music | Music and music theory related Go packages

 by   go-audio Go Version: Current License: Apache-2.0

kandi X-RAY | music Summary

kandi X-RAY | music Summary

music is a Go library. music has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Music related Go packages.
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            kandi-support Support

              music has a low active ecosystem.
              It has 19 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 8 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of music is current.

            kandi-Quality Quality

              music has no bugs reported.

            kandi-Security Security

              music has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              music is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              music releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi has reviewed music and discovered the below as its top functions. This is intended to give you an instant insight into music implemented functionality, and help decide if they suit your requirements.
            • EligibleScalesForNotes returns all the scales for the given notes
            • Def returns the chord definition
            • Example shows how to show a lot of the formation .
            • NewChordFromAbbrev returns a Chord from a name
            • OrdinalPositionName returns ordinal position name
            • keyIntervals returns the intervals for the given keys
            • intSliceIncludesOther returns true if a and b contains a and b .
            • ScaleNotes returns the set of notes for a given unit .
            • ScaleDegreeName returns the name of a scale node .
            • sliceIndex returns the index where the condition function returns the index of the given condition .
            Get all kandi verified functions for this library.

            music Key Features

            No Key Features are available at this moment for music.

            music Examples and Code Snippets

            No Code Snippets are available at this moment for music.

            Community Discussions

            QUESTION

            I need to strip all the symbols from a string in order to create an `IEqualityComparer` that ignores punctuation symbols
            Asked 2021-Jun-15 at 23:05

            In part of my application I have an option that displays a list of albums by the current artist that aren't in the music library. To get this I call a music API to get the list of all albums by that artist and then I remove the albums that are in the current library.

            To cope with the different casing of names and the possibility of missing (or extra punctuation) in the title I have written an IEqualityComparer to use in the .Except call:

            ...

            ANSWER

            Answered 2021-Jun-15 at 23:05

            If you're going to use the CompareOptions enum, I feel like you might as well use it with the CompareInfo class that it's documented as being designed for:

            Defines the string comparison options to use with CompareInfo.

            Then you can just use the GetHashCode(string, CompareOptions) method from that class (and even the Compare(string, string, CompareOptions) method if you like).

            Source https://stackoverflow.com/questions/67994184

            QUESTION

            filtering multiple arrays ngrx
            Asked 2021-Jun-15 at 19:53

            I have a store setup that has multiple arrays

            I'm trying to search all arrays at once, via a textfield.

            I can get this done, by calling a selector function on keyup, that filters the 4 arrays and pushes to a new array.

            I've thought about merging all the arrays to one array before filtering, but I want to keep the results separate, as they are going to be displayed in categories.

            Just trying to see if I can streamline the performance at all and if there's a more concise way of doing this, in case I need to do something similar with larger arrays.

            my textField function:

            ...

            ANSWER

            Answered 2021-Jun-15 at 19:16

            This should implement the selector function with less code and make it more adaptable to kinds of data, if needed you can specify a more precise type in the filter function.

            Source https://stackoverflow.com/questions/67991722

            QUESTION

            Node.js can't read else if or else part
            Asked 2021-Jun-15 at 15:41

            I wrote a discord bot. "o" is first letter of play. "atla" is skip. When I wrote -o MUSIC_NAME, music is adding queue and starting to play. And when I write again, just adding queue. Everything is okay still here. When I wrote -atla. It's also working perfectly. But when I allow to changing auto music itself, it's changing music automatically. But problem is here. The end of the last music not working else if (list.length === 0) block in endHandler function. How can I fix that? Thanks for your attention.

            ...

            ANSWER

            Answered 2021-Jun-15 at 15:41

            I'm not familiar with Discord bots but I don't think your endHandler will ever run the else if part the way it is because your code is always creating a new dispatcher when it plays the next song, but never sets up a finish handler for it.

            Source https://stackoverflow.com/questions/67988144

            QUESTION

            Is there any way to resize UIImageView inside UITableViewCell
            Asked 2021-Jun-15 at 07:20

            I'm trying to add image inside of UITableViewCell with UIImageView, and really added "normally", but when i change the size of UIImageView. I get this error message:

            [LayoutConstraints] Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. ( "", "", "", " (active)>", "", "" )

            Will attempt to recover by breaking constraint

            but i've tried many things, like simple things, just image with background and size, example:

            ...

