primitive | Reproducing images with geometric primitives | Computer Vision library

 by   fogleman Go Version: Current License: MIT

kandi X-RAY | primitive Summary

kandi X-RAY | primitive Summary

primitive is a Go library typically used in Artificial Intelligence, Computer Vision, Deep Learning applications. primitive has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Reproducing images with geometric primitives.
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              primitive has a medium active ecosystem.
              It has 12140 star(s) with 607 fork(s). There are 181 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 34 open issues and 41 have been closed. On average issues are closed in 64 days. There are 21 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of primitive is current.

            kandi-Quality Quality

              primitive has no bugs reported.

            kandi-Security Security

              primitive has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              primitive is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              primitive releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            primitive Key Features

            No Key Features are available at this moment for primitive.

            primitive Examples and Code Snippets

            copy iconCopy
            const isPrimitive = val => Object(val) !== val;
            
            
            isPrimitive(null); // true
            isPrimitive(undefined); // true
            isPrimitive(50); // true
            isPrimitive('Hello!'); // true
            isPrimitive(false); // true
            isPrimitive(Symbol()); // true
            isPrimitive([]); // fal  
            Convert a JsonPrimitive to a primitive .
            javadot img2Lines of Code : 18dot img2License : Permissive (MIT License)
            copy iconCopy
            private Object toPrimitive(JsonPrimitive jsonValue, JsonDeserializationContext context) {
                    if (jsonValue.isBoolean())
                        return jsonValue.getAsBoolean();
                    else if (jsonValue.isString())
                        return jsonValue.getAsString(  
            Primitive search algorithm
            pythondot img3Lines of Code : 17dot img3License : Permissive (MIT License)
            copy iconCopy
            def prim(G, s):
                dist, known, path = {s: 0}, set(), {s: 0}
                while True:
                    if len(known) == len(G) - 1:
                        break
                    mini = 100000
                    for i in dist:
                        if i not in known and dist[i] < mini:
                            min  
            Find the primitive value of n .
            pythondot img4Lines of Code : 11dot img4License : Permissive (MIT License)
            copy iconCopy
            def find_primitive(n: int) -> int | None:
                for r in range(1, n):
                    li = []
                    for x in range(n - 1):
                        val = pow(r, x, n)
                        if val in li:
                            break
                        li.append(val)
                    else:
                          

            Community Discussions

            QUESTION

            Concurrent Counter Struct with Type Argument in Rust
            Asked 2021-Jun-15 at 23:55

            I was following along with this tutorial on creating a concurrent counter struct for a usize value: ConcurrentCounter. As I understand it, this wrapper struct allows us to mutate our usize value, with more concise syntax, for example:my_counter.increment(1) vs. my_counter.lock().unwrap().increment(1).

            Now in this tutorial our value is of type usize, but what if we wanted to use a f32, i32, or u32 value instead?

            I thought that I could do this with generic type arguments:

            ...

            ANSWER

            Answered 2021-Jun-15 at 23:55

            I haven't come across such a ConcurrentCounter library, but crates.io is huge, maybe you find something. However, if you are mostly concerned with primitives such as i32, there is a better alternative call: Atomics, definitely worth checking out.

            Nevertheless, your approach of generalizing the ConcurrentCounter is going in a good direction. In the context of operation overloading, std::ops is worth a look. Specifically, you need Add, Sub, and Mul, respectively. Also, you need a Copy bound (alternatively, a Clone would also do). So you were pretty close:

            Source https://stackoverflow.com/questions/67994469

            QUESTION

            Using std::atomic with futex system call
            Asked 2021-Jun-15 at 20:48

            In C++20, we got the capability to sleep on atomic variables, waiting for their value to change. We do so by using the std::atomic::wait method.

            Unfortunately, while wait has been standardized, wait_for and wait_until are not. Meaning that we cannot sleep on an atomic variable with a timeout.

            Sleeping on an atomic variable is anyway implemented behind the scenes with WaitOnAddress on Windows and the futex system call on Linux.

            Working around the above problem (no way to sleep on an atomic variable with a timeout), I could pass the memory address of an std::atomic to WaitOnAddress on Windows and it will (kinda) work with no UB, as the function gets void* as a parameter, and it's valid to cast std::atomic to void*

            On Linux, it is unclear whether it's ok to mix std::atomic with futex. futex gets either a uint32_t* or a int32_t* (depending which manual you read), and casting std::atomic to u/int* is UB. On the other hand, the manual says

            The uaddr argument points to the futex word. On all platforms, futexes are four-byte integers that must be aligned on a four- byte boundary. The operation to perform on the futex is specified in the futex_op argument; val is a value whose meaning and purpose depends on futex_op.

