rules_proto | Bazel build rules for protobuf / gRPC | Serialization library

 by   stackb Go Version: v2.0.1 License: Apache-2.0

kandi X-RAY | rules_proto Summary

kandi X-RAY | rules_proto Summary

rules_proto is a Go library typically used in Utilities, Serialization applications. rules_proto has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Bazel starlark rules for building protocol buffers +/- gRPC :sparkles:.
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            kandi-support Support

              rules_proto has a low active ecosystem.
              It has 246 star(s) with 135 fork(s). There are 13 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 16 open issues and 87 have been closed. On average issues are closed in 560 days. There are 24 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of rules_proto is v2.0.1

            kandi-Quality Quality

              rules_proto has no bugs reported.

            kandi-Security Security

              rules_proto has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              rules_proto is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              rules_proto releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            rules_proto Key Features

            No Key Features are available at this moment for rules_proto.

            rules_proto Examples and Code Snippets

            No Code Snippets are available at this moment for rules_proto.

            Community Discussions

            QUESTION

            (De)serialize enum as string in Scala 3
            Asked 2022-Mar-27 at 00:30

            I am trying to find a simple and efficient way to (de)serialize enums in Scala 3 using circe.

            Consider the following example:

            ...

            ANSWER

            Answered 2022-Jan-23 at 21:34

            In Scala 3 you can use Mirrors to do the derivation directly:

            Source https://stackoverflow.com/questions/70802124

            QUESTION

            Why is the ArrayList size field not transient?
            Asked 2022-Mar-14 at 21:59

            Java's ArrayList uses custom serialization and explicitly writes the size. Nevertheless, size is not marked in ArrayList as transient. Why is size written two times: once via defaultWriteObject and again vis writeInt(size) as shown below (writeObject method)?

            ...

            ANSWER

            Answered 2022-Mar-14 at 21:59
            TL;DR

            It exists solely for compatibility with old java versions.

            details

            If you take a look at the comment above s.writeInt(size), you can see that this is supposed to be the capacity. In previous java versions, the serialized form of ArrayList had a size and a capacity.

            Both of them represent actual properties of an ArrayList. The size represents the number of items in the ArrayList while the capacity refers to the number of of possible items (length of the array) in it without the array needing to be recreated.

            If you take a look at readObject, you can see that the capacity is ignored:

            Source https://stackoverflow.com/questions/71474228

            QUESTION

            Ruby YAML serialization and unserialization
            Asked 2022-Feb-20 at 14:15

            I have a problem with Object-Oriented Project Hangman - serialization part. I saved my code in serialize method, but when I try to unserialize it, I have a problem with it. I see all components of classes in the YAML file and when I try to reach them with code, I can't do it. I don't know where the problem is. Here is my serialize method and deserialize method.

            ...

            ANSWER

            Answered 2022-Feb-20 at 14:15

            I think it's actually working fine.

            YAML.load returns an different instance of Game. You can call methods on that instance, but you don't have any access to the properties.

            Source https://stackoverflow.com/questions/71194879

            QUESTION

            Boost Serialization, need help understanding
            Asked 2022-Feb-13 at 16:00

            I've attached the boost sample serialization code below. I see that they create an output archive and then write the class to the output archive. Then later, they create an input archive and read from the input archive into a new class instance. My question is, how does the input archive know which output archive its reading data from? For example, say I have multiple output archives. How does the input archive that is created know which output archive to read from? I'm not understanding how this is working. Thanks for your help!

            ...

            ANSWER

            Answered 2022-Feb-13 at 16:00

            Like others said, you can set up a stream from existing content. That can be from memory (say istringstream) or from a file (say ifstream).

            All that matters is what content you stream from. Here's you first example modified to save 10 different streams, which can be read back in any order, or not at all:

            Live On Coliru

            Source https://stackoverflow.com/questions/71097765

            QUESTION

            Retrofit2, how I can convert response with diferent object names but same data types
            Asked 2022-Jan-25 at 18:43

            I have one call that return different objects name, in this case, each name is the hash of your wallet address, but I would like to treat them indifferently because all that matters is the data that is inside them, using a standard converter like Gson I am not able to do this, is there any way to do it manually?

            ...

            ANSWER

            Answered 2022-Jan-25 at 12:34

            As I understand your question, this is less to do with retrofit and more with JSON parsing. Because the payload structure is a bit awkward I suggest you consume it in two steps:

            • step 1. Consume the content success, cache_last_updated and total
            • step 2. Add the id

            Source https://stackoverflow.com/questions/70809536

            QUESTION

            Generate CLIXML string from a PowerShell object without serializing to disk first
            Asked 2022-Jan-07 at 16:16

            I have the following code which exports an object to an XML file, then reads it back in and prints it on the Information stream.

            ...

            ANSWER

            Answered 2021-Dec-30 at 22:40

            The CliXml serializer is exposed via the [PSSerializer] class:

            Source https://stackoverflow.com/questions/70537270

            QUESTION

            Creating a nested object from entries
            Asked 2021-Dec-03 at 17:52

            Is there a way to generate a nested JavaScript Object from entries?