            ANSWER

            Answered 2021-Jun-15 at 07:20

            I suppose do you want this, but your code is a little bit confused to know what you really you want... Declare your table view, and add constraints :

            Source https://stackoverflow.com/questions/67978880

            QUESTION

            Iterating over an array of objects in JSON with Flutter FutureBuilder
            Asked 2021-Jun-15 at 05:30

            I am having trouble trying to iterate over a JSON array of objects from a remote URL using Flutter's FutureBuilder.

            My goal is to:

            • Fetch JSON data from an API
            • Output the data into a 2 column gridview layout

            The JSON data is an array of objects(or a List of Maps in dart), the objects have simple string data.

            I know that I need to build a future to fetch the data from the API and decode the JSON, then I need to create a FutureBuilder to output the List data into my Gridview Builder. That is what I have tried to do in my code below.

            ...

            ANSWER

            Answered 2021-Jun-14 at 20:57

            You have to pass the function like this

            Source https://stackoverflow.com/questions/67976894

            QUESTION

            Get average of average columns in mysql
            Asked 2021-Jun-14 at 21:56

            I am having a table that stores ratings of a restaurant. As shown in the below image.

            I am trying to get the average of all these columns in which I am being successful but I also want an average of all these averages as a main average.

            I tried the below query but I am getting 3 as average rating which is not accurate. I think mysql is returning me a round value of the final result.

            ...

            ANSWER

            Answered 2021-Jun-14 at 09:16

            Just add AVG to calculate rating:

            Source https://stackoverflow.com/questions/67967538

            QUESTION

            data not pre populating in form when updating model data in DJANGO
            Asked 2021-Jun-14 at 14:48

            I'm not sure what is going wrong but the data from the user is not pre populating into the form, even after following the django documentation, I'm only getting a empty form , in the url I have the correct id for the item , I have text and 2 'filefields' that i need to request into the update form and want the user to be able to update one or more of the fields , appreciate the help ?

            here are my views and updateform html

            views

            ...

            ANSWER

            Answered 2021-Jun-14 at 14:48

            You are not passing the track instance properly

            Source https://stackoverflow.com/questions/67265998

            QUESTION

            How to hide a video atfer it has been read in JS/CSS? (+ set a timer for it to be launched only once an hour)
            Asked 2021-Jun-14 at 09:41

            I am creating a website and, on the opening of the homepage, I have a poster of a video inviting to enter the website, then after clicking on the poster my video (MP4 format) is read.

            I tried to do some JS/CSS stuff to hide it after it has been read but I must miss something in the process, that's why I'm asking for some help.

            My actual code in the parts where we are interested about :

            ...

            ANSWER

            Answered 2021-Jun-14 at 09:40

            getElementByClassName does not exists, you probably want getElementsByClassName. Then you have to access an array element.

            Source https://stackoverflow.com/questions/67967923

            QUESTION

            Inno Setup Music Glitches when exiting
            Asked 2021-Jun-14 at 07:52

            I've used Martin Prikryl's code for my Inno Setup project. This is the link to his code:

            How to make Stop and Pause/Resume/Play music buttons in Inno Setup

            I used it with some tweaks on it but the problem is that the music glitches when I finish it.

            For example, if the music is working while installing something and when I finally finish the setup, I still hear the glitched Audio for about 3 seconds! It's very annoying!

            I think the problem is that we need to unload Music dll's before the installer finishes, as we do with the skin.

            I hope you understood my situation and thanks in advance!

            This is my Full code (it's not well-arranged sorry) :

            ...

            ANSWER

            Answered 2021-Jun-14 at 07:52

            If you want to stop the music, when the installer is closing, just use the same code you already have in StopButtonClick from DeinitializeSetup:

            Source https://stackoverflow.com/questions/67944508

            QUESTION

            How to set framerate in Pygame?
            Asked 2021-Jun-14 at 04:31

            So in response to my question (How to continuously move an image smoothly in Pygame?) I was told to set my framerate in order to do my animation. But no matter where I place it, clock.tick(60) does nothing. I do clock = pygame.time.Clock() BTW. So how do I do this? I have researched and found this (pygame clock.tick() vs framerate in game main loop) but I don't really understand this.

            My main game function;

            ...

            ANSWER

            Answered 2021-Jun-14 at 04:28

            Use pygame.time.Clock to control the frames per second and thus the game speed.

            The method tick() of a pygame.time.Clock object, delays the game in that way, that every iteration of the loop consumes the same period of time. See pygame.time.Clock.tick():

            This method should be called once per frame.

            e.g.:

            Source https://stackoverflow.com/questions/67963353

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install music

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone go-audio/music

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