dingding | A fast dingding development sdk written in Golang | SDK library
kandi X-RAY | dingding Summary
kandi X-RAY | dingding Summary
A fast dingding development sdk written in Golang.
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Top functions reviewed by kandi - BETA
- GetAccessToken gets an access token
- AESDecryptMsg decrypts a plaintext message
- ResponseFilter returns the response body
- AESEncryptMsg encrypts the given raw message with the given appId .
- GetRandStringWithCharset returns a random string with the given charset
- NewCrypto returns a new Crypto instance
- encodeNetworkByteOrder encodes b to b .
- decodeNetworkByteOrder decodes the network byte order .
- NewClient returns a new Client instance .
- Signature returns a signature for the given data and secret
dingding Key Features
dingding Examples and Code Snippets
go get github.com/fastwego/dingding
// 钉钉 AccessToken 管理器
atm := &dingding.DefaultAccessTokenManager{
Id: DingConfig["AppKey"],
Name: "access_token",
GetRefreshRequestFunc: func() *http.Request {
params := url.Values{}
Community Discussions
Trending Discussions on dingding
QUESTION
How can I allow a Kubernetes cluster in Azure to talk to an Azure Container Registry via terraform?
I want to load custom images from my Azure Container Registry. Unfortunately, I encounter a permissions error at the point where Kubernetes is supposed to download the image from the ACR.
What I have tried so far My experiments without terraform (az cli)It all works perfectly after I attach the acr to the aks via az cli:
az aks update -n myAKSCluster -g myResourceGroup --attach-acr
This is my terraform configuration; I have stripped some other stuff out. It works in itself.
...ANSWER
Answered 2020-Jan-30 at 09:59This code worked for me.
QUESTION
Here is my code, can someone explain why it works every time?
...ANSWER
Answered 2019-Apr-15 at 11:15As I said in my comment, improperly synchronized code doesn't guarantee errors per se. However, that doesn't mean said code, when used in a multi-threaded context, is actually working—you're merely getting lucky. Eventually you'll run into undefined behavior such as corrupted state, stale values, and unexpected exceptions. This is because, without synchronization, actions performed by one thread are not guaranteed to be visible to any other thread. You need a happens-before relationship, better described in the package documentation of java.util.concurrent
and this SO question.
JavaFX, like most UI frameworks/toolkits, is single threaded. This means there's a special thread—in this case, the JavaFX Application Thread— that is responsible for all UI related actions1. It is this thread, and this thread only, that must be used to access and/or modify state related to a "live" scene graph (i.e. nodes that are in a scene that's in a window that's showing2). Using any other thread can lead to the undefined behavior described above.
Some UI related functions actually ensure they're being called on the JavaFX Application Thread, usually throwing an IllegalStateException
if not. However, the remaining functions will silently let you call them from any thread—but that doesn't mean it's safe to do so. This is done this way, I believe, because checking the thread in every UI related function is a maintenance nightmare and would incur a not-insignificant performance cost.
1. It's slightly more complicated that this; JavaFX also has a "prism render thread" and a "media thread". See Understanding JavaFX Architecture for more information. But note that, from an application developer's point of view, the only thread that matters is the JavaFX Application Thread.
2. This is documented by Node
. Note that some nodes, such as WebView
, are more restrictive when it comes to threading; this will be documented in the appropriate places.
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