pointer | Helper routines for simplifying the creation | SDK library

 by   xorcare Go Version: v1.1.0 License: BSD-3-Clause

kandi X-RAY | pointer Summary

kandi X-RAY | pointer Summary

pointer is a Go library typically used in Utilities, SDK applications. pointer has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Package pointer contains helper routines for simplifying the creation of optional fields of basic type.
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            kandi-support Support

              pointer has a low active ecosystem.
              It has 26 star(s) with 3 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              pointer has no issues reported. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of pointer is v1.1.0

            kandi-Quality Quality

              pointer has no bugs reported.

            kandi-Security Security

              pointer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              pointer is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              pointer releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed pointer and discovered the below as its top functions. This is intended to give you an instant insight into pointer implemented functionality, and help decide if they suit your requirements.
            • Any returns a new value of v
            • Time converts time . Time to a time . Time
            • Float32 creates a new float32 value
            • Float64 creates a new float64 value
            • Int creates a new int value
            • Int8 creates a new int8 value
            • Int16 returns a pointer to int16 value
            • Int32 converts int32 to int32
            • Bool returns a pointer to a bool value
            • Complex128 returns a pointer to a complex128 value
            Get all kandi verified functions for this library.

            pointer Key Features

            No Key Features are available at this moment for pointer.

            pointer Examples and Code Snippets

            No Code Snippets are available at this moment for pointer.

            Community Discussions

            QUESTION

            What is the best practice of passing reference counted C++ objects to Lua?
            Asked 2021-Jun-16 at 02:17

            I want to have my reference counted C++ object also managed in Lua callbacks: when it is held by a Lua variable, increase its refcount; and when the Lua variable is destroyed, release one refcount. It seems the releasing side can be automatically performed by __gc meta-method, but how to implement the increasing side?

            Is it proper&enough to just increase refcount every time before adding the object to Lua stack?

            Or maybe I should new a smart pointer object, use it everywhere in Lua C function, then delete it in __gc meta-method? This seems ugly as if something wrong with the Lua execution and the __gc is not called, the newed smart pointer object will be leaked, and the refcounted object it is referring would have leak one count.

            In Perl that I'm more familiar with, this can be achieved by increase refcount at OUTPUT section of XS Map, and decrease refcount at destroyer.

            ...

            ANSWER

            Answered 2021-Jun-10 at 19:23

            I assume you have implemented two Lua functions in C: inc_ref_count(obj) and dec_ref_count(obj)

            Source https://stackoverflow.com/questions/67918149

            QUESTION

            Parallelize histogram creation in c++ with futures: how to use a template function with future?
            Asked 2021-Jun-16 at 00:46

            Giving a bit of context. I'm using c++17. I'm using pointer T* data because this will interop with cuda code. I'm trying write a parallel version (on CPU) of a histogram creator. The sequential version:

            ...

            ANSWER

            Answered 2021-Jun-16 at 00:46

            The issue you are having has nothing to do with templates. You cannot invoke std::async() on a member function without binding it to an instance. Wrapping the call in a lambda does the trick.

            Here's an example:

            Source https://stackoverflow.com/questions/67994778

            QUESTION

            Iterating over a vector does not update the objects
            Asked 2021-Jun-15 at 23:31

            I'm learning C++ and have come to a bit of a halt. I'm trying to iterate over a vector with a range-based for loop and update a property on each of the objects that belong to it. The loop is inside of an update function. The first time it fires, it works fine; I can see the property gets updated on each member of the vector. However, the next time the for loop is initiated, it's still updating the original data, as if the previous run did not actually update the source values. Is my range declaration configured correctly? Pointers are still a bit of a mystery to me. In general I'd be very thankful for any help!

            ...

            ANSWER

            Answered 2021-Jun-15 at 23:19

            Vector3 position = point.position; makes a copy of point.position. The following code then updates this copy, which in turn is thrown away when it goes out of scope at the end of the if statement.

            The solution is simple enough - use a reference instead: Vector3 &position = point.position;. The rest of the code can be left as-is.

            Source https://stackoverflow.com/questions/67994521

            QUESTION

            Need help understanding typecasting const void pointer in C
            Asked 2021-Jun-15 at 21:49

            I have trouble understanding the first line of code inside this implementation of the bsearch function in C. I understand the search algorithm itself and I have played around with this function to get a good grasp of it but I still do not get what

            ...

            ANSWER

            Answered 2021-Jun-15 at 21:44

            Within the function you need to find each element in the passed array. However the type of the array is unknown. You only know the size of each element of the array and the starting address of the array that is passed through the parameter base0. of the type const void *..

            To access an element of the array you need to use the pointer arithmetic. But the type void is incomplete type. Its size is unknown/ So you may not use the pointer of the type (const) void *` in expressions with the pointer arithmetic.

