Capslock | Make Capslock Great Again | Keyboard library
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Trending Discussions on Capslock
QUESTION
I'm having a little problem with my code - I have 5 TextInputs where I want to write letters whenever button is pressed I move to another window, it works fine as it is.
The problem lays whenever I am trying to write without capslock on, the 4 first letters will convert by self.text=text.upper()
function, however the last one doesn't seem to work - it reads the letter twice - first the one that comes from function and then one letters as a lowercase, but I don't know from where it comes and how prevent my code from taking it.
ANSWER
Answered 2022-Mar-20 at 09:03Problem is that code is more complex:
- first it runs
keyboard_on_key_down()
which you use to add text in widget, - next it checks focus and if focus is the same then it runs
input_text()
which is proper function to put/add text in widget and it adds second char, - next it may also run
on_text()
which is executed whenself.text
was changed, - and finally it runs
keyboard_on_key_up()
So last widget doesn't change focus so it runs insert_text()
which adds second char. But you can create empty function insert_text()
to stop it. It will stop also numbers, etc.
QUESTION
This code is returning a "Syntax error: Line:26" the line where the error it mentioned is the blank line under "Don't Modify These Settings" I just tried to delete the line, but whatever the number of lines I delete the error keep going, can someone please help? thanks in advance.----------------------------------------------------------------------------------------------------------
here's the code:
...ANSWER
Answered 2022-Feb-02 at 17:54Logitech's G-Hub Lua API embeds Lua 5.1. There is no //
operator in Lua 5.1
The floor division operator was introduced in Lua 5.3
If this script works for other people try to update your Logitech software. Maybe they released a newer version with Lua >= 5.3.
So the following line will cause a syntax error. Usually Lua would complain about an unexpected symbol near /. Looks like Logitech doesn't want to share that information with you.
QUESTION
I am using a library from git for a virtual keyboard . The library has a file called jkeyboard.js that contains (in part) the code below:
...ANSWER
Answered 2022-Jan-20 at 17:54what do u mean by calling code in jkeyboard? if the code already in function you just can call in your js file using it's function name. or you can modify the code, make it inside function and call it
QUESTION
I have two AutoHotkey scripts that enable the use of the Ctrl key on both sides of my laptop's keyboard:
Map Caps Lock to (left) Ctrl:
...
ANSWER
Answered 2022-Jan-03 at 14:33I've tryied on Libreoffice Writter, where CTRL+ENTER go to the next page..
The above code worked fine.
Just added ~ before Enter::RCtrl
to not block native function from Enter key.
QUESTION
my requirement is to write the keyup events and write it on a label,
I have developed the functionality for it, but it not efficient or optimized, I need some help to optimize the code, and some direction to proceed. I'm very new to c#, so please bear with me guys thanks in advance. I'll include the code for your reference.
...ANSWER
Answered 2022-Jan-05 at 07:48For the most part using the string formatter eg. $"{key}" for an enumeration will work. When the are not human friendly then a more specific implementation is needed - as suggested by @Reza Aghaei.
Something like
QUESTION
I have tried many options that I have found here but none works exactly as I need it.
I have written this script to automate a series of processes that I do about different documents.
It works very well, although I often stop it when I find errors in those documents, but I also forget if I left it paused or if I reloaded it or even closed it.
For this reason I would like to apply a Tooltip saying PAUSED, attached to the cursor to tell me permanently when I have it paused without disappearing until I remove the pause. Yet, once I unpause the script I want the Tooltip to say UNPAUSED remaining for only 2 or 3 seconds.
Again:
I have tried many options that I have found here but none works exactly as I need it.
...ANSWER
Answered 2021-Dec-17 at 10:51As mentioned: To attach a Tooltip to the cursor permanently you need a timer or a loop. However, whenever the script is paused timers/loops will not run.
The only solutions I see are
- a Tooltip e.g. on the top of the screen:
- a message box
- or a second script that sends a Pause command to this script and attaches a Tooltip to the cursor.
Best solution:
Attach a Tooltip on the top left corner of the screen whenever the script is paused:
QUESTION
This has been puzzling us for a while: In our Tcl/Tk application we make use of keyboard shortcuts for menu items to trigger certain actions.
Basically we set an -accelerator
in the menu. According to the documentation, this is for "display only", so we also add some keyboard bindings to the same commands as the matching menus.
As we have a number of these shortcuts, simple Modifier-Key bindings (e.g. Control+n ) are no longer enough, and we started using multiple modifiers (e.g. Control+Shift+n).
