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QUESTION
When I run the example here: https://haxe.org/manual/target-flash-resources.html
Then process the output swf using http://www.swftools.org the png file is being embedded with the "DEFINEBITSJPEG2" tag
How do I tell Haxe to embed the png file with the "DEFINEBITSLOSSLESS2" tag?
...ANSWER
Answered 2021-Mar-13 at 13:53It would seem the compiler detects PNG based on header (so it's best to doublecheck that the file is actually an PNG) and if it does, it tries to store it as BitsLossless2
(no idea if that tag is any different from BitsLossless
), but there seems to be an exception for 24bit PNGs exceeding a certain size, which indeed falls back to BitsJPEG2
(for reasons I don't quite understand). You should be seeing a warning telling you to add an alpha channel. I would suggest trying that.
If all else fails, you can use resources instead, which are embedded as BinaryData
. With haxe.Resource.getBytes(nameOfTheResource).getData()
you get a flash.utils.ByteArray
and you can stick that into a flash.display.Loader
via loadBytes
.
QUESTION
I was learning Haxe. And I found that a code that is in the official manual doesn't be compiled in https://try.haxe.org/. and I wonder why and how to fix the code?
the code is the one in here: https://haxe.org/manual/types-enum-using.html
...ANSWER
Answered 2020-Feb-29 at 09:35try.haxe.org assumes that the class that contains the entry point main()
is called Test
, while the code example you linked uses Main
.
It appears to work fine once you change class Main
to class Test
in the code snippet: https://try.haxe.org/#68274
Note that some other code examples from the manual may not compile because try.haxe.org still runs Haxe 3.4.4, while the current release is 4.0.5. To work around this, people usually use this fork of try.haxe that lets you specify the Haxe version to use in the options tab:
QUESTION
How can I convert a haxe.Int64 to a Float?
I've got something like
...ANSWER
Answered 2019-Jul-22 at 07:16Alternatively, you can convert Int64 to Float yourself by combining high/low halves:
QUESTION
I want to build an enum with a macro, including defining its type parameters.
There are a couple of sources describing adding enum fields with macros , but I havent found any which describe how to build an enum with specified parameter types using macros. There is a documentation entry made for limitations of macros here regarding parameter types, but that is still left empty.
The idea is to use a macro to generate a specified number of Either enums with increasing amount of parameter types.
...ANSWER
Answered 2019-Aug-11 at 19:53@:build()
indeed isn't the right approach here, since that just builds one particular type. Instead, you could use an initialization macro in combination with Context.defineType()
:
QUESTION
I'm getting an exception when trying to use the haxelib run
command on my test Haxelib:
ANSWER
Answered 2019-Feb-02 at 13:29From the Haxelib docs you linked:
Libraries with either a
run.n
helper or a main class defined inhaxelib.json
, can be executed usinghaxelib run
.
Since you're providing a main
class, Haxelib is trying to run your code in Haxe's built-in macro interpreter using the --interp
argument.
Haxe 3's macro interpreter did not support threading, hence the error. You can work around this by compiling a run.n
file and packaging that with your library, so the script is executed in Neko VM:
QUESTION
I know, I can do something like
...ANSWER
Answered 2019-Feb-02 at 12:56I don't think such a thing exists.
To make sure getTarget()
doesn't silently break when a new target is added (and you're compiling for it), you could have it throw a compiler error in that case:
QUESTION
What if I have classes that are different only by some constant used in code. Is it possible to have one generic implementation without runtime cost?
Here is the example (it's a little bit too long...)
...ANSWER
Answered 2018-Oct-11 at 18:06The closest thing I know is const-type-parameter. But I do not feel generic build is a good choice here.
Const type parameters can be used without @:genericBuild
- a const type parameter in combination with @:generic
is enough to get the desired optimization:
QUESTION
Is it possible to make a class called Map:
...ANSWER
Answered 2018-Oct-11 at 08:34With Haxe 4 you will be able to use haxe.ds.Map
.
Meanwhile, you should be able to access haxe's Map
with std.Map
.
QUESTION
Forewarning: I’m very new to Haxe.
I’m trying to use http.customRequest (with the intention of later making PUT and DELETE requests). But when I try to access the result bytes I get a segmentation fault with C++ and a NullPointerException with Java.
I’ve googled for some other uses of customRequest, and what I’m doing doesn’t seem wrong, but clearly it is.
...ANSWER
Answered 2018-Sep-10 at 19:41That's quite an interesting interaction there, here's what happens in order:
sys.Http
receives the response and callsonStatus()
.- You call
responseBytes.getBytes()
, which ends up invalidating the internal buffer inhaxe.io.BytesBuffer.getBytes()
. The docs of that method state "Once called, the buffer can no longer be used", as it sets the internal bufferb
tonull
. - The
Http
class then attempts to write to that same buffer, which is no longer valid. - Since there's a catch-all around the entire logic, the
onError()
callback is called due to the null reference.
The status code passed to onStatus()
is 200 (OK), so apart from the getBytes()
call, the request seems to work as expected. And according to apitester.com, data
is empty for this particular request.
QUESTION
I am looking for more information on the core functions of the haxe.ds package class Vector. Particularly, I am looking to find out what the available functions are, and what they actually do to the class (eg. add, remove, insert, pop, size).
So far, I have found:
https://haxe.org/manual/std-vector.html
and
https://api.haxe.org/haxe/ds/Vector.html
however neither offer me the information I am looking for. I have briefly and without success searched through haxe's github files in an attempt to find the ds package.
Any information on Vector documentation would be greatly appreciated.
...ANSWER
Answered 2018-Mar-31 at 20:05My bad, there was a link to source in one of the links I posted above.
https://github.com/HaxeFoundation/haxe/blob/3.4.7/std/haxe/ds/Vector.hx
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Install the dependencies haxelib install all and npm install in the root directory.
Update submodule dependencies git submodule init && git submodule update.
Clone the manual into the manual directory with git clone https://github.com/HaxeFoundation/HaxeManual.git manual.
Generate the website by running haxe generate.hxml.
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