mp3 | golang mp3 frame parser | Audio Utils library
kandi X-RAY | mp3 Summary
kandi X-RAY | mp3 Summary
Stream orientated mp3 frame decoder.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of mp3
mp3 Key Features
mp3 Examples and Code Snippets
def update_mp3_listing(self, folder_path):
self.current_folder_path = folder_path
self.list_ctrl.ClearAll()
self.list_ctrl.InsertColumn(0, "Artist", width=140)
self.list_ctrl.InsertColumn(1, "Album", width=140)
def on_save(self, event):
self.mp3.tag.artist = self.artist.GetValue()
self.mp3.tag.album = self.album.GetValue()
self.mp3.tag.title = self.title.GetValue()
self.mp3.tag.save()
self.Close()
Community Discussions
Trending Discussions on mp3
QUESTION
Im working on this Django Template's javascript which displays a file extension icon based on file extension the script is working fine but for only 1 ID ,I know it's because I am using GetElementById property I tried using GetElementsByClassName still no luck . So I am Lookimg for an effective method to work for all elements on runtime.
fileview.html
...ANSWER
Answered 2021-Jun-14 at 13:52IDs MUST be unique - instead use class
and why the interval?
QUESTION
I am venturing into python and wondering what one should look for to make a choice whether to use Object Oriented Programming paradigm or to remain on procedural paradigm. I developed a small program that looks for duplicate media files in two hard drives and delete the duplicates ones in the send drive. Would it best leaving the program as it is or try out the OOP. If yes how best can I convert it to OOP? Disclaimer: Am still a beginner in python so the code may not be in the right shape as required. Sorry for verbosity.
Sample of the program:
...ANSWER
Answered 2021-Jun-14 at 06:19It depends whether you want to enhance the project from time to time then oops is better for ease of maintainability and for larger projects but if you don't want to extend it then using procedural paradigm approach is just fine , while using oops also you use it in class methods .Oops makes more sense when you try to simulate real world environment or something related to real life objects and phenomenon , algorithms are also mostly implemented using procedural paradigm approach , for me procedural paradigm approach works fine untill code reaches 150 lines of code
QUESTION
I am having trouble trying to iterate over a JSON array of objects from a remote URL using Flutter's FutureBuilder.
My goal is to:
- Fetch JSON data from an API
- Output the data into a 2 column gridview layout
The JSON data is an array of objects(or a List of Maps in dart), the objects have simple string data.
I know that I need to build a future to fetch the data from the API and decode the JSON, then I need to create a FutureBuilder to output the List data into my Gridview Builder. That is what I have tried to do in my code below.
...ANSWER
Answered 2021-Jun-14 at 20:57You have to pass the function like this
QUESTION
I have a sound that I wish to play.
My code;
...ANSWER
Answered 2021-Jun-15 at 04:42Do not stop
a sound, but pause
it with pygame.mixer.Channel.pause
:
QUESTION
I'm trying to play a sound just once when a marker is detected with the A-frame and AR.JS libraries.
I'm trying the code lines below but the sound is playing indefinite.
...ANSWER
Answered 2021-Jun-14 at 20:56It's playing indefinetely, because once it's visible - on each render loop you call playSound()
.
If you add a simple toggle check - You'll get your "once per visible" result:
QUESTION
I have found the code for an OObject
that serves me as a basic audio player (with a slider)
Works fine , however i can use it so far in the ContentView
like this :
ANSWER
Answered 2021-Jun-14 at 19:54In a non-SwiftUI situation, I'd normally recommend making player
an optional and loading it later, but, as you've probably discovered, you can't make an @ObservedObject
or @StateObject
optional.
I'd recommend refactoring AudioPlayerAV
so that it does the important work in a different function than init
. That way, you're free to load the content at whatever point you want.
For example:
QUESTION
I'm not sure what is going wrong but the data from the user is not pre populating into the form, even after following the django documentation, I'm only getting a empty form , in the url I have the correct id for the item , I have text and 2 'filefields' that i need to request into the update form and want the user to be able to update one or more of the fields , appreciate the help ?
here are my views and updateform html
views
...ANSWER
Answered 2021-Jun-14 at 14:48You are not passing the track instance properly
QUESTION
I am writing a new Application on Android 11 (SDK Version 30) and I simply cannot find an example on how to save a file to the external storage.
I read their documentation and now know that they basicly ignore Manifest Permissions (READ_EXTERNAL_STORAGE
and WRITE_EXTERNAL_STORAGE
). They also ignore the android:requestLegacyExternalStorage="true"
in the manifest.xml application tag.
In their documentation https://developer.android.com/about/versions/11/privacy/storage they write you need to enable the DEFAULT_SCOPED_STORAGE
and FORCE_ENABLE_SCOPED_STORAGE
flags to enable scoped storage in your app.
Where do I have to enable those?
And when I've done that how and when do I get the actual permission to write to the external storage? Can someone provide working code?
I want to save .gif, .png and .mp3 files. So I don't want to write to the gallery.
Thanks in advance.
...ANSWER
Answered 2021-Jan-09 at 08:05You can save files to the public directories on external storage.
Like Documents, Download, DCIM, Pictures and so on.
In the usual way like before version 10.
QUESTION
I am very new to swift. So TLDR I have a collection view which I want to update after I click a button. I have seen various solutions and everyone suggesting to put collectionView.reloadData but I am not understanding where to put this line in my code. Any help will be appreciated. This is the view controller:
...ANSWER
Answered 2021-Jun-14 at 11:26You can try like this
QUESTION
I've used Martin Prikryl's code for my Inno Setup project. This is the link to his code:
How to make Stop and Pause/Resume/Play music buttons in Inno Setup
I used it with some tweaks on it but the problem is that the music glitches when I finish it.
For example, if the music is working while installing something and when I finally finish the setup, I still hear the glitched Audio for about 3 seconds! It's very annoying!
I think the problem is that we need to unload Music dll's before the installer finishes, as we do with the skin.
I hope you understood my situation and thanks in advance!
This is my Full code (it's not well-arranged sorry) :
...ANSWER
Answered 2021-Jun-14 at 07:52If you want to stop the music, when the installer is closing, just use the same code you already have in StopButtonClick
from DeinitializeSetup
:
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