xmm | high performance third party memory manager for Go | Performance Testing library
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QUESTION
I need to put overlay images to a video. It is working on Android without problem. But on iOS platform, if I try 23-24 overlay images, it is working correctly. If I try it with 30+ images, it gives memory allocation error.
Error while filtering: Cannot allocate memory
Failed to inject frame into filter network: Cannot allocate memory
Every overlay image is around 50 kb Video is around 250 MB I tried with smaller images, so I can use 40+ images without problem, so it is not related with counts, it is related with file size. I think there is a limit like 1MB for complex filter streams.
I tried lots of thinks but no luck.. I have two questions:
- Is my ffmpeg command correct?
- Can you suggest me any improvements, alternatives?
Update: What am I trying to do?
I'm trying to make burned subtitled video. But I also need to support emoji too. So I figured out it like these steps:
- Create all subtitle items as .png images.
- Overlay these images to video with correct timing.
FFmpeg Command:
...ANSWER
Answered 2022-Mar-20 at 00:13What you are experiencing is the nature of large filtergraphs. Every link between filters requires a frame buffer (at least 6 MB) and filtering operation itself may require additional memory space. So, it must use up your iDevice's memory (which must be smaller than the Androids).
So, the solution must be the one which minimizes the number of filters, and you can do that by using the concat
demuxer so all your images originates from one (virtual) source, and use overlay
with more complex enable
option.
png_list.txt
QUESTION
I am in the process of creating a fiber threading system in C, following https://graphitemaster.github.io/fibers/ . I have a function to set and restore context, and what i am trying to accomplish is launching a function as a fiber with its own stack. Linux, x86_64 SysV ABI.
...ANSWER
Answered 2022-Feb-25 at 05:34Agree with comments: your stack alignment is incorrect.
It is true that the stack must be aligned to 16 bytes. However, the question is when? The normal rule is that the stack pointer must be a multiple of 16 at the site of a call instruction that calls an ABI-compliant function.
Well, you don't use a call instruction, but what that really means is that on entry to an ABI-compliant function, the stack pointer must be 8 less than a multiple of 16, or in other words an odd multiple of 8, since it assumes it was called with a call
instruction that pushed an 8-byte return address. That is just the opposite of what your code does, and so the stack is misaligned for the rest of your program, which makes printf
crash when it tries to use aligned move instructions.
You could subtract 8 from the sp
computed in your C code.
Or, I'm not really sure why you go to the trouble of loading the destination address into a register, then pushing and ret
, when an indirect jump or call would do. (Unless you are deliberately trying to fool the indirect branch predictor?) An indirect call will also kill the stack-alignment bird, by pushing the return address (even though it will never be used). So you could leave the rest of your code alone, and replace all the r8/ret stuff in restore_context
with just
QUESTION
In an xmm register I have 3 integers with values less than 256. I want to cast these to bytes, and save them to memory. I don't know how to approach it.
I was thinking about getting those numbers from xmm1
and saving them to eax
, then moving the lowest bytes to memory, but I am not sure how to get integers from an xmm register. I can get only element at 0th position, but how to move the rest?
There exists a perfect instruction that would work for me VPMOVDB
, but I can't use it on my processor. Is there some alternative for it?
ANSWER
Answered 2022-Jan-15 at 12:42The easiest way is probably to use pshufb
to permute the bytes, followed by movd
to store the datum:
QUESTION
A few x86 instructions like ROUNDSS require this seemingly obscure instruction operand encoding, on which I can't find any documentation or definition in Intel's Software Developer's Manual.
How are the bits of this encoding used? I put 66 0f 3a 0b c0 0c
(roundsd xmm0,xmm0,0xc
) into a dissembler and varied the bits to gain a better understanding, but could only access half the XMM registers.
I'm also unclear on the meaning of
128-bit Legacy SSE version: The first source operand and the destination operand are the same.
as e. g. 66 0f 3a 0b c1 0c
is disassembled without warning/error to roundsd xmm0,xmm1,0xc
.
ANSWER
Answered 2022-Jan-04 at 13:15The encoding is as follows:
QUESTION
I am using flutter ffmpeg and try to save output video in local storage but getting error, plese help me I tried too many solutions but none of them worked. Thanking you :)
getting output path by path_provider package
ANSWER
Answered 2021-Dec-27 at 12:10I got solution so I answered here, issue is not of flutter_ffmpeg, issue is caused because app had not permission to write in external storage to resolve this add "MANAGE_EXTERNAL_STORAGE" in mainfest.xml file and set output path is File('storage/emulated/0/my_folder/o.mp4').path , and everything works fine.
QUESTION
I have a file in a folder that ends with *SUM.ext as follows
...ANSWER
Answered 2021-Dec-06 at 08:30"*" won't expand in variable creation process, try it like this:
QUESTION
I have a float value at some address in memory, and I want to set an XMM register to that value by using the address. I'm using asmjit.
This code works for a 32 bit build and sets the XMM register v
to the correct value *f
:
ANSWER
Answered 2021-Nov-28 at 17:28The simplest solution is to avoid the absolute address in ptr()
. The reason is that x86/x86_64 requires a 32-bit displacement, which is not always possible for arbitrary user addresses - the displacement is calculated by using the current instruction pointer and the target address - if the difference is outside a signed 32-bit integer the instruction is not encodable (this is an architecture constraint).
Example code:
QUESTION
As far as I understand, some objects in the "data" section sometimes need alignment in x86 assembly.
An example I've come across is when using movaps
in x86 SSE: I need to load a special constant for later xor
s into an XMM
register.
The XMM
register is 128 bits wide and I need to load a 128-bit long memory location into it, that would also be aligned at 128 bits.
With trial and error, I've deduced that the code I'm looking for is:
...ANSWER
Answered 2021-Nov-18 at 18:01In which assembly flavors do I use .align instead of align?
Most notably the GNU assembler (GAS) uses .align
, but every assembler can have its own syntax. You should check the manual of whatever assembler you are actually using.
Do I need to write this keyword/instruction before every data object or is there a way to write it just once?
You don't need to write it before each object if you can keep track of the alignment as you go. For instance, in your example, you wrote align 16
and then assembled 4 dwords of data, which is 16 bytes. So following that data, the current address is again aligned to 16 and another align 16
would be unnecessary (though of course harmless). You could write something like
QUESTION
I am trying to overlay a png over a transparent gif using FFMPEG. The problem is the command is running flawlessly but the output file in converting transparent pixels into black or white.
I am using the following command.
...ANSWER
Answered 2021-Oct-15 at 15:44QUESTION
I'm hoping to speed up this matrix-vector product using AVX-1 or earlier instructions:
...ANSWER
Answered 2021-Sep-29 at 14:14I'd go with the interleaving approach suggested by chtz.
Read 32 or 64 bytes (aka a full cache line) from two rows, then interleave.
32 bytes at least, as the width of each row % 32 == 0, and preferably 64 bytes, as that is a full cache line and it would take 8 accumulators out of 16 registers.
Also I would guess that processing the input as blocks of (8, 16, or 32 rows) by (32 or 64 columns) would be better than processing all the rows; the more rows you process, the less you need to spill the accumulators to memory, with more rows processed in non-linear order the higher the probability of evicting soon to be needed lines from cache. 4 rows should be definitively on safe side.
Interleaving b
is quite naturally done by
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