AudioStreaming | Android library for streaming audio & radio | Audio Utils library
kandi X-RAY | AudioStreaming Summary
kandi X-RAY | AudioStreaming Summary
Android library for streaming audio & radio
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AudioStreaming Examples and Code Snippets
allprojects {
repositories {
...
maven { url 'https://jitpack.io' }
}
}
dependencies {
implementation 'com.github.AfriwanAhda:AudioStreaming:v1.0.0'
}
Community Discussions
Trending Discussions on AudioStreaming
QUESTION
I am using the 'old' Streaming SDK because the new one does not meet my needs. I got it working pretty well however for some tracks I can't start the playback. I am printing the messages to the console and this is the output I got:
is playing: true
didReceivePlaybackEvent: SPPPlaybackNotifyPlay
didReceivePlaybackEvent: SPPPlaybackNotifyAudioFlush
didReceivePlaybackEvent: SPPPlaybackNotifyMetadataChanged
didReceivePlaybackEvent: SPPPlaybackNotifyAudioFlush
didReceivePlaybackEvent: SPPPlaybackNotifyAudioDeliveryDone
is playing: false
didReceivePlaybackEvent: SPPPlaybackNotifyPause
*** Received error: (1006)Context failed
didReceivePlaybackEvent: SPPPlaybackNotifyMetadataChanged
Those messages are coming from the delegate methods:
...ANSWER
Answered 2019-Aug-27 at 07:37I figured it out. Some tracks were not available in my region, but my back-end did not correctly recognized those tracks. I fixed that and now only playable tracks are passed to the player and the problem does not occur anymore.
If a track can not be played it will be greyed out in the Spotify desktop app
QUESTION
I'm working on a simple app that allows a user to sign in with his/her spotify account and then plays a song after user authentication. I tried following the spotify-provided tutorial, but i am really confused how to get volume and how to set low or high volume of music. I found two function method:
First function
...ANSWER
Answered 2018-Dec-21 at 12:19volume
is a property on SPTAudioStreamingController
object, so to get the current volume you simply need to get a reference to your SPTAudioStreamingController
and then read the volume
off of that.
Then, to reset the volume, you can use SPTAudioStreamingController
's setVolume:callback:
function.
And if it works, I suspect that second delegate method you pointed to in your question will fire, but you can also use the callback to detect whether an error happened.
QUESTION
Here is the code:
...ANSWER
Answered 2018-Jul-01 at 13:43The formatting of the code makes it challenging to see what's going on, but it looks like the function audioStreamingDidLogin(:SPTAudioStreamingController!) is not a class function. Maybe global, because it's declared outside the class where self is available.
You may be able to:
- move it into the class
- pass some instance of ViewController into the method as a parameter
Moving it into the class makes most sense to me.
Edit: Fix code
QUESTION
I am currently working on USB microphone (Samson Q1U) support for my Android app using libusb (1.0.9). I have gotten data streaming from the device working no problem, but I would like to read information about the data format (bit depth, sample rates, channels). So far, USB has been really confusing, so forgive my attempt at its usage below. The problem is the control transfer, I don't believe it is setup correctly. I have tried many different transfer parameter combinations, but all have return error codes -1, -7, & -9. Any help would be great.
Essentially, I want to get this descriptor:
...ANSWER
Answered 2018-Mar-12 at 02:40I am also using libusb library to record from USB microphone on Android.
I was trying to use libusb interface to parse descriptors by for example libusb_get_config_descriptor() but unfortunately it didn't work.
My solution was to do it by myself. Using USB documentation + getRawDescriptors() method in UsbDeviceConnection class:
QUESTION
I am creating an application where music is streaming from direct link. It is working with emulator but not working on actual device. I created a class named HomeFragment and a nested class Player which extends AsyncTask and initailized MediaPlayer. It looks like that there is error on intantiating MediaPlayer. In the logcat it shows prepare() failed.
I have searched for it and found Attempt to call getDuration without a valid mediaplayer in media player on android ,but this is defferent because i am not getting error because of getDuration() method
...ANSWER
Answered 2018-Feb-03 at 14:49I'm not sure that this is your entire problem, but I see that you are calling media player.prepare() in the doInBackground method of your AsyncTask, and then calling media player.start() in onPostExecute(),
But you haven't waited for the player to finish initializing after the call to prepare(). You need to use an OnPreparedListener, and wait for that notification before interacting with the player.
QUESTION
I am having a hard time as a beginner to Objective-C with learning how and when a function is being called, as I am not seeing it explicitly stated. Below is some code for logging into, and playing a song from the Spotify SDK that I found online.
...ANSWER
Answered 2017-Jul-16 at 03:58UIApplicationDelegate method application:didFinishLaunchingWithOptions:
is called first, followed by application:openURL:options:
.
That first app delegate method sets self
as the delegate
for an AudioStreamingController. This is how audioStreamingDidLogin
gets called. You're telling the streaming controller, "Tell me (self
) when interesting things happen". (See the SPTAudioStreamingControllerDelegate
docs for what else it might tell you about).
You probably wouldn't (shouldn't) call this function directly, especially if there's a chance that you might call it before auth is complete. Doing so would likely result in an error on the call to playSpotifyURI
. If you're certain that the user is authenticated, then you don't need to call it. Just call what it calls: playSpotifyURI
.
QUESTION
I wanna build my first macOS-App. The aim is, that I can select a radiostream and play this. But it doesn't work.
Here is the code:
...ANSWER
Answered 2017-May-18 at 11:23it is because apple is not allowing you to load any http
contents by default. if you looks closely on debug console you might have got this below error
App Transport Security has blocked a cleartext HTTP (http://) resource load since it is insecure. Temporary exceptions can be configured via your app's Info.plist file.
To solve it just add below to your info.plist
file
QUESTION
i'm developping app using spotify-iOS-SDK, i have succesfully connect my app to Spotify and the audio is playing, but the problem is: When i close my PlaySongViewController, my app will be crash
...ANSWER
Answered 2017-May-16 at 15:12Well there are two things I am seeing here:
QUESTION
Spotify's iOS Beta 25 SDK Xcode Version 8.3.2 (8E2002) iPhone 6s Plus 10.3.1
Everything works properly with the iPhone simulator. No sound plays on my real device, but all the SPTAudioStreamingPlaybackDelegates fire properly.
I've tried multiple real devices, and they work perfectly. My iPhone 6s Plus will play sound with headphones, but not without headphones. But all the delagates are fireing. So its as if it's muted without headphones.
...ANSWER
Answered 2017-May-09 at 08:21Ok, so it has to do with the silent mode switch being on silent. I have never encountered this issue before. Does anyone know if this is a new thing?
I had to add this:
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