beep | Synthesizing raw PCM music using Go from scratch | Audio Utils library

 by   fr3fou Go Version: 2.0 License: MIT

kandi X-RAY | beep Summary

kandi X-RAY | beep Summary

beep is a Go library typically used in Audio, Audio Utils applications. beep has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Synthesizing raw PCM music using Go from scratch.
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            kandi-support Support

              beep has a low active ecosystem.
              It has 6 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              beep has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of beep is 2.0

            kandi-Quality Quality

              beep has no bugs reported.

            kandi-Security Security

              beep has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              beep is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              beep releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of beep
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            beep Key Features

            No Key Features are available at this moment for beep.

            beep Examples and Code Snippets

            beep,How to play music
            Godot img1Lines of Code : 1dot img1License : Permissive (MIT)
            copy iconCopy
            ffplay megolovania.bin -autoexit -showmode 1 -f f64le -ar 48000
              

            Community Discussions

            QUESTION

            How to read a file from within a move FnMut closure that runs multiple times?
            Asked 2021-Jun-15 at 16:56

            I'm using glutin and so have a move closure for my program's main loop and I'm trying to play an audio file with the rodio crate. With the following code everything works and I get one beep every time the program loops:

            ...

            ANSWER

            Answered 2021-Jun-15 at 16:27
            The Problem

            Basically, the problem at hand is that rodio::Decoder::new consumes the value which it reads from (well, actually it is already consumed by BufReader::new). So, if you have a loop or a closure that can be called multiple times, you have to come up with a fresh value each time. This what File::open does in your first code snipped.

            In your second code snipped, you only create a File once, and then try to consume it multiple times, which Rust's ownership concept prevents you from doing.

            Also notice, that using reference is sadly not really an option with rodio since the decoders must be 'static (see for instance the Sink::append trait bound on S).

            The Solution

            If you think your file system is a bit slow, and you want to optimize this, then you might actually want to read the entire file up-front (which File::open doesn't do). Doing this should also provide you with a buffer (e.g. a Vec) that you can clone, and thus allows to repeatedly create fresh values that can be consumed by the Decoder. Here is an example doing this:

            Source https://stackoverflow.com/questions/67988070

            QUESTION

            s.bind((hostIPAddress,22)) OSError: 99
            Asked 2021-Jun-14 at 12:25

            I am trying to get my robot to communicate with my PC via sockets by using local IP addresses on my own home network (not devices outside my network). The robot is acting as the server and my own PC is acting as the client/host. I don't really know what ports are open on my robot but I do definitely know that port 22 on the robot is open (which is the SSH port). The robot is a lego EV3 robot apart from it has had some ev3python software put onto it. When I run my program I am getting the following error on the server (my robot):

            ...

            ANSWER

            Answered 2021-Jun-14 at 12:24
            hostIPAddress = "xx.xx.xx.xx" #the local IP address of my PC on my home network 
            backlog = 1
            size = 1024
            s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
            s.bind((hostIPAddress,22))#22 is the port number I am using. (THIS IS ALSO THE LINE WHERE THE ERROR IS COMING FROM) 
            s.listen(backlog)
            

            Source https://stackoverflow.com/questions/67969893

            QUESTION

            client.commands.get('kickembed').execute //cannot read property 'execute' is undefined//
            Asked 2021-Jun-10 at 03:07

            I can actually run the bot, it will let mi interact with the other 3 commands, but when trying to do the "kickembed" it will fail and give me the error "client.commands.get('kickembed').execute(message,args,Discord)" ^ Cannot read property of 'execute' of undefined

            tbh, i tried everithing, my little brain cant work this out, tysm for your time!

            ...

            ANSWER

            Answered 2021-Jun-10 at 03:07

            your kickembed files have wrong name it is kick

            So it should be like:

            Source https://stackoverflow.com/questions/67913526

            QUESTION

            How to make an alert window also play a sound
            Asked 2021-Jun-05 at 12:56

            I can easily make an alert on a website using:

            ...

            ANSWER

            Answered 2021-Jun-05 at 12:56

            The answers here probably help you: Playing a sound in a browser (Chrome), from javascript

            Besides that, I would create a function like this and call it instead of the native alert function:

            Source https://stackoverflow.com/questions/67849780

            QUESTION

            WAVE file unexpected behaviour
            Asked 2021-Jun-04 at 09:08

            I am currently trying to make a .wav file that will play sos in morse.

