haxe.org | The haxe.org website | Static Site Generator library

 by   HaxeFoundation HTML Version: Current License: No License

kandi X-RAY | haxe.org Summary

kandi X-RAY | haxe.org Summary

haxe.org is a HTML library typically used in Web Site, Static Site Generator, Gatsby, Jekyll applications. haxe.org has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

[Issue Count] This is the code base for the website.
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              haxe.org has a low active ecosystem.
              It has 75 star(s) with 97 fork(s). There are 23 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 26 open issues and 199 have been closed. On average issues are closed in 161 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of haxe.org is current.

            kandi-Quality Quality

              haxe.org has no bugs reported.

            kandi-Security Security

              haxe.org has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              haxe.org does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              haxe.org releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            haxe.org Key Features

            No Key Features are available at this moment for haxe.org.

            haxe.org Examples and Code Snippets

            No Code Snippets are available at this moment for haxe.org.

            Community Discussions

            QUESTION

            Haxe with swf target how do I embed PNG images
            Asked 2021-Mar-22 at 09:42

            When I run the example here: https://haxe.org/manual/target-flash-resources.html

            Then process the output swf using http://www.swftools.org the png file is being embedded with the "DEFINEBITSJPEG2" tag

            How do I tell Haxe to embed the png file with the "DEFINEBITSLOSSLESS2" tag?

            ...

            ANSWER

            Answered 2021-Mar-13 at 13:53

            It would seem the compiler detects PNG based on header (so it's best to doublecheck that the file is actually an PNG) and if it does, it tries to store it as BitsLossless2 (no idea if that tag is any different from BitsLossless), but there seems to be an exception for 24bit PNGs exceeding a certain size, which indeed falls back to BitsJPEG2 (for reasons I don't quite understand). You should be seeing a warning telling you to add an alpha channel. I would suggest trying that.

            If all else fails, you can use resources instead, which are embedded as BinaryData. With haxe.Resource.getBytes(nameOfTheResource).getData() you get a flash.utils.ByteArray and you can stick that into a flash.display.Loader via loadBytes.

            Source https://stackoverflow.com/questions/66613671

            QUESTION

            The code in the manual that is actually seemed to be wrong
            Asked 2020-Feb-29 at 09:35

            I was learning Haxe. And I found that a code that is in the official manual doesn't be compiled in https://try.haxe.org/. and I wonder why and how to fix the code?

            the code is the one in here: https://haxe.org/manual/types-enum-using.html

            ...

            ANSWER

            Answered 2020-Feb-29 at 09:35

            try.haxe.org assumes that the class that contains the entry point main() is called Test, while the code example you linked uses Main.

            It appears to work fine once you change class Main to class Test in the code snippet: https://try.haxe.org/#68274

            Note that some other code examples from the manual may not compile because try.haxe.org still runs Haxe 3.4.4, while the current release is 4.0.5. To work around this, people usually use this fork of try.haxe that lets you specify the Haxe version to use in the options tab:

            http://try-haxe.mrcdk.com/

            Source https://stackoverflow.com/questions/60463682

            QUESTION

            Convert a haxe.Int64 to a Float?
            Asked 2019-Sep-02 at 09:12

            How can I convert a haxe.Int64 to a Float?

            I've got something like

            ...

            ANSWER

            Answered 2019-Jul-22 at 07:16

            Alternatively, you can convert Int64 to Float yourself by combining high/low halves:

            Source https://stackoverflow.com/questions/56997124

            QUESTION

            How to make an parametrized enum build macro?
            Asked 2019-Aug-14 at 23:41

            Now Solved

            I want to build an enum with a macro, including defining its type parameters.

            There are a couple of sources describing adding enum fields with macros , but I havent found any which describe how to build an enum with specified parameter types using macros. There is a documentation entry made for limitations of macros here regarding parameter types, but that is still left empty.

            The idea is to use a macro to generate a specified number of Either enums with increasing amount of parameter types.

            ...

            ANSWER

            Answered 2019-Aug-11 at 19:53

            @:build() indeed isn't the right approach here, since that just builds one particular type. Instead, you could use an initialization macro in combination with Context.defineType():

            Source https://stackoverflow.com/questions/57452808

            QUESTION

            haxelib run can't start new threads?
            Asked 2019-Feb-02 at 13:29

            I'm getting an exception when trying to use the haxelib run command on my test Haxelib:

            ...

            ANSWER

            Answered 2019-Feb-02 at 13:29

            From the Haxelib docs you linked:

            Libraries with either a run.n helper or a main class defined in haxelib.json, can be executed using haxelib run.

            Since you're providing a main class, Haxelib is trying to run your code in Haxe's built-in macro interpreter using the --interp argument.

