aiff | Battle tested aiff decoder/encoder | Messaging library

 by   go-audio Go Version: Current License: Apache-2.0

kandi X-RAY | aiff Summary

kandi X-RAY | aiff Summary

aiff is a Go library typically used in Messaging applications. aiff has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Support for int PCM data wrapped in aiff format. AIFC/sowt format supported. See GoDoc for more details and examples.
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            kandi-support Support

              aiff has a low active ecosystem.
              It has 20 star(s) with 5 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 5 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of aiff is current.

            kandi-Quality Quality

              aiff has no bugs reported.

            kandi-Security Security

              aiff has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              aiff is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              aiff releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi has reviewed aiff and discovered the below as its top functions. This is intended to give you an instant insight into aiff implemented functionality, and help decide if they suit your requirements.
            • PCMBuffer reads from the given buffer and decodes the buffer into the buffer .
            • sampleFloat64DecodeFunc returns a function that can be used to decode float64 values .
            • Sample decoding function .
            • Apple note
            • Main entry point
            • AppleScaleToString converts a scale to a string
            • NewEncoder returns a new encoder .
            • len returns the length of n .
            • round rounds v to nearest decimal places .
            • NewDecoder returns a new decoder .
            Get all kandi verified functions for this library.

            aiff Key Features

            No Key Features are available at this moment for aiff.

            aiff Examples and Code Snippets

            No Code Snippets are available at this moment for aiff.

            Community Discussions

            QUESTION

            How to play multiple sound files at the same milisecond in pygame?
            Asked 2021-May-13 at 20:05

            Im trying to play 6 sound files (aiff), 5 mb each, simultaneously, or the closest they can be to the same miliseconds. But my code results in a mess : Some sounds are played indeed simultandeously, but some are not. You can hear 3 sounds being played at diferent times. So ... its like the 6 sounds were divided into 3 groups of 2 sounds, resulting into those 3 sounds at diferent time. This got be a clue...

            The files are stored in the ram memory ( since i`m using a live lubuntu image loaded into ram), so its pretty fast, and i assume its no a lag problem. Even because when i loaded the sounds stored in a pendrive, the results sounded exactly the same. SO definetly not a problem here.

            ...

            ANSWER

            Answered 2021-May-13 at 20:05

            Testing by loading your 6 sound files from:

            http://theremin.music.uiowa.edu/MISpiano.html

            I suspect that calling each play() that then calls it's own load() is creating your staggered effect as play2 cannot even think about starting to load it's sound until after play1 is already playing.

            Source https://stackoverflow.com/questions/67524067

            QUESTION

            How can I dynamically change the speed of a .wav or. aiff file using an arduino in real time
            Asked 2021-May-11 at 22:49

            I'm working on a prototype for a lightsaber that changes the pitch and volume of its hum sound as it moves. The current solution only changes the volume (easy), and it doesn't sound realistic enough. I know I need to use .wav or .aiff (not lossy like mp3) to accomplish this. Ideally I'm looking for a lightweight solution, as I plan on running the final iteration of this on an Arduino Nano extra. So, the question is, how can I alter the speed a .wav or .aiff is read/output (thus changing the pitch of the sound)? Regardless of computing power, does anyone know ANY approaches that could accomplish this in real time?

            ...

            ANSWER

            Answered 2021-May-11 at 22:06

            Hmm... I'm not entirely sure how this would work. It's my understanding that .wav and .aiff files are raw audio (maybe that's why you say you need to use them) I did find this answer Python change pitch of wav file but it uses python, which won't work for your Arduino, but its possible you could apply this technique using C++. Maybe someone else who knows more about this could take a look at that and explain how it might be done in C++

            Source https://stackoverflow.com/questions/67494740

            QUESTION

            Error when Converting Speech to Text in Python
            Asked 2021-Apr-30 at 03:28

            I'm trying to Convert Speech to text using speech recognition library. but when I run the Code it shows Value Error About the Audio Type I Tried to change the file format to a lot of audio format like: "PCM, WAV, AIFF, AIFF-C, Mp3, Mp4, FLAC, WebM, wav..." by renaming the file extension. But, it still show the Same Error.

            The Error:

            ValueError: Audio file could not be read as PCM WAV, AIFF/AIFF-C, or Native FLAC; check if file is corrupted or in another format

            The Code:

            ...

            ANSWER

            Answered 2021-Apr-30 at 03:03

            I dont think renaming the file extension will help you, you should use a file converter to make sure the audio data is beeing correctly encoded in another format. Try using SoundConverter

            Source https://stackoverflow.com/questions/67327588

            QUESTION

            Is there a system-assigned variable to a "while .. read" loop in a bash script for the whole line?
            Asked 2021-Feb-26 at 07:33

            I am using the following script template to process a tab-separated text file:

            ...

