tablestruct | tablestruct creates mappings between Go structs | Database library
kandi X-RAY | tablestruct Summary
kandi X-RAY | tablestruct Summary
tablestruct maps Go structs to database tables, and struct fields to columns. It is a lightweight alternative to ORMs. It preserves type-safety and eschews reflection.
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Top functions reviewed by kandi - BETA
- structMetadata returns the table metadata for the given type .
- main is the main entry point for testing .
- InsertFields returns the fields of insert .
- GenSupport generates support for support
- gen generates a tablestruct .
- NewCode returns a new Code .
- NewMap returns a new Map object
- usage prints the usage of a flag .
- FieldToColumn converts a field name to underscored form .
- StructToTable convert string to table
tablestruct Key Features
tablestruct Examples and Code Snippets
Community Discussions
Trending Discussions on tablestruct
QUESTION
I am trying to create a function that can create a block table that contains their Handle, FullName, BlockType, Parent by using struct. However, each time I get to enter a model name, it said
ANSWER
Answered 2020-Dec-01 at 04:57after a day, I have solved this question:
QUESTION
I try to make a Go DAL and for this i mainly used GORM.
Now I tried to make my DAL as abstract as possible, in order to be able to query many tables.
The problem is that i have to repeat myself for each table struct - reflections of my DB.
Let's get an example:
Here is two struct, one for each table in my database :
...ANSWER
Answered 2020-Mar-17 at 18:28Actually your last sample works just fine if you use it correctly:
QUESTION
When tableStruct
have gorm.Model
inside, how to get first record by id
without gorm automatically adding deleted_at IS NULL
? Is there such function?
ANSWER
Answered 2019-Aug-28 at 10:23You can use a raw query
QUESTION
I have an ObservableCollection TableRows
of this struct binded to a DataGrid:
ANSWER
Answered 2019-Jul-15 at 14:06TableStruct
should implement INotifyPropertyChanged:
QUESTION
This is the beginning of a simple program that will store user entries in a hash table. It's still very basic (haven't added a linked list yet to deal with collisions, the hash function is very simple and is a temporary placeholder for a more robust one, I haven't dealt with freeing up all malloc'd memory yet, etc), but I want to get the bare-bones functionality figured out first before I go any further.
In this version my latest entry seems to overwrite the previous ones. It looks like the entries are still in the right spots (as decided by the hash function), but somehow the last one is the one that gets placed everywhere.
Sorry, I know it's a lot of code, but I'm not sure how to create a smaller version of this code to isolate the problem:
...ANSWER
Answered 2018-Oct-31 at 18:00You are setting newnode->text = valid_input;
for each node. But valid_input
is a local buffer declared inside the scope of the for loop in word_input
. So this is not valid code - the buffer is not guaranteed to exist outside that function.
Practically, valid_input
contains the address of some stack memory, which gets re-used every time you enter this function, so all the node->text
pointers end up pointing to the same memory containing the last value entered.
You should be able to verify this is the case by printing the value of the text pointer for all the nodes.
What you need to do is create a new buffer for each entry you want to save.
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