godash | Utility functions for searching and manipulating slices | Functional Programming library

 by   zillow Go Version: Current License: MIT

kandi X-RAY | godash Summary

kandi X-RAY | godash Summary

godash is a Go library typically used in Programming Style, Functional Programming applications. godash has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Utility functions for searching and manipulating slices in golang. Inspired by the Lodash library in Javascript.
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            kandi-support Support

              godash has a low active ecosystem.
              It has 76 star(s) with 3 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              godash has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of godash is current.

            kandi-Quality Quality

              godash has no bugs reported.

            kandi-Security Security

              godash has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              godash is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              godash releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi has reviewed godash and discovered the below as its top functions. This is intended to give you an instant insight into godash implemented functionality, and help decide if they suit your requirements.
            • IntersectionBy returns the intersection of two slices .
            • Intersection returns the intersection between two slices .
            • Without returns a new slice with the given values .
            • Uniq returns a new slice with duplicates .
            • WithoutBy returns a new slice with the given validator
            • FindBy returns the first element of a slice
            • FindLastBy returns the last element of a slice
            • FindIndexBy returns the index of the given slice or an error if any .
            • FindIndex finds the index at the given value in the slice and returns - 1 if not found
            • FindLastIndex finds the index of the last element in slice
            Get all kandi verified functions for this library.

            godash Key Features

            No Key Features are available at this moment for godash.

            godash Examples and Code Snippets

            No Code Snippets are available at this moment for godash.

            Community Discussions

            QUESTION

            ReferenceError: window is not defined in godash
            Asked 2020-Nov-06 at 02:25

            I am trying to build a board game and want to use godash to create a board state and update it. I have successfully installed godash into my package.json, but when I require it in the back-end, in my server.js (the file in which I run my server),

            var godash = require ('godash');

            and I run node server.js, the CLI responds with this error:

            ...

            ANSWER

            Answered 2020-Nov-06 at 02:25

            So, upon further research, I found that there are ways to use npm packages in the browser (e.g via browserify) This allowed me to use godash in the browser, where it was looking for a window object.

            Source https://stackoverflow.com/questions/64642653

            QUESTION

            Is it a good idea to make an API call with every click?
            Asked 2020-Oct-07 at 21:37

            So I am trying to make an online webpage board game hybrid of chess and Go where the player clicks on the board to place his/her pieces. My problem is, there are a lot of algorithms that come into play in order to make such a board game possible, that are difficult to write out myself. There are good npm packages that already have a lot of that sorted out (I'm thinking primarily of godash), but in order to use the algorithms the packages provide I believe I have to make some sort of data representation of the game, pass the data to the back-end, use the algorithm on it, and return the result to front-end.

            The issue is that, just like chess, the game would require the player to make moves on the board in a relatively short amount of time. The question is, if I decided to make this API call with every move the player makes, would that make my game too slow/unresponsive? Do I have to knuckle down and code those algorithms in front-end so that the game isn't too slow?

            ...

            ANSWER

            Answered 2020-Oct-07 at 21:09

            You should look into the Websocket API. You can establish a session between your client and server without having to call your server each time a user plays

            Source https://stackoverflow.com/questions/64252177

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install godash

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
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            https://github.com/zillow/godash.git

          • CLI

            gh repo clone zillow/godash

          • sshUrl

            git@github.com:zillow/godash.git

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