            ANSWER

            Answered 2021-Feb-26 at 04:46

            QUESTION

            Combine Publisher not firing for a KVO property
            Asked 2021-Feb-24 at 20:11

            I'm trying to track an AVAudioPlayerNode's playback state via its Combine Publisher:

            ...

            ANSWER

            Answered 2021-Feb-24 at 20:11

            AVAudioPlayerNode does not seem to be KVO-compliant for the isPlaying property. Normally the docs mention explicitly when properties are KVO-compliant but the docs for AVAudioPlayerNode don't address it directly

            I ran a simple test using addObserver(_:forKeyPath:options:context:) and confirmed that KVO notifications are not emitted when play() or stop() is called.

            As for why the Combine publisher exists, I assume that NSObject.KeyValueObservingPublisher works for all ObjC @property declarations whether or not the ObjC class internally handles the property in a KVO-compliant way (by sending -willChangeValueForKey: and -didChangeValueForKey:).

            Source https://stackoverflow.com/questions/66315177

            QUESTION

            AVAssetWriter – Writing an AIFF – Always Rejects the input
            Asked 2021-Feb-19 at 16:14

            Anyone made an AVAssetWriter that successfully writes an AIFF file ? It keeps rejecting the AVAssetWriterInput I am trying to add with these settings:

            ...

            ANSWER

            Answered 2021-Feb-19 at 16:14

            AIFF is usually big-endian. Try setting AVLinearPCMIsBigEndianKey to 1.

            Source https://stackoverflow.com/questions/66270385

            QUESTION

            Threads not running in parallel for a system command
            Asked 2021-Feb-03 at 08:09

            This is my script

            ...

            ANSWER

            Answered 2021-Feb-03 at 08:09

            I suspect the issue here is Python's Global Interpreter Lock (GIL). In particular I'm guessing that when os.system is called in t1, the GIL locks and doesn't unlock until the command returns, preventing t2 from running any python code.

            If I replace

            Source https://stackoverflow.com/questions/65750809

            QUESTION

            ffmpeg - missing avformat headers
            Asked 2021-Jan-04 at 12:50

            I follow the steps here to compile FFmpeg. And there is no problem. Its working well. But i did not understand something. There are two folders under my home directory. --ffmpeg_sources --ffmpeg_build

            insede of ffmpeg_sources/libavformat i have number of headers

            ...

            ANSWER

            Answered 2021-Jan-04 at 12:50

            Building and using the library aren't the same things.

            Have a look at libavformat/oggdec.h and libavformat/oggdec.c. You should have realized, that there is no way to directly use the ogg_read_packet function.

            1. there is no declaration in the header file
            2. the function is declared static in the source file

            If you want to encode/decode with a specific codec (here ogg), you have to find an encoder (avcodec_find_encoder or avcodec_find_encoder_by_name) or a decoder (avcodec_find_decoder or avcodec_find_decoder_by_name) and link it to a AVCodecContext via avcodec_open2.

            Then for encoding use the 'encode' functions described here and for decoding the 'decode' functions described here.

            For more info:

            In short, use the public Interface. Only 'God' knows the internals of FFmpeg.

            Source https://stackoverflow.com/questions/65560061

            QUESTION

            Audio file stops playing after a couple seconds
            Asked 2020-Dec-21 at 03:53

            I have an audio file (its length is > 60 seconds) that is played in the onAppear() method of 2 of my views (shown below).

            When I play the audio file in GamesList.swift, it plays the whole length. But if I play it in ActiveGame.swift, it cuts off after a couple seconds. I don't know what the difference is between these views, but it does not work for the latter.

            GamesList.swift (successfully plays whole file)

            ...

            ANSWER

            Answered 2020-Dec-21 at 03:53

            The first thing I would fix is changing your @ObservedObject wrapper to a @StateObject wrapper. This will prevent deallocation if the view updates at some point in the process of playing the sound. Let me know if that works...

            Source https://stackoverflow.com/questions/65387326

            QUESTION

            flowtype, large number of dependencies on file change
            Asked 2020-Nov-28 at 02:55

            On our application we are using flow for typechecking, which is all good and fine, however there seems to be a very large amount of dependencies that need to be checked on each incremental pass of the type checker, a single change on a very leaf component generates the following output:

            ...

            ANSWER

            Answered 2020-Nov-28 at 02:55

            You should try upgrading Flow to v0.133 and switch to the Types-First architecture, or enable it on earlier releases. The rechecks have considerably improved, as explained, since all module exports are now annotated instead of being infered. There is a codemod availble for annotating exports on large codebases:

            Source https://stackoverflow.com/questions/64893242

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install aiff

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/go-audio/aiff.git

          • CLI

            gh repo clone go-audio/aiff

          • sshUrl

            git@github.com:go-audio/aiff.git

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