GopherGameServer | :trophy: Feature packed, easy-to-use game server API for Go back-ends and Javascript clients. Tutori | Chat library

 by   hewiefreeman Go Version: v1.0-beta.1 License: Apache-2.0

kandi X-RAY | GopherGameServer Summary

kandi X-RAY | GopherGameServer Summary

GopherGameServer is a Go library typically used in Messaging, Chat, Minecraft, Discord applications. GopherGameServer has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Gopher Game Server provides a flexible and diverse set of tools that greatly ease developments of any type of online multiplayer game, or real-time application. GGS does all the heavy lifting for you, ensuring you never need to worry about synchronizing or data type conversions. Moreover, Gopher has a built-in, fully customizable SQL client authentication mechanism that creates and manages users' accounts for you. It even ties in a friending tool, so users can befriend and invite one another to groups, check each other's status, and more. All components are easily configurable and customizable for any specific project's needs.
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            kandi-support Support

              GopherGameServer has a low active ecosystem.
              It has 127 star(s) with 10 fork(s). There are 12 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 4 open issues and 0 have been closed. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of GopherGameServer is v1.0-beta.1

            kandi-Quality Quality

              GopherGameServer has no bugs reported.

            kandi-Security Security

              GopherGameServer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              GopherGameServer is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              GopherGameServer releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed GopherGameServer and discovered the below as its top functions. This is intended to give you an instant insight into GopherGameServer implemented functionality, and help decide if they suit your requirements.
            • clientActionListener listens for client action
            • Login logs a user into the database
            • Start the server
            • LoginClient is used to create a new client
            • ChangeAccountInfo - create new account info
            • ChangePassword change password
            • DeleteAccount deletes an account
            • clientActionHandler handles the client action
            • SignUpClient sign up user
            • recoverState returns the state of the recovery server
            Get all kandi verified functions for this library.

            GopherGameServer Key Features

            No Key Features are available at this moment for GopherGameServer.

            GopherGameServer Examples and Code Snippets

            :file_folder: Installing
            Godot img1Lines of Code : 4dot img1License : Permissive (Apache-2.0)
            copy iconCopy
            go get github.com/gorilla/websocket
            go get github.com/go-sql-driver/mysql
            go get golang.org/x/crypto/bcrypt
            
            go get github.com/hewiefreeman/GopherGameServer
              

            Community Discussions

            Trending Discussions on GopherGameServer

            QUESTION

            Golang graceful HTTP server shutdown with error handling
            Asked 2018-Dec-26 at 09:12

            I'm in the process of getting my HTTP server to gracefully shut down. I've taken tips from the post here, and have set up my code like this so far:

            ...

            ANSWER

            Answered 2018-Dec-24 at 00:19

            main function should somehow wait for all go routines which you want completely done.

            So, the 1) question: you should block on the main routine to make sure serverError can be executed.

            And the 3) question: absolutely you should block on start() or outside start() by yourself, or the program will exit immediately.

            As for 2). the doc points out:

            ListenAndServe always returns a non-nil error.

            so err != http.ErrServerClosed just works for situation Server.ShutDown(). Yet there's other errors may occur.

            4) Nothing to do to shut down the http.HandleFunc() because Server.ShutDown() will wait for requests which is processing done.

            Source https://stackoverflow.com/questions/53907970

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install GopherGameServer

            You can download it from GitHub.

            Support

            Package gopher - Main server package for startup and settings. Package core - Package for all User and Room functionality. Package actions - Package for making custom client actions. Package database - Package for customizing your database.
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            CLONE
          • HTTPS

            https://github.com/hewiefreeman/GopherGameServer.git

          • CLI

            gh repo clone hewiefreeman/GopherGameServer

          • sshUrl

            git@github.com:hewiefreeman/GopherGameServer.git

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