chip-8 | A CHIP-8 emulator in Go | Emulator library

 by   nictuku Go Version: Current License: No License

kandi X-RAY | chip-8 Summary

kandi X-RAY | chip-8 Summary

chip-8 is a Go library typically used in Utilities, Emulator applications. chip-8 has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A CHIP-8 emulator in Go, in early stages of work, but able to run a few demo ROMs. The list of partially supported games can be seen in the "screenshots" directory, but none are particularly interesting yet. Limitations: - does not implement all instructions yet, so not all games run. - input hasn’t been added yet, so you can’t move the paddles in Pong ;-) - produces very verbose debugging message.
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            kandi-support Support

              chip-8 has a low active ecosystem.
              It has 18 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              chip-8 has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of chip-8 is current.

            kandi-Quality Quality

              chip-8 has 0 bugs and 0 code smells.

            kandi-Security Security

              chip-8 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              chip-8 code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              chip-8 does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              chip-8 releases are not available. You will need to build from source code and install.
              It has 644 lines of code, 27 functions and 6 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed chip-8 and discovered the below as its top functions. This is intended to give you an instant insight into chip-8 implemented functionality, and help decide if they suit your requirements.
            • CpuTracer returns a string representation of s .
            • CaptureToPng captures a PNG image .
            • Main entry point
            • New returns a new system pointer .
            • Quit stops the video .
            • newStack returns a new stack .
            • init initializes the random seed
            Get all kandi verified functions for this library.

            chip-8 Key Features

            No Key Features are available at this moment for chip-8.

            chip-8 Examples and Code Snippets

            No Code Snippets are available at this moment for chip-8.

            Community Discussions

            QUESTION

            the method `fold` exists for reference `&[T]`, but its trait bounds were not satisfied, I don't understand the given bounds in question
            Asked 2022-Apr-04 at 08:01

            So I'm building a chip-8 CPU emulator and to make copying data into the memory easier I created the following two methods:

            ...

            ANSWER

            Answered 2022-Apr-03 at 21:43

            The error message is misleading: the problem is that you're trying to use a slice as an iterator, but it isn't. To obtain an iterator for the slice, call it's iter() method (or iter_mut() for mutable iterator).

            Source https://stackoverflow.com/questions/71730011

            QUESTION

            How to copy the content of a binary file into an array
            Asked 2022-Mar-27 at 20:56

            I am currently working on a chip-8 emulator and I have a method which loads in the program by copying a binary file into an array called 'memory'. However, it doesn't work as mentioned on the tutorial page and I'm a little bit confused. I've already researched this problem but I couldn't find anything helpful for my specific problem. Thank you, leon4aka

            ...

            ANSWER

            Answered 2022-Mar-27 at 20:56

            You are not reading. You need to use a "read" function to read from the file. Please read here

            Replace

            Source https://stackoverflow.com/questions/71635311

            QUESTION

            How do you find the last non-zero number in an array?
            Asked 2021-Apr-29 at 00:58

            I am currently writing a console program in C++ for interpreting Chip-8 code, and I need to address the stack, requiring me to find the last non-zero entry in the stack array.

            ...

            ANSWER

            Answered 2021-Apr-29 at 00:58

            Assuming your stack is something like std::array you can do:

            Source https://stackoverflow.com/questions/67309582

            QUESTION

            How can i pass an element to be able to evaluate within a certain specialization?
            Asked 2020-Jul-28 at 14:49

            I am trying to make a CHIP-8 emulator that generates most of the instructions at compile time.

            So i have a constexpr array like this:

            ...

            ANSWER

            Answered 2020-Jul-28 at 07:24

            If code is always known at compile time, make it a template parameter:

            Source https://stackoverflow.com/questions/63127238

            QUESTION

            Instruction 0x3000 and jump instruction repeating on almost all games on CHIP-8
            Asked 2020-Jul-14 at 16:04

            I am new to emulation and figured writing a CHIP-8 interpreter would get be started. However, I am facing an issue. When running a game, like Brix for example, it draws the game no problem (the paddle, etc.) but, after it is done, it just gets stuck in a loop of 0x3000 and after that, a jump instruction that jumps back to the 0x3000. It is clear that 0x3000 is false and that is why it is looping, but I can't figure why that is for the life of me.

            Screenshot of the game and the Chrome devtools console (the game is Brix, taken from here): https://i.stack.imgur.com/a0wNM.png

            In that screenshot, in the console, you can see the 0x3000 is failing and going to a jump, and that jump goes back to 0x3000, and the cycle repeats. This happens with most, if not all games. I suspect is has something to do with the delay timer, since 0x3000 is checking for v0 === 0, but it fails, and goes to the jump instruction.

            Here is my main CHIP-8 class:

            ...

