physarum | Physarum polycephalum slime mold simulation

 by   fogleman Go Version: Current License: MIT

kandi X-RAY | physarum Summary

kandi X-RAY | physarum Summary

physarum is a Go library typically used in Simulation applications. physarum has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

This is a particle-based simulation inspired by the Physarum polycephalum slime mold.
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            kandi-support Support

              physarum has a medium active ecosystem.
              It has 815 star(s) with 71 fork(s). There are 20 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 1 have been closed. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of physarum is current.

            kandi-Quality Quality

              physarum has 0 bugs and 0 code smells.

            kandi-Security Security

              physarum has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              physarum code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              physarum is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              physarum releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            physarum Key Features

            No Key Features are available at this moment for physarum.

            physarum Examples and Code Snippets

            No Code Snippets are available at this moment for physarum.

            Community Discussions

            QUESTION

            RenderTexture transparency working in editor becomes solid color in build
            Asked 2022-Feb-21 at 20:04

            I am currently trying to get my growth algorithm to work on a texture.

            When running in the editor everything works as expected, however once I build the project, the whole RenderTexture becomes a solid color (red, green or blue [R8G8B8A8_UNORM] depending on the color format) with the simulation on top.

            I have already tried to use an HDRP unlit texture shader instead of my custom transparency shader, which produced the same issue leading me to believe that my mistake lies somewhere within the compute shader drawing onto the texture. Also, I rebuilt the project using URP which unfortunately also produced the same result.

            One other thing, I recently noticed that minimizing and maximizing the game window on runtime in the editor more than once crashes unity although I can't image how this has anything to do with the issue at hand.

            EDIT: Just built the same project for windows (DX11) which works perfectly. This therefore seems to be an issue with the Metal API.

            Interestingly, the maximizing/minimizing problem appears only if vsync is enabled and the touchpad gesture is used.

            Unity Version 2021.2.12f1 using the HDRP on MacOS Monterey 12.2.1.

            GitHub if you would like to reproduce the error: https://github.com/whatphilipcodes/seed

            Compute Shader Code below.

            ...

            ANSWER

            Answered 2022-Feb-21 at 20:04

            The way I ended up solving my issue was to add a kernel that sets all pixels to black, dispatched from the start() method.

            Source https://stackoverflow.com/questions/71200062

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install physarum

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/fogleman/physarum.git

          • CLI

            gh repo clone fogleman/physarum

          • sshUrl

            git@github.com:fogleman/physarum.git

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