godash | Utility functions for searching and manipulating slices | Functional Programming library
kandi X-RAY | godash Summary
kandi X-RAY | godash Summary
Utility functions for searching and manipulating slices in golang. Inspired by the Lodash library in Javascript.
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- IntersectionBy returns the intersection of two slices .
- Intersection returns the intersection between two slices .
- Without returns a new slice with the given values .
- Uniq returns a new slice with duplicates .
- WithoutBy returns a new slice with the given validator
- FindBy returns the first element of a slice
- FindLastBy returns the last element of a slice
- FindIndexBy returns the index of the given slice or an error if any .
- FindIndex finds the index at the given value in the slice and returns - 1 if not found
- FindLastIndex finds the index of the last element in slice
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QUESTION
I am trying to build a board game and want to use godash to create a board state and update it. I have successfully installed godash into my package.json, but when I require it in the back-end, in my server.js (the file in which I run my server),
var godash = require ('godash');
and I run node server.js
, the CLI responds with this error:
ANSWER
Answered 2020-Nov-06 at 02:25So, upon further research, I found that there are ways to use npm packages in the browser (e.g via browserify) This allowed me to use godash in the browser, where it was looking for a window object.
QUESTION
So I am trying to make an online webpage board game hybrid of chess and Go where the player clicks on the board to place his/her pieces. My problem is, there are a lot of algorithms that come into play in order to make such a board game possible, that are difficult to write out myself. There are good npm packages that already have a lot of that sorted out (I'm thinking primarily of godash), but in order to use the algorithms the packages provide I believe I have to make some sort of data representation of the game, pass the data to the back-end, use the algorithm on it, and return the result to front-end.
The issue is that, just like chess, the game would require the player to make moves on the board in a relatively short amount of time. The question is, if I decided to make this API call with every move the player makes, would that make my game too slow/unresponsive? Do I have to knuckle down and code those algorithms in front-end so that the game isn't too slow?
...ANSWER
Answered 2020-Oct-07 at 21:09You should look into the Websocket API. You can establish a session between your client and server without having to call your server each time a user plays
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