The code is something like this:
...ANSWER
Answered 2021-Nov-09 at 14:37The issue is that menus work differently on macOS to how Tk really expects. In particular, we use NSMenuItem
and set a selector (i.e., the invoke callback handler) immediately. But if an accelerator is set, then the menu also captures the key sequence described by the accelerator before the event really reaches Tk, and then also delivers us the event; this is the native GUI behaviour, and can't really be fixed. (Tk on macOS already reaches way deeper into the guts of the native GUI stuff than is sane.)
The simplest thing is to not put those bindings in place on macOS.
Otherwise… postpone the event handling to an idle event handler. Like that, you can implement a simple first-event-handler-wins rule in a small amount of code. The event handler you specify runs slightly later, but that doesn't matter for anything relating to keyboard bindings or menu callbacks!
QUESTION
Whenever I create many constants for different purposes in a project, I tend to categorize them by putting a one letter prefix and an underscore in front of the names. Now, I chose the prefix T_ for some constants and noticed that the compiler gave me a warning:
IDE1006: Naming rule violation: Prefix 'T_' is not expected
That made me really curious, since I have no naming rule configured that says anything about that prefix, so I experimented a little. This warning only shows for the letters S and T, both uppercase and lowercase, so other prefixes like A_, b_ or Z_ are allowed. I tried this with local variables, properties, constants, methods and classes, and for all those cases, this rule applies: No uppercase or lowercase T_ or S_ at the start of an identifier. I know there are many cases I didn't test, but I'm pretty sure this is consistent across all sorts of identifiers in C#.
Now the question is, why is that? Are the prefixes T_, t_, S_, s_ used for anything specific internally, or is it a general naming convention that I simply don't know anything about?
I already googled for the specific message about the prefix, or the prefix in general, and I also took a very brief look at the documentation of IDE1006. None of those things yielded any answers.
Since it was requested, here's my .editorconfig:
...ANSWER
Answered 2021-Nov-11 at 10:39Are the prefixes T_, t_, S_, s_ used for anything specific
Quote the coding conventions manual:
When working with
static
fields that areprivate
orinternal
, use thes_
prefix and for thread static uset_
.
QUESTION
I have a component with a member called capsLockIsOn
. And this works perfectly:
ANSWER
Answered 2021-Sep-28 at 15:01From your description it sounds like there is no css describing the "active" state on your warning
and message
classes.
What you want to do is add the same class properties you have on your error with active, to warning
and message
.
So somewhere is your stylesheets you have something like:
QUESTION
I've made a virtual keyboard that has Russian characters and Latin characters. I want to make each character key on the virtual keyboard (.keyLetter) insert the Russian character (.primary) into the text field.
Additionally, I want to make each physical keyboard keypress activate the corresponding buttons onscreen, so that the user can type by clicking the onscreen keys, or by using their physical keyboard.
I want to print the character that is already written in the .primary div in order to avoid creating a unique function for every single key.
I'm very new to JavaScript, so please go easy on me. I'm just trying to find the best solution.
CodePen Link
ANSWER
Answered 2021-Sep-09 at 10:50You do not have anything with id="keyLetter" - you have a class on each.
You need to delegate.
I implemented the capslock too
I would personally not put divs in a button. Instead style the buttonFlexWrapper as a button
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Capslock
Download and install Karabiner Elements, following the wizard and grant required permissions.
Download capslock.json to: ~/.config/karabiner/assets/complex_modifications/ . Or just open this link with Safari to launch karabiner and load config from URL: karabiner://karabiner/assets/complex_modifications/import?url=https://vonng.com/capslock.json Or check karabiner official gallery and load it there.
Launch Karabiner-Element → Tab: ComplexModification → Button: Add Rules, then enabled rulesets.
Capslock serves via Karabiner-Elements on MacOS.
Download and install Karabiner Elements, following the wizard and grant required permissions.
Download capslock.json to: ~/.config/karabiner/assets/complex_modifications/ . Or open this link with Safari to launch karabiner and load config from URL: # Capslock Mac V3 (this repo) karabiner://karabiner/assets/complex_modifications/import?url=https://raw.githubusercontent.com/Vonng/Capslock/master/mac_v3/capslock.json # Capslock Official Site (v3) karabiner://karabiner/assets/complex_modifications/import?url=https://vonng.com/capslock.json # Karabiner-Elements Offical Script Gallery (v3) karabiner://karabiner/assets/complex_modifications/import?url=https://pqrs.org/osx/karabiner/complex_modifications/json/caps_lock_enhancement.json
Launch Karabiner-Elements. Tab: ComplexModification → Button: Add Rules, then enabled rulesets.
Capslock serves via AutoHotKey on Windows.
Download and install AutoHotKey. Load capslock.ahk in AutoHotKey.
You can also use pre-compiled capslock ahk binary CapsLock.exe.
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