with words as strings:

            ...

            ANSWER

            Answered 2022-Jan-19 at 13:59

            You can use collections' Counter for this, and then divide by the total number of characters:

            Source https://stackoverflow.com/questions/70771697

            QUESTION

            Compose mutableState from viewmodel
            Asked 2021-Dec-26 at 15:24

            I have 2 Mutable States in my ViewModel and want them to observe the textfields in my composable.

            ViewModel:

            ...

            ANSWER

            Answered 2021-Dec-26 at 15:11
            Solution

            AddEditTransactionScreen:

            Source https://stackoverflow.com/questions/70487159

            QUESTION

            How can I use a Linked list with my Handler class in Java?
            Asked 2021-Dec-17 at 15:53

            I am making a simple game which has an array of objects called beats which move along the screen towards a stationary player like a basic rhythm game, and I have decided that using a linked list is the best way to track the nearest beat to the player

            Currently I am trying to add to the linked list, and have this as a starting point:

            ...

            ANSWER

            Answered 2021-Dec-17 at 15:53
                beatLinkedList.addLast(new Beat(startingPoint,300,ID.Beat));  
            handler.addObject(beatLinkedList.getLast());
            

            Source https://stackoverflow.com/questions/70133505

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install beats

            For testing purposes, we generate snapshot builds that you can find here. Please be aware that these are built on top of main and are not meant for production.

            Support

            You can find the documentation and getting started guides for each of the Beats on the elastic.co site:.
            Find more information at:

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