gobuildweb | house tool for building a Golang web application | Application Framework library
kandi X-RAY | gobuildweb Summary
kandi X-RAY | gobuildweb Summary
A naive in-house tool for building a Golang web application and managing frontend assets.
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Top functions reviewed by kandi - BETA
- updateAssetsDeps updates asset modules
- main is the main entry point .
- updateGolangDeps updates the package s dependencies .
- hasGetColangDeps returns true if colangDeps has not been set .
- assetConfigDiff returns a list of names that are different between two assets .
- commandRun is the main entry point of the command .
- entryListDiff returns a list of names that are not equal .
- Sprite creates an asset .
- mergeEnv merges a map of environment variables into a new slice .
- stringListIsEqual returns true if two strings are equal
gobuildweb Key Features
gobuildweb Examples and Code Snippets
Community Discussions
Trending Discussions on Application Framework
QUESTION
I am trying to understand various available AGL specific options that we can give in config.xml and I am referring to the link below
https://docs.automotivelinux.org/docs/en/halibut/apis_services/reference/af-main/2.2-config.xml.html
This is the sample config.xml file
...ANSWER
Answered 2020-Mar-06 at 09:48I figured out why we need this
required-api: param name="#target"
OPTIONAL(not compulsory)
It declares the name of the unit(in question it is main) requiring the listed apis. Only one instance of the param “#target” is allowed. When there is not instance of this param, it behave as if the target main was specified.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install gobuildweb
This is a intergration tool not a framework.
Go source files and assets files watching, which will trigger Assets auto rebuilding, including javascripts, stylesheets, images and sprites Go test running, only if the changed package contains go test source Go binary rebuiling and server/app reloading
Assets building which depends on npm and browserify, provides supports for ES6 transpiler via 6to5/babelify React JSX file transpiler using 6to5/babelify jsx transformation CoffeeScript transpiler via coffeeify Sprite images generation, supporting different pixel ratio, sprite_xx@1x, sprite_xx@2x, sprite_xx@3x (go:pkg/image), and a coresponding sprite stylus funcs would be generated which we can import as the background image settings Stylus css transpiler Assets development and production mode via envyify (NODE_ENV) Assets uglify and minimization Assets fingerprints and will auto generate an assets mapping go code file in assets_gen.go
Distribution packing and cross compilation For cross compilation in go1.4, please refer to https://github.com/davecheney/golang-crosscompile
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