cannon | On chain interactive fault prover for Ethereum | Blockchain library

 by   ethereum-optimism Go Version: Current License: MIT

kandi X-RAY | cannon Summary

kandi X-RAY | cannon Summary

cannon is a Go library typically used in Blockchain, Ethereum applications. cannon has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

The cannon (cannon cannon cannon) is an on chain interactive dispute engine implementing EVM-equivalent fault proofs. It's half geth, half MIPS, and whole awesome.
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            kandi-support Support

              cannon has a low active ecosystem.
              It has 357 star(s) with 37 fork(s). There are 35 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 11 open issues and 30 have been closed. On average issues are closed in 7 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of cannon is current.

            kandi-Quality Quality

              cannon has 0 bugs and 0 code smells.

            kandi-Security Security

              cannon has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              cannon code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              cannon is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              cannon releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 27270 lines of code, 1923 functions and 161 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

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            cannon Key Features

            No Key Features are available at this moment for cannon.

            cannon Examples and Code Snippets

            No Code Snippets are available at this moment for cannon.

            Community Discussions

            QUESTION

            Webscraping Data : Which Pokemon Can Learn Which Attacks?
            Asked 2022-Apr-04 at 22:59

            I am trying to create a table (150 rows, 165 columns) in which :

            • Each row is the name of a Pokemon (original Pokemon, 150)
            • Each column is the name of an "attack" that any of these Pokemon can learn (first generation)
            • Each element is either "1" or "0", indicating if that Pokemon can learn that "attack" (e.g. 1 = yes, 0 = no)

            I was able to manually create this table in R:

            Here are all the names:

            ...

            ANSWER

            Answered 2022-Apr-04 at 22:59

            Here is the a solution taking the list of url to webpages of interest, collecting the moves from each table and creating a dataframe with the "1s".
            Then combining the individual tables into the final answer

            Source https://stackoverflow.com/questions/71731208

            QUESTION

            How to set Object pooling correctly in 2D game?
            Asked 2022-Mar-22 at 14:39

            I have a couple of problems with object pooling in Unity with my 2D game, cannon balls don't want to stop when there is a collision with the wall, and 1 of them bursts shoot and the other 9 shoot together connected with each other, my cannon is static object on scene. Can someone help or give me some hint about it.

            Here is my code, 3 scripts:

            ObjectPooling.cs

            ...

            ANSWER

            Answered 2022-Mar-22 at 14:39

            Why is you cannonball static? Have your tried not having it marked as static? Also, this problem has nothing to do with object pooling. Make sure that when your objects are enabled, all the components are active. Finally, when working with rigidbodies, you should handle them inside FixedUpdate(), and not inside Update().

            Source https://stackoverflow.com/questions/71549892

            QUESTION

            Uncaught TypeError: Cannot read properties of undefined (reading 'image and name') in React JS, When trying to view image from specific id
            Asked 2022-Feb-27 at 18:15

            So, I want to display specific product page using id as the parameter, it seems to match the id just fine but when i try to display the product image and name that have the product id (let's say id=1 and so on) it displays error in developer tools console and said that the properties of product.name and product.image are undefined.

            ...

            ANSWER

            Answered 2022-Feb-27 at 18:15

            The problem is with this line

            Source https://stackoverflow.com/questions/71287290

            QUESTION

            Keras TextVectorization adapt throws AttributeError
            Asked 2022-Feb-13 at 12:15

            I'm trying to apply text categorization using Keras. I have imported my data as a Pandas dataframe and have converted it to a tf.Dataset. The problem is that I cannot use the TextVectorization layer of Keras as the below code throws this error:

            AttributeError: 'NoneType' object has no attribute 'ndims'

            My CSV's headers:

            • Class Index : int32
            • Title: string
            • Description: string

            What have I missed ? Below is my code:

            ...

            ANSWER

            Answered 2022-Feb-13 at 12:15

            Since you are using a internal dictionary, you can try something like this:

            Source https://stackoverflow.com/questions/71100013

            QUESTION

            Fandom-py: Unable to get image by using page.images[0]
            Asked 2022-Feb-01 at 09:46

            I'm using fandom module in python for my discord bot. I get this error when I request data by using page.images[0]. It should be an image url. This is the page I want to get.

            ...

            ANSWER

            Answered 2022-Feb-01 at 09:46

            I fixed it by using pymediawiki module.

            This code that use mediawiki can replace fandom module by changing the api of wiki.

            Source https://stackoverflow.com/questions/70863772

            QUESTION

            Validation failed for query in tests but not in production
            Asked 2022-Jan-05 at 19:08
            Problem description

            I have the following test class with a few tests. The setUp() method executes insert statements from a file. The first test simply makes a post request and expects an array of JSON objects in return with a 200(OK) status:

            ...