            Haxe 3's macro interpreter did not support threading, hence the error. You can work around this by compiling a run.n file and packaging that with your library, so the script is executed in Neko VM:

            Source https://stackoverflow.com/questions/50222376

            QUESTION

            Getting the compilation target language in haxe
            Asked 2019-Feb-02 at 12:56

            I know, I can do something like

            ...

            ANSWER

            Answered 2019-Feb-02 at 12:56

            I don't think such a thing exists.

            To make sure getTarget() doesn't silently break when a new target is added (and you're compiling for it), you could have it throw a compiler error in that case:

            Source https://stackoverflow.com/questions/49220732

            QUESTION

            Non type type parameters
            Asked 2018-Oct-11 at 18:06

            What if I have classes that are different only by some constant used in code. Is it possible to have one generic implementation without runtime cost?

            Here is the example (it's a little bit too long...)

            ...

            ANSWER

            Answered 2018-Oct-11 at 18:06

            The closest thing I know is const-type-parameter. But I do not feel generic build is a good choice here.

            Const type parameters can be used without @:genericBuild - a const type parameter in combination with @:generic is enough to get the desired optimization:

            Source https://stackoverflow.com/questions/52762071

            QUESTION

            Possible to make custom class named "Map", and still reference the Haxe "Map" class?
            Asked 2018-Oct-11 at 08:34

            Is it possible to make a class called Map:

            ...

            ANSWER

            Answered 2018-Oct-11 at 08:34

            With Haxe 4 you will be able to use haxe.ds.Map.

            Meanwhile, you should be able to access haxe's Map with std.Map.

            Source https://stackoverflow.com/questions/52754582

            QUESTION

            How do a get the data from Haxe's http.customRequest without crashing?
            Asked 2018-Sep-10 at 19:41

            Forewarning: I’m very new to Haxe.

            I’m trying to use http.customRequest (with the intention of later making PUT and DELETE requests). But when I try to access the result bytes I get a segmentation fault with C++ and a NullPointerException with Java.

            I’ve googled for some other uses of customRequest, and what I’m doing doesn’t seem wrong, but clearly it is.

            ...

            ANSWER

            Answered 2018-Sep-10 at 19:41

            That's quite an interesting interaction there, here's what happens in order:

            • sys.Http receives the response and calls onStatus().
            • You call responseBytes.getBytes(), which ends up invalidating the internal buffer in haxe.io.BytesBuffer.getBytes(). The docs of that method state "Once called, the buffer can no longer be used", as it sets the internal buffer b to null.
            • The Http class then attempts to write to that same buffer, which is no longer valid.
            • Since there's a catch-all around the entire logic, the onError() callback is called due to the null reference.

            The status code passed to onStatus() is 200 (OK), so apart from the getBytes() call, the request seems to work as expected. And according to apitester.com, data is empty for this particular request.

            Source https://stackoverflow.com/questions/52261384

            QUESTION

            Haxe Vector documentation?
            Asked 2018-Apr-01 at 10:58

            I am looking for more information on the core functions of the haxe.ds package class Vector. Particularly, I am looking to find out what the available functions are, and what they actually do to the class (eg. add, remove, insert, pop, size).

            So far, I have found:

            https://haxe.org/manual/std-vector.html

            and

            https://api.haxe.org/haxe/ds/Vector.html

            however neither offer me the information I am looking for. I have briefly and without success searched through haxe's github files in an attempt to find the ds package.

            Any information on Vector documentation would be greatly appreciated.

            ...

            ANSWER

            Answered 2018-Mar-31 at 20:05

            My bad, there was a link to source in one of the links I posted above.

            https://github.com/HaxeFoundation/haxe/blob/3.4.7/std/haxe/ds/Vector.hx

            Source https://stackoverflow.com/questions/49591813

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install haxe.org

            Install the dependencies haxelib install all and npm install in the root directory. Update submodule dependencies git submodule init && git submodule update. Clone the manual into the manual directory with git clone https://github.com/HaxeFoundation/HaxeManual.git manual. Generate the website by running haxe generate.hxml. The website is now available in the out/ folder, you can launch it with nekotools server -d out and access it at http://localhost:2000/.
            Install the dependencies haxelib install all and npm install in the root directory.
            Update submodule dependencies git submodule init && git submodule update.
            Clone the manual into the manual directory with git clone https://github.com/HaxeFoundation/HaxeManual.git manual.
            Generate the website by running haxe generate.hxml.

            Support

            On the website there is a "Contribute" link on the footer of each page. Clicking this link will take you to the relevant file in this repository, or the relevant file in the [HaxeManual repository](https://github.com/HaxeFoundation/HaxeManual). You can then edit using Github’s online file editor and submit a pull request. You can also fork the repo and edit on your local machine with your preferred text editor, which may be easier for large integrations.
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            CLONE
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            https://github.com/HaxeFoundation/haxe.org.git

          • CLI

            gh repo clone HaxeFoundation/haxe.org

          • sshUrl

            git@github.com:HaxeFoundation/haxe.org.git

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