            Hinting that alignas(4) std::atomic should work, and it doesn't matter which integer type is it is as long as the type has the size of 4 bytes and the alignment of 4.

            Also, I have seen many places where this trick of combining atomics and futexes is implemented, including boost and TBB.

            So what is the best way to sleep on an atomic variable with a timeout in a non UB way? Do we have to implement our own atomic class with OS primitives to achieve it correctly?

            (Solutions like mixing atomics and condition variables exist, but sub-optimal)

            ...

            ANSWER

            Answered 2021-Jun-15 at 20:48

            You shouldn't necessarily have to implement a full custom atomic API, it should actually be safe to simply pull out a pointer to the underlying data from the atomic and pass it to the system.

            Since std::atomic does not offer some equivalent of native_handle like other synchronization primitives offer, you're going to be stuck doing some implementation-specific hacks to try to get it to interface with the native API.

            For the most part, it's reasonably safe to assume that first member of these types in implementations will be the same as the T type -- at least for integral values [1]. This is an assurance that will make it possible to extract out this value.

            ... and casting std::atomic to u/int* is UB

            This isn't actually the case.

            std::atomic is guaranteed by the standard to be Standard-Layout Type. One helpful but often esoteric properties of standard layout types is that it is safe to reinterpret_cast a T to a value or reference of the first sub-object (e.g. the first member of the std::atomic).

            As long as we can guarantee that the std::atomic contains only the u/int as a member (or at least, as its first member), then it's completely safe to extract out the type in this manner:

            Source https://stackoverflow.com/questions/67034029

            QUESTION

            Recursive generics and Array inference
            Asked 2021-Jun-15 at 13:10

            I'm trying to create a few generic recursive types to modify structure of existing types. I can't tell why the sections inferring arrays and nested objects is not getting triggered. Any idea what I'm doing wrong?

            TS playround link with the below code:

            ...

            ANSWER

            Answered 2021-Jun-15 at 00:56

            Assuming what I mentioned in my comment on your question, the fix is just to simplify your FieldWithConfidence type significantly. Right now it is trying to add a number of additional levels of structure beyond what you seem to want. Here is a version of that type that works as I think you intend:

            Source https://stackoverflow.com/questions/67977500

            QUESTION

            Unexpected token error in concatenation in C language
            Asked 2021-Jun-15 at 12:48

            This is the code I have written for the MPI's Group Communication Primitives-Brod cast example using c language try with Ubuntu system. I wrote a code for the string and variable concatenation here.

            When I am compiling this code it shows error like that.(Please refer the image)

            Can anyone help me to solve this?

            ...

            ANSWER

            Answered 2021-Jun-15 at 12:43

            QUESTION

            Golang Concurrency Code Review of Codewalk
            Asked 2021-Jun-15 at 06:03

            I'm trying to understand best practices for Golang concurrency. I read O'Reilly's book on Go's concurrency and then came back to the Golang Codewalks, specifically this example:

            https://golang.org/doc/codewalk/sharemem/

            This is the code I was hoping to review with you in order to learn a little bit more about Go. My first impression is that this code is breaking some best practices. This is of course my (very) unexperienced opinion and I wanted to discuss and gain some insight on the process. This isn't about who's right or wrong, please be nice, I just want to share my views and get some feedback on them. Maybe this discussion will help other people see why I'm wrong and teach them something.

            I'm fully aware that the purpose of this code is to teach beginners, not to be perfect code.

            Issue 1 - No Goroutine cleanup logic

            ...

            ANSWER

            Answered 2021-Jun-15 at 02:48
            1. It is the main method, so there is no need to cleanup. When main returns, the program exits. If this wasn't the main, then you would be correct.

            2. There is no best practice that fits all use cases. The code you show here is a very common pattern. The function creates a goroutine, and returns a channel so that others can communicate with that goroutine. There is no rule that governs how channels must be created. There is no way to terminate that goroutine though. One use case this pattern fits well is reading a large resultset from a database. The channel allows streaming data as it is read from the database. In that case usually there are other means of terminating the goroutine though, like passing a context.