            ANSWER

            Answered 2022-Jan-05 at 19:08

            There is no DATE_FORMAT function in H2. H2 has FORMATDATETIME function, however I can't say if it works exactly the same. As you've noticed, DATE_FORMAT isn't a standard JPA function either, so the JPA provider is not required to translate this name into database-specific dialects of SQL.

            I'd recommend to restructure your code so that InkUsageDto stores the date itself. Move date formatting to Java in places where the InkUsageDto objects are used. This will save you from dealing with peculiarities of different database vendors.

            Source https://stackoverflow.com/questions/70597755

            QUESTION

            @react-three/cannon hooks changing value of matrixAutoUpdate to false
            Asked 2022-Jan-04 at 12:47

            I'm having some difficulty getting my camera to follow an object. The object is using a hook useSphere from @react-three/cannon. My sphere moves around fine, but the camera does not follow. Ive narrowed it down to my sphere position is not being updated because matrixAutoUpdate gets set to false. I'm unsure why this is happening because on other examples of Cannon that I tested matrixAutoUpdate stays true. Any ideas would be awesome, I have been stuck for a while and can't find anything on internet. Below is some code

            ...

            ANSWER

            Answered 2022-Jan-04 at 12:47

            I found this helpful on a similar problem maybe it can help you :

            a conversation about a similar issue

            This similar issue is about a position not being updated by using cannon hooks, the key is to subscribe to the api position and store it in a ref as from what i understood.

            Here is a more precise example in the AI component (line 69, you can find the ref on line 79):

            usage example

            Source https://stackoverflow.com/questions/70524485

            QUESTION

            Python opencv cv2.VideoCapture freeze
            Asked 2021-Dec-29 at 19:47

            My code always freezes on me. I'm testing it on this code.

            ...

            ANSWER

            Answered 2021-Dec-28 at 14:46

            you should add loop for your code. If u dont do this u always get only 1 frame from camera. Example:

            Source https://stackoverflow.com/questions/70483421

            QUESTION

            What is the process for adding Groups to an existing type in Kontent Management API v2 with C#?
            Asked 2021-Dec-21 at 15:49

            If I simply attempt to add a Group using the Kontent Management API (v2) to an existing Kontent type I get the following error (see code below which generates this error):

            Validation errors: 511 Every element should have a correct content group reference when using groups

            What is the process for adding a group via the Management API in this case using C#? I would assume that I need to add a group Reference to all the existing elements first, but how do I do that when I cannon add the group through the API? Can I create a valid Reference simply using a new ContentGroupModel() object before adding it to the actual type in Kontent?

            Here is my existing code, which throws the above error:

            ...

            ANSWER

            Answered 2021-Dec-19 at 13:14
               using Kentico.Kontent.Management;
            
            var client = new ManagementClient(new ManagementOptions
            {
                ApiKey = "",
                ProjectId = ""
            });
            
            var identifier = Reference.ById(Guid.Parse("0be13600-e57c-577d-8108-c8d860330985"));
            // var identifier = Reference.ByCodename("my_article");
            // var identifier = Reference.ByExternalId("my-article-id");
            
            var response = await client.ModifyContentTypeAsync(identifier, new ContentTypeOperationBaseModel[]
            {
                new ContentTypeReplacePatchModel
                {
                    Path = "/name",
                    Value = "A new type name"
                },
                new ContentTypeReplacePatchModel
                {
                    Path = "/elements/codename:my_text_element/guidelines",
                    Value = "Here you can tell users how to fill in the element."
                },
                new ContentTypeAddIntoPatchModel
                {
                    Path = "/elements",
                    Value = new TextElementMetadataModel
                    {
                        Name = "My title",
                        Guidelines = "Title of the article in plain text.",
                        ExternalId = "my-title-id",
                    },
                },
                new ContentTypeRemovePatchModel
                {
                    Path = "/elements/id:0b2015d0-16ae-414a-85f9-7e1a4b3a3eae"
                }
            });
            

            Source https://stackoverflow.com/questions/70398558

            QUESTION

            Unity c# Inheritance / generic Interface to upgrade different subclasses
            Asked 2021-Dec-14 at 17:49

            I am trying to upgrade a specific cannon, by using an interface, the problem I am facing is that for some reason the functions are being called correctly and there are no errors, but in fact the parameteres are not "upgraded" as expected.

            ...

            ANSWER

            Answered 2021-Dec-14 at 17:49

            The error I believe is in the BaseWeapon class. (If I understand the structure correctly) You're passing in the BaseCannon which has the upgradeType defined in it, but you're calling the method from the BaseWeapon.

            Source https://stackoverflow.com/questions/70352118

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install cannon

            You can download it from GitHub.

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