            Thus this declaration

            Source https://stackoverflow.com/questions/67993505

            QUESTION

            Gradient border and text is not working on Safari and IPhone devices
            Asked 2021-Jun-15 at 21:22
            • I have the color of text and border-bottom in gradient color and not working as expected on:

            • Safari (Desktop)

            • iPhone (Safari)

            Screenshots:

            1. This is how it looks on Chrome web

            1. This is how it looks on Safari (Desktop)

            1. This is how it looks on IPhone 12 Safari

            CSS code written with styled components:

            ...

            ANSWER

            Answered 2021-Jun-12 at 06:45

            QUESTION

            Allocating memory with calloc for an int pointer
            Asked 2021-Jun-15 at 21:19

            Hey guys given the example below in C when operating on a 64bit system as i understand, a pointer is 8 byte. Wouldn't the calloc here allocate too little memory as it takes the sizeof(int) which is 4 bytes? Thing is, this still works. Does it overwrite the memory? Would love some clarity on this.

            Bonus question: if i remove the type casting (int*) i sometimes get a warning "invalid conversion from 'void*' to 'int*', does this mean it still works considering the warning?

            ...

            ANSWER

            Answered 2021-Jun-15 at 21:19

            calloc is allocating the amount of memory you asked for on the heap. The pointer is allocated by your compiler either in registers or on the stack. In this case, calloc is actually allocating enough memory for 4 ints on the heap (which on most systems is going to be 16 bytes, but for the arduino uno it would be 8 because the sizeof(int) is 2), then storing the pointer to that allocated memory in your register/stack location.

            For the bonus question: Arduino uses C++ instead of C, and that means that it uses C++'s stronger type system. void * and int * are different types, so it's complaining. You should cast the return value of malloc when using C++.

            Source https://stackoverflow.com/questions/67993513

            QUESTION

            How to use select() to set a timer for sockets?
            Asked 2021-Jun-15 at 21:17

            I'm currently using Winsock2 to be able to test a connection to multiple local telnet servers, but if the server connection fails, the default Winsock client takes forever to timeout.

            I've seen from other posts that select() can set a timeout for the connection part, and that setsockopt() with timeval can timeout the receiving portion of the code, but I have no idea how to implement either. Pieces of code that I've copy/pasted from other answers always seem to fail for me.

            How would I use both of these functions in the default client code? Or, if it isn't possible to use those functions in the default client code, can someone give me some pointers on how to use those functions correctly?

            ...

            ANSWER

            Answered 2021-Jun-15 at 21:17

            select() can set a timeout for the connection part.

            Yes, but only if you put the socket into non-blocking mode before calling connect(), so that connect() exits immediately and then the code can use select() to wait for the socket to report when the connect operation has finished. But the code shown is not doing that.

            setsockopt() with timeval can timeout the receiving portion of the code

            Yes, though select() can also be used to timeout a read operation, as well. Simply call select() first, and then call recv() only if select() reports that the socket is readable (has pending data to read).

            Try something like this:

            Source https://stackoverflow.com/questions/67990097

            QUESTION

            How do I cast a float pointer to a uint8_t pointer in Metal Shader Language?
            Asked 2021-Jun-15 at 21:02

            I am trying to write the following C code in Metal Shading Language inside of a kernel void function:

            ...

            ANSWER

            Answered 2021-Jun-15 at 21:02

            Don't know about metal specifically, but in ordinary C, you'd want to put f and byteArray inside a union

            Here's some sample code:

            Source https://stackoverflow.com/questions/67990565

            QUESTION

            Modifying private pointer of object within same type (but different object) public method
            Asked 2021-Jun-15 at 20:20

            I've been attempting to create a node class which mimics a node on a graph. Currently, storage of the predecessor and successor nodes are stored via a node pointer vector: std::vector previous. The vectors for the predecessor/successor nodes are private variables and are accessible via setters/getters.

            Currently, I am dealing with updating the pointer values when adding a new node. My current method to update the predecessor/successor nodes is through this method (the method is the same for successor/previous nodes, just name changes):

            ...

            ANSWER

            Answered 2021-Jun-15 at 20:20

            I think this should get you going (edge-cases left to you to figure out, if any):

            Source https://stackoverflow.com/questions/67991595

            QUESTION

            Divide every value in one column by the largest value based on the values of another column (subject)
            Asked 2021-Jun-15 at 19:59

            I have a data list with a subject column and a size column like the sample data below. For each subject, I need to divide every value in the size column by the largest value so that the range between size values will be 0 - 1.

            Take the sample data below as example, I need to divide every size value for subject 1 by 9 and divide every size value for subject by 8.

            As there are a lot of subjects in my real data, is there any approach that I can do this for each subject automatically?

            ...

            ANSWER

            Answered 2021-Jun-15 at 19:59

            Data table makes operations easy to do "by group" using the by argument:

            Source https://stackoverflow.com/questions/67991575

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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            Install pointer

            You can download it from GitHub.

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