            3. Again, there are no hard rules on how channels should be created/closed. A channel can be left open, and it will be garbage collected when it is no longer used. If the use case demands so, the channel can be left open indefinitely, and the scenario you worry about will never happen.

            Source https://stackoverflow.com/questions/67979304

            QUESTION

            SConstruct 101—moving on from Makefiles
            Asked 2021-Jun-14 at 17:43

            Like make, scons has a large number of predefined variables and rules. (Try scons | wc on an SConstruct containing env = Environment(); print(env.Dump()) to see how extended the set is.)

            But suppose we aren't after the wizardry of presets but rather want to do something a lot more primitive—simulating launching a few instructions from the (bash, etc) command line?

            Also suppose we're quite happy with the default Decider('MD5'). What is the translation of the one-souce-one-target:

            ...

            ANSWER

            Answered 2021-Jun-14 at 17:43

            All the answers you're looking for are in the users guide (and manpage)

            Firstly, assuming you don't want to scan the input files to add included files specified in the input files, you can use Commmand() (See info here: https://scons.org/doc/production/HTML/scons-user.html#chap-builders-commands)

            Then you'll want an alias to specify an a non file command line target (See here:https://scons.org/doc/production/HTML/scons-user.html#chap-alias)

            Putting those two together yields

            Source https://stackoverflow.com/questions/67973195

            QUESTION

            Async loop on a new thread in rust: the trait `std::future::Future` is not implemented for `()`
            Asked 2021-Jun-14 at 17:28

            I know this question has been asked many times, but I still can't figure out what to do (more below).

            I'm trying to spawn a new thread using std::thread::spawn and then run an async loop inside of it.

            The async function I want to run:

            ...

            ANSWER

            Answered 2021-Jun-14 at 17:28

            #[tokio::main] converts your function into the following:

            Source https://stackoverflow.com/questions/67966950

            QUESTION

            Java Special Symbol Serialization
            Asked 2021-Jun-13 at 15:30

            I wanted to know how does a primitive character is serialized in java. I serialized a class to understand how byte information is stored in java. Following is the class which I serialised.

            ...

            ANSWER

            Answered 2021-Jun-13 at 15:30

            Java strings are UTF-8 encoded in the default serialization.

            You can see the full specification of UTF-8 summarized on the Wikipedia page.

            Notice that characters between 0x00 and 0x7F are stored as-is, as one byte, but characters 0x80 through 0x07FF are stored as a two-byte sequence, 110xxxxx 10xxxxxx, where the 'x' represent the sequential eleven bits used for values in that range.

            Your char 128 is in that range, with bit sequence 00010000000. So the corresponding two-byte UTF-8 sequence is 11000010 10000000, or -62, -128 if you interpret those as signed 8-bit characters.

            (The Java version of UTF-8 is actually slightly different than what's on the Wiki for some special characters, but it doesn't affect this string!)

            Source https://stackoverflow.com/questions/67959536

            QUESTION

            How to store an Object-Array in native Memory using Java Panama
            Asked 2021-Jun-12 at 13:54

            I want to implement a datastructure in native memory using the Foreign Memory Access API of Project Panama.

            In order to do that I need an underlying Object array (Object[]) for the entries.

            In all the examples for the Foreign Memory Access API, MemorySegments are only used to store and retrieve primitives like so:

            ...

            ANSWER

            Answered 2021-Jun-12 at 13:54

            Is there a way to store non primitives in a MemorySegment (e.g. Object)?

            No, at least not directly. Objects are managed by the Java runtime, and they can not be safely stored in native memory (for instance because the garbage collector would not be able to trace object references inside objects in native memory).

            However, as noted in the comments, for your purposes it might be enough to store the data inside an object in native memory. For instance, if an object contains only primitive fields (though, the same could be done recursively for object fields), it would be possible to write each such field separately to native memory. For example (with the JDK 16 API):

            Source https://stackoverflow.com/questions/67943155

            QUESTION

            How do I implement a getter where the caller can't edit the returned object?
            Asked 2021-Jun-11 at 17:12

            I want to make a getter that doesn't allow the caller to edit the returned object.

            Using a List as an example (though I would like the answer to apply to any other type as well), this is the usual approach for returning and for editing an attribute:

            ...

            ANSWER

            Answered 2021-Jun-11 at 16:00

            You can have getStrings return an unmodifiable list.

            Source https://stackoverflow.com/questions/67939917

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install primitive

            You can download it from GitHub.

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