ImageSwap | image 与 JSON 之间互转的工具 | JSON Processing library

 by   yinxulai Go Version: v0.0.1 License: No License

kandi X-RAY | ImageSwap Summary

kandi X-RAY | ImageSwap Summary

ImageSwap is a Go library typically used in Utilities, JSON Processing applications. ImageSwap has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

image 与 JSON 之间互转的工具
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            kandi-support Support

              ImageSwap has a low active ecosystem.
              It has 6 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              ImageSwap has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ImageSwap is v0.0.1

            kandi-Quality Quality

              ImageSwap has no bugs reported.

            kandi-Security Security

              ImageSwap has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ImageSwap does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ImageSwap releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            ImageSwap Key Features

            No Key Features are available at this moment for ImageSwap.

            ImageSwap Examples and Code Snippets

            JSON格式示例
            Godot img1Lines of Code : 15dot img1no licencesLicense : No License
            copy iconCopy
            {
                "Width": 50, //图片宽度
                "Height": 50, //图片高度
                "Data": [
                    {
                        "X": 0, //像素X位置 
                        "Y": 0, //像素Y位置
                        "R": 255, //像素R(red)色值
                        "G": 255, //像素G(green)色值
                        "B": 255, //像素B(blue)色值
                        
            基本命令使用
            Godot img2Lines of Code : 8dot img2no licencesLicense : No License
            copy iconCopy
            GLOBAL OPTIONS:
               --decode            从图片解码为JSON
               --encode            将JSON编码为图片
               --output value      输出文件名称 (default: "outfile")
               --input value       输入文件路径
               --javascript value  处理中间脚本路径
               --help, -h          查看帮助
               --version, -v       查看  
            示例
            Godot img3Lines of Code : 5dot img3no licencesLicense : No License
            copy iconCopy
            //解码图片
            imageSwap -decode  -input ./image.png -output imagejson  -javascript ./script.js
            
            //编码图片
            imageSwap -encode  -input ./image.json -output imagejson 
              

            Community Discussions

            QUESTION

            Connecting few "if" conditions
            Asked 2021-Mar-29 at 16:49

            ANSWER

            Answered 2021-Mar-29 at 16:19

            So add a class for attribute and check how many you have

            Source https://stackoverflow.com/questions/66857514

            QUESTION

            PagerAdapter and ViewPager start a new fragment over the current visible view
            Asked 2020-Jun-10 at 20:24

            I have a ViewPager with a PagerAdapter that is called from another fragment, a main fragment if you will.
            My PagerAdapter is showing the user images and the user can swipe between them using ViewPager. I've registered an onClick listener for every image and it seems to work as expected, at least it returns the correct position if I debug the position from instantiateItem. The problem is that this onClick is supposed to start a new fragment, like an overlay over the image that the user clicked on but it doesn't start the fragment over the current image that the user clicked on for some reason.

            Example of what I mean:

            On page one onClick it starts the fragment at the correct position, (overlaying the current visible view).
            On page two onClick it starts the fragment on page 1 (not in the visible view and not where the onClick fired).
            On page three onClick it starts the fragment on page 2 (not in the visible view and not where the onClick fired).

            Code:

            MainFragment.java

            ...

            ANSWER

            Answered 2020-Jun-09 at 22:07

            I had a similar issue with FragmentStatePagerAdapter, and what worked had much to do with two of the adapter methods:

            instantiateItem - "Create the page for the given position."

            setPrimaryItem - "Called to inform the adapter of which item is currently considered to be the "primary", that is the one show to the user as the current page."

            Because of the way the adapter works, where it instantiates the fragments before they are displayed, the instantiateItem method is called for fragments or slides that are not in view (apart from the first item). If you can override setPrimaryItem, and then leave the UI/view set up in instantiateItem, and then the rest of the logic (listener with the show/hide overlay) in setPrimaryItem, you can make sure the listener and the fragment are set to the currently active view/fragment.

            Let me know if that makes sense to you

            Source https://stackoverflow.com/questions/62291663

            QUESTION

            vars not holding proper value after localStorage.getItem('key')
            Asked 2019-Aug-11 at 21:10

            My code works fine up until I try to save my data, exit out, then reopen then load saved data. I save using localStorage.setItem('key', value) then I load using localStorage.getItem('key'), but after I load my vars are not holding the right values. Is localStorage.getItem('key') returning a string, because 1 +1 = 2, not 11 like it's displaying. please help.

            The page itself is stored on my PC not online, I'm opening it up with Google Chrome. I run Windows Edge. When I try opening this with Internet Explorer, forget about localStorage.set/getItem all together. I've tried just running my code with the variables then try to save and load. (note:All my code works flawlessly until I try to save the variables, then reload them). I'm working on a video game so I need to be able to save my variables. And since I'm not sure where the problem in my code lies, I'm sorry but I see no other option than to post about 180 lines of code

            ...

            ANSWER

            Answered 2019-Aug-11 at 21:02

            (This will restate a bit of what you hypothesized in your question for the sake of completeness)

            If you look at the documentation for Storage.getItem(), it says:

            Return value
            A DOMString containing the value of the key. If the key does not exist, null is returned.

            This means that no matter what data type you give in setItem, the output of getItem will always be a string. This is easy to test in the console:

            Source https://stackoverflow.com/questions/57453527

            QUESTION

            WPF trigger a click event from one UserControl to another click event
            Asked 2019-Mar-15 at 11:36

            I got a UserControl with a Click event that I want to be triggered by another Button's click event inside another UserControl. It doesn't work. UserControl2 is inside of UserControl1. I've been having this problem for a while, was using a RelayCommand class earlier with just MVVM in the rest of the app until the point when I had a scenario when I wanted to swap pictures on a button click. But the button and where the imageswapping happens shall be separated into two different UserControls. Anyway, I got the following XAML on Usercontrol 2 where the imageswapping is:

            ...

            ANSWER

            Answered 2019-Mar-15 at 11:36

            A (regular) button click event is a routed event.

            So long as it isn't marked as handled, the event will propogate up the visual tree and any subscribed handler will pick it up.

            Your description is a bit confusing, because you mention an unspecified UserControl, Usercontrol 1 and 2. but I gather the user clicks in UC2 and that's "inside" UC1 and you want to handle the click event in UC1.

            Do that by explicitly making e.handled = false; in any handler you subscribe in UC2.

            The event should then "bubble up" and you can also handle it at UC1 level. NOTE this is not at some button in UC1, it's at UC1 level.

            https://docs.microsoft.com/en-us/dotnet/framework/wpf/advanced/routed-events-overview

            So you would wire up your handler in the UC1 tag, rather than a button in uc1.

            Bear in mind you can template a button as any piece of UI you can define. So a Button can be templated as an image, usercontrol or whatever. Thus giving that whatever the behaviour of a button and click/command.

            I do not follow why you can't just bind a command though. You could put the command in UC2's datacontext and use relativesource binding from UC1.

            Source https://stackoverflow.com/questions/55180361

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ImageSwap

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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