            The way I went about this is: I have a byte array that contains one wave of a beep. I then repeated that until I had the desired length. After that I inserted those bytes into a new array and put bytes containing 00 (in hexadecimal) to separate the beeps.

            If I add 1 beep to a WAVE file, it creates the file correctly (i.e. I get a beep of the desired length). Here is a picture of the waves zoomed in (I opened the file in Audacity): And here is a picture of the entire wave part:

            The problem now is that when I add a second beep, the second one becomes completely distorted: So this is what the entire file looks like now:

            If I add another beep, it will be the correct beep again, If I add yet another beep it's going to be distorted again, etc. So basically, every other wave is distorted.

            Does anyone know why this happens?

            Here is a link to a .txt file I generated containing the the audio data of the wave file I created: byteTest19.txt

            And here is a lint to a .txt file that I generated using file format.info that is a hexadecimal representation of the bytes in the .wav file I generated containing 5 beeps (with two of them, the even beeps being distorted): test3.txt

            You can tell when a new beep starts because it is preceded by a lot of 00's.

            As far as I can see, the bytes of the second beep does not differ from the first one, which is why I am asking this question.

            If anyone knows why this happens, please help me. If you need more information, don't hesitate to ask. I hope I explained well what I'm doing, if not, that's my bad.

            EDIT Here is my code:

            ...

            ANSWER

            Answered 2021-Jun-04 at 09:07

            The problem

            Your .wav file is Signed 16 bit Little Endian, Rate 44100 Hz, Mono - which means that each sample in the file is 2 bytes long, and describes a signed amplitude. So you can copy-and-paste chunks of samples without any problems, as long as their lengths are divisible by 2 (your block size). Your silences are likely of odd length, so that the 1st sample after a silence is interpreted as

            Source https://stackoverflow.com/questions/67827578

            QUESTION

            TypeError: Cannot read property 'first' of undefined Discord.js node.js v12.16.3
            Asked 2021-Jun-03 at 08:32

            I'm coding a discord bot and I don't know what to do with first(). Could someone help. kick.js:

            ...

            ANSWER

            Answered 2021-Jun-01 at 22:12

            You made a small typo - instead of msg.mentions.user.first(), you need to do msg.mentions.users.first()

            Source https://stackoverflow.com/questions/67782103

            QUESTION

            How to play beep in GTK Linux (MonoDevelop)
            Asked 2021-May-28 at 20:26

            I'm working on a simple project to play a beeping noise in a C# application. I assume you can't use the System.Console.Beep(100, 100); function, because you need a console for that to work. Is there an alternative function I can use that let's me specify the frequency and duration of the beep?

            ...

            ANSWER

            Answered 2021-May-28 at 20:26

            For playing audio of any kind I usually use https://www.nuget.org/packages/NetCoreAudio/ because it's cross platform and just works.

            Source https://stackoverflow.com/questions/67744931

            QUESTION

            Search for all words from a list for all files in directory, and return context
            Asked 2021-May-25 at 18:59

            I have a list of Keywords

            ...

            ANSWER

            Answered 2021-May-25 at 15:03

            No need to use a regex when Python's standard in operator will do the job, IMO:

            Source https://stackoverflow.com/questions/67690357

            QUESTION

            TypeError: Cannot read property 'set' of undefined Discord.js
            Asked 2021-May-24 at 09:24

            I'm using discord.js and here is my code:

            ...

            ANSWER

            Answered 2021-May-24 at 03:11

            As you can see client.command not having .set, but client.commands is

            Solution:

            client.commands.set(command.name, command);

            Source https://stackoverflow.com/questions/67666205

            QUESTION

            Error with lapply in dplyr package: group_by
            Asked 2021-May-18 at 03:17

            I found a nice function on OSF, which I would like to apply to my own data: https://osf.io/huy8b/

            However, if I try to use the lapply function, I get an error. My code and sample data (my own dataset is much bigger) are here.

            ...

            ANSWER

            Answered 2021-Mar-29 at 13:49

            These are not suitable places to use lapply. The functions just take the data frames as inputs, so you can just use the functions. For example:

            Source https://stackoverflow.com/questions/66853846

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install beep

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/fr3fou/beep.git

          • CLI

            gh repo clone fr3fou/beep

          • sshUrl

            git@github.com:fr3fou/beep.git

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