GopherGameServer | :trophy: Feature packed, easy-to-use game server API for Go back-ends and Javascript clients. Tutori | Chat library
kandi X-RAY | GopherGameServer Summary
kandi X-RAY | GopherGameServer Summary
Gopher Game Server provides a flexible and diverse set of tools that greatly ease developments of any type of online multiplayer game, or real-time application. GGS does all the heavy lifting for you, ensuring you never need to worry about synchronizing or data type conversions. Moreover, Gopher has a built-in, fully customizable SQL client authentication mechanism that creates and manages users' accounts for you. It even ties in a friending tool, so users can befriend and invite one another to groups, check each other's status, and more. All components are easily configurable and customizable for any specific project's needs.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- clientActionListener listens for client action
- Login logs a user into the database
- Start the server
- LoginClient is used to create a new client
- ChangeAccountInfo - create new account info
- ChangePassword change password
- DeleteAccount deletes an account
- clientActionHandler handles the client action
- SignUpClient sign up user
- recoverState returns the state of the recovery server
GopherGameServer Key Features
GopherGameServer Examples and Code Snippets
go get github.com/gorilla/websocket
go get github.com/go-sql-driver/mysql
go get golang.org/x/crypto/bcrypt
go get github.com/hewiefreeman/GopherGameServer
Community Discussions
Trending Discussions on GopherGameServer
QUESTION
I'm in the process of getting my HTTP server to gracefully shut down. I've taken tips from the post here, and have set up my code like this so far:
...ANSWER
Answered 2018-Dec-24 at 00:19main
function should somehow wait for all go routines which you want completely done.
So, the 1) question: you should block on the main routine to make sure serverError
can be executed.
And the 3) question: absolutely you should block on start()
or outside start()
by yourself, or the program will exit immediately.
As for 2). the doc points out:
ListenAndServe always returns a non-nil error.
so err != http.ErrServerClosed
just works for situation Server.ShutDown()
. Yet there's other errors may occur.
4) Nothing to do to shut down the http.HandleFunc()
because Server.ShutDown()
will wait for requests which is processing done.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install GopherGameServer
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page