            Object.fromEntries() doesn't quite do it since it doesn't do nested objects.

            ...

            ANSWER

            Answered 2021-Dec-03 at 17:50

            I think I found a way using lodash:

            Source https://stackoverflow.com/questions/70218560

            QUESTION

            Deserialize Kotlin enum while ignoring unknown values
            Asked 2021-Nov-16 at 21:02

            I have an enum that I'd like to deserialize from JSON using kotlinx.serialization while ignoring unknown values. This is the enum

            ...

            ANSWER

            Answered 2021-Sep-24 at 12:41

            For now I think that the only way would be to use coerceInputValues option with default value of enum field to be null like in this example:

            Source https://stackoverflow.com/questions/69314861

            QUESTION

            SharpSerializer: Ignore attributes/properties from deserialization
            Asked 2021-Nov-10 at 17:43

            I am using SharpSerializer to serialize/deserialize object.

            I want the ability to ignore specific properties when deserializing.

            SharpSerializer has an option to ignore properties by attribute or by classes and property name:

            ...

            ANSWER

            Answered 2021-Nov-10 at 17:43

            You are correct that SharpSerializer does not implement ignoring of property values when deserializing. This can be verified from the reference source for ObjectFactory.fillProperties(object obj, IEnumerable properties):

            Source https://stackoverflow.com/questions/69840398

            QUESTION

            Spring Deserialize manytomany table with extra column
            Asked 2021-Aug-18 at 01:35

            I have a manytomany relation mapped with a custom table to add an extra column. I can deserialize it, but deserialized it shows the elements of the join table, I would to just the joined element. So what I currently get is the following:

            ...

            ANSWER

            Answered 2021-Aug-18 at 01:35

            It seems like you would like an array of numbers being returned to the client.

            You could create a getter that returns the array of ids and turn the other relationship as not serializable via annotations.

            The fact that you only need one of the ids might be an indication of non ideal mapping in the database.

            Source https://stackoverflow.com/questions/68817275

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install rules_proto

            This prepares protoc for the proto_compile rule. For simple setups, consider @build_stack_rules_proto//toolchain:prebuilt to skip compilation of the tool. NOTE: if you are planning on hand-writing your BUILD.bazel rules yourself (not using the gazelle build file generator), STOP HERE. You'll need to provide typical proto dependencies such as @rules_proto and @com_google_protobuf (use macros below if desired), but no additional core dependencies are needed at this point. This brings in @io_bazel_rules_go, @bazel_gazelle, and @rules_proto if you don't already have them. The gazelle extension and associated golang dependencies are optional; you can write proto_compile and other derived rules by hand. For gazelle support, carry on. Standard biolerplate for @io_bazel_rules_go. Standard boilerplate for @bazel_gazelle. This brings in @com_github_emicklei_proto. github.com/emicklei/proto is used by the gazelle extension to parse proto files. This brings in @com_google_protobuf and friends if you don't already have them.
            The gazelle setup is typically placed in the root BUILD.bazel file.
            Gazelle is configured by special comments in BUILD files called directives. Gazelle works by visiting each package in your workspace; configuration is done "on the way in" whereas actual rule generation is done "on the way out". Gazelle configuration of a subdirectory inherits that from its parents. As such, directives placed in the root BUILD.bazel file apply to the entire workspace.
            gazelle:proto_plugin cpp implementation builtin:cpp associates the name cpp with a piece of golang code that implements the protoc.Plugin interface. The extension maintains a registry of these actors (the gazelle extension ships with a number of them out of the box, but you can also write your own). The core responsibility a protoc.Plugin implementation is to to predict the files that a protoc plugin tool will generate for an individual proto_library rule. The implemention has full read access to the protoc.Files in the proto_library to be able to predict if a file will be generated and where it will appear in the filesystem (specifically, relative to the bazel execution root during a proto_compile action).
            gazelle:proto_rule proto_compile implementation stackb:rules_proto:proto_compile associates the name proto_compile with a piece of golang code that implements the protoc.LanguageRule interface. The extension maintains a registry of rule implementations. Similarly, the extension ships with a bunch of them out of the box, but you can write your own custom rules as well. The core responsibility a protoc.LanguageRule implementation is construct a gazelle rule.Rule based upon a proto_library rule and the set of plugins that are configured with it.
            gazelle:proto_language cpp plugin cpp instantiates a protoc.LanguageConfig having the name cpp and adds the cpp plugin to it. The language configuration bundles bundles plugins and rules together.
            gazelle:proto_rule grpc_cc_library deps @com_github_grpc_grpc//:grpc++ configures the rule such that all generated rules will have that dependency.
            The heart of stackb/rules_proto contains two build rules:.

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            gh repo clone stackb/rules_proto

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            git@github.com:stackb/rules_proto.git

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