xmm | high performance third party memory manager for Go | Performance Testing library

 by   heiyeluren Go Version: v0.2.7 License: Apache-2.0

kandi X-RAY | xmm Summary

kandi X-RAY | xmm Summary

xmm is a Go library typically used in Testing, Performance Testing applications. xmm has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

xmm
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            kandi-support Support

              xmm has a low active ecosystem.
              It has 730 star(s) with 78 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 5 open issues and 2 have been closed. On average issues are closed in 8 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of xmm is v0.2.7

            kandi-Quality Quality

              xmm has 0 bugs and 0 code smells.

            kandi-Security Security

              xmm has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              xmm code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              xmm is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              xmm releases are available to install and integrate.
              It has 4657 lines of code, 256 functions and 29 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

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            xmm Key Features

            No Key Features are available at this moment for xmm.

            xmm Examples and Code Snippets

            No Code Snippets are available at this moment for xmm.

            Community Discussions

            QUESTION

            FFmpegKit Multiple Overlay Filters Causing Memory Error - Flutter (Only for iOS)
            Asked 2022-Mar-20 at 00:13

            I need to put overlay images to a video. It is working on Android without problem. But on iOS platform, if I try 23-24 overlay images, it is working correctly. If I try it with 30+ images, it gives memory allocation error.

            Error while filtering: Cannot allocate memory

            Failed to inject frame into filter network: Cannot allocate memory

            Every overlay image is around 50 kb Video is around 250 MB I tried with smaller images, so I can use 40+ images without problem, so it is not related with counts, it is related with file size. I think there is a limit like 1MB for complex filter streams.

            I tried lots of thinks but no luck.. I have two questions:

            1. Is my ffmpeg command correct?
            2. Can you suggest me any improvements, alternatives?

            Update: What am I trying to do?

            I'm trying to make burned subtitled video. But I also need to support emoji too. So I figured out it like these steps:

            • Create all subtitle items as .png images.
            • Overlay these images to video with correct timing.

            FFmpeg Command:

            ...

            ANSWER

            Answered 2022-Mar-20 at 00:13

            What you are experiencing is the nature of large filtergraphs. Every link between filters requires a frame buffer (at least 6 MB) and filtering operation itself may require additional memory space. So, it must use up your iDevice's memory (which must be smaller than the Androids).

            So, the solution must be the one which minimizes the number of filters, and you can do that by using the concat demuxer so all your images originates from one (virtual) source, and use overlay with more complex enable option.

            png_list.txt

            Source https://stackoverflow.com/questions/71540219

            QUESTION

            C fibers crashing on printf
            Asked 2022-Feb-25 at 06:52

            I am in the process of creating a fiber threading system in C, following https://graphitemaster.github.io/fibers/ . I have a function to set and restore context, and what i am trying to accomplish is launching a function as a fiber with its own stack. Linux, x86_64 SysV ABI.

            ...

            ANSWER

            Answered 2022-Feb-25 at 05:34

            Agree with comments: your stack alignment is incorrect.

            It is true that the stack must be aligned to 16 bytes. However, the question is when? The normal rule is that the stack pointer must be a multiple of 16 at the site of a call instruction that calls an ABI-compliant function.

            Well, you don't use a call instruction, but what that really means is that on entry to an ABI-compliant function, the stack pointer must be 8 less than a multiple of 16, or in other words an odd multiple of 8, since it assumes it was called with a call instruction that pushed an 8-byte return address. That is just the opposite of what your code does, and so the stack is misaligned for the rest of your program, which makes printf crash when it tries to use aligned move instructions.

            You could subtract 8 from the sp computed in your C code.

            Or, I'm not really sure why you go to the trouble of loading the destination address into a register, then pushing and ret, when an indirect jump or call would do. (Unless you are deliberately trying to fool the indirect branch predictor?) An indirect call will also kill the stack-alignment bird, by pushing the return address (even though it will never be used). So you could leave the rest of your code alone, and replace all the r8/ret stuff in restore_context with just

            Source https://stackoverflow.com/questions/71259613

            QUESTION

            Is there a way to cast integers to bytes, knowing these ints are in range of bytes. Using SSE?
            Asked 2022-Jan-23 at 22:31

            In an xmm register I have 3 integers with values less than 256. I want to cast these to bytes, and save them to memory. I don't know how to approach it.
            I was thinking about getting those numbers from xmm1 and saving them to eax, then moving the lowest bytes to memory, but I am not sure how to get integers from an xmm register. I can get only element at 0th position, but how to move the rest?
            There exists a perfect instruction that would work for me VPMOVDB, but I can't use it on my processor. Is there some alternative for it?

            ...

            ANSWER

            Answered 2022-Jan-15 at 12:42

            The easiest way is probably to use pshufb to permute the bytes, followed by movd to store the datum:

            Source https://stackoverflow.com/questions/70721365

            QUESTION

            How does the RMI Instruction Operand Encoding of ROUNDSS work?
            Asked 2022-Jan-04 at 13:15

            A few x86 instructions like ROUNDSS require this seemingly obscure instruction operand encoding, on which I can't find any documentation or definition in Intel's Software Developer's Manual.

