aiff | Battle tested aiff decoder/encoder | Messaging library
kandi X-RAY | aiff Summary
kandi X-RAY | aiff Summary
Support for int PCM data wrapped in aiff format. AIFC/sowt format supported. See GoDoc for more details and examples.
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Top functions reviewed by kandi - BETA
- PCMBuffer reads from the given buffer and decodes the buffer into the buffer .
- sampleFloat64DecodeFunc returns a function that can be used to decode float64 values .
- Sample decoding function .
- Apple note
- Main entry point
- AppleScaleToString converts a scale to a string
- NewEncoder returns a new encoder .
- len returns the length of n .
- round rounds v to nearest decimal places .
- NewDecoder returns a new decoder .
aiff Key Features
aiff Examples and Code Snippets
Community Discussions
Trending Discussions on aiff
QUESTION
Im trying to play 6 sound files (aiff), 5 mb each, simultaneously, or the closest they can be to the same miliseconds. But my code results in a mess : Some sounds are played indeed simultandeously, but some are not. You can hear 3 sounds being played at diferent times. So ... its like the 6 sounds were divided into 3 groups of 2 sounds, resulting into those 3 sounds at diferent time. This got be a clue...
The files are stored in the ram memory ( since i`m using a live lubuntu image loaded into ram), so its pretty fast, and i assume its no a lag problem. Even because when i loaded the sounds stored in a pendrive, the results sounded exactly the same. SO definetly not a problem here.
...ANSWER
Answered 2021-May-13 at 20:05Testing by loading your 6 sound files from:
http://theremin.music.uiowa.edu/MISpiano.html
I suspect that calling each play() that then calls it's own load() is creating your staggered effect as play2 cannot even think about starting to load it's sound until after play1 is already playing.
QUESTION
I'm working on a prototype for a lightsaber that changes the pitch and volume of its hum sound as it moves. The current solution only changes the volume (easy), and it doesn't sound realistic enough. I know I need to use .wav or .aiff (not lossy like mp3) to accomplish this. Ideally I'm looking for a lightweight solution, as I plan on running the final iteration of this on an Arduino Nano extra. So, the question is, how can I alter the speed a .wav or .aiff is read/output (thus changing the pitch of the sound)? Regardless of computing power, does anyone know ANY approaches that could accomplish this in real time?
...ANSWER
Answered 2021-May-11 at 22:06Hmm... I'm not entirely sure how this would work. It's my understanding that .wav and .aiff files are raw audio (maybe that's why you say you need to use them) I did find this answer Python change pitch of wav file but it uses python, which won't work for your Arduino, but its possible you could apply this technique using C++. Maybe someone else who knows more about this could take a look at that and explain how it might be done in C++
QUESTION
I'm trying to Convert Speech to text using speech recognition library. but when I run the Code it shows Value Error About the Audio Type I Tried to change the file format to a lot of audio format like: "PCM, WAV, AIFF, AIFF-C, Mp3, Mp4, FLAC, WebM, wav..." by renaming the file extension. But, it still show the Same Error.
The Error:
ValueError: Audio file could not be read as PCM WAV, AIFF/AIFF-C, or Native FLAC; check if file is corrupted or in another format
The Code:
...ANSWER
Answered 2021-Apr-30 at 03:03I dont think renaming the file extension will help you, you should use a file converter to make sure the audio data is beeing correctly encoded in another format. Try using SoundConverter
QUESTION
I am using the following script template to process a tab-separated text file:
...ANSWER
Answered 2021-Feb-26 at 04:46Workaround with bash
:
QUESTION
I'm trying to track an AVAudioPlayerNode's playback state via its Combine Publisher:
...ANSWER
Answered 2021-Feb-24 at 20:11AVAudioPlayerNode
does not seem to be KVO-compliant for the isPlaying
property. Normally the docs mention explicitly when properties are KVO-compliant but the docs for AVAudioPlayerNode don't address it directly
I ran a simple test using addObserver(_:forKeyPath:options:context:)
and confirmed that KVO notifications are not emitted when play()
or stop()
is called.
As for why the Combine publisher exists, I assume that NSObject.KeyValueObservingPublisher
works for all ObjC @property
declarations whether or not the ObjC class internally handles the property in a KVO-compliant way (by sending -willChangeValueForKey:
and -didChangeValueForKey:
).
QUESTION
Anyone made an AVAssetWriter that successfully writes an AIFF file ? It keeps rejecting the AVAssetWriterInput I am trying to add with these settings:
...ANSWER
Answered 2021-Feb-19 at 16:14AIFF is usually big-endian. Try setting AVLinearPCMIsBigEndianKey
to 1
.
QUESTION
This is my script
...ANSWER
Answered 2021-Feb-03 at 08:09I suspect the issue here is Python's Global Interpreter Lock (GIL). In particular I'm guessing that when os.system
is called in t1
, the GIL locks and doesn't unlock until the command returns, preventing t2
from running any python code.
If I replace
QUESTION
I follow the steps here to compile FFmpeg. And there is no problem. Its working well. But i did not understand something. There are two folders under my home directory. --ffmpeg_sources --ffmpeg_build
insede of ffmpeg_sources/libavformat i have number of headers
...ANSWER
Answered 2021-Jan-04 at 12:50Building and using the library aren't the same things.
Have a look at libavformat/oggdec.h and libavformat/oggdec.c. You should have realized, that there is no way to directly use the ogg_read_packet
function.
- there is no declaration in the header file
- the function is declared static in the source file
If you want to encode/decode with a specific codec (here ogg), you have to find an encoder (avcodec_find_encoder or avcodec_find_encoder_by_name) or a decoder (avcodec_find_decoder or avcodec_find_decoder_by_name) and link it to a AVCodecContext via avcodec_open2.
Then for encoding use the 'encode' functions described here and for decoding the 'decode' functions described here.
For more info:
In short, use the public Interface. Only 'God' knows the internals of FFmpeg.
QUESTION
I have an audio file (its length is > 60 seconds) that is played in the onAppear()
method of 2 of my views (shown below).
When I play the audio file in GamesList.swift, it plays the whole length. But if I play it in ActiveGame.swift, it cuts off after a couple seconds. I don't know what the difference is between these views, but it does not work for the latter.
GamesList.swift (successfully plays whole file)
...ANSWER
Answered 2020-Dec-21 at 03:53The first thing I would fix is changing your @ObservedObject wrapper to a @StateObject wrapper. This will prevent deallocation if the view updates at some point in the process of playing the sound. Let me know if that works...
QUESTION
On our application we are using flow for typechecking, which is all good and fine, however there seems to be a very large amount of dependencies that need to be checked on each incremental pass of the type checker, a single change on a very leaf component generates the following output:
...ANSWER
Answered 2020-Nov-28 at 02:55You should try upgrading Flow to v0.133 and switch to the Types-First architecture, or enable it on earlier releases. The rechecks have considerably improved, as explained, since all module exports are now annotated instead of being infered. There is a codemod availble for annotating exports on large codebases:
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