            ANSWER

            Answered 2020-Jul-14 at 16:04

            It appears that your issue is that you are incrementing the PC again after assigning it in the JMP instruction (0x1nnn) (You can see the discrepancy in your debug output). So after the current executeOpcode cycle, the execution returns to this.step and hits this line:

            Source https://stackoverflow.com/questions/62898308

            QUESTION

            A variable is reverting to a previous value after being assigned to with an assignment statement
            Asked 2020-Jul-03 at 03:01

            I am writing a simple chip8 emulator.

            I have a value called programCounter(PC).

            The problem is that once I return from the Instruction1( which modifies PC), PC returns to the value it was before being modified by the method.

            Example

            Before Instruction1 assigns to PC, the value of PC is 203.

            After Instruction1, the value of PC is (0x0NNN & 0xFFFE).

            By programCounter++, it return to 203 than increments.

            ...

            ANSWER

            Answered 2020-Jul-03 at 03:01

            You have two or more cpp files. Each forms a compilation unit. (A .h you include becomes part of each compilation unit separately; the notion of compilation unit applies after preprocessing is done.)

            Static global variables are not linked between compilation units, they're private to the unit they're defined in.
            static uint16_t programCounter is thus local to each cpp file.

            As a general rule:

            1. Stop using global variables, especially mutable ones. Pass shared state explicitly. Use a class or struct.
            2. Especially stop using mutable static variables in header files. That is insane.
            3. Check the address of data when things don't make sense.

            Be aware that static has a different meaning within classes and functions that it does at global scope. Regular globals already have static storage class (same as static variables), but with global cross-file visibility.

            Source https://stackoverflow.com/questions/62707578

            QUESTION

            Why doesn't the SDL2 Renderer draw anything to my window?
            Asked 2020-Apr-26 at 18:39

            I am currently working on a Chip-8 interpreter in C. For the rendering I use the SDL2 library. The problem is that I can't draw a rectangle on the screen. The SDL_RenderClear function does also not work. Maybe it is the Makefile but I have already tried to change the console flag in the linker to windows. Can anyone help me?

            My code:

            main.c

            ...

            ANSWER

            Answered 2020-Apr-24 at 07:31

            Let me start with a recommendation - if you're at all interested in an answer, please don't make it harder to answer your question than it needs to be. Think how it looks for others - some bulk of code, with problem seemingly in not drawing anything; why this example have to have 6 files? Why does it depend on external file which we don't have and hence have literally no way to verify? Surely it is possible to shrink it down to 30 lines of single file with just init and render - literally any "hello world" for SDL2 will do. And when it works and your code doesn't - you start checking what's different.

            Now to your question. You can't draw anything from your main loop because your window and renderer here are NULL - it was initialised to NULL and never set to anything else. It appears you have misconception of how function arguments works - in C, funciton arguments are passed by value, and any modification of that value is made to local funciton copy. When you pass an int, function gets copy of that int, and don't push any changes back. If you pass SDL_Window*, then you pass value of that pointer (in your case, NULL); when you do SDL_CreateWindow, you assign it to local variable and once angain can't return it back to caller, where it stays NULL. So all your render calls are passing NULL as renderer, which naturally isn't a valid renderer.

            The same thing appears in your close - you're trying to reset passed copies to NULL, but it makes no sense, as you can't modify external value, only function-local copy.

            Programming classes often teach that there is "pass by value" and "pass by reference", which I suppose is a source of that confusion. I'd rather say there is no pass-by-reference in C, you always pass value, but pointer is a value too. To be able to modify data we pass pointer to that data; to mutate int you may pass int*, but to mutate SDL_Window* you'll need to get pointer to that pointer - SDL_Window**. Take a look at how SDL itself does it: https://wiki.libsdl.org/SDL_CreateWindowAndRenderer .

            So, in short - make your init to be int init(SDL_Window **window, SDL_Renderer** renderer, int width, int height); (you don't need const int here either, as these are copies of width and height) instead, and modify its code accordingly. And check values of window and renderer after that call (debugger, debug printf, if(window==NULL) anything goes). init could be something like

            Source https://stackoverflow.com/questions/61397475

            QUESTION

            Why doesn't gcc link an SDL 2.0 C project? (macOS)
            Asked 2020-Feb-03 at 19:52

            I wrote a simple Chip-8 emulator in C (mostly taking inspiration from this; to be honest, just rewriting it in C). It uses SDL 2.0, which I definitely have installed.

            As I tried compiling the files (gcc main.c chip8.c -o chip8), I got this stack of errors:

            ...

            ANSWER

            Answered 2020-Feb-03 at 19:49

            Why doesn't the linker work with this? Are any other compiler flags required?

            Yes, you need to tell the linker which libraries to link against, e.g.:

            Source https://stackoverflow.com/questions/60046159

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install chip-8

            You can download it from GitHub.

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