            How are the bits of this encoding used? I put 66 0f 3a 0b c0 0c (roundsd xmm0,xmm0,0xc ) into a dissembler and varied the bits to gain a better understanding, but could only access half the XMM registers.

            I'm also unclear on the meaning of

            128-bit Legacy SSE version: The first source operand and the destination operand are the same.

            as e. g. 66 0f 3a 0b c1 0c is disassembled without warning/error to roundsd xmm0,xmm1,0xc.

            ...

            ANSWER

            Answered 2022-Jan-04 at 13:15
            Legacy Encoding

            The encoding is as follows:

            Source https://stackoverflow.com/questions/70553458

            QUESTION

            how to get output video of flutter ffmpeg | operation not permitted
            Asked 2021-Dec-27 at 12:10

            I am using flutter ffmpeg and try to save output video in local storage but getting error, plese help me I tried too many solutions but none of them worked. Thanking you :)
            getting output path by path_provider package

            ...

            ANSWER

            Answered 2021-Dec-27 at 12:10

            I got solution so I answered here, issue is not of flutter_ffmpeg, issue is caused because app had not permission to write in external storage to resolve this add "MANAGE_EXTERNAL_STORAGE" in mainfest.xml file and set output path is File('storage/emulated/0/my_folder/o.mp4').path , and everything works fine.

            Source https://stackoverflow.com/questions/70443803

            QUESTION

            Exporting a filename in bash profile with a specific extension
            Asked 2021-Dec-06 at 08:30

            I have a file in a folder that ends with *SUM.ext as follows

            ...

            ANSWER

            Answered 2021-Dec-06 at 08:30

            "*" won't expand in variable creation process, try it like this:

            Source https://stackoverflow.com/questions/70242469

            QUESTION

            Set XMM register via address location for X86-64
            Asked 2021-Nov-28 at 17:28

            I have a float value at some address in memory, and I want to set an XMM register to that value by using the address. I'm using asmjit.

            This code works for a 32 bit build and sets the XMM register v to the correct value *f:

            ...

            ANSWER

            Answered 2021-Nov-28 at 17:28

            The simplest solution is to avoid the absolute address in ptr(). The reason is that x86/x86_64 requires a 32-bit displacement, which is not always possible for arbitrary user addresses - the displacement is calculated by using the current instruction pointer and the target address - if the difference is outside a signed 32-bit integer the instruction is not encodable (this is an architecture constraint).

            Example code:

            Source https://stackoverflow.com/questions/70062766

            QUESTION

            What is the syntax of "align" keyword/instruction in x86 assembly?
            Asked 2021-Nov-18 at 18:01

            As far as I understand, some objects in the "data" section sometimes need alignment in x86 assembly.

            An example I've come across is when using movaps in x86 SSE: I need to load a special constant for later xors into an XMM register.

            The XMM register is 128 bits wide and I need to load a 128-bit long memory location into it, that would also be aligned at 128 bits.

            With trial and error, I've deduced that the code I'm looking for is:

            ...

            ANSWER

            Answered 2021-Nov-18 at 18:01

            In which assembly flavors do I use .align instead of align?

            Most notably the GNU assembler (GAS) uses .align, but every assembler can have its own syntax. You should check the manual of whatever assembler you are actually using.

            Do I need to write this keyword/instruction before every data object or is there a way to write it just once?

            You don't need to write it before each object if you can keep track of the alignment as you go. For instance, in your example, you wrote align 16 and then assembled 4 dwords of data, which is 16 bytes. So following that data, the current address is again aligned to 16 and another align 16 would be unnecessary (though of course harmless). You could write something like

            Source https://stackoverflow.com/questions/70018405

            QUESTION

            Overlay Image Over a transparent gif using FFMPEG
            Asked 2021-Oct-15 at 15:44

            I am trying to overlay a png over a transparent gif using FFMPEG. The problem is the command is running flawlessly but the output file in converting transparent pixels into black or white.

            I am using the following command.

            ...

            ANSWER

            Answered 2021-Oct-15 at 15:44

            QUESTION

            int8 x uint8 matrix-vector product with column-major layout
            Asked 2021-Sep-29 at 14:14

            I'm hoping to speed up this matrix-vector product using AVX-1 or earlier instructions:

            ...

            ANSWER

            Answered 2021-Sep-29 at 14:14

            I'd go with the interleaving approach suggested by chtz.

            Read 32 or 64 bytes (aka a full cache line) from two rows, then interleave.

            32 bytes at least, as the width of each row % 32 == 0, and preferably 64 bytes, as that is a full cache line and it would take 8 accumulators out of 16 registers.

            Also I would guess that processing the input as blocks of (8, 16, or 32 rows) by (32 or 64 columns) would be better than processing all the rows; the more rows you process, the less you need to spill the accumulators to memory, with more rows processed in non-linear order the higher the probability of evicting soon to be needed lines from cache. 4 rows should be definitively on safe side.

            Interleaving b is quite naturally done by

            Source https://stackoverflow.com/questions/69359171

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install xmm

            You can download